ShellBlast: Legacy Edition

ShellBlast: Legacy Edition

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Real player with 7.1 hrs in game

I played the original free version a long time ago on Yoyo games and was an excellent game. This version expands the original version with many improvements, new modes and music. On writing this review I have played through the majority of the classic mode and briefly tried out most of the modes. There has been clearly a lot of time and love put into this game as it is highly polished and well featured. The graphics are very nice - in particular I like the animated backgrounds that are very colourful.

Real player with 5.5 hrs in game

ShellBlast: Legacy Edition on Steam

Yahrit!

Yahrit!

Estimated reading time: 2 minutes

I don’t usually play these kind of games, therefore I must apologize in advance to the veterans of the genre who might happen to read my review and find a lack of comparison with other similar titles. This was an exception for me (and it turned out to be a really fun to play one) only because Yahrit! was created by the team which developed Cellar - a game that will always remain close to my heart. In terms of gameplay, the two tiles have nothing in common with each other, but one can easily see that they do have the same warm and delicate touch. That description is hardly fitting for a fighting platformer game, isn’t it?

Real player with 1.1 hrs in game


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The concept of Yahrit is very simple, players can kill each other with a dash or by falling off the ledges. Everything is based on mindgames, trying to anticipate when the others will attempt their dash so that you can get the drop on them right after it. It’s a perfect game of chicken. There is a visual indicator showing when a dash is reloading, which allows everyone to see the window of vulnerability. It’s very simple, but it works very well as it’s easy to use and based on tension between players rather than technical prowess.

Real player with 0.3 hrs in game

Yahrit! on Steam

Chronac

Chronac

Made my day. Amazing!

Real player with 1.6 hrs in game


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Chronac on Steam

Fenix Rage

Fenix Rage

Fenix Rage is a fantastic platformer that’s similar to (and very much inspired by) Super Meat Boy. While Super Meat Boy has momentum-based movement, Fenix Rage controls more like Donkey Kong Country (in that you stop moving immediately when you let go of the analog stick. Side Note: I prefer movement like this, but that’s just personal preference). What’s unique about Fenix Rage is that the main character has infinite jumps and dashes that you can use whenever you want.

“But wait!”, you say. “Doesn’t that ruin the game?”

Real player with 97.1 hrs in game

Super Meat Boy with some interesting twists, but is it better or worse?

Well, Super Meat Boy is still the Nr.1 in it’s genre and Fenix Rage isn’t going to change that. Is it hard? Yes! Is it bad? Actually, no, it’s surprisingly good! It has a unique dash mechanic which changes the game quite drastically, also, infinite double jumping! The controls are simple and very responsive too. It looks decent, but it isn’t going to blow your mind in any way, except for maybe the last world. The music is pretty basic, nothing special, you probably should listen to your own soundtrack.

Real player with 21.0 hrs in game

Fenix Rage on Steam

Stealth Bastard Deluxe

Stealth Bastard Deluxe

Stealth Bastard Deluxe was one of the early games out of the Greenlight gate - prior to it becoming an open door three miles wide - and it shows how decent some of those first Greenlight games were. This was made in GameMaker Studio, but you can scarcely tell as the inventiveness on display here is outstanding, both in terms of art assets used and the gameplay itself. On the face of it, it’s just another 2D puzzle-platformer in a market awash with titles from that genre, but this one has something a little different. The aesthetic is dark and brooding with a sharp sense of humour, suiting the setting well…and the soundtrack is similarly appropriate. But the gameplay is, as ever, the meat and potatoes.

Real player with 35.1 hrs in game

SHORT VERSION

If you’re the kind of person who enjoys spending weeks on end figuring out then practicing how to complete Rubik’s Cube in 40 seconds, then SBD would be right up your street. But for anyone else, it would be very difficult to have a satisfying experience of SBD beyond say, Round 3, and I’d recommend not bothering with it.

DETAILED VERSION

Stealth Bastard Deluxe (SBD) is not a stealth game … stealth is just one minor aspect of a multi-faceted game, and the only real purpose of stealth in this case is to avoid being zapped, and consequently having to restart from the last checkpoint.

Real player with 29.6 hrs in game

Stealth Bastard Deluxe on Steam

WireNet

WireNet

Good time killer

Real player with 1.8 hrs in game

It’s a neat little game, it can be somewhat difficult at some parts. All it needs is music.

Real player with 1.3 hrs in game

WireNet on Steam

Hornet Virus: Steel Alcimus II

Hornet Virus: Steel Alcimus II

This is a really great game it has few bugs and is both fun and challenging.

if you want to see my full review check it out

https://www.youtube.com/watch?v=wXvHIa4TtiQ

Real player with 22.2 hrs in game

.99 cents is an insult. i would pay 9.99 for this

i wish jungle strike had been this good. i wish nuclear strike had been this intense. holy crap i have no idea where to begin

the title screen explodes into synths that would make kenny loggins weep. the menu is clean and simple and quickly gets you to exactly what you want, all while that music keeps it bumpin. training gets you comfortably and confidently in the air. instant action like raiding enemy bases or hopping from island to island defending yours. free flight that lets you customize the engagement. a campaign to test how many days you can last completing random objectives. a really informative weapons menu that i could not even pay attention to cuz of that sick music

Real player with 7.5 hrs in game

Hornet Virus: Steel Alcimus II on Steam

Cold Silence

Cold Silence

So, Cold Silence is a beautiful platformer game with great mood and original gameplay features. On the other hand I have a feeling that this game is not polished well. The main disadvantage is a lack of checkpoints within the dangerous open game world to explore, what makes the game longer and somehow quite boring. You can also find here the beginning areas with a lot of aid packs without them in the second part of the game map. The radio would not speak with you a lot at the end as well. In additional, some achievements do not work well. But if you will be able to go through that, you will find quite smart game that is work sometimes as a puzzle and can give u a lot of positive emotions when you finally figure how to solve it. Such experience with this game in addition to the quite original gameplay and intresting boss fights allow me to recommend it to play.

Real player with 4.7 hrs in game

Not a bad game. I can tell that dev put a lot of effort into it, but it’s one of the most frustrating ‘platformers’ I ever played (intentionally). One of those experiences that are designed to kill you just to make a joke, I am talking like constant beginner traps, confusing navigation, and difficult platforming - not by mistake. Sometimes it’s funny, sometimes it’s just really annoying. You may have noticed a huge number of achievements that are attached to things like deaths, makes for a good achievement hunting game, I guess. The sad thing is, it’s one of the more creative games that I played recently and it has some funky mechanics, so the difficulty even on low settings can be an obstacle. I am actually really excited to explore it, and at the same time, I just don’t want to play it due to ******* checkpoints. If I dare to say this, some people might like this as an experimental exploration game (reminds me of Zzzz-Zzzz-Zzzz a lot). However, I think that I would enjoy the game a lot more if it was a bit more friendly and focused on exploration instead of subverting my expectations by intentionally killing me. Not a bad game, not for everyone though. If I would fix one thing - make more checkpoints between the chapters, I don’t want to climb mount Everest each time I misjudge a distance.

Real player with 1.7 hrs in game

Cold Silence on Steam

Aborigenus

Aborigenus

This review was brought to you on behalf of Abyssal Ascent Reviews in collaboration with its developer(s). If you liked it, please Follow the Curator and Join its group. Thanks!

Aborigenus is a short platformer about a warring tribe that has invaded your own sky tribe, taken people away, and you leave in pursuit of the warriors that left, overcoming obstacles and challenges on your way to find them. Your girlfriend is missing as well, and your main goal has been to set off in search of rescuing her, and trying to catch up with the rest of your own tribesman along the way.

Real player with 5.1 hrs in game

This game doesn’t have nearly enough levels. It was over before I even figured out how to use all the features. I only discovered there was more than one magic skill after I was done by looking at the pictures and reviews here. And you only get to ride one single chicken. :-(

–-

After accidentally beating the game with just the spear, level 1 crow shot, and level 1 strength, I decided to play again and figure out the skills system. That’s the closest thing to making the game long enough to be satisfying. Anyway, it’s way easier to defeat the boss with some magic blasts than just using the spear. And if you really want to gain all the skills, it’s possible to grind next to a checkpoint, then kill yourself and repeat, because the enemies respawn when the checkpoint restores you.

Real player with 3.6 hrs in game

Aborigenus on Steam

Drones, The Human Condition

Drones, The Human Condition

Amazing, Fun, Addictive Twin Stick Shooter.

I really enjoy this game, the music and sounds are Epic and i cant seem to stop playing once i start.

Levels differ so there’s a varerty of them to keep you interested, Overall a very solid enjoyable game that will have you comming back for more. Please Check Out My Video Below for some Gameplay.

https://www.youtube.com/watch?v=4B5A_NuvGnA

Real player with 3.5 hrs in game

Dizzee Rascal… That’s who I think of when I play this.

The classic, eclectic, UK urban electro music ebbs and throbs relentlessly; commanding attension while you tightly weave through the madcap, claustrophobic arenas of baddies and laser trip wires. BONKERS

It’s manic, rude and …technical, just like that singer.

Drones has a very cool sprite based 3d trickery that is 100% pulled off. That stuff always impresses me.

I’m not amazing at these games at all and the addition of little tips in between levels brings you up to scratch on the best way’s to herd enemies into your smart bombs.

Real player with 1.4 hrs in game

Drones, The Human Condition on Steam