Build a Game Universe

Build a Game Universe

Build a Game Universe (Linux, MAC, PC)

Build a Game Universe is your spot to build, play, share and sell your 2D games and game content. Whether you are an experienced developer or just getting started, our intuitively designed tools create a fun and exciting environment to bring your imagination to life!

What can you do with it?


Fun, easy, and advanced editing modes make Build a Game the perfect spot for creating your next 2D game idea. We removed the roadblocks and redundant steps to keep the focus on building your games and making it fun!


Enjoy playing 2D games of all types, designed by everyone from seasoned professionals and independents to hobbyists and kids. Come check out the Market Center and experience the force behind our ever expanding Universe.

Share and Sell

Time to get your 2D games into Market Center! Build a Game Market Center empowers users (developers/players) with the ability to buy and sell games to the community for gold coins.

Ready to Start?

Equipped with a robust editor, cloud storage, a market center and thousands of properties just waiting for you, Build a Game Universe is ready, are you?

Read More: Best GameMaker Building Games.

Build a Game Universe on Steam

RPG World - Action RPG Maker

RPG World - Action RPG Maker

Where to begin? Diablo meets Disney, Never Winter Nights meets Legoland. This game is great on so may levels.

Whether you like playing action RPG’s or you like to craft worlds/scenarios for your friends to enjoy, Single player, multiplayer, PVP, World editor.

I can honestly say I’ve not found a game that appealed so much in a long, long time. Mostly it is FUN. Fun to build, fun to play. Challenging if you’re a serious mayhem seeker, entertaining if you just like to explore.

Since I wrote the above the game has received a steady stream of upgrades in terms of new buildings,props, collectables, choosable theme music, new npcs and enemies, a brilliant character creator so you can build your own npc’s and enemies from a huge range of body parts and AI’s, upgrades to questing making it much easier to control the flow of play. The dev’s have been seemingly tireless in their dedication to fulfilling the game’s early promise.

Real player with 1783.3 hrs in game

Read More: Best GameMaker Multiplayer Games.

NOTE: This review is written while the game was in Early Access at 25th of april.

You know, I’ve always been a person who likes to build stuff. That’s why I LOVED to play with LEGO. I used to build all kinds of stuff. Cars, buildings…whatever I preferred, as long as I knew how the pieces connected to eachother. Because how hard is it to build a tower when you don’t know how your tools and bricks work? That would be a mighty challenge even for master builders…

The hobby of building things kind of continued when I started playing video games, so I bought a game like MyWorlds before called Fight the Dragon. That game had an amazing level editor with lots of tools to play with, including a lot of ‘‘invisible’’ mechanisms like triggers and such. Unfortunately that game is suffering a slow and silent death due to lack of players, which brought me back to the quest of finding a game where I could express my fountain of imagination.

Real player with 228.8 hrs in game

RPG World - Action RPG Maker on Steam

Zombie Slayers

Zombie Slayers


Real player with 20.2 hrs in game

Read More: Best GameMaker Online Co-Op Games.

Don’t judge the simplistic 2D graphics and overlook this indie gem! Furious action and super responsive controls as well as a mass ton of weapons and upgrades to acquire make “Zombie Slayer” a sheer joy to play!

I love this game and the high challenge level that it offers, but also everything it rewards you with for succeeding and progressing.. more guns, more upgrades, etc.

Easy RECOMMEND and my score is an astonishing 9.5 out of 10. The bang for your dollar value is HIGH in this one!

Real player with 2.1 hrs in game

Zombie Slayers on Steam

Mad Games Tycoon

Mad Games Tycoon

TL;DR: At it’s core, this is a more fleshed out Game Dev Tycoon. Unfortunately, there are a lot of small annoyances born from sloppy design that before long start to add up. Unless you have a lot of patience, it isn’t worthwhile in its present state. Only recommended if it’s on sale, or if a patch cleans things up.

I’m writing this review because, honestly, I like this game. At the same time, though, I can’t really recommend it, because of a lot of small issues that add up to a few big ones.

Real player with 339.7 hrs in game

This game is fascinatingly full of flaws and mistakes, but I still find it fun and satisfying, so I play around them.

One of the big ones: You can build rooms like a staff room and a bathroom. Makes sense - let your employees relieve stress and perform basic bodily functions.

But no. Don’t do that. If you do, they’ll occasionally walk all the way over there (brutal in a larger office) and burn a real amount of time (in a time-condensed game.) Got a one week deadline for that game release? Too bad, your employee spent the entire week in the bathroom.

Real player with 164.3 hrs in game

Mad Games Tycoon on Steam

PlataGO! Super Platform Game Maker

PlataGO! Super Platform Game Maker

Edit -

8 April 2018 (Less than two weeks following the start of early access)

  • Thorough developer support in discussions - bug fixes, suggestions, proper communication.

  • Already numerous suggestions implemented in build 0.99142 - triple jump, jump variation

settings, player friction physics settings, and more..

  • The bug fixes are coming quickly, within days.

  • First roadmap for suggested features tackles roughly 25 features - all planned for introduction by end of next week. Progress is moving quickly and game is being well stress tested.

Real player with 1132.0 hrs in game

I have purchase PlataGo! recently and I am really happy about what it has to offer. Its an early access game / engine so I am aware that they are still bugs and even some basic things to add. However I value a few things in this early state:

  • Responsive developer, the software is often updated and the dev is on the forums help and answering questions

  • There is a lot of stuff added already. There are a very large number of possible elements to add to your platforming game for which you can customize many parameters. This, together with the different graphics packs (you can add your own or download more from the workshop) ensures that you can make your game unique

Real player with 37.7 hrs in game

PlataGO! Super Platform Game Maker on Steam

There Will Be Ink

There Will Be Ink

Cool isometric twin-stick shooter with a fun theme/premise and surprisingly deep gameplay (cover mechanics, stamina, dodge-roll, wind affects bullets, etc.). Current Beta and Alpha campaigns offer a good mix of challenge and fun. I’ve only played solo and two player coop so far but enjoyed both. There are a few levels that I died a lot on but with some unit upgrades and a change of tactics I was(/we were) able to pass them after a few more attempts. Having a T-Rex with an uzi definitely helped on one occasion. Will be checking back to see what other content and customization is added before this title leaves early access!

Real player with 39.6 hrs in game

It’s a lot of fun for the time it lasts, definitely worth the price.

Real player with 16.8 hrs in game

There Will Be Ink on Steam



Why Should You Trust My Review?

I have spent over 35 hours on this game and have achieved all achievements, I have played through every level and currently every custom map available on the steam workshop, thus making me familiar with the games mechanics and quirks. I will also state that this game will NOT be for everyone, that is not to say you won’t enjoy this game, but quite clearly MLP (although not associated with) has somewhat of an inspiration (Cpt. Obvious! I know right?!). So, with it’s grim-dark premise, D’LIRIUM is a short and enjoyable game with ‘interesting’ mechanics with a creepy atmosphere. And who else can describe their game better than the developers themselves? As I can confirm what they describe about the game is what you are 100% getting!

Real player with 39.2 hrs in game

Well, when I saw this game on youtube I knew one thing for certain: The dialogue is stitched on but the gameplay is great.

I was not entirely wrong, as both the ending and the intro scene have characters with strange attitudes that fit with the overarching story like ass. Why Ada cares for Claudia is clear, as you can kinda-sorta sense an air of friendship between the duo, but why she cares for Dismas and Gestas, despite being called idiots several times is beyond my understanding. Not to mention we don’t get an explanation as to why the hell Abel, someone whose character seems to be that of a mentor would ever give Ada such a powerful tool if he suspected she would use it the way she did.

Real player with 22.8 hrs in game

D'LIRIUM on Steam

Pixel Game Maker MV

Pixel Game Maker MV

It’s been a long time coming, but I’m now ready to weigh in my thoughts on Pixel Game Maker MV. I’ve been using this software since early access back in 2018.


Pixel Game Maker MV is a great game development engine for those that are not programmers, and want to be able to create either side scrolling or top down action games. It’s got enough for a single person development operation to chew on here to create the game you want to create in the way you want it created; bearing in mind that you operate within the program’s limits. If programming/scripting is outside your reach (or if it’s something you can do), this is a great engine that has the potential to be amazing as long as the developers continue with updates & performance improvements. There are assets and DLC that is available at the time of writing for you to get a jump on a concept quickly, but there are no asset standards (outside of keeping things divisible by 2) to conform with.

Real player with 2587.5 hrs in game

I’ll begin this review with I’m 36, not 16. I have no illusions about making a game and distributing it for gain. This is a hobby for me and that is the perspective I write this review from. I have a day job. I moonlight as a hobby pixel artist, and that drives me to dev software to have fun with, and bring it to life.

I began with RPG Maker MV as my first dip into game dev software. I do not have a desire to learn to code so that software was more interesting to me compared to more advanced engines. After years in RMMV I felt the want for more control from the ground up, and not be boxed in by hard limitations from the software, and the need for plugins to break through those hard limitations. Pixel Game Maker MV grants me that feeling. I did not feel like the learning curve to get going on a project was difficult, even without a large database of video tutorial content on YouTube at the time.

Real player with 1866.7 hrs in game

Pixel Game Maker MV on Steam

Within the blade

Within the blade

This game is something special. I knew it was going to be a relatively short game, but I was stunned by how fast time flew when I actually played. I finished this entire game in roughly a day.

And I’d do it again, because its really fun.

I first heard of this game when I saw it on one of TeamFourStar’s streams. I believe Gaijin Goomba introduced it to the couch? Either way, I think he’ll be pleased with how authentic the mechanics in this game reflect a real Shinobi experience.

The inventory system is unique. You get no descriptions for what any of your items do outside of context clues from the names of the items. You might have to consult with google or a thesaurus for some of the item names, because they use words like ‘soporific’ to describe a smoke bomb for example. Which, btw, means ‘to induce sleep’. So its a sleepy smoke bomb. Awesome!

Real player with 21.2 hrs in game

This game is GOOD but unpolished to Oblivion. (Finished it 3 times to get full skills. Game stopped leveling up with me after level 52 and I couldnt get the final skill to unlock the damn achievement since your damn leveling character asks you to get more levels. Yes you can’t open the skill tree without a shitty character, and mid way of the game you can’t level and have to finish first run to re-learn more skills in the next play-through (unnecessary BS))

Before we start, to let you be aware This game REQUIRES you to finish the Tutorial before even starting the game. I didn’t know and i finished first run without knowing half the moves. Why didn’t they put the tutorial at the beginning of the game you ask? They did but the full list of skills/moves requires you to enter the tutorial which is separated from your game. How do I know no one used the tutorial? Because there is a FU(king skill that is within the tutorial and gets you achievement (Flying Dragon & Tornado) and only 1.6% of players got it. So the problem is why did they put half baked tutorial in start of the game which logically makes you wonder why do I need a stand alone tutorial hence explaining why no one did it. Again, it is REQUIRED because dropping weapons was part of it and I never knew it even entering the damn controls to check it and found nothing until I finished the first run and then found it out.

Real player with 18.0 hrs in game

Within the blade on Steam



Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam