Faith of Fate
This game is very well done! It has so many different levels you can encounter each time you play. So you get a new experience each time you play. There are puzzles inside of each level with some that are really tricky and unique. It is still under development so there are a few bugs that are being worked out, but there is enough game play that is established to make it worth the purchase. You are able to literally decide at almost any given time whether you are fighting with love or hate. The game is adorably created! I got to sit in with the developer while he played this game, and in turn he sat in with me while I played his game. Such a passionate developer he really showcases his talents in this game, and his love for what he is working on. So, in all, if you like puzzles and dungeon crawler types then this game is for you!
– Real player with 27.9 hrs in game
Read More: Best GameMaker Early Access Games.
The game is good to be a beta, it can improve, I like it, it is entertaining.
– Real player with 14.7 hrs in game
I was rebuilt
I met the guys who made this game at a convention in Portugal, they were very nice and I got to demo their game Sweet Magic Madness. I think this game is alright too, I’m not that good at platformers but its got solid mechanics so far.
– Real player with 11.5 hrs in game
Read More: Best GameMaker Multiplayer Games.
I think this game is great! Even though they revamped the game from its original theme, leading many to have mixed thoughts, I have no problem with it. Its a great game, solid mechanics, just feels a little uncomfortable to move the character a times but I can tell the amount of work that was put into this game. The enemies are unique, the stages are unique, the trial and error aspect is great, would definitely recommend
– Real player with 2.3 hrs in game
Gunpoint
Gunpoint is a sidescrolling stealth platformer with smooth jazz, guns and cool hats.
I’ve never been a gigantic fan of platformers, but this game is a big, big exception in my library, and I felt I needed to address this by updating my review in 2020. I’m going to reinforce this by saying that I have MANY more hours than steam says, and it provided me with endless entertainment on a couple of bus rides half way across the country, and that says something!
Gunpoint is unique in that it’s stealthy gameplay extends much further than ‘sneak around, shoot guy’ with some pretty complicated puzzles made by the in-game wiretapping feature “Crosslink”, which leaves every level open ended, akin to something like Metal Gear Solid V in a completely new medium.
– Real player with 15.6 hrs in game
Read More: Best GameMaker Stealth Games.
-Quick Review-
Gunpoint is an indie puzzle game with loose ties to “stealth” and “technology”, Gunpoint was developed by Suspicious Developments and released 2013.
-Detailed breakdown review-
Story: The story is all in written format, somedays I feel like reading all that is writen in a video game, other times I see a chunk of text and think “I don’t really care” and skip right into the mission.
Gunpoint lets you skip dialogue and jump right into the puzzle solving action if you feel so inclined, however the story is quite well written. You’re a detective and have multiple choices for interaction with your clients. (Naturally I was as condescending and insulting as possible – the reactions were very much worth it!)
– Real player with 11.6 hrs in game
BLACKHOLE
Not for the faint of heart. Blackhole ranks among the most challenging and rewarding puzzle platformers I have ever played.
This is one of the few indie games with a depth of play on par with classics from the SNES era. If you’re like me and you made a beeline for the Special Zone on each replay of Super Mario World, then Blackhole is the game for you.
The gameplay provides unique twists on the genre, primarily through the use of gravity platforms that rotate the screen. Each world was clearly designed with care in order to require thoughtful navigation by the player to reach full completion. Although fully completing each level by collecting all of the ‘selfburns’ can be time consuming (and sometimes frustrating), only one selfburn needs to be obtained to move on to the next level. The open-ended world construction allows return to previous stages at any time, which permits a first-time player to focus on the primary storyline without being bogged down in finding all secrets in sequence.
– Real player with 55.2 hrs in game
Holy heckin' heck, this game is insane.
I’ve seen some gameplay of this monstrosity, but you don’t know how this game really is until you’ve played it for yourself.
Pros:
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puzzles that actually feel like puzzles
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great visuals
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enjoyable and interesting story
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awesome OST
Cons:
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(very) difficult puzzles and platforming
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the correct way to finish the puzzles can feel like exploiting
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the controls can betray you sometimes (played on PC)
This game starts with a somewhat easy start that will teach you the basics, however this easy start will quickly turn into levels that will take your quite some time to figure out yourself, and even if you know the solution, (either through youtube or by yourself) it can take a long time to finish it just because of the difficulty of certain jumps.
– Real player with 51.5 hrs in game
Startup Panic
living the Dream
Manage your time as a bedroom programmer. Pick projects, contract-work and vacation days to get by, then start to build some passive income through your startup.
Beware though: Once you start hiring your first employees and upgrading your office, you’ll attract the attention of competing businesses…
don’t Panic!
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You decide how each project goes and what to focus on
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Spend a week training your staff, or earning money, or building features… but choose wisely!
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Upgrade your company in the skill tree: Will you take longer vacations or cheaper air-co?
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Hunt for new employees and hire the ones that fit your style: Social butterfly? Marketing expert? Lone Wolf?
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Compete with rival CEOs for new users in your region, and then expand out by building new headquarters on a world map!
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Hurting for cash? You can take out a loan or search for investors, but don’t think it’ll come for free…
Cook, Serve, Delicious! 3?!
Updated for v0.95/1.0 in comments
While Cook, Serve, Delicious! was already one of my favourite games, small things about it left me wanting more. The food options were very limited, there was little variation between days, and progression boiled down to how many days you completed rather than your skill. Despite that, CSD! is so unique that it’s hard to find other games like it.
I was incredibly hyped for Cook, Serve, Delicious! 2!! prior to release, but was put off by the changes to the formula. Recipes couldn’t be carried out rapid-fire if you remembered the keys, you had to press a key to go to the next page of steps. The menus and level select were obtuse to the point where I had to click blindly to navigate. The preset menus of the restaurants were brilliant as scripted level sequences, but made it difficult to justify working in my own restaurant when that contract work felt like the ‘real game’. Unlocking new foods felt incredibly slow. Serving more customers faster than ever was problematised by the need to still hit specific keys to start and serve orders, and that speed made slip ups way more common. The continuation of chores didn’t mesh with the new rapidity. Customising the restaurant was cool but I was also inundated with cosmetic unlocks I didn’t feel like using because, again, I didn’t feel compelled to work in my own restaurant. I return to CSD frequently, but CSD2 felt like experiencing Icarus flying too close to the sun.
– Real player with 145.9 hrs in game
I’ve played the first two CSD games and I love the first one. The second was okay, but lacking in terms of charm and progression. This game, however, blows both of them away, and it’s still in Early Access!
CSD 3 manages to keep the strengths of the first two games while avoiding their weaknesses. The first game was great because you were always working to become a top restaurant. Although you no longer have one in CSD3, your new goal is to travel through all the territories to Nashville and also upgrade your food truck to the ultimate cooking machine. Eventually there will be options to customize your truck but these are not in the game yet.
– Real player with 141.2 hrs in game
Game Dev Tycoon
Game Dev Tycoon is one of those games that may look sort of boring from an outside perspective (Unless you decide to be a complete memelord on a Let’s Play or Livestream) but playing the game is a really satisfying and simple affair that is both equal parts trial and error, and also thought as to what does well.
You’ll need to think about what focus you put on each game, trying to think about what sort of aspect works well for what game, for the topic and genre it is. You do it right, and you get the satisfaction of watching those money and fan counters go up. But it’s not completely up to you to figure it out, as you play and as you create game reports in game, Game Dev Tycoon will keep notes on what works and what hasn’t worked meaning if you have the capital to try again, you can at least make another attempt at it.
– Real player with 70.0 hrs in game
Fun for a good while. The actual system for designing games seems frustratingly inaccurate and arbitrary at times, mostly the “how much effort should we focus on area X and area Y of making the game”, but it does have a lot of fun moments in spite of that. If the devs were still working on it, a lot of these issues could likely be fixed with some quality of life improvements, but they’re gone now. With the game as it is, solid 7.5/10 from me.
– Real player with 33.4 hrs in game
Rock ‘N’ Roll Defense
Rock ‘N’ Roll Defense is tower defense game. The concept is simple: build your towers and protect your kingdom. In this game the towers are speakers and the kingdom is a stage with a rock band playing a concert. You must protect them of pop, country, and etc fans. The idea is interesting but some points of the game annoy you too much.
To pass some levels you need luck, not ability, not the right towers, you need LUCK, it pissed me off. There are a few kind of enemies in each world (the game has 4 worlds), some of the enemies moves fast than others, so the obvious would be the fastest ones coming first than others, right? Not in this game.
– Real player with 22.1 hrs in game
Ok this game’s awesome.
I mean, everything’s completely old and we’ve seen all of this tons of times.. but can we speak about the idea?!
Basically this is the most classic tower defense you’ll play - enemies come in waves, they have a pre-drawn route and if they reach the core you get hit on your health; hence you have to put towers in fixed places, you can upgrade them and they’re all different for what concerns firing speed, type and so on.
But the whole setting isn’t the usual fantasy or medieval thing, but it’s hard rock. Yeah, you have to defend a hard rock stage and your towers are actually different types of sound amplifiers and speakers.
– Real player with 19.9 hrs in game