Super Hydorah

Super Hydorah

Great attention to detail with beautiful pixel graphics, a catchy retro synth soundtrack and amazing game play. While taking inspiration from many of yesteryear’s 2D shmup classics, Super Hydorah definitely adds enough of its own flavor to make it a unique experience. The game feels more like a love letter to the golden days of arcade gaming rather than a formulative rehash.

The game play is challenging but fair, giving it that addictive feeling which makes you itch to have just one more go every time you screw up. And since you can only blame yourself for dying, you know that you should be able to improve and do just a little bit better the next time around.

Real player with 81.4 hrs in game

Read More: Best GameMaker Great Soundtrack Games.

I am not gonna say anything that has been already said. Super Hydorah is a top ten game. Level design, secrets, arms, music, difficulty… All amazing and very well balance.

I would like to mention the continue system, if you understand the philosophy of the developer and the connection his work has with the arcade world, you will understand this system.

When you lose the game you will have the option to continue, if you decide to continue you will lose different things: some ship upgrades, points, you will go back to the beginning of the stage, and also you will see a different ending if you finish the game.

Real player with 76.3 hrs in game

Super Hydorah on Steam

There Will Be Ink

There Will Be Ink

Cool isometric twin-stick shooter with a fun theme/premise and surprisingly deep gameplay (cover mechanics, stamina, dodge-roll, wind affects bullets, etc.). Current Beta and Alpha campaigns offer a good mix of challenge and fun. I’ve only played solo and two player coop so far but enjoyed both. There are a few levels that I died a lot on but with some unit upgrades and a change of tactics I was(/we were) able to pass them after a few more attempts. Having a T-Rex with an uzi definitely helped on one occasion. Will be checking back to see what other content and customization is added before this title leaves early access!

Real player with 39.6 hrs in game

Read More: Best GameMaker Early Access Games.

It’s a lot of fun for the time it lasts, definitely worth the price.

Real player with 16.8 hrs in game

There Will Be Ink on Steam



This is definitely one of the most unique games I’ve played. The learning curve it pretty steep initially but not overly difficult. You control two separate characters in a top-down shooter with a single controller. Your left hand controls one character and your right hand controls the other. Think of it as if rubbing your belly and patting your head got converted to a video game. I reccomend either putting both characters together initially so your movements are identical or just shoving one guy in a corner where he is safe.

Real player with 103.1 hrs in game

Read More: Best GameMaker Great Soundtrack Games.

Awesome mechanics and weapons!

Real player with 2.0 hrs in game

Ambidangerous on Steam

Cook, Serve, Delicious! 3?!

Cook, Serve, Delicious! 3?!

Updated for v0.95/1.0 in comments

While Cook, Serve, Delicious! was already one of my favourite games, small things about it left me wanting more. The food options were very limited, there was little variation between days, and progression boiled down to how many days you completed rather than your skill. Despite that, CSD! is so unique that it’s hard to find other games like it.

I was incredibly hyped for Cook, Serve, Delicious! 2!! prior to release, but was put off by the changes to the formula. Recipes couldn’t be carried out rapid-fire if you remembered the keys, you had to press a key to go to the next page of steps. The menus and level select were obtuse to the point where I had to click blindly to navigate. The preset menus of the restaurants were brilliant as scripted level sequences, but made it difficult to justify working in my own restaurant when that contract work felt like the ‘real game’. Unlocking new foods felt incredibly slow. Serving more customers faster than ever was problematised by the need to still hit specific keys to start and serve orders, and that speed made slip ups way more common. The continuation of chores didn’t mesh with the new rapidity. Customising the restaurant was cool but I was also inundated with cosmetic unlocks I didn’t feel like using because, again, I didn’t feel compelled to work in my own restaurant. I return to CSD frequently, but CSD2 felt like experiencing Icarus flying too close to the sun.

Real player with 145.9 hrs in game

I’ve played the first two CSD games and I love the first one. The second was okay, but lacking in terms of charm and progression. This game, however, blows both of them away, and it’s still in Early Access!

CSD 3 manages to keep the strengths of the first two games while avoiding their weaknesses. The first game was great because you were always working to become a top restaurant. Although you no longer have one in CSD3, your new goal is to travel through all the territories to Nashville and also upgrade your food truck to the ultimate cooking machine. Eventually there will be options to customize your truck but these are not in the game yet.

Real player with 141.2 hrs in game

Cook, Serve, Delicious! 3?! on Steam