Taimumari: Definitive Edition

Taimumari: Definitive Edition

Tags: Platformer

Additional Tags: Delete Local Content & Remove from Library

TLDR: Semi decent double jump platformer. Held back by odd minigame choices, pacing and difficulty issues and low audiovisual ambitions.

This is basically NES mario. But you can double jump. You can swing a sword at close range rather than jumping on things to kill them. You can wallgrab and jump from wall. You can swap your ability attack.

Abilities are kinda neat, throwing bombs or shooting lasers, you can charge it for more power. Coins are actually used to unlock static bonuses, not a bad idea.

Real player with 14.8 hrs in game

Read More: Best GameMaker Female Protagonist Games.

**TL;DR: it’s no masterpiece and has some very noticeable problems, but it is overall a perfectly serviceable game that will provide a couple of hours of lighthearted fun, and it’s cheap enough even at full price (and often receives huge sales anyway) that I’m pretty sure fans of the genre would find value in the short experience.

6.8/10 - Still better than Mighty No. 9**

I really am not one who bothers writing reviews, but I’m going to go out of my way because I feel people have been a bit too harsh on this little title. Let me be clear now, it’s nowhere near perfect, and has the misfortune of belonging to a genre that is already oversaturated and filled to the brim with imitators, which means it has to compete with a huge amount of similar games, including a lot of well-made indie ones. But if you don’t go in expecting the level of quality you’d want from Megaman or Cave Story, you might be pleasantly surprised.

Real player with 11.4 hrs in game

Taimumari: Definitive Edition on Steam