Excive A-1000

Excive A-1000

Summery: Excive A-1000 is a fun old-school shooter, but the lack of options including screen resolutions, adjusting controls and other technical problems, make it feel like a under developed game. 4/10.

A full video review can be viewed here:



Excive’s gameplay is a fun experience that pays its homage to the 90s FPS especially the likes of Wolfenstein, Blake Stone and Rise of the Triad. Its action packed, its adrenaline filled and it fast-paced. And that is exactly what I look for in such a game. It has all the critical elements that make this style of gameplay a joy to play despite its issues. However, I can’t say it is a game that’s gameplay has been well developed. There are just too many issues and too much of a lack of polish.

Real player with 3.1 hrs in game

Read More: Best GameMaker FPS Games.

Excive is a oldschool fps, its really well made, watching the trailer doesn’t tell exatcly what the game really is, I was expecting another wolf3d clone but its not, you use three weapons at once by simply using different buttons, “q” for fist, “e” for bazooka and click for shoot, the game is really hard so I would recommend starting with a easy game like “spear of destiny” before trying Excive.

+good controls

+great main menu

+many difficulty levels


Real player with 2.8 hrs in game

Excive A-1000 on Steam

Drones, The Human Condition

Drones, The Human Condition

Amazing, Fun, Addictive Twin Stick Shooter.

I really enjoy this game, the music and sounds are Epic and i cant seem to stop playing once i start.

Levels differ so there’s a varerty of them to keep you interested, Overall a very solid enjoyable game that will have you comming back for more. Please Check Out My Video Below for some Gameplay.


Real player with 3.5 hrs in game

Read More: Best GameMaker Fast-Paced Games.

Dizzee Rascal… That’s who I think of when I play this.

The classic, eclectic, UK urban electro music ebbs and throbs relentlessly; commanding attension while you tightly weave through the madcap, claustrophobic arenas of baddies and laser trip wires. BONKERS

It’s manic, rude and …technical, just like that singer.

Drones has a very cool sprite based 3d trickery that is 100% pulled off. That stuff always impresses me.

I’m not amazing at these games at all and the addition of little tips in between levels brings you up to scratch on the best way’s to herd enemies into your smart bombs.

Real player with 1.4 hrs in game

Drones, The Human Condition on Steam

Overcrowd: A Commute ‘Em Up

Overcrowd: A Commute ‘Em Up

Note that I was a pre-release tester, however aside from the free key I was not paid for my time or under any obligation to play the game.

First thing to say is the art style is fantastic. If you like the screenshots then you won’t be disappointed! Occasionally things can be a bit hard to see due to the isometric viewpoint, however you can rotate the map 4 ways and view each level of your station individually if required.

In its current start of early access state I find the game really fun to play. You design your station as with any other sim type game but then you’ve also got to deal with the running of it. Staff can be equipped with tools and they will deal with problems (litter / crime / repairs etc.) within their area (perception), but if they don’t have the right tool or if the incident is too far away from them you’ll need to get involved. Some people get round this by having lots of staff with varying tools posted around, I personally like to micromanage a bit more and have less staff with better speed stats who I can use to react to problems as they come up. You also have to keep your staff rested so they don’t become useless!

Real player with 65.6 hrs in game

Read More: Best GameMaker Simulation Games.

The short version: this is a great simulation game and it’s definitely worth the price, even as an Early Access game.

Good stuff

  • The art is amazing and makes me wish I were back in London. (Would be wonderful to have art variations for certain assets, like billboards and coffee shops.)

  • The spatial aspects are satisfying to solve in the long-term — e.g., planning how to connect different subway lines that are perpendicular to one another and separated by three levels, while also incorporating an additional station entrance somewhere in the middle.

Real player with 32.6 hrs in game

Overcrowd: A Commute 'Em Up on Steam