Inside The Park VR

Inside The Park VR

feels unfinished. has major issues with hitting and pitching that will make you not want to play it. The dev wants me to email them to explain the problems , but if they’re playing the same game I am and don’t see any problem. that’s not a good sign.

Real player with 6.2 hrs in game


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Good game but there should be walking instead of teleporting from place to place. It would be best in the fielding portion of the game.

Real player with 3.1 hrs in game

Inside The Park VR on Steam

Simmetri

Simmetri

As the lead creative designer at the Public VR Lab, I’m in a constant search for the next VR creation tool. Playing with Simmetri for the first time was a dream come true. The endless possibilities Simmetri offercs, handed to me in such a simple, accessible way, astonished me and sparked my imagination.

The ease of handling complicated concepts and ideas is unparalleled in the field.

The tutorials were clear and strightforward and enabled me to dive into the app with a smile, having understood the functions and concepts of the app.

Real player with 305.1 hrs in game


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I’m a professor in the creative writing program of a large public university. I’ve long been on the hunt for a tool that would allow me and my students–almost none of us STEM types or coders–to make narrative art in VR (and in 2D). Simmetri is that tool. It neatly and intuitively bridges the gap between the desire of a non-technical person to tell a story in VR and the fulfillment of that desire.

I’ve tried Unity and Unreal Engine, as well as a host of other “game-making” tools (my Steam library is full of them), and all of them buffaloed me almost as soon as I got started. I’m fifteen or so hours in to my use of Simmetri, and already I’ve produced at least one “VR story” that I’m pleased with and that I can show off to my colleagues and students as a proof-of-concept, to help sell them on the idea of VR as a serious narrative medium. Now that I’ve got my legs under me, I see no end to the creations that Simmetri will make possible.

Real player with 275.2 hrs in game

Simmetri on Steam

Verto Studio VR

Verto Studio VR

Best modelling tool I’ve used in VR so far!! I can’t wait to see what it grows into. I’ll be using this as my go-to tool while I wait!

Real player with 17.8 hrs in game


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BRILLIANT! Loving it so far! I’d compare it to Google Block’s bigger, bolder, better looking older brother :D

so i just spent 1 hour with verto studio in desktop mode after owning it, and being intimidated by it, for about two weeks. figured i’d dip my toes in the water on the desktop mode so that i could see how this software was different than what i’m used to in blender. i had previously read through the help manual, but to be honest, i forgot all of it before i opened verto studio again this evening. i generally like to freestyle because i figure if an app is intuitive enough, i should be able to just pick it up and go, being of (debatably, lol) average intelligence.

Real player with 10.1 hrs in game

Verto Studio VR on Steam

SPECIAL FORCE VR: INFINITY WAR

SPECIAL FORCE VR: INFINITY WAR

The Best FPS Game in the world. I think.

If you play this game, you can know the genuine FPS.

This is powerful, wild and realistic game.

You can be the most powerful warrior or soldier.

Enjoy with me.

And I hope developer of this game see my article.

Let users make new maps, please. It is very important thing to S.F.VR

I would like to require a fast sliding action.

It makes the special force more special.

And I recommend always running mod with left trigger pulled.

On case loading a magazine, I propose to shake the gun with right and left or up and down.

Real player with 7.0 hrs in game

so this is a mixed bag. ive just played my 1st few matches and was doing well…..BUT……a few issues i felt at the moment. 1st i seem to do some accurate shots and still get killed after shooting for ages direct., then next shot i pull off exact shot easy and kill them. 2nd is the snap turning in games drive me nuts lol. i just prefer smooth. i understand others need this perhaps for motion sick, but some including myself prefer as many options as possible to cater for all types.

lastly on my last game, my left arm disappeared. my batteries were perfect and on, but it just vanished. i had to complete most with 1 arm holding gun, so i had to just leave the game.

Real player with 2.7 hrs in game

SPECIAL FORCE VR: INFINITY WAR on Steam

iGuide Knossos VR

iGuide Knossos VR

WoW! Excellent! Congrarulations for this great idea and work you have done!

Very nice to see the building as (we believe) it was in the Minoan times.

Very good narrations in greek/english that binds us with the history of the plase.

But there is a problem with some door openings that appear lower than the eye-view and is not possible to pass through.

Real player with 3.9 hrs in game

iGuide Knossos VR on Steam

Leadwerks Game Engine

Leadwerks Game Engine

Leadwerks is a semi easy-to-use and very powerful game engine written in OpenGL 4 with a deferred renderer. The engine is crossplatform between Windows & Linux, frequently updated, and has a very friendly and active community. With Leadwerks, you can create any game you want, be it an FPS game, 3rd person shooter, a puzzle game, or something super wacky, you can make it in the Leadwerks engine.

Some Of The Great Features

The deferred renderer is the pride and joy in this engine, giving you the ability to easily add dynamic lights and/or static lights with realistic shadows instantly, no lightmap baking needed. CSG level editing (like Source Engine’s Hammer editor) is fun and fast in the Leadwerks editor, allowing you to map out and create a level to test out pretty quickly. The engine is built upon OpenGL 4, making the engine crossplatform between Windows and Linux. A Mac version is currently in the works and should be out sometime in the near future.

Real player with 1535.7 hrs in game

If you read this before the end of the 2nd December 2014, and you are wanting to be be able to write a 3D game, get this now. Its incredible value at 50% off. If you have and use visual studio and write code in C++, and want to use it to write a game, splash out and get the Standard version too. I bought mine in a previous sale, with -25% off, and have invested many hours in using this latest version during the beta testing of 3.3.

There are lots of video tutorials on you-tube, which are really useful for a beginner to understand how to start to use Leadwerks. The Forum http://www.leadwerks.com/werkspace/ is a great community resource, which is always worth a visit when your stuck, answers to many of your questions can be found by searching in here. If its not already answered you can ask the community, and there are some really great people who have been using Leadwerks for years, including Josh (Leadwerks CEO) who respond with knowlegeable answers.

Real player with 979.8 hrs in game

Leadwerks Game Engine on Steam

AppGameKit Classic: Easy Game Development

AppGameKit Classic: Easy Game Development

A little background:

I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.

Real player with 1305.3 hrs in game

I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .

Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.

Real player with 1279.9 hrs in game

AppGameKit Classic: Easy Game Development on Steam

Bodyless

Bodyless

Strange but wonderful, dreamlike then nightmare “ish” very surreal and will have you thinking about what you have seen afterwards, highly recommend watching this!!

I am hoping at some point that this might go on sale as would love to show it to others that won’t be around to see it before the time limit expires.

Real player with 1.1 hrs in game

Experienced on the Oculus Rift

This is a 24 or 28 minute depending on whether you choose the concise story or exploration mode. It is a mostly artistic, cinematic experience with few interactions running on the Unity Engine. It’s also a LIMITED TIME SCREENING. This app will expire on October 15, 2020. So if you’re interested in this artistic experience, do not delay.

I recommend the exploration mode as it is the same experience, but with a bit more time to take in some of the scenes. You can fly around the scenes and enjoy some of the details more in the exploration mode with the added time. I also recommend not watching any videos of this before playing it yourself. This is about the director’s childhood memory during Taiwan’s martial law period, but it can be enjoyed by anyone with an interest in art. You don’t have to know anything about the history of Taiwan to enjoy this experience.

Real player with 0.9 hrs in game

Bodyless on Steam

ToyPark - physics-based social VR platform

ToyPark - physics-based social VR platform

ToyPark is a social VR platform where you can easily create games and experiences using our SDK and in-game tools or play what others have created.

How is ToyPark different from other social platforms like VRchat or Rec Room?

1. Cutting-edge VR physics in multiplayer

Awesome Boneworks-like physics is built-in ToyPark’s DNA from the start. And it all works flawlessly whether it’s PvP or PvE.

2. Focus on games and experiences

We are going way beyond avatars and worlds. In ToyPark creators can upload whole games of any genre and style. Who knows maybe the next Half-Life: Alyx will come out of one of the ToyPark’s creators?

3. Intuitive in-game VR tools

You don’t have to learn new made-up programming languages to create new levels or maps inside ToyPark. All the world creation tools are on the tips of your fingers.

4. SDK contains everything needed to build awesome games

Advanced creators won’t have to code basic stuff like guns, enemies, or props from scratch. All of that is covered in the SDK and works beautifully with Unreal Engine’s native Blueprint scripting.

For players: endless worlds of fun and mayhem

Jump into the action right away: drive cars, shoot enemies, solve puzzles, and discover new worlds with your friends. Or make friends with other ToyPark players!

And if you are feeling creative grab our in-game tools and create your own dream games or experiences. All the content that has ever been uploaded to ToyPark is at your disposal. Create a game you always wanted to play, no coding skills needed.

For creators: a x10 faster way to build and test your game ideas

We provide creators with an SDK based on Unreal Engine where you can find all the classes/components/functions needed to build immersive multiplayer experiences. No need to dive into complex networking or IK code - it all works behind the scenes via the SDK.

Little to none Unreal Blueprint visual scripting experience is needed to build a multiplayer version of Blade and Sorcery, for example. But that’s not all. You can upload any scripts or levels and it will work. The possibilities are endless.

Let’s kickstart new era of incredible VR games together!

ToyPark - physics-based social VR platform on Steam

GameGuru

GameGuru

Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam