My Mud Game

My Mud Game

**My English is not very good, those are using Google Translate to translate chinese word. If there are any questions, please tell me, thanks a lot~:) **

***** If you have any suggestions or wish to add features to facilitate your development of Mud, please go to discussion forum I*****

***** Mud production instruction, please go to the official website of Red Cat Studio to check *****

Hello~

I am Ghoster, the administrator of the Unknown World Mud. My Mud Game is an independent game made by me.

The so-called Mud refers to Multi-User Dungeon (multiplayer network dungeon game).

It is mainly an online game presented in the form of text narration. The game mainly relies on the keyboard to input commands in order to interact with the world in the game, which can be said to be the predecessor of modern MMORPG.

Don’t tell everyone that …

My Mud Game’s current game content is very poor, because My Mud Game is not so much a game as it is used as a “Mud game making system” function display.

The content of My Mud Game alone shows that I don’t need to spend a lot of time to make it, but it took me more than a year to develop it! !

The main reason is that what I want to do is a …

“Everyone who can’t write programs can create their own Mud game in a simple way! !』

so…

The real goal of My Mud Game development is to allow users to modify according to their own preferences to create their own Mud games.

(I will not admit that I actually developed My Mud Game, just because I want to play Mud games made by others … XD)

In addition, in order not to lose the traditional Mud feeling, but also hope that people who play Mud for the first time will not be discouraged by the complicated command play mode, so I try my best to use the keyboard to enter the game mode, Change to just use the mouse to click,

For those who are easily lost and too lazy to draw maps, a small map function is added.

In order to make the picture more attractive and attractive, some objects have also added graphics.

My Mud Game now has only one of Mud’s most basic functions, including exploration, combat, equipment, props use and skill system, as well as simple event functions.

For more advanced development, I hope to develop after interacting with players, so … please try to present your needs! !

Within the scope allowed by the system architecture, I will try to add more functions.

My Mud Game itself is a stand-alone version of Mud game, which does not have a connection function.

Therefore, the content sharing function of personally made games becomes very important. After I understand how to use the Steam workshop,

It will be open for everyone to upload the Mud game they made.

Regarding the teaching part, I found that the description of the file method is not good, so I will find time to make as many My Mud Game game production teaching videos as possible in the future.

Anyway, please give me some advice ~


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My Mud Game on Steam

The Simplest Game

The Simplest Game

Good game. It has nice graphics and good puzzles, because of which you will spend some good hours

Real player with 1.2 hrs in game


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The Simplest Game on Steam

Game Director Story

Game Director Story

Game Director Story is an unflinching and satirical look behind-the-scenes at how big-budget AAA games are made. Based on first-hand accounts by industry veterans, Players will experience the emotional roller coaster of guiding a team through the agonizing decisions and compromises needed to ship a game.

You will take on the role of a newly hired Game Director in this character-driven narrative experience, responsible for balancing your relationship with your team, publisher, press, influencers, and fans.

Decide how you want to handle real industry situations like crunch, technical debt, inclusivity, micro-transactions, sexism, exclusives and more, and be prepared to deal with the impact of your decisions on your team and the game.

  • Based on real-life scenarios

Based on real events contributed by veteran game developers, players will experience the emotional roller-coaster of game development. Experience all phases of development, making difficult decisions while guiding your team to the euphoric finish line of shipping a game.

  • Balance competing relationships.

Maintain critical relationships and the frequently conflicting interests of your team, your publisher, the press, and fans, all while preserving your vision and staying on budget.

  • Characters with heart and soul.

Get to know your team members through their stories and help them to grow as a professional or overcome personal challenges.

  • Sit in on a Team Chat to check in on your colleagues

Sit in on the daily Team Chat to get a sense of how your team is doing, what they’re concerned about, and how they feel about your decisions.

  • Deal with unexpected and game altering obstacles.

Live through iconic industry challenges or situations that can occur during development like “Publisher requests a last minute E3 presence”.

  • Live with the consequences of your choices

With the clock ticking, choose the decisions you believe are important, and live with the consequences on your game and the team.

  • Real, but humorous.

While GDS tackles real industry challenges, a healthy dose of humor and satire keeps things light and entertaining, while handling difficult topics in an approachable way.


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Game Director Story on Steam

Legend of Homebody

Legend of Homebody

Game is addictive. Simple interface, but the game itself is challenging on some modes (Shen has a mental breakdown every time. I’ve gotten close to beating it, maybe another 20 hours…) If you enjoy having to actually pay attention to what you are doing and work for a win then this is a great game. I wish there were more characters, because I can honestly see myself playing this game on and off for years.

Real player with 182.5 hrs in game

The game is more challenging than any other life sims I have played. Each character have their own story and 2 years of game play. The hardest to play was the female. Always died cause of pressure.

Could have options when interacting with the others and different scenarios…

Real player with 18.3 hrs in game

Legend of Homebody on Steam