Press Any Button

Press Any Button

“Columns…a reference to a very old match 3 puzzle game that this game emulates in no way, shape, or form…”

This is much less a game, than it is, a way to unwind and chill, maybe needle out some emotions.

Well, I say that, but, it is only mostly so, because A-Eye, the main interactive persona, the one ‘controlling everything’, does make it harder at some point, and the chill factor drops until one can pass it, and get the apology waffle.

This is mostly a medium of popular references. Olympics, sports, video games, hobbies, academics&trivia, and even a nod or two towards the likes of authors that wrote about humanity’s downward spiral, though no names are directly mentioned, I definitely got some vibes of George Orwell, to name one.

Real player with 2.7 hrs in game


Read More: Best Game Development Mystery Games.


This is a very simple, 2d game, that in terms of gameplay isn’t extremely exciting but it’s 100% worth just for the story itself. I randomly found this game yesterday and decided to install it, not really expecting much from it. But, the more you “press any button”, the more you get immersed in this story and relate to this cute little character called A-Eye, who, if you are anything like me, you will just want to hug and tell everything is going to be ok, by the time the game is over.

Don’t want to spoil the game too much, but if you have an hour to spare (probably less than that), you should give this game a go. It’s a rollercoaster of emotions.

Real player with 2.0 hrs in game

Press Any Button on Steam

Portal 2 - The Final Hours

Portal 2 - The Final Hours

I bought this game along with Portal and Portal 2. I read a little bit of it earlier but I really read a lot yesterday (I was on a plane, hence the low playtime,) and even finished it. Portal 2 - The Final Hours covers the development, release and post release of Portal 2 inside of Valve. If you like betas, like the Half-Life 2 beta, this is for you. I also reccomend checking out The Final Hours of Half-Life 2. Look it up online and there is a free version.

What makes this so different, though? For starters, it includes interactive content. The second picture (Destroy Aperture) is my favourite, as you can use the mouse to destroy some areas in Aperture Laboratories! There is also music that you can listen to, like the songs that inspired the soundtrack of Portal 2, and lots of pictures. There are chapters and polls even.

Real player with 25.6 hrs in game


Read More: Best Game Development Documentary Games.


This is my very first interactive e-book. I’m a bit suspect to say anything regarding this e-book (since I’m a crazy lover of the Portal series - and of Valve, their brilliant creators), but I loved this SO MUCH! I was honestly expecting more of a screenshots/pictures showcase and a few gadgets here and there with a little bit of text, but reading about each team and each developer of this game and the problems they’ve faced in this journey was an amazing experience. I always admired Valve products, even before falling in deep love with Portal, and I knew making games as part of such a huge (and world-class famous) company was a tough task, but I REALLY underestimated how complex the process of game creation could be.

Real player with 6.0 hrs in game

Portal 2 - The Final Hours on Steam

One Dreamer: Prologue

One Dreamer: Prologue

Well, the fact that I have more than ten hours of gameplay might scare some people. But relax, it’s completely optional, but you’ll have a long journey if you want to have all the acheviements. The game itself gives you the option to “facilitate”

• The story is simple. But extremely good. So if you don’t want to have all the achievements, the story will entertain you anyway (you won’t regret playing)

• The settings are perfect, and basically, the graphics will make you “happy”. It’s something that brings harmony to the eyes, even being something simple

Real player with 11.1 hrs in game


Read More: Best Game Development Logic Games.


Depending on what you’re looking for in this prologue, it could be very short, and it could also be frustratingly long.

My first run playing through this game took me 25 minutes. I focused on the story and primarily made the necessary coding changes to proceed through the game. I also unlocked 3 of the achievements then.

I spent a little over 3 hours stuck in the secret area until I finally decided to relent and check the Discord server to find out that I had to close the game to get out of there. I spent around 7 minutes beating the UwU/OwO game fairly and between 5 to 8 minutes for the P/\DDLE game. I spent the rest of the time unlocking the other achievements and looking for the 1D codes.

Real player with 5.0 hrs in game

One Dreamer: Prologue on Steam

ISLAND_NAME_HERE

ISLAND_NAME_HERE

Become the developer of a tropical island game in this unique puzzle adventure! 🏝 Edit various object properties to achieve your goals and unlock more of the story. Experiment, undo, and repeat; no action is irreversible. Flex your creative skills to make an experience that is entirely your own!

Key Features

  • A relaxed environment with no time limits or irreversible consequences

  • Puzzles that allude to some of the problems that game developers solve on a daily basis

  • A meta storyline

  • Laws of nature… and some defiance of those laws

  • Art, music, programming, and design made by a solo developer

  • Additional art, music, programming, and design made by… YOU!

ISLAND_NAME_HERE on Steam

Steamulator 2019

Steamulator 2019

Disclosure: I’m friends with one of the conceptualizers of the game.

Enjoyable game for the price. Simplistic in nature but a generally addictive nature will make players want to keep coming back to the game. The game has you running your own Steam storefront where you have to monitor your stats to assure they aren’t too high or too low, otherwise its game over.

The game suffers from some bugs such as no matter what the event is, every time you swipe right on a card, your game count will increase by 1, even if the choice doesn’t involve publishing a game to Steam and the confusing stat adjustments made in correspondence with your decisions (how does accepting games have the same positive influence on developers as when you deny them?)

Real player with 3.0 hrs in game

Well I originally wrote a long rant about why I hate these devs after they’re first success that was half-decent, but then I realized I would probably get deleted for it, so here’s my attempt at a reasonable and constructive review for this game.

Don’t buy it, Reigns is better. Long story short, it just seems like a cash grab to me, as was their last game after the initial lootbox simulator success that was alright but probably not worth the cost. It’s a half baked concept they put a price on to cash in on. Or perhaps an attempt at a game inspired by games like reign that they gave up on either out of boredom or inability to manage to work out kinks and bugs. I would suggest Game Dev Tycoon or other similar rip offs if you’re looking for the steam-esque simulators. I have a degree in computer game development that I haven’t used in 3 years because I wasn’t a fan of it, so I have a basic understanding of how to make a game. If I bothered to do research I could probably make this myself for free. Anyway, not worth a look if you ask me, if you’re looking for anything from these guys, the only good thing is I can’t believe it’s not Gambling, the first one, not the second.

Real player with 1.0 hrs in game

Steamulator 2019 on Steam

Indie Game: The Movie

Indie Game: The Movie

Main Feature:

A candid look into indie game development. We follow Edmund McMillen and Tommy Refenes of Team Meat through uncertain times during the development of Super Meat Boy. From the insane three month crunch to finish their project to Microsoft’s careless handling of their release, it’s a harrowing journey. We also follow Polytron’s Phil Fish and the drama spiral that surrounds him. He struggles to release Fez, his passion project in development for nearly 5 years, despite a bevy of roadblocks. Like him or hate him the film provides an honest look at the personal difficulties and pressures that affected the game’s turbulent development. Fish seems open and vulnerable here, far separated from the man making headlines for inane, egotistical comments. There are also interviews with other indie developers, such as Jonathan Blow (Braid) who provides some unique insight into the indie movement and how developers try to connect meaningfully with their audience.

Real player with 26.8 hrs in game

The struggling artist is a trope that we’re all familiar with, but most of us don’t associate it with video game developers. That is pretty understandable because until 2009 or so the only games we saw were big-budget games being put out by large corporations. With the indie game scene exploding in the last few years, it became much more obvious that there were people making games purely out of passion; people who put their financial stability and reputations on the line to create something beautiful. And that’s art.

Real player with 10.8 hrs in game

Indie Game: The Movie on Steam

Game Director Story

Game Director Story

Game Director Story is an unflinching and satirical look behind-the-scenes at how big-budget AAA games are made. Based on first-hand accounts by industry veterans, Players will experience the emotional roller coaster of guiding a team through the agonizing decisions and compromises needed to ship a game.

You will take on the role of a newly hired Game Director in this character-driven narrative experience, responsible for balancing your relationship with your team, publisher, press, influencers, and fans.

Decide how you want to handle real industry situations like crunch, technical debt, inclusivity, micro-transactions, sexism, exclusives and more, and be prepared to deal with the impact of your decisions on your team and the game.

  • Based on real-life scenarios

Based on real events contributed by veteran game developers, players will experience the emotional roller-coaster of game development. Experience all phases of development, making difficult decisions while guiding your team to the euphoric finish line of shipping a game.

  • Balance competing relationships.

Maintain critical relationships and the frequently conflicting interests of your team, your publisher, the press, and fans, all while preserving your vision and staying on budget.

  • Characters with heart and soul.

Get to know your team members through their stories and help them to grow as a professional or overcome personal challenges.

  • Sit in on a Team Chat to check in on your colleagues

Sit in on the daily Team Chat to get a sense of how your team is doing, what they’re concerned about, and how they feel about your decisions.

  • Deal with unexpected and game altering obstacles.

Live through iconic industry challenges or situations that can occur during development like “Publisher requests a last minute E3 presence”.

  • Live with the consequences of your choices

With the clock ticking, choose the decisions you believe are important, and live with the consequences on your game and the team.

  • Real, but humorous.

While GDS tackles real industry challenges, a healthy dose of humor and satire keeps things light and entertaining, while handling difficult topics in an approachable way.

Game Director Story on Steam

Bodyless

Bodyless

Strange but wonderful, dreamlike then nightmare “ish” very surreal and will have you thinking about what you have seen afterwards, highly recommend watching this!!

I am hoping at some point that this might go on sale as would love to show it to others that won’t be around to see it before the time limit expires.

Real player with 1.1 hrs in game

Experienced on the Oculus Rift

This is a 24 or 28 minute depending on whether you choose the concise story or exploration mode. It is a mostly artistic, cinematic experience with few interactions running on the Unity Engine. It’s also a LIMITED TIME SCREENING. This app will expire on October 15, 2020. So if you’re interested in this artistic experience, do not delay.

I recommend the exploration mode as it is the same experience, but with a bit more time to take in some of the scenes. You can fly around the scenes and enjoy some of the details more in the exploration mode with the added time. I also recommend not watching any videos of this before playing it yourself. This is about the director’s childhood memory during Taiwan’s martial law period, but it can be enjoyed by anyone with an interest in art. You don’t have to know anything about the history of Taiwan to enjoy this experience.

Real player with 0.9 hrs in game

Bodyless on Steam

Choose for ME

Choose for ME

Choose for ME belongs to the “Puzzle Drama” genre, in which the player will find himself at the center of an exciting story told as in a movie.

  • Help Mads to shed light on his memory and reconstruct the moments that marked his life… and the development of his video game

  • Live this emotional journey and discover the truth solving puzzles and riddles

  • Get carried away by the psychological flow and explore Mads' mind

Choose for ME on Steam

Deadly Zone

Deadly Zone

YES, the truth is I don’t know what to say about this game, I don’t see the meaning of it, it’s not because it’s bad, but the truth is, there is nothing interesting in this and the truth is I was bored from the beginning, but I hope that they will soon get something or Some update that adds something entertaining, since the concept of the game is there, we just need to develop and improve it, I really hope they will soon get something to improve it because if it can become a good game, I hope and so be it. For now to wait, Keep improving the game, Greetings from Mexico

Real player with 1.5 hrs in game

The plot was shit, the map sucked balls, and the amount of rounds you need to put in a Z is retarded including head shots!!!!

p.s Make some better fucking maps already!!!! ok?

Real player with 0.9 hrs in game

Deadly Zone on Steam