GameGuru
Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.
FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.
– Real player with 650.3 hrs in game
Read More: Best Game Development Design & Illustration Games.
Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.
The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.
– Real player with 387.7 hrs in game
AppGameKit Classic: Easy Game Development
A little background:
I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.
– Real player with 1305.3 hrs in game
I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .
Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.
– Real player with 1279.9 hrs in game
MOENTO - Modular Environment Toolkit
Let me start by saying that this is one of my favorite games at the moment.
I think we all have times when we just don’t know what to play, or you just want to relax and not play CS:GO against spinbotter… This is the game that fills this gap.
I randomly saw this game and instantly fell in love with the assets.
In the beginning it was a little hard to get an overview of all the buttons, but they were all pretty self understanding. After I played a little around I started working on a house. And let me tell… it is SO SATISFYING to do build anything in this game… the animations are on spot 3 I posted it on the Discord of bblessed Gamestudios and the Developer loved it… so sweet.
– Real player with 32.1 hrs in game
Read More: Best Game Development Utilities Games.
This is really, really awesome. Once you get used to the controls and how to work things, you can throw together pretty much anything. I give this game a 10/10
– Real player with 17.7 hrs in game
Axis Game Factory’s AGFPRO v3
Game factory does not make games. It is a level / world design tool. A really good level / world design tool for Unity based games. You see everything in real time. You can play test your levels, run around and stuff, but its not a stand alone game game engine, just a level / world design tool. However, calling yourself Game Factory was slightly misleading, but whatever. On the forum, the developers hint at wanting to one day make it a stand alone game engine, but I’m not sure if its a hint or misleading. Since they call it Game Factory, I have to lean toward the potential of misleading here.
– Real player with 238.5 hrs in game
(tl;dr: Summary at bottom. Also pay attention to review dates….especially the positive ones….)
Update Jan 2019: Seems AGFPRO and Geovox have finally had the option to purchase them on Steam removed for Australians it seems.
Everyone else has my pity.
UPDATE: Some AGF content is game breakingly broken at the moment. Dev ZekeThe Defender aka Alex has posted a fix that requires rolling back AGF to older versions.
Sadly he has also quit AGF. So could be a while before a proper fix is provided. Until then consider AGF broken and I seriously recommend not buying it or it’s DLC’s until the matter is resolved.
– Real player with 135.1 hrs in game
Leadwerks Game Engine
Leadwerks is a semi easy-to-use and very powerful game engine written in OpenGL 4 with a deferred renderer. The engine is crossplatform between Windows & Linux, frequently updated, and has a very friendly and active community. With Leadwerks, you can create any game you want, be it an FPS game, 3rd person shooter, a puzzle game, or something super wacky, you can make it in the Leadwerks engine.
Some Of The Great Features
The deferred renderer is the pride and joy in this engine, giving you the ability to easily add dynamic lights and/or static lights with realistic shadows instantly, no lightmap baking needed. CSG level editing (like Source Engine’s Hammer editor) is fun and fast in the Leadwerks editor, allowing you to map out and create a level to test out pretty quickly. The engine is built upon OpenGL 4, making the engine crossplatform between Windows and Linux. A Mac version is currently in the works and should be out sometime in the near future.
– Real player with 1535.7 hrs in game
If you read this before the end of the 2nd December 2014, and you are wanting to be be able to write a 3D game, get this now. Its incredible value at 50% off. If you have and use visual studio and write code in C++, and want to use it to write a game, splash out and get the Standard version too. I bought mine in a previous sale, with -25% off, and have invested many hours in using this latest version during the beta testing of 3.3.
There are lots of video tutorials on you-tube, which are really useful for a beginner to understand how to start to use Leadwerks. The Forum http://www.leadwerks.com/werkspace/ is a great community resource, which is always worth a visit when your stuck, answers to many of your questions can be found by searching in here. If its not already answered you can ask the community, and there are some really great people who have been using Leadwerks for years, including Josh (Leadwerks CEO) who respond with knowlegeable answers.
– Real player with 979.8 hrs in game
Slot Factory Create and Play - Magic Brewery
This is a pretty awesome concept, but poorly executed in my opinion. While you can build your own slot machine, you can not save machines that you build. The game saves one incident, and has no way to build others without destroying the one incident saved in the game. For that major issue, I can’t recommend this game for those who want to build their own machines.
Otherwise, I consider the graphics to be very good, the pictures you program into it spin smoothly, and its a lot of fun building your own slot –- UNTIL — you realize you can never save the creation with the idea to build others without losing the previous creation.
– Real player with 0.3 hrs in game
Tabletop Creator
Make your tabletop games come true! Tabletop Creator is a tabletop game maker tool that allows you to design any kind of tabletop game. Create your different game components, customize them and export your game for getting a physical copy or for playing it online!
Features
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Blueprints: design your components templates by using a WYSIWYG editor!
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Collections: create instances of your components, just choose a blueprint and customize it!
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Version control: projects support version control, enabling collaboration on the cloud with others to create your game!
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Documentation: guides and tips articles on how to create your game
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Automatic updates: receive all future updates for free
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Support: join the community at Discord or mail us for solving your doubts and issues
Under development features
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Icons gallery: all the icons you need for a prototype already included!
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Demo projects: “original” game projects created for you to check examples of use
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Variables: create a set of variables, use them along your game and replace its value from just one place!
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Export: export your components to pdf/image format and print a copy of your game!
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Game localization: translate your tabletop game texts in an easy way by exporting and importing a csv file!
Fuse
NOTE: This is a review for version 1.0 of FUSE (though I’ve been toying with it since its initial release)
TO POTENTIAL BUYERS:
In truth this product is a mixed bag of nuts. Mixamo is trying to do something truly great here and if they adjust their approach to customer management and marketing with this product they just might build a very powerful indie-focussed tool to quickly build out a cast of characters on a fairly reasonable budget. There is certainly a market for this, and with enough customer buy-in they could become an industry staple in this regard. With that said, the tool isn’t there just yet.
– Real player with 248.2 hrs in game
First of all - almost all the negative reviews I see here are wildly misinformed! You should know what you’re getting with this software (unlimited free character models with textures - and 2 free rigs a week) - and it is an ENORMOUS time and money saver for those who need custom character models on a budget.
Let me clear a couple things up:
1. You can ABSOLUTELY export your characters as OBJ files and load them in anywhere
2. If you want to rig/skin your characters for animation you upload them to Mixamo - and get 2 free per week.
– Real player with 236.8 hrs in game
PixelOver
This is a tool for pixel art that I wasn’t expecting I’d get in love with so much! ^^
Even in early access, PixelOver is a pretty solid and unique software. Also, it’s constantly & actively improved by the developer (and it kinda amazes me how fast he’s working with this project).
Here’s a (non exahustive) list of features from PixelOver that I like a lot :)
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It converts normal 2D art to pixel art (you can use bitmap files and vector files!)
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Customizable palettes, shaders and dithering for pixel art conversions
– Real player with 39.2 hrs in game
it’s Early Access, but it gives you enough tools for it to be worth a buy! Quick and easy bone animation, but it’s not just that, you have other options, like transform, deform and skew! A warp transform tool would be so amazing if added!
You can manipulate these tools on every individual frame on your animation if you want!
PixelOver is pretty useful! I love it!
– Real player with 33.4 hrs in game
HANDMADE CARPROGRAM
Develop software with fun, game-like programming.
With this application, there’s no need for you to know any technical terms.
You’ll set up things like houses and tools, without using hardly any words, just like a simulation game.
This becomes an act of programming, and as a result, you’ll be able to develop software.
“Programs are toys.”
You may wonder what it means to think like a program.
Some people might even see the word in English and scream “Ahhhh! English!!! Run awaaay!!”
In that case, why not think of it as “playing with building blocks (programing)” instead?
The block structure you make runs as software. The only resource you need is this application.
I’ll say it once more.
“Programs are toys.”
Now’s your chance to assemble some toys.
This isn’t simply a program (toy).
This isn’t simply a game.
Through this toy (game), you can develop software.
Once you’ve developed something, you can use the attached CARPEXECUTABLE.exe (HANDMADE CARPEXECUTABLE)
(It is in the [C:\Program Files (x86)\steam\steamapps\common\HANDMADE CARPROGRAM\CARPROGRAM] folder) to execute your creation, and even distribute it to others.
(“Sample” is in it.)
(Icon is able to be changed too)
Create games and software of your own imagining by thinking outside the box, and then release them out into the world.
Note: CARPEXECUTABLE.exe (HANDMADE CARPEXECUTABLE) that comes as part of these files is able to be redistributed on its own. Icon changes are also possible.
You can also make image files of your creations and show them to others to receive praise.
You’re welcome to use this product for videos and livestreams!!
(Though I’m sorry to ask it, please do so responsibly.)
Manual Videos: https://youtube.com/playlist?list=PLFj80BqaOoBFl7k-e8KtAj3Tio9t2AAYr