DevLife

DevLife

Game is still very raw and incomplete.. After 2hrs, there is not much new to do. It becomes mundane and just clicks before time expires kind of a game.. very little strategy to play. Once you hire all 6 employees most of the commissions are very easy to complete. And once a few own projects are successful, you have enough money to just sit and enjoy..

In the present stage I wouldn’t recommend the game but there is potential.

Real player with 24.7 hrs in game


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I really wanted to love this game, everything about it could’ve been done or handled way better than what it is now, and I wanted to give it a positive review, given that it’s in an early access, and made by a single developer, though I couldn’t.

The Game

DevLife is a game where you somehow end up in a locked time loop, you’ll be pausing the game a lot just so you don’t accidentally miss the “unfair” deadline.

You’re given commissions to complete based on your level, and unlocked components, eventually you’ll be able to do your own commercial projects that will profit you if you’re lucky with the RNG.

Real player with 6.7 hrs in game

DevLife on Steam

MOENTO - Modular Environment Toolkit

MOENTO - Modular Environment Toolkit

Let me start by saying that this is one of my favorite games at the moment. 

I think we all have times when we just don’t know what to play, or you just want to relax and not play CS:GO against spinbotter… This is the game that fills this gap. 

I randomly saw this game and instantly fell in love with the assets. 

In the beginning it was a little hard to get an overview of all the buttons, but they were all pretty self understanding. After I played a little around I started working on a house. And let me tell… it is SO SATISFYING to do build anything in this game… the animations are on spot 3 I posted it on the Discord of bblessed Gamestudios and the Developer loved it… so sweet.

Real player with 32.1 hrs in game


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This is really, really awesome. Once you get used to the controls and how to work things, you can throw together pretty much anything. I give this game a 10/10

Real player with 17.7 hrs in game

MOENTO - Modular Environment Toolkit on Steam

AppGameKit Classic: Easy Game Development

AppGameKit Classic: Easy Game Development

A little background:

I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.

Real player with 1305.3 hrs in game


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I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .

Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.

Real player with 1279.9 hrs in game

AppGameKit Classic: Easy Game Development on Steam

Software Engineering Course / Informatyka - zrozum i zaprogramuj komputer

Software Engineering Course / Informatyka - zrozum i zaprogramuj komputer

Software Engineering Course

The program was created on the basis of an engineering study program. No prior knowledge of any IT issues is required - we start with simple tasks and step by step learn the basics of computer programming.

  • Lesson 1: Basic Logic - You learn the basic logical operations.

  • Lesson 2: Gates And & Or - You build a machine controlled by electronic gates.

  • Lesson 3: Exercises with Gates - You learn about more complex integrated circuits.

  • Lesson 4: Binary Numbers

  • Lesson 5: Single-bit Processor - You write the first programs - lighting the lights in the machine.

  • Lesson 6: Programming Microprocessor - Assembler - This is the first difficult, complex lesson: you write assembler programs in machine language. You’ll see how the processor executes the commands, how the data is kept in memory, you will learn the basic instructions of the processor.

  • Lesson 7: C Programming Language - You write simple programs and see how high-level programs are translated into the language of the processor instructions.

  • Lesson 8: Objective Programming Basics - You program a robot that has to traverse the board with traps.

  • Lesson 9: Computer Graphics Basics - You learn how images are stored, write pixel drawing programs, simple charts, test colors, and compress the image.

  • Lesson 10: Hardware - Just a basic information.

  • Lesson 11: Linux Operating System - You learn the basic shell commands, combine them into simple scripts.

Software Engineering Course / Informatyka - zrozum i zaprogramuj komputer on Steam

One Dreamer: Prologue

One Dreamer: Prologue

Well, the fact that I have more than ten hours of gameplay might scare some people. But relax, it’s completely optional, but you’ll have a long journey if you want to have all the acheviements. The game itself gives you the option to “facilitate”

• The story is simple. But extremely good. So if you don’t want to have all the achievements, the story will entertain you anyway (you won’t regret playing)

• The settings are perfect, and basically, the graphics will make you “happy”. It’s something that brings harmony to the eyes, even being something simple

Real player with 11.1 hrs in game

Depending on what you’re looking for in this prologue, it could be very short, and it could also be frustratingly long.

My first run playing through this game took me 25 minutes. I focused on the story and primarily made the necessary coding changes to proceed through the game. I also unlocked 3 of the achievements then.

I spent a little over 3 hours stuck in the secret area until I finally decided to relent and check the Discord server to find out that I had to close the game to get out of there. I spent around 7 minutes beating the UwU/OwO game fairly and between 5 to 8 minutes for the P/\DDLE game. I spent the rest of the time unlocking the other achievements and looking for the 1D codes.

Real player with 5.0 hrs in game

One Dreamer: Prologue on Steam

Crypto Mining Simulator

Crypto Mining Simulator

Can’t really recommend this game. Seems to be pretty poorly constructed. I’ll try to point out some of the design flaws.

Game crashed and dupped the rig I was working on. I broke the game and I wasn’t even trying

UI is pretty confusing. You can’t tell what is buttons and what isn’t.

Inconsistent UI, i.e. you can sell Eth from the escape menu but have to go into the market to sell BTC.

Outside of the tutorial, which is short, there’s really nothing to do but let money accrue. Might as well be an idle game.

Real player with 30.4 hrs in game

Before I slam this game for all the problems it has, I will say I’d be willing to revisit this after they fix the issues and make some enhancements moving forward.

Pros -

1. Fairly easy to move forward with mining and building

2. Allows one to redesign there room

3. Offers a sandbox environment.

Cons - (there are a lot!)

1. Customer builds never seem to work, After accepting a task, building to spec, placing in customer pickup area …nothing happens.

2. Sometimes buying a rack comes completely assembled

Real player with 16.7 hrs in game

Crypto Mining Simulator on Steam

Mad Games Tycoon 2

Mad Games Tycoon 2

Let me start this off by saying I love this game and I will continue to monitor the progress, and I will change my review along the way. I am a long fan of MGT series and I decided to support the developer by buying EA game which I usually NEVER do.

However… There are really really BIG issues for me. Before I do get into it I have to say one more thing, english isn’t my native language and I apologize in advance because I will have to write longer to make a point that I could have probably made in one sentence.

Real player with 143.0 hrs in game

TLDR

Pros: Good flow / pacing - Very minimal game breaking bugs - Nice relaxing game

Oks: Some amazing core concepts, but could be taken further - Art / Assets work well, but could use further refining - Each room has it’s own purpose, but some less ‘needed’ than others - Actual construction is well thought out, but the grid can feel too large in places and no ‘clone room’ feature - Random events happen, some of which are utterly pointless depending on the year / progress of the studio

Real player with 133.0 hrs in game

Mad Games Tycoon 2 on Steam

City Game Studio: a tycoon about game dev

City Game Studio: a tycoon about game dev

City Game Studio

I joined the open beta for City Game Studio a little while ago. Ever since I have seen it grow substantially. The game has been improved so much in a short amount of time and I can only see it getting better and better from here on out. The developer is very active and takes all the feedback and criticism he gets very seriously. Many of my own suggestions have already made it into the game and whenever an issue arises he is quick to fix it.

The game takes place in a city where you can rent, buy and even build your own studios and exhibitor centers. When your company is doing good you obviously want to expand and get even larger teams working on even bigger titles. The result of that can be very satisfying.

Real player with 198.3 hrs in game

Overview

First off, on advice from this author’s attorney Frankie “Fine Print” Lymann, copycat games are not a crime. (See Data East USA v. Epyx for proof that copycats do not constitute copyright infringement.) Remember Game Dev Tycoon? Take the awesomeness of the aforementioned game, add interior decorating, an outside world where buildings can be rented, bought, and even constructed, and then add in some nice new ideas (along with a bad idea) and you have City Game Studio. In case the reader doesn’t know, the game is a management sim in which the player starts a game company starting in the year of the player’s choosing, and goes from rags to riches through developing and publishing video games.

Real player with 43.6 hrs in game

City Game Studio: a tycoon about game dev on Steam

Super Markup Man

Super Markup Man

A nice, cheap game with 50 levels of HTML, and 50 levels of HTML & CSS. It doesn’t so much as teach you about HTML and CSS, but it definitely helps with making your code cleaner and giving your mind lots of practice to get into the habit of putting code in the right place.

If the average person were to go into this game with zero coding knowledge, I think they would struggle as the game fails to explain what each tag even does. Although it’s easy enough to figure out if you like to experiment.

Real player with 7.1 hrs in game

It’s good, but you could learn so much quickly if you could arrange the labels with the mouse. Moving the character is fun for 5 minutes, after that it’s not really convenient.

Having completed some other free tutorials, what I appreciated about this game was the pace. You can really learn step by step and understand subtle differences. The way levels are built force you to take the time to practice simple concepts and prevents you to “jump” too soon to something too advanced for you.

Real player with 5.3 hrs in game

Super Markup Man on Steam

DreamScript

DreamScript

Solve puzzles by reprogramming your environment!

DreamScript provides completely new and immersive way to learn programming concepts.

You will be able to take control of the game logic and change the rules of the game.

Increase your speed and scale, modify object properties, create bugs, spawn stuff - use your creativity!

DreamScript is an easy and fun way to start your journey to become a programmer.

Game is designed for puzzle game fans and anyone interested about programming.

DreamScript on Steam