Fail to Win

Fail to Win

game hard spooder scare me 8/10

Real player with 1.8 hrs in game


Read More: Best Game Development 3D Platformer Games.


fun puzzles, manageably short, pretty good game

Real player with 1.8 hrs in game

Fail to Win on Steam

PlataGO! Super Platform Game Maker

PlataGO! Super Platform Game Maker

Edit -

8 April 2018 (Less than two weeks following the start of early access)

  • Thorough developer support in discussions - bug fixes, suggestions, proper communication.

  • Already numerous suggestions implemented in build 0.99142 - triple jump, jump variation

settings, player friction physics settings, and more..

  • The bug fixes are coming quickly, within days.

  • First roadmap for suggested features tackles roughly 25 features - all planned for introduction by end of next week. Progress is moving quickly and game is being well stress tested.

Real player with 1132.0 hrs in game


Read More: Best Game Development Software Games.


I have purchase PlataGo! recently and I am really happy about what it has to offer. Its an early access game / engine so I am aware that they are still bugs and even some basic things to add. However I value a few things in this early state:

  • Responsive developer, the software is often updated and the dev is on the forums help and answering questions

  • There is a lot of stuff added already. There are a very large number of possible elements to add to your platforming game for which you can customize many parameters. This, together with the different graphics packs (you can add your own or download more from the workshop) ensures that you can make your game unique

Real player with 37.7 hrs in game

PlataGO! Super Platform Game Maker on Steam

Pop Island - Let’s Code !!!

Pop Island - Let’s Code !!!

This game is in an odd situation. It is many things, but mainly a way to create, test, and play your own video games. But the problems arise when things like unity and blender exist, that allow you to do the exact same thing, but this time there is a HUGE community of tutorials, support, and content, you can later transform your ideas into actual video games that can go on to be sold for money, and aren’t filled to the brim with odd design choices and bugs. (They are also completely free!)

One more gripe that I have with this is that it uses the brand of Pop Island, that has had good successful games in the past. I wouldn’t have much of an issue with this normally, if there hasn’t been a proper Pop Island game since the year 2010 on the Nintendo DSi. I would LOVE to see a remastered version of Pop Island released today, and the branding of this… thing just gives sort of a false hope.

Real player with 1.0 hrs in game


Read More: Best Game Development Education Games.


Pop Island - Let's Code !!! on Steam

Crapht Box

Crapht Box

I remain highly confused, yet extremely intrigued by Crapht Box.

Real player with 0.8 hrs in game

There are better alternatives.

Real player with 0.4 hrs in game

Crapht Box on Steam

My Mud Game

My Mud Game

**My English is not very good, those are using Google Translate to translate chinese word. If there are any questions, please tell me, thanks a lot~:) **

***** If you have any suggestions or wish to add features to facilitate your development of Mud, please go to discussion forum I*****

***** Mud production instruction, please go to the official website of Red Cat Studio to check *****

Hello~

I am Ghoster, the administrator of the Unknown World Mud. My Mud Game is an independent game made by me.

The so-called Mud refers to Multi-User Dungeon (multiplayer network dungeon game).

It is mainly an online game presented in the form of text narration. The game mainly relies on the keyboard to input commands in order to interact with the world in the game, which can be said to be the predecessor of modern MMORPG.

Don’t tell everyone that …

My Mud Game’s current game content is very poor, because My Mud Game is not so much a game as it is used as a “Mud game making system” function display.

The content of My Mud Game alone shows that I don’t need to spend a lot of time to make it, but it took me more than a year to develop it! !

The main reason is that what I want to do is a …

“Everyone who can’t write programs can create their own Mud game in a simple way! !』

so…

The real goal of My Mud Game development is to allow users to modify according to their own preferences to create their own Mud games.

(I will not admit that I actually developed My Mud Game, just because I want to play Mud games made by others … XD)

In addition, in order not to lose the traditional Mud feeling, but also hope that people who play Mud for the first time will not be discouraged by the complicated command play mode, so I try my best to use the keyboard to enter the game mode, Change to just use the mouse to click,

For those who are easily lost and too lazy to draw maps, a small map function is added.

In order to make the picture more attractive and attractive, some objects have also added graphics.

My Mud Game now has only one of Mud’s most basic functions, including exploration, combat, equipment, props use and skill system, as well as simple event functions.

For more advanced development, I hope to develop after interacting with players, so … please try to present your needs! !

Within the scope allowed by the system architecture, I will try to add more functions.

My Mud Game itself is a stand-alone version of Mud game, which does not have a connection function.

Therefore, the content sharing function of personally made games becomes very important. After I understand how to use the Steam workshop,

It will be open for everyone to upload the Mud game they made.

Regarding the teaching part, I found that the description of the file method is not good, so I will find time to make as many My Mud Game game production teaching videos as possible in the future.

Anyway, please give me some advice ~

My Mud Game on Steam

Game Tycoon 2

Game Tycoon 2

  • First of all, this is not a Game Dev Tycoon! These two games may share similar topic, but the concepts are different. *

I’m recommending this game, because I enjoyed both first and second game in series, and there are only few games of this genre available. Sure, it has it’s pros and cons, but I think that true fans will find a way to enjoy it.

The game it self may be clunky, with not so sharp graphics, but underneath it is a true tycoon game. Tutorials may be better, but at the end it is us who needs to discover the whole game (yes, game developers wanted to be mysterious).

Real player with 28.2 hrs in game

Not a bad game, but, frankly, it fails to reach the “standard” quality of the genre,

If you want to check, I own the majority of the “game development” games on Steam (and also some “small” non-Steam productions).

I have put this game at the end of the list and I’m really sorry to say this.

The main problems are:

  • there is a good tutorial, but this doesn’t help to understand how a game… sell! There is a strange feedback system that helps very little (there is a quality rating and a “professional” rating: this could work, but, at the end, only makes you create the best games on the market and see them selling very little…)

Real player with 13.2 hrs in game

Game Tycoon 2 on Steam

GamersGoMakers

GamersGoMakers

There once was a time, a long long time ago, when simulation games on the PC meant something. They were large productions and sold well, creating such stars as Sid Meier among others. I bring that name up because, it seems to me, that that is the only franchise that has been able to survive to this day. A true simulation about the creation of your civilization. Your choices mattered and numbers behind the curtain were calculating the outcomes of various action or non actions. It gave you so many paths to victory or loss. Yes my friends, you could actually LOOSE a game back then. I know…hard to believe!

Real player with 176.7 hrs in game

I was curious of the other Game Management games out there. I started out with Game Dev Tycoon (Throughly enjoyed that game with 200+ hours), then I tried Game Tycoon (Which is absolutely dreadful, don’t waste your time and money. You’re better off wiping your butt than spending it), I tried GameBiz 3 (Enjoyed it for its gameplay but hated it for its extremely poor UI and sales restrictions), and I played Game Dev Story on iOS (Which is great for on the go. I enjoyed it for its simulation, but not very much for its management and lack of interaction). So one day, I came upon this game and I decided to give this a shot.

Real player with 39.9 hrs in game

GamersGoMakers on Steam

Blind Boris

Blind Boris

This game has alot of potential, but i don’t think this should be presented as a finished product.

Positive:

Theme is awesome and creepy.

Loved the pixel graphics.

Minimal but effective sound design.

And the rest…

Some typos in dialogue.

Hard to tell what you are supposed to do at any given point.

Level design is pretty awkward.

Sometimes you cant use things in your inventory when you need to.

Some guy on youtube already posted a video of a ‘walk up a wall’ bug.

Im on the fence about getting a refund tho because theres a ton of promise here. Hope to see a patch from the devs!

Real player with 4.4 hrs in game

Very interesting!

I wouldn’t really “recommend” this game to everyone as it doesn’t have a typical appeal like story (I didn’t understand a single thing about the plot), graphics (standard pixel art) or gameplay (incredibly buggy and unpolished).

The only appeal that I can find is its weirdness.

I personally quite like figuring stuff out for myself instead of being told and trust me, this game is happy to hide as many details as possible from the player.

I spent 2/3 of my time restarting various times trying to understand the mechanics of this game and once it all “clicked” I breezed through the game from start to finish with no problems in one attempt, I even skipped a lot of items (optional ones like health and traps that help agaist hazards) since I already figured out how to reach the end.

Real player with 3.5 hrs in game

Blind Boris on Steam

ISLAND_NAME_HERE

ISLAND_NAME_HERE

Become the developer of a tropical island game in this unique puzzle adventure! 🏝 Edit various object properties to achieve your goals and unlock more of the story. Experiment, undo, and repeat; no action is irreversible. Flex your creative skills to make an experience that is entirely your own!

Key Features

  • A relaxed environment with no time limits or irreversible consequences

  • Puzzles that allude to some of the problems that game developers solve on a daily basis

  • A meta storyline

  • Laws of nature… and some defiance of those laws

  • Art, music, programming, and design made by a solo developer

  • Additional art, music, programming, and design made by… YOU!

ISLAND_NAME_HERE on Steam

Paradox Paradigm

Paradox Paradigm

The graphics are really nice and the gameplay is fun. however there isnt much starting information so it can be confusing at the start. my game also crashed a few times before i got it to work. overall its a great game for the price.

https://www.youtube.com/watch?v=38Fe5sdgmtc

Real player with 5.2 hrs in game

Ummm okay… so, first Steam review…

This game, uh, it’s okay. I’m not gonna lie… I spent at least thirty minutes trying to figure out how to get out of the first room. And I’m not at all past that. By the time I figured out what to, 30 minutes had gone by.

So far, so okay, but I feel this game could use just a bit more in the lines instruction. Don’t get me wrong, I’m all for games that are difficult and challenging, but having gotten as far as I have (so far) and it having taken so long, I’m wishing that there was a little more in terms of what to do.

Real player with 1.9 hrs in game

Paradox Paradigm on Steam