MOENTO - Modular Environment Toolkit

MOENTO - Modular Environment Toolkit

Let me start by saying that this is one of my favorite games at the moment. 

I think we all have times when we just don’t know what to play, or you just want to relax and not play CS:GO against spinbotter… This is the game that fills this gap. 

I randomly saw this game and instantly fell in love with the assets. 

In the beginning it was a little hard to get an overview of all the buttons, but they were all pretty self understanding. After I played a little around I started working on a house. And let me tell… it is SO SATISFYING to do build anything in this game… the animations are on spot 3 I posted it on the Discord of bblessed Gamestudios and the Developer loved it… so sweet.

Real player with 32.1 hrs in game


Read More: Best Game Development Software Games.


This is really, really awesome. Once you get used to the controls and how to work things, you can throw together pretty much anything. I give this game a 10/10

Real player with 17.7 hrs in game

MOENTO - Modular Environment Toolkit on Steam

Mad Games Tycoon 2

Mad Games Tycoon 2

Let me start this off by saying I love this game and I will continue to monitor the progress, and I will change my review along the way. I am a long fan of MGT series and I decided to support the developer by buying EA game which I usually NEVER do.

However… There are really really BIG issues for me. Before I do get into it I have to say one more thing, english isn’t my native language and I apologize in advance because I will have to write longer to make a point that I could have probably made in one sentence.

Real player with 143.0 hrs in game


Read More: Best Game Development Economy Games.


TLDR

Pros: Good flow / pacing - Very minimal game breaking bugs - Nice relaxing game

Oks: Some amazing core concepts, but could be taken further - Art / Assets work well, but could use further refining - Each room has it’s own purpose, but some less ‘needed’ than others - Actual construction is well thought out, but the grid can feel too large in places and no ‘clone room’ feature - Random events happen, some of which are utterly pointless depending on the year / progress of the studio

Real player with 133.0 hrs in game

Mad Games Tycoon 2 on Steam

City Game Studio: a tycoon about game dev

City Game Studio: a tycoon about game dev

City Game Studio

I joined the open beta for City Game Studio a little while ago. Ever since I have seen it grow substantially. The game has been improved so much in a short amount of time and I can only see it getting better and better from here on out. The developer is very active and takes all the feedback and criticism he gets very seriously. Many of my own suggestions have already made it into the game and whenever an issue arises he is quick to fix it.

The game takes place in a city where you can rent, buy and even build your own studios and exhibitor centers. When your company is doing good you obviously want to expand and get even larger teams working on even bigger titles. The result of that can be very satisfying.

Real player with 198.3 hrs in game


Read More: Best Game Development Economy Games.


Overview

First off, on advice from this author’s attorney Frankie “Fine Print” Lymann, copycat games are not a crime. (See Data East USA v. Epyx for proof that copycats do not constitute copyright infringement.) Remember Game Dev Tycoon? Take the awesomeness of the aforementioned game, add interior decorating, an outside world where buildings can be rented, bought, and even constructed, and then add in some nice new ideas (along with a bad idea) and you have City Game Studio. In case the reader doesn’t know, the game is a management sim in which the player starts a game company starting in the year of the player’s choosing, and goes from rags to riches through developing and publishing video games.

Real player with 43.6 hrs in game

City Game Studio: a tycoon about game dev on Steam

HANDMADE CARPROGRAM

HANDMADE CARPROGRAM

Develop software with fun, game-like programming.

With this application, there’s no need for you to know any technical terms.

You’ll set up things like houses and tools, without using hardly any words, just like a simulation game.

This becomes an act of programming, and as a result, you’ll be able to develop software.

“Programs are toys.”

You may wonder what it means to think like a program.

Some people might even see the word in English and scream “Ahhhh! English!!! Run awaaay!!”

In that case, why not think of it as “playing with building blocks (programing)” instead?

The block structure you make runs as software. The only resource you need is this application.

I’ll say it once more.

“Programs are toys.”

Now’s your chance to assemble some toys.

This isn’t simply a program (toy).

This isn’t simply a game.

Through this toy (game), you can develop software.

Once you’ve developed something, you can use the attached CARPEXECUTABLE.exe (HANDMADE CARPEXECUTABLE)

(It is in the [C:\Program Files (x86)\steam\steamapps\common\HANDMADE CARPROGRAM\CARPROGRAM] folder) to execute your creation, and even distribute it to others.

(“Sample” is in it.)

(Icon is able to be changed too)

Create games and software of your own imagining by thinking outside the box, and then release them out into the world.

Note: CARPEXECUTABLE.exe (HANDMADE CARPEXECUTABLE) that comes as part of these files is able to be redistributed on its own. Icon changes are also possible.

You can also make image files of your creations and show them to others to receive praise.

You’re welcome to use this product for videos and livestreams!!

(Though I’m sorry to ask it, please do so responsibly.)

Manual Videos: https://youtube.com/playlist?list=PLFj80BqaOoBFl7k-e8KtAj3Tio9t2AAYr

HANDMADE CARPROGRAM on Steam

Software Inc.

Software Inc.

  • Gameplay

  • Replayability

  • Building/Office Design

  • Realism

  • Developer

  • Stability

  • Peer Game Comparison

  • Procedurally Generated Worlds

+/- Learning Curve

+/- Graphics

+/- Sound

+/- Difficulty

+/- Interface

+/- Modability

+/- Optimization

  • Music

  • Campaign

I will mark whether I like something +, dislike something -, or am neutral +/- as I write the review.

You start as the founder of a software company in a standard sandbox enviroment +/-. You can choose the difficulty, speed of gameplay, starting funds, starting time period, traits, and skills of your founder +. You are able to set a basic appearance for the founder, but this is clearly not a focus of the game +/-.

Real player with 617.8 hrs in game

A10: The polish is coming along pretty nicely although since I posted the review (Late 2016) although I do have to say that some of the changes have made the development process a bit too hit-and-miss since you really have no idea how a product is going to turn out until it’s too late - while the code reviews are a nice addition, they’re not really that useful as far as ensuring a good product as most of the quality control process is out of your hands.

You can also put the best staff on a project, allocate teams optimally etc and it’ll still come out as rubbish, so I don’t know, maybe that needs to be more sensible.

Real player with 132.2 hrs in game

Software Inc. on Steam