Dev Inc
My Character is Zee, i have made it to 100mil + and love the game. I would like to see more upgrades past 2060 and a possibility of multiple teams that can make multiple games at once.
ScuffingtonYT
– Real player with 33.8 hrs in game
Read More: Best Game Development Time Management Games.
this game has a very good idea but there are too many bugs that make the game unplayable like when you get to around 2010 every time you try to make a new game engine literally thye last week the game will freeze and youll loss the money the engine and time and dont waste your time going to the discord because its dead the dev seamed really positive about the game but i wouldnt get it right now there are just too mant bugs
– Real player with 14.3 hrs in game
The Ghost of Joe Papp: 101 Ways To Kill Writer’s Block
You’ve returned to your hometown after trying to strike it big as a writer out in the mean old world. You’ll find that your old theater festival, the John Q. Public Festival, has fallen upon hard times (but honestly, when has it not?). It’s not easy being Lake Tahoe’s second-best Shakespeare festival. It falls to you to write a new future for the festival, as well as either mend or break your relations with the people that you left behind.
Or at least that’s the story you’re trying to tell. You ARE a writer, but the “hometown” is a play you wrote long ago and the “mean old world”…. well, no, that’s the mean old world. That’s not a stand-in for anything.
As Joe Papp’s author, you find yourself with the ability to change the story that you are in, making choices between multiple characters that ultimately dictate how the story progresses. Will you save the theater festival, or will you cause the zombie apocalypse?
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Write new paths to go down with (almost) every new scene
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Your choices have effects on how every character views you
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Make decisions that will affect your play’s rating with the critics
Read More: Best Game Development Nonlinear Games.
Game Director Story
Game Director Story is an unflinching and satirical look behind-the-scenes at how big-budget AAA games are made. Based on first-hand accounts by industry veterans, Players will experience the emotional roller coaster of guiding a team through the agonizing decisions and compromises needed to ship a game.
You will take on the role of a newly hired Game Director in this character-driven narrative experience, responsible for balancing your relationship with your team, publisher, press, influencers, and fans.
Decide how you want to handle real industry situations like crunch, technical debt, inclusivity, micro-transactions, sexism, exclusives and more, and be prepared to deal with the impact of your decisions on your team and the game.
- Based on real-life scenarios
Based on real events contributed by veteran game developers, players will experience the emotional roller-coaster of game development. Experience all phases of development, making difficult decisions while guiding your team to the euphoric finish line of shipping a game.
- Balance competing relationships.
Maintain critical relationships and the frequently conflicting interests of your team, your publisher, the press, and fans, all while preserving your vision and staying on budget.
- Characters with heart and soul.
Get to know your team members through their stories and help them to grow as a professional or overcome personal challenges.
- Sit in on a Team Chat to check in on your colleagues
Sit in on the daily Team Chat to get a sense of how your team is doing, what they’re concerned about, and how they feel about your decisions.
- Deal with unexpected and game altering obstacles.
Live through iconic industry challenges or situations that can occur during development like “Publisher requests a last minute E3 presence”.
- Live with the consequences of your choices
With the clock ticking, choose the decisions you believe are important, and live with the consequences on your game and the team.
- Real, but humorous.
While GDS tackles real industry challenges, a healthy dose of humor and satire keeps things light and entertaining, while handling difficult topics in an approachable way.
Read More: Best Game Development Story Rich Games.
Steamulator 2019
Disclosure: I’m friends with one of the conceptualizers of the game.
Enjoyable game for the price. Simplistic in nature but a generally addictive nature will make players want to keep coming back to the game. The game has you running your own Steam storefront where you have to monitor your stats to assure they aren’t too high or too low, otherwise its game over.
The game suffers from some bugs such as no matter what the event is, every time you swipe right on a card, your game count will increase by 1, even if the choice doesn’t involve publishing a game to Steam and the confusing stat adjustments made in correspondence with your decisions (how does accepting games have the same positive influence on developers as when you deny them?)
– Real player with 3.0 hrs in game
Well I originally wrote a long rant about why I hate these devs after they’re first success that was half-decent, but then I realized I would probably get deleted for it, so here’s my attempt at a reasonable and constructive review for this game.
Don’t buy it, Reigns is better. Long story short, it just seems like a cash grab to me, as was their last game after the initial lootbox simulator success that was alright but probably not worth the cost. It’s a half baked concept they put a price on to cash in on. Or perhaps an attempt at a game inspired by games like reign that they gave up on either out of boredom or inability to manage to work out kinks and bugs. I would suggest Game Dev Tycoon or other similar rip offs if you’re looking for the steam-esque simulators. I have a degree in computer game development that I haven’t used in 3 years because I wasn’t a fan of it, so I have a basic understanding of how to make a game. If I bothered to do research I could probably make this myself for free. Anyway, not worth a look if you ask me, if you’re looking for anything from these guys, the only good thing is I can’t believe it’s not Gambling, the first one, not the second.
– Real player with 1.0 hrs in game
Press Any Button
“Columns…a reference to a very old match 3 puzzle game that this game emulates in no way, shape, or form…”
This is much less a game, than it is, a way to unwind and chill, maybe needle out some emotions.
Well, I say that, but, it is only mostly so, because A-Eye, the main interactive persona, the one ‘controlling everything’, does make it harder at some point, and the chill factor drops until one can pass it, and get the apology waffle.
This is mostly a medium of popular references. Olympics, sports, video games, hobbies, academics&trivia, and even a nod or two towards the likes of authors that wrote about humanity’s downward spiral, though no names are directly mentioned, I definitely got some vibes of George Orwell, to name one.
– Real player with 2.7 hrs in game
This is a very simple, 2d game, that in terms of gameplay isn’t extremely exciting but it’s 100% worth just for the story itself. I randomly found this game yesterday and decided to install it, not really expecting much from it. But, the more you “press any button”, the more you get immersed in this story and relate to this cute little character called A-Eye, who, if you are anything like me, you will just want to hug and tell everything is going to be ok, by the time the game is over.
Don’t want to spoil the game too much, but if you have an hour to spare (probably less than that), you should give this game a go. It’s a rollercoaster of emotions.
– Real player with 2.0 hrs in game
Villa’s Blinds
Kinda fun game. Problem aside from having to walk everywhere is that they don’t seem to be doing anything else with it. Why not? It sort of feels unfinished. I do enjoy it though. Some aspects of it are really cool (stats on the walls)
It has so much potential to be one of the best. Got mine on sale. Love Sales. Please read the other reviews. Thanks ^.^
https://steamcommunity.com/sharedfiles/filedetails/?id=2583598387
https://steamcommunity.com/sharedfiles/filedetails/?id=2645208537
EDIT: For those new, I tried to put something together to give a feel for what the game is like. I’m not a good Guide creator but there’s something since there was nothing there before. There’s a lot of Screenshots and some tips. :)
– Real player with 25.3 hrs in game
Villa’s Blinds is a game development tycoon style game where you can live in the game world. It is a little bare right now but there are some fun twists that you don’t get in any other similar games. You start out in a shabby garage with old hardware so the UI may look ugly at first but if you keep playing, that will improve.
It is interesting they chose 2005 as a time period. You don’t see a lot of games set in this era and I like that
There are things to do besides making games like cleaning, eating, drinking, decorating your space. some fun little mini games. Once you move out of the garage you can join a crew. I particularly liked just chilling out by the fire with them even though they dont say much yet. Very impressive for a fledgling Turkish studio making their first game.
– Real player with 16.4 hrs in game
Bilal Go!
Bilal Go! is a turn-based puzzle video game. The player moves Colored Characters as a puzzle piece through a board game while avoiding obstacles and manipulating the environment.
Crush the Industry
Work your way to the top of a big game studio in this roguelike deckbuilder inspired by classic JRPGs!
Features:
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Roguelike Gameplay: As a totally expendable employee, you can bet your bottom dollar that every career run will be unique!
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Work Your Way Up: Manage your schedule wisely as you progress through four different departments in the company. It’s up to you to decide when more risk is worth the reward.
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Strange Company: Encounter everything from toxic players and creative blocks to poorly-optimized code and grotesque meeting blobs!
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Go Nuts: Harness the unpredictable effects of losing your sanity.
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Valuable Experience: Unlock new skills, talents, and bosses by leveling up. Each rank comes with a unique job title that is absolutely pointless!
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Timed Hits: Some skills require a little more finesse. A perfectly-timed Schmooze might just save your skin…
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Labor of Love: Made by a couple who are passionate about roguelikes and retro games.
Game Dev Masters
TLDR: Worth the price (even if I didn’t pay for it, I would’ve) and then some. Super cool Developer that has listened to feedback and implemented suggested changes.
So you’ll see from my account I rarely review games, mainly because I don’t feel that my opinion matters much when people are choosing games as I tend to play differently from most players so I just don’t bother. However, in this instance, I’ve had first hand experience of speaking 1 on 1 with a small games developer and I know the work they have put into this game deserves any help any player of their game could do to help boost its visibility and or sales.
– Real player with 56.9 hrs in game
This game is addicting. I know nothing about developing games and I’m honestly a little confused in this game BUT I am learning and having fun in the process! Played the Demo for free for a few hours and purchased the EA version a few nights ago. Making each game is, for me, a fun process.. learning how to “train” myself to make games, figuring out how to make a hit (not quite there yet at master level), trying not to bankrupt my own company… love the challenges! Failed my company a few times but starting over each time has taught me how to progress in this game farther, faster!
– Real player with 50.5 hrs in game
Fog Factory - Game Maker
I expected much more. This Game-Maker sadly suffers from a lack of ambition and creative thought. The UI design is lacking, the audio rarely works and the game is incredibly imbalanced. Hopefully in the future this can be improved, although that may take a lot of work.
– Real player with 0.1 hrs in game