I See Red
A frantic Twin Stick Shooter that embraces destruction
I See Red is a frantic experience where you can wreak havoc and bring entire ships to crumble. Everything that you can interact with, you can destroy. Every cover and detail can explode into pieces. Use this to your advantage to expose your enemies. You can also brutally execute your foes with your own hands.
A never ending roguelite journey
Fight your way through the entire galaxy, invading spaceships from Human, Robot or Aliens races, each with their own weaponry, augments and more. By completing challenges, every time you begin a new playthrough, you will be able to experience new unexplored paths, more powerful skills, never before seen fearless enemies, the most incredible abilities and more. Make your runs more diverse every time you start anew and find new ways of achieving your vengeance!
A story of vengeance, violence and pain
You are an outlaw, crawling about the infinite black space, in search of the person that did something horrible to you. In fact, you are so focused on your quest that you started to not care about your surroundings that are alien to your goal, making them look muted, but what you do care the most it would always be in RED.
Now, corrupted on the inside, you’re tormented to find out what happened to you to be this way.
Key Features
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A vision that highlights in RED what’s important to you and muting what’s not.
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Your multipurpose arm, a Grappling Hook, that can latch onto the environment to bring objects at a distance, and even to your enemies to brutally murder them!
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Everything is destructible: break down a column to uncover an enemy, grab a weapon, empty it, and throw it at their face, and then do it all over again until the entire room is broken into pieces!
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Become stronger with each run by finding components that upgrade you in every way.
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UNLEASH YOUR RAGE! Every time you damage (or get damaged), your rage increases, until you can release it and mutilate every enemy in your path instantly!
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Unlock skills, passives, weapons, consumables, enemies to fight, and even ships to invade to make each playthrough unique.
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A dynamic music system that adapts to the current mood of the fight.
Read More: Best Futuristic Singleplayer Games.
Gunlok
Gunlok is one of those very underrated and obscure games that most people have never heard of. I was in 2nd standard in primary school when the game was released; I was in 9th standard when I first played it, and today I am a banker in my late twenties. I personally loved this game and it is good to see that the developers are having another go at it. I hope more people play the game and get to experience the fun.
What I liked compared to the original 2000 version:
-If enemies are behind walls or on higher ground, it will show “Target obscured” instead of having your characters shoot away at them.
– Real player with 42.2 hrs in game
Read More: Best Futuristic Singleplayer Games.
I played this originally a long, long time ago, but back then I didn’t get very far into the game. The graphics are so so, there’s a bunch of issues with the mini map, AI is dumb, and it crashed a couple of times, but it has this old school kind of vibe that can be very captivating. Easy to get into, not too many mechanics, but can be a bit challenging and lets you figure out things on your own. I wouldn’t call it a hidden gem, but I find it fun and something a bit different.
– Real player with 24.2 hrs in game
FORECLOSED
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Is this game a masterpiece? No, certainly not. It is still an interesting cyberpunk adventure with some shooting, stealth and hacking.
In the near future, everyone wears an implant in the head, but your implant is different. It has been modified without your knowledge, and it seems that someone wants to kill you because of that. You have been working as an unimportant employee at Securtech, and you obviously got this experimental chip as a guinea pig. All your colleagues who also got the experimental implant have already been eliminated. What a nice coincidence that the person who designed the experimental chip, the busted CEO of Securtech, also has a little problem atm, and needs your help. Maybe you two can help each other?
– Real player with 11.4 hrs in game
Read More: Best Futuristic Singleplayer Games.
Foreclosed
An atmospheric cyberpunk shooter with interesting comic book aesthetics and a pumping soundtrack. Gameplay feels a little repetitive but the story is short enough to keep your interest.
Foreclosed is a narrative driven cyberpunk shooter set in the style of a graphic novel.
Evan Kapnos awakes to the news that the company who owns his identity have gone bankrupt and his account has been foreclosed. He has lost his job, his implants and access to areas around the city.
– Real player with 7.5 hrs in game
Loopmancer
Year 2046 / Dragon City
Neuro-comp interfaces, bionic prosthetics and nano-biotechnology have all become commonplace. Society is highly developed, but the gap between the haves and the have nots has only grown larger.
Xiang Zixu, a brilliant private eye, is killed while investigating the disappearance of a famous female journalist. Immediately after his death, he wakes up with a start in his apartment bedroom. Before he can process what happened, his phone rings and his colleague at the agency tells him of a new case: the disappearance of a famous female journalist.
Eye-pleasing Maps and Stages; Cyberpunk-style Eastern Cities
This game features 7 finely-crafted large stages, including: Dragon Town, which comes alive with holiday spirit in the evening; the bleak and gloomy Shuigou Village; the luxurious Tang Dynasty Hotel; the maritime Bionic Beings' Training Base; and the Biotech Company…
Developed with the UE4 engine, this game depicts an eastern cityscape with cyberpunk aesthetics.
Fast-paced Battle Action
Unlock new weapons and abilities through endless reincarnations to solidify and enhance your fighting skills. Unlock over 100 weapons, cast skills with prosthetic limb chips, and use tech items to defeat the enemy.
Face over 30 enemies with unique behavior patterns: vicious gangsters, well-equipped mercs, crazy mutants whose neuro-comp interfaces have been hacked, highly trained bionics, etc. The list goes on, and none of them will be easy to take down.
Certain areas will change at random after each life loop. Select your favorite battle mode and investigate the ultimate truth.
Rebirth Loop: Real or Fantasy
After each death, Xiang Zixu will awaken in his apartment and begin a new loop. As the story progresses, reviewing what seemed like the correct choice in the past may lead to a different conclusion.
Every decision you make will alter the fates of in-game characters and rewrite your ending.
Are you ready to initiate a new loop?
NeverBound
A Revised Review 28 Aug 2018:
Imagine playing a First Person Shooter (FPS) where any surface of a cube, inside and outside, could be the ground upon which you stand.
Imagine one of those optical illusion drawings where all the staircases meet with each other at the oddest angles, and you could walk on anyof those staircases.
Imagine a game where your sense of up and down is all relative, a game with the topsy/turvy orientation like you were watching Doctor Strange or Inception.
Neverbound is a future-based FPS where nearly any surface can be used to move around and attack. While that may sound fun, your enemies have the same ability, and you can never be quite sure where the next attack is coming on (well, you eventually can, but I feel dramatic right now). From what I have played of the game (and that is everything), this is a single-player game.
– Real player with 19.9 hrs in game
Unique Shooter with great replay value!
I bought this game because a friend recommended it to me. I have played this a fair bit and frankly I really like it, Here are my Pros and Cons.
Pros:
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Did not induce Nausea as I expected after seeing the trailer. Even with all the “Gravity shifting”.
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Finally a UNIQUE shooter for VR thats not just another wave shooter clone.
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Feels very smooth and intuitive, just start the game and jump right into the action.
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The “gravity shifing” feels amazing! I dont know how they did this, but every time you “Gravity shift” I get Butterlies in my stomach.
– Real player with 5.2 hrs in game
World War Zero
It’s really cool to see this on Steam since back in the day the PC CD version was only ever sold in the UK. I played Iron Storm 20 years ago but never got a chance to play this game until now. Anyway, World War Zero is a 2004 Playstation 2 port of the 2002 PC game Iron Storm, but so many changes were made that it feels like almost an entirely different game, with only the basic level layout and story being the same.
It feels like a very typical “average” console FPS of the time period; overall feel is extremely similar to games like Warhammer 40k Fire Warrior, Red Faction 2, Judge Dredd: Dredd vs Death, Killzone 1, etc. Gameplay is run-and-gun with no aim-down-sights, there is a little bit of sidepath exploration for extra ammo but overall levels are straightforward and linear, enemy behavior is mostly just run into line-of-sight, then stand still and shoot at you.
– Real player with 13.8 hrs in game
A fun mindless shooter that literally is BF1 before BF because everyone is using modern warfare type weapons and equipment. Diesel punk future more or less, but you play as the bad guys who literally “float armies on the stock market” against Ugenberg who surpressed the Bolsheviks which inadvertently stops WW2 but instead culminates to a long 60 year war and they try to pull a “humanity good war is pointless” which makes sense for that time but comes off as hollow because it’s forcing WW1 to have an obvious good guy bad guy cliche at the same time. And when you know the history it’s a bit more depressing, fun but meh. Also, the last boss is a pain, since you don’t get directions to anywhere just objectives and a map to wander in (like all old school games like that), you may have trouble finding it but there’s a Buddha statue and an elevator on the 2nd floor that you don’t even know is there. The boss is just a pain, you have to exploit his slow walking and stupidity because his minigun chews through you and anything blocking it, so just walk him to the boxes on the left via the alleyway and chuck grenades and whatnot over till he dies.
– Real player with 7.2 hrs in game
Redemption: Saints And Sinners
Would not recommend anyone to purchase this one. Product is too raw. It needs remastering and fresh team for finishing the project. Maybe, the idea is not the worst, but… Too many “if there were…”. So, step by step.
1. Graphics. Looks fine, but… It is some kind of the Unity Engine, completely without any optimization. Your FPS will drain starting from the first room. 5/10.
2. Gameplay if fair enough. Sometimes lags, for example you’re unable to click a node in the electronic scheme puzzle, rotating buttons on the energy node remain inactive after activating and e.t.c. Also weapon switching doesn’t work properly. I think this all caused by the Unity Engine. 5/10.
– Real player with 8.8 hrs in game
I wanted to leave a review as I’m pretty confident, with only 89 current reviews; that the developer may see it.
Firstly, I like this game for what it appears to be. To me this game appears to have been created as a first real use of the developers core skills in the field and as such, represents a very well designed game given the basic coding knowledge present.
The assets used have reasonably high resolution textures and are high quality (except for the obviously hand-made red ‘shootable fuse box’ which sticks out as not part of the original asset pack used) and therefore they are, along with good lighting, at least remotely nice to look at, allbeit a little monotonal grey.
– Real player with 6.5 hrs in game
BLAST-AXIS
Edit: Added some gameplay.
https://www.youtube.com/watch?v=IMYDIrcV0D0
As a big fan of 6DOF games i had to give this game a try.
So i played the free demo 20 minutes then instantly bought the game !
Really good gameplay, tight controls and great sense of speed.
The level design is quite good too with nice music and great atmosphere within the levels.
BLAST-AXIS also deliver many satisfying weapons to use and also give you the choice to play in first person or third person (worth mentioning as it’s not always the case in many other games).
– Real player with 11.6 hrs in game
In this game you play as a cute little maintenance robot fighting blobby blue aliens who have invaded phobos for some irrelevant reason. It isn’t the most polished 6DOF (descent-like) shooter, but it probably is the most unique and original, and it might just be the most fun. The game’s main strengths are solid level design and a diverse and fun arsenal.
There are six weapons in the game but thanks to ammo types and alt-fire modes these unfold into… a lot of weapons, I can’t do the math. For example, the “tube” mortar launcher has three ammo types: flame rounds, grenades, and flak shells. Drilling down further, the flak shells can either be fired in “burst” mode, acting like a shrapnel shotgun, or in “fuze” mode, which fires a single projectile that explodes with AOE damage when it hits a wall or enemy. There’s a tool for every job, and each weapon is a good mix of quirky and powerful which gives them a real sense of personality. They’re your friends and you come to love them as you spend time hanging out. The cluster missiles in particular are an absolute joy.
– Real player with 9.4 hrs in game
The Outpost Nine: Episode 1
https://www.youtube.com/watch?v=uryrbLSVRr0
NINTENDO SWITCH GAMING LIBRARY
1 week ago
if like me you played the Hobbit text game on the spectrum 48k and played point and click games since gaming began then this is the game for you it harkens back to old school text games with 80’s style visuals and top notch atmosphere
this episodic game leave you wanting more
the sound design is pretty good wearing headphones s a must
Now the story is you play as a captain of a ship on a rescue mission answering a destress call from a Freighter
– Real player with 4.8 hrs in game
Loved the first episode. It’s a point&click game that’s closer to a being visual novel with a plot similar to the classic movie Alien. I like how it has a text-based feel but illustrated by being able to examine what’s displayed on computer screens and other clever ways to make the story more immersive. Even though the story is nothing new to me, it is still well done and carries a lot of suspense.
Episode two started out strong too, but I found myself taking a break from it after getting a bit frustrated. At one part you need to occasionally find a room to hide, but it’s hard backtracking to find one and the conditions that lead you to needing to hide feel arbitrary. I died a handful of times and didn’t want to repeat it over again to take another chance so stopped playing for the time being. I understand how needing to hide can help further immerse you in the story, but the way it’s done feels too annoying for a game that focuses on progressing the story over roguelike deaths.
– Real player with 4.5 hrs in game
Feral Fury
Pros:
Solid controls
Fun gameplay
Passive Upgrades that carry over
4 characters
A dozen or so weapons
Persistant and cool blood effects
Cons:
Not much content (feels like ~10% of Isaac’s content in comparison)
A weird driving section (luckily you can skip this section)
Another weird ‘train’ level. Luckily it’s short, i guess it’s supposed to connect the story but i’m not feeling this part.
It’s a pretty bare bones, mini-Isaac game with 4 characters & a dozen different weapons. Not sure there will be any more updates/content though so I suspect i’ll be done with the game at around the 40-50 hour mark, which is still very good value. There’s enough end-game content and variety to keep you playing for a while.
– Real player with 44.3 hrs in game
My story of Feral Fury began with my roommate who came to me one day and said ‘So I found a thing you might enjoy’. Famous first words. So, he winds up showing me this neat little twin-stick shooter with a panda in power armor. My first thought was ‘that’s adorable’. My second thought shortly after was a resounding: ‘THIS IS AWESOME!’ He tells me that I’m free to play it when he’s at work, as we Steam Share. He has .7 hours on it at the time of my writing this. I have almost twenty.
If you like games like The Binding of Issac, Nuclear Throne, Enter the Gungeon and others, Feral Fury is a MUST BUY for you. I’ll go ahead and echo what everyone else seems to say, but it’s true. The controls are tight and responsive, allowing for the fine movements you’ll need. The combat is both visceral and fast-paced, making split decisions the difference between life and death. The system is as forgiving as it is unforgiving, punishing second-thoughts and the slow-witted, but rewarding those who understand how the game functions. The soundtrack is perhaps a bit too cheery for what the game is, but it just underlines the deceptive nature of the game.
– Real player with 31.2 hrs in game