aton
Aton is a strategic online 1v1 tower offence game with deck-building elements. Construct a strategy, execute wisely and don’t get overpowered by your enemies mindgames.
Combining the best of two worlds
In aton, the worlds of real time strategy and tower defense collide to form 1 vs. 1 tower offense like it never existed.
Nothing spawns randomly and no senseless wave-grinding: In aton everything is player-spawned.
With a big amount of different buildings, effects and monsters new possibilities, synergies and strategies open up with every new match.
Read More: Best Futuristic Deckbuilding Games.
Afterglitch
You are an astronaut whose multidimensional journey to find an extraterrestrial civilization is more important than the destination!
An audiovisual experience in the form of a video game inspired by utopian science fiction illustrations of the second half of the 20th century and hyperspace in modern art.
“And on the eighth day, time and space collapsed…”
“I’m searching for the beginning in time.”
“I’m searching for a boundary in space.”
“I’m searching for the creator.”
Read More: Best Futuristic Retro Games.
Under Domain - Alien Invasion Simulator
This game feels like the creator made a unique and interesting system to play this game but then refuses to teach anyone how to use it. The tutorial even states it’s a LIMITED tutorial and you will learn the more advanced parts of the game with play… except the game play is totally static with no learning curve, so the advanced functions and parts of the game are impossible to reach. At first I figured I was playing the game wrong or just not getting something, but after going to find some kind of guide online (there are none at the time of writing this), or looking at the game’s web page for more information (the game’s page is only a landing page with screen shots, logos, and PR/Sales Hype), and then finally the game reviews/comments that all have the same problem with the game play and then some… I am now pretty sure this game isn’t finished and there are commands and graphics missing to advance the game play. Glad I got this on sale for like $2 since even $6 for this game is over priced as the game currently stands.
– Real player with 9.4 hrs in game
Read More: Best Futuristic Aliens Games.
The game is really good-looking, definitely an interesting idea. The art, graphics, sound - top notch! And there are a lot of possibilities for further update, which, judging from Antarctica screenshot from “About this game”-section, might be coming (
! I didn’t see a way to build Earth, Moon or ocean bases ).
Basically you play as an alien race that, for a good reason (from their perspective), wants to invade the Earth. And with maximum of 12 decades (from year 1900) and 10 turns per decade you can invade the Earth by 2020 (yep)!
– Real player with 6.3 hrs in game
Astero Inc.
Beautiful game. After the first hours of game, feels very addictive and funny situations with the characters and gameplay. It maintains tension at all time on the asteroids! Highly recommended
– Real player with 50.0 hrs in game
The game felt fresh, fun and challenging. If you skip the tutorial you will suffer punishment, but you will feel acomplishment as you make your way through the game and master it step by step.
– Real player with 7.8 hrs in game
CyberWhiskey: Guy’s Room
CyberWhiskey: Guy’s Room is a little adventure game made by what must be a small team. It is small but has a fun goal, getting to work on time while solving little puzzles that resemble the tasks we must all do to get ready. Just got to work on time on the second attempt! This game is hard but beatable if you pay attention.
I would like to recommend other players try out this game if you like games about the future, or click and point adventure games. It doesnt have a lot of options and you cant skip text on the second playthrough which makes the second playthrough a little boring but is rewarding when you get to work on time. Also, developer please add some sort of save feature.
– Real player with 0.6 hrs in game
DIDN’T KNOW THE FLAVOR TEXT YOU READ ON THE TOILET IS IMPORTANT CAW CAW
IT IS CALLED POOP LORE CAW CAW , DON’T SKIP OVER THE POOP LORE CAW CAW
– Real player with 0.4 hrs in game
Megapolis
This game is a level base challenge game. You build buildings for income and parks to make people happy. Each level is a new “challenge” with a medal if you do it within a certain time limit, with a bonus trophy if you complete the extra task as well.
It’s games like this one that make me wish Steam offered a “Meh” button. The Polis Series by Lonely Troops are all on the cusp of being good games, but are just lacking a bit. I give this a thumbs up because it has a great foundation to be a great game and I did get several hours out of it, but after about 2 hours I was bored with the repetitive game play. I enjoyed the sandbox mode the most, but felt a bit limited with it. I would have liked larger maps, but this isn’t an empire building game. It has an android app feel to it, which I don’t mind but I know a lot of people aren’t interested in that.
– Real player with 44.0 hrs in game
Quite a tough one for a Lonely Troops-game… uff …but I finally managed to beat it. .
This is a city-builder sim, but unlike in SimCity or the like, there’s no real “free play”. You have 24 scenarios with a set of goals to achieve - and that’s basically it. You still can play those scenarios in a “Free Roam”-mode with your own set of rules, but… there’s nothing to gain from it. But, as you can see at my playtime, it keeps you busy for quite some time.
Until you’ve really gotten into the mechanics, you’ll play the scenarios twice, mostly: Once for the goals to finish the levels, and at least once more for the trophies. Except for the first few ones, there’ll be a time limit to keep an eye on, and in some scenarios I only had few seconds left, with a playtime of like 13, 14, 15 minutes for that very scenario. So you have to be very efficient and utilize the Pause-function (press “Space”) A LOT to give commands to your workers.
– Real player with 23.2 hrs in game
RoboWarehouse
RoboWarehouse is a business simulation game in which you take on the role of your companies CEO. They’re a genius and have invented fully autonomous Robots and now you’re tasked with utilising these Robots to take your company from the humble beginnings of a garage to a multi-national powerhouse; rising above all the competition!
Features
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Build your own factory
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Research new Robot types
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Put your robots to work in many different ways to create multiple revenue streams
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Upgrade your Robots to complete tasks quicker
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Utilise the research and development department to replace even more humans with autonomous Robot workers
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Invest your profits into the stock market to diversify further
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Buy out the competition and replace their human workforce with autonomous Robots
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Buy every company and have a complete monopoly on Human spending
The Station: Escape Room
I don’t even know where to start, so let’s go with more technical stuff. Controls are bearable, definitely not enjoyable, but bearable. Glitches here and there, as a lot of people noted, the fastest way to escape is to fall through something, because falling into starry sky is more fun than this. You also can’t save your progress so you have to replay it all over again, but don’t worry, most of the time you spend will be on running the infinite corridors and not solving puzzles.
The worst part is that your partner won’t see things the way you do. And if you get to the last puzzle you won’t be able to finish it properly because of that since even if you do complete it, your partner doesn’t and vice versa. Oh well, the ending consists of “The End.” so either of you won’t be missing much.
– Real player with 2.9 hrs in game
Puzzles weren’t awful but the game is terrible. Multiplayer doesn’t work, and some of the functionality is too difficult for use. Don’t buy this game. Sorry.
– Real player with 2.2 hrs in game
Automation* of Sorts
I played the first few levels, and while some of the menu functions need a bit of updating, the gameplay action itself and controls are very solid and a lot of fun! Never ending chaos! My dad and I are having a lot of fun with it in our solo playthroughs.
I will update this review when we get a chance to play multiplayer later.
– Real player with 0.2 hrs in game
Far Sector
You’re a spaceship captain, and your objective is to explore the depths of the far sector. Build, research, and use the sector’s uncharted horrors to your advantage. How far will you go to accomplish your goal? What are you willing to sacrifice? The decision is all yours, captain.
Your own space base
- Build, improve, and optimize. Ensure that your station can withstand whatever is thrown at it.
Encounter the horrors of the far sector
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Meteorite fields keeping you from getting through the cold cosmos.
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Spatial anomalies that challenge the very laws of physics humans have used to understand the world around them.
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Strange organisms with qualities never seen before. They bring with them incredible danger as well as the opportunity for scientific breakthroughs.
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Space madness and paranoia that wrap themselves around anyone who has been in deep space for too long. While most people aren’t prone to this problem, a few of your crew members are going to get progressively worse as your travels go on. How will you avert a crisis?
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What else does the far sector have in store for you?
Make the best of catastrophes
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Use mold-contaminated cultures to filter oxygen.
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Study notes of madmen to find encrypted coordinates.
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Spill the blood of an all-consuming alien life form to create a regenerating ointment.
Text events
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Everything you do and anything you decide can impact what happens next, leading to unexpected situations.
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Choose carefully and make wise decisions knowing that each choice you make could be crucial.
Crew members
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Have skills, attributes, and weaknesses that impact their work speed, their stamina, the resources they require, and the situations they tend to bring on.
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Can get sick or make breakthroughs in their area of expertise. The Eureka! events that happen to scientists can leapfrog you into the future, even giving you new tech you wouldn’t otherwise have access to.
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Sometimes write personal journal entries that tell you more about what’s happening outside the confines of your mission.
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Need a watchful eye since it’s somewhat difficult to find new people in the depths of space.
Anything can happen, even in the safe zone
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Random events
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Meteorites
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Fires
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Short-circuits
The effort you put in now will pay dividends in the future
- Expeditions' data will be sent to coalition headquarters, and you can start your next mission with an even better technological base.