Afterglitch

Afterglitch

You are an astronaut whose multidimensional journey to find an extraterrestrial civilization is more important than the destination!

An audiovisual experience in the form of a video game inspired by utopian science fiction illustrations of the second half of the 20th century and hyperspace in modern art.

“And on the eighth day, time and space collapsed…”

“I’m searching for the beginning in time.”

“I’m searching for a boundary in space.”

“I’m searching for the creator.”


Read More: Best Futuristic Retro Games.


Afterglitch on Steam

Aquarelle

Aquarelle

Really unpleasant gaming experience. Incorrect/buggy settings, and even when these were finally fixed by lots of fiddling baout, the game is still virtually unplayable due to the unskippable tutorial, which is just awful. Definitely do not recommend. Dreadful.

Real player with 1.0 hrs in game


Read More: Best Futuristic Realistic Games.


7 out of 10 user reviews.. purchased reviews mind you.. gave this game a positive review.

  • sniff * * sniff *

..Something smells really fishy and really foul here.

This game is mediocre at best, but with all the bugs and broken controls, I’d give this game a 3 out 10 .. IF it was $5 USD.

…It’s NOT $5 or under however, and instead this developer has priced this POS at a ridiculous $60 USD price tag!

https://www.youtube.com/watch?v=NVzrH8gM1xU&t=936s

Hey dev.. you could price this game at “$69 million USD”, but that wouldn’t make it a better game or worth more. - JS.

Real player with 0.6 hrs in game

Aquarelle on Steam

Space Hole 2020

Space Hole 2020

Thank god I am not epileptic

Real player with 6.1 hrs in game


Read More: Best Futuristic 3D Platformer Games.


I’m trying to determine the best way to describe Space Hole 2020. Not necessarily a game, exactly. At least not in the way the equally amazing Space Hole 2016 and Space Hole 2018 were (in one opinion.) More the culmination of the reversal of everything the YEAR 2020 has turned out to be. It’s as if all the misery, pain and loss of Year 2020 was thrown into the air, but instead of falling, everything that made Year 2020 so awful converted into the various objects of their opposing beauty and wonder, music, color and art for gamers to explore and enjoy as Space Hole 2020. What you’ll quickly discover is that Space Hole 2020 is almost equally game and art installation (though not in a pretentious, scary or off-putting way,) And the music is a world of its own, and you likely find yourself as much experiencing the music as listening to it. Simply beyond description (which, I suppose, is a reasonably good description for the game in general, if “indescribable” can technically be used as a description.)

Real player with 4.3 hrs in game

Space Hole 2020 on Steam

Stories of Liane

Stories of Liane

Interesting game and looking forward to the next chapters. One thing that surprised me is that though the date is 300 years in our future, when I stepped into the office I saw stacks of reams of paper, a photocopier that would fit in any of our offices today, desk telephones and fans, etc. I honestly would expect the office equipment to be maybe vaguely recognisable and I would not expect to find a copier and reams of paper. Surely in 300 years there will truly be paperless offices. When I look into the future I expect to see the future. Hell, the original Star Trek did much better than this.

Real player with 1.7 hrs in game

Please read (I don’t want this to come off sassy):

So I have a medium to beefy PC, with a higher end GPU. I also do 3d Modelling, animation, game development, and play a lot of games with the highest graphics settings (currently breezing through The Medium and Tomb Raider SOTTR on the highest settings).

After having installed this game without even beginning to play it, I for the first time, saw artifacting from my GPU with it blowing over the 8GB, meaning that the way this game was made is demanding more than what’s necessary.

Real player with 1.1 hrs in game

Stories of Liane on Steam

Fumiko!

Fumiko!

As far as platfromers go this one is quite unique and extraordinary. First off its 3D, usually we have 2D pixel platformers, but with Fumiko we have a beautiful but abstract environment.

The game looks and feels great, it handles pretty well and every minute spent ingame is a joyous one, this game really is a unique platformer well worthy of it’s price tag.

The backstory or actual story of the game is rather complex and as you play it it starts to make sense to you, first off you play as a Female A.I who doesn’t know who she is where she is or what her purpose is, and that is where a fun feature comes in, something not always present with platformer, exploration; To put it simple it’s pure fun and entertaining. our region is some form of virtual security network mainframe that we get to explore, a lot of detail and creativity went into creating the perfect atmosphere really going the extra mile to present us with a form of authentic of what it would be like to explore a system in such a sense. The music really adds to every function of the game, enhancing it and setting a tone that really just soothes you into the game.

Real player with 41.0 hrs in game

Where to start? The art. The aesthetic. Fumiko! is at once a simplicity and a pleasure to behold. Its low-poly style conveys exactly as much as it needs to, and its vibrant colors illuminate the world in a beautiful and satisfying way.

Meanwhile, the music is always on point to convey a great sense of atmosphere. Are things chill? Got it. Panicked? Also got it. Focused? Warm? Somber? Check, check, check.

The story is revealed in bits and pieces, sometimes through collectibles called memory fragments, other times through dialogue, sometimes simply through the aesthetic of each world. It is chilling, disturbing, familiar. It conveys grand and simple ideas in their turn. It asks the hard questions. It presses us about identity, artificiality, alienation, will, and many others.

Real player with 15.0 hrs in game

Fumiko! on Steam

Journey to Moonray

Journey to Moonray

Journey to Moonray is a hypnotic, top-down twin-stick shooter featuring silky smooth visual FX and intense combat.

Dive into the same universe as our upcoming Souls-like hack-and-slash Moonray, Journey to Moonray takes you on a voyage through the astral fluid on the way to the planet It-Ao.

Dash through 35+ gorgeous dynamic levels and watch enemies, bosses, bullets, and bombs all disturb the cosmic liquids of the hyperspace battlefield to create a striking visual treat. Plunge into wave after wave of enemies amidst 700 high-tech fluid shaders and unlock the ability to customize the space shooter with your favorite liquid looks.

Designed to take full advantage of the latest GPU technologies and power, Journey to Moonray offers beautiful shaders built on fluid physics. Each is generated from a blend of liquid blow mechanics and models of random patterns occurring in nature, such as how spots form on leopard fur. Real-time gameplay input from intense battles results in a responsive feast for the eyes.

Reach a target score within a set time limit in Deadline, or within a limited number of lives in Survival mode. Rack up points while battling waves in Traversal to hit a target score by the end of the level. Take on extra deadly enemies in Boss mode, dealing with the toughest challenges before time runs out.

Journey to Moonray on Steam

The Eternal Castle [REMASTERED]

The Eternal Castle [REMASTERED]

Read my full review at https://www.vgr.com/eternal-castle-remastered-pc-game-review

In the indie game scene, a lot of games take inspiration from the games of the past. Typically this comes in the form of tributes to oldschool consoles like the NES, SNES and Mega Drive. But it’s not often you see games that pay homage to the graphics of old IBM PC’s. The Eternal Castle, a supposed remake of a lost 1987 PC game, is such a game. And much in the vein of the game MURI, it acts as a tribute to old school PC games from the late 80’s and early 90’s. In this review we’ll be taking a look at this game and also discuss its legitimacy as a remaster. So strap in, it’s time to explore the CGA glory of The Eternal Castle.

Real player with 12.5 hrs in game

The Eternal Castle is a tribute to the cinematic platformers from the past, such as Prince of Persia or Another World . This genre does not get a lot of representation these days, so I want to support developers that make games for a limited audience. Let’s be honest, this game is made for people with nostalgia for those clunky platformers. I really enjoy the gameplay because it’s very faithful, and any subjective criticism that I have does not take away anything from its artistry (which is something really special). As far as I know, the original game that is being remastered was “lost”, but I do know that this remaster imitates animation cycle from Prince of Persia . I wish the developers would give the credit for the sources of inspiration, instead of just claiming that it’s a remaster of a classic masterpiece that nobody played. But let’s make something very clear, this game combines the features from several titles, and could not exists in its current form if it wasn’t for them.

Real player with 9.3 hrs in game

The Eternal Castle [REMASTERED] on Steam

Obelisk

Obelisk

Just beat it very hard think outside the box type of game highly recommend if puzzles are your thing. was made by one man in unity dont expect amazing visuals or anything but dont let that fool you into thinking this game is simple.

Real player with 22.2 hrs in game

Yes, the puzzles are quite challenging to say the least :)

Real player with 13.2 hrs in game

Obelisk on Steam

Astro Knight

Astro Knight

You are a carefree astronaut with a sword, the Astro Knight. But because of you, your fellow astronauts came to an untimely demise. As you grapple with your loss, you find yourself in a dream world full of monsters. You must wield your sword and your special abilities to combat waves of foes. But after each stage you must give something up. Can you let go?

Astro Knight was made as part of the inaugural Hackubator class, a game accelerator program where we are split into teams of 5 and tasked with making a game in 3 months. Our team, House Rogue, embodies the values of competence and candor with a sizable helping of rebelliousness embodied by our mantra “Go left”.

Astro Knight on Steam

Hyposphere Z

Hyposphere Z

i can’t play the game and it says it’s running when it isn’t

Real player with 57.9 hrs in game

good game

Real player with 6.0 hrs in game

Hyposphere Z on Steam