Skyland: Heart of the Mountain

Skyland: Heart of the Mountain

This game was totally useless. It was confusing and full of shyte half the time. I’m not even sure the writers understood the story half the time. It is a beyond convoluted futuristic end of the world type plot with characters dressed up like Lara Croft one minute and a Viking princess the other. There is all kinds of technical mumbo jumbo and very little explanation for anything. Sometimes it felt like Artifex was trying to be scientifically accurate instead of entertaining. We don’t give a damn if the technology is correct! Just give us a game that isn’t some 40 year old trekkie’s wet dream.

Real player with 16.9 hrs in game


Read More: Best Futuristic Fantasy Games.


Game Information

“Skyland: Heart of the Mountain” Collector’s Edition is a Hidden Object Puzzle Adventure game. The game was developed by Cordelia Games and published by Artifex Mundi.

Since this is a collector’s edition game, it comes with extra features that are not available in its counterpart; the standard edition.

The Game Review

Game Visuals

I want to mention that the visual for the game is nicely done. The visuals can be adjusted in the game’s option menu. Please do note that this is an old game, it might not play well on wide screen monitors in full screen mode; due to the game’s format.

Real player with 6.0 hrs in game

Skyland: Heart of the Mountain on Steam

Gremlins, Inc. – Card Game

Gremlins, Inc. – Card Game

This original digital card game offers intense sessions for 2 to 6 players. At the core of gameplay lie two key mechanics: “hand management” and “take that”.

SET IN THE WORLD OF GREMLINS, INC.

The game is set in the world of corrupt capitalist gremlins of the future, the setting that’s already familiar to the tabletop community from the digital board game Gremlins, Inc. .

This card game is a standalone game with its own original set of rules and mechanics, and does not require ownership or previous experience with the previously released digital board game.

BUILD PROJECTS WHILE ATTACKING OTHERS AND DEFENDING YOUR OWN ACHIEVEMENTS

The sessions are played for score and for rounds. The player with the highest score at the end of the session wins. Build temporary and permanent projects, play instant action cards and camouflage your plans from the opponents while preparing your attacks.

SINGLE-PLAYER AND MULTIPLAYER MODES

The sessions typically last between 20 and 60 minutes. The game supports single-player and multiplayer modes, including peer to peer sessions as well as games played on the official servers, and allows to play with different decks.

PROVEN BY REAL-LIFE SESSIONS

Before we set to make it into a digital game, this project existed as a real-life card game enjoyed around the world in 6 languages.

A VIBRANT COMMUNITY AND A PUBLIC ROADMAP

We release this card game under the Early Access program as we’ll be expanding and modifying it based on the community feedback. The roadmap includes such features as team mode, ranked sessions and the support of Steam Workshop.


Read More: Best Futuristic Tabletop Games.


Gremlins, Inc. – Card Game on Steam

Neyyah

Neyyah

Neyyah is a first-person point-and-click adventure puzzle game, an archaeological investigation, using 2d slideshow based pre-rendered graphics. It is set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two very intriguing cultures.

Upon waking up from a strange dream, you find yourself transported to a place called Olujay, where you meet Vamir, who sends you to Neyyah in the hope you will be safe there. For reasons you will discover upon your many explorations, Vamir needs you for a matter of great urgency.

A wrong must be righted. A civilisation avenged. A secret revealed.

You end up on Neyyah with only a small amount of knowledge given to you by the frantic Vamir on what you’re supposed to do when you’re there.

Things don’t go as planned. In order to return to Olujay and reach Vamir, you will have to explore Neyyah – linking together the mechanical contraptions, rusted levers and blue plasma portal systems scattered throughout the bizarre landscapes, as you learn about the cultures that have shaped Neyyah.

Not everything is as it seems, and as you wander further into Neyyah’s ancient heart, your discoveries will lead you to uncover the very truths behind the fate of Earth itself …

Neyyah reflects similar situations depicted within our own society, such as what is real, what is false, and being able to question your own beliefs. Through environmental storytelling, the player will be able to enjoy hours of non-linear gameplay, solving puzzles through use of close observation, visual links, writing down your own notes, using inventory items … while immersing yourself in a rich story and environment driven game, delivered to you with beautiful prerendered graphics, immersive sounds and a compelling musical score.

Let Neyyah become the world you were born to explore …

Feel free to check out these following social media links, including the Defy Reality Entertainment Patreon page, a great place to keep up to date with all things Neyyah as the game develops - a front row seat look into the behind the scenes of various aspects of development, while also being able to enjoy some fantastic rewards, such as having your name on the end credits, signed desktop wallpapers, skype calls, and access to playable test builds!

_www.patreon.com/defyrealityentertainment

www.facebook.com/DefyRealityEntertainment

www.twitter.com/NeyyahGame _

Neyyah merch is also available on the Red Bubble DEFY REALITY ARTS page, hosting a whole range products from clocks and phone case designs, through to a variety of prints (metal, canvas, framed art) to jigsaw puzzles! Solve a puzzle even before the game is out, with a choice of 13 different Neyyah-rific designs - https://www.redbubble.com/people/DefyRealityArts/explore?asc=u&page=1&sortOrder=recent


Read More: Best Futuristic Fantasy Games.


Neyyah on Steam

Napoleon Maiden

Napoleon Maiden

**Change your destiny. Impossible is a word to be found only in the dictionary of fools.

Shoichi Sakikawa was a normal, second-year high school student.

Or, he was, until he woke up from a car accident only to find

himself trapped in mid-revolution 19th century France.

What saved him from an onslaught of bullets was a girl armed with a sword.

“I am Napoleon Bonaparte. And one day I shall be ruler of all France.”

Having been saved by this “Napoleon” in the form of a girl,

Shoichi ends up accompanying her on her quest.

But in this world, not only is the past distorted,

but the gods grant chosen girls the gift of greatness,

who in turn fight one another using superhuman abilities known as “Tenkei.”

Will Shoichi be able to return to his own world?

And what will become of his growing bond with Napoleon?**

Scenario:住本優 (Sumimoto Yu)

Original Painting:咲月ゆうの (Satuki Yuuno)

Live2D Model:ADD

Weapon Design:軍火Snake

SD Original Painting:咲月ゆうの

Background Art:ナコモ (Nakomo)

Movie: hinod

Napoleon Maiden on Steam

Sine Mora EX

Sine Mora EX

What I can appreciate about Sine Mora is how the central plot element becomes the central game mechanic in a very fluid and innovative way. Sine Mora is a game about time control, and its central game mechanic is that you never lose health, but time. If you take damage, that’s time off the clock. If you kill enemies, that’s time added to the clock. You are essentially invincible, but lose powerups and the game if you ever get hurt enough times that you run out the clock. A clock that is always ticking down, but either gains or loses time as a penalty or reward in combat.

Real player with 14.4 hrs in game

While it may be a unique take on the bullet hell formula, Sine Mora’s attempts at being its own thing put it at odds with the notion of being well balanced, and it ultimately ends up flawed to the point that it’s an active struggle to enjoy.

To start off by giving praise where it’s due, the game is gorgeous, the soundtrack is high-quality, the controls are mostly fluid, the story has some really cool twists, the boss design is fab, and the Hungarian voice acting is pretty dope (no idea about the English, as I switched to the original voice track from the get-go).

Real player with 6.7 hrs in game

Sine Mora EX on Steam

SteelPinion

SteelPinion

SteelPinion is a steampunk turn based tactical strategy game with a dash of autobattler. Deep fleet customization synergies can be created or disrupted by the modding community. (NOTE: This steampage will be updated frequently as development continues)

An Alternate History

Experience a conspiratorial retelling of history where steampunkery,

chivalry, and explosive elemental weaponry prevails. Procedural spice flavors every encounter with new unknowns in the otherwise hand-crafted environments. Meet three warring factions with distinct technology and heros.

Tactical Battles

Combat in SteelPinion is a mix of well known tactics game genre staples, with a new difficult to implement mechanic - simultaneous turn resolution.

Position your airships well, allowing your best armored angle to withstand opponent’s salvos; all the while exploiting their exposed angle.

The advantage is not always as simple as “get behind and shoot em” since players may have altered an airship to their liking and your dismay!

Unique “Steamflakes”

While we want the game to have a low barrier of entry and will have some preset faction fleet configurations; players are encouraged to branch out mixing faction components and create a strategy that wrecks.

Speaking of which, salvage wreckage from other players and add their components to your own fleet as a reward for your victory.

Don’t worry if you lose, your engineers back at the shipyard can literally work miracles and bring you back from a pile of scraps. (Reminder to hug your nearest engineer buddy… umm on second thought, don’t do that).

Sit Down

Sitting can be exciting when you are customizing individual ships components/subsystems and pilot abilities that work together. Use a deck building approach when designing your fleet for a cozy unrushed experience.

Flip Tables

Hate customizing? Just want to see stuff blow up before putting on your pajamas? Then use player published presets to get by and smash our inferior AI (you’re better than AI right?).

Know Better Than Us

An ole saying “the customer is always right” has conflicting reception. We know that players inevitably will surpass us in playtime, eventually knowing the metagame better. So we want to make absolutely sure that the metagame is always in the hands of the player. A carefully integrated repo will expose public mods, automatically making them available in the game for playtesting and fun - woohoo devOps automation!

Friendly for Kids

That doesn’t mean “made for kids”, however, you can safely play this in front of your favorite young mind without fear. The game’s violence is steampunk machines blowing each-other up. Just like a little boy crashing a tower.

Get bailed out if you’re an underdog

You are admiral, and you should live with the consequences of your bad commands - or not. Get bailed out by allocating more engineers to repair your desolate fleet. Everyone knows that assigning more engineers speeds up delivery time! In the same way, you can order around your lackeys to “just get it done” and they will; there is no punishment for being a bad tactician, but there are rewards for being a good tactician.

SteelPinion on Steam

Submachine: Legacy

Submachine: Legacy

Submachine is a point and click adventure game. You will explore a network of interconnected rooms and solve puzzles with items you find along the way.

This is a complete remaster of the entire Submachine series. It includes all Submachines from main storyline (1-10) as well as Submachine: Zero, Submachine: FLF and Submachine: 32 Chambers.

You didn’t wake up in a room and you do remember. You remember you’ve been playing a game: Submachine. You remember it was long ago, in some internet browser, in different times, when flash games were running the show. Welcome back.

Submachine: Legacy on Steam

Potato Party: The Potatomancer

Potato Party: The Potatomancer

In a city where nature and technology unite in harmony, a tournament begins. A great tragedy is remembered, and the actions of the exceptional are honored. The curtain rises on a glorious stage of wood and steel, and at the end, a crown of legend. Storms surge across the battlefield, as gravity twists and meteors tear through the air. Let the games begin.

Potato Party: The Potatomancer is an in-development competitive party platformer in which potatoes in mech suits compete in an array of head-to-head arena challenges to crown a victor, who can turn the laws of nature against their opponents.

Key features:

4-WAY RUMBLE

  • Try game modes including King of the Hill and Capture The Flag as you dash, jump, and blast your way to victory. With free-for-all and team play options, the glory of victory can be shared with others or yours alone.

REWRITE THE LAWS OF NATURE

  • With each round you win, you may choose a new force of nature to unleash upon your opponents for the next round.

NETWORKED/LOCAL PLAY

  • Play with friends locally or create and compete in online rooms. Customize your game mode, level, and more to organize a tournament of epic proportions.

LEVELS & INTERACTABLES GALORE

  • Compete across a myriad of levels, each with a unique set of challenges and interactables that could determine your success or seal your defeat. Use your environment and its gifts to your advantage as you seek victory, but beware, as your opponents will undoubtedly do the same…
Potato Party: The Potatomancer on Steam

Athanasy

Athanasy

GENRES: VN, Adventure, Sci-fi, Horror, Biohorror, Biopunk.

PLAYTIME: 2-10 hours

SUMMARY:

DESCRIPTION:

Deep under the surface of the dead Earth, the last haven of humanity — the City — is teeming with life. A combined effort of engineering genius and all mankind’s endeavors, a giant structure made of steel, concrete, and biopolymers, keeps the remnants of civilization one step away from complete extinction.

Josiah Kaviani, a young mathematician and statistician, starts his journey in an underground maze of cramped streets. He is talented and intelligent, but he has one terrible drawback — his unbearable loneliness.

But soon Josiah will have a fateful encounter that will turn his whole life, and his worldview, upside-down. A meeting with someone — or, perhaps, something — that is hidden in such depths that even the cyclopean City cannot reach them. Something so hidden that the very knowledge of it can be deadly. Something truly monstrous.

FEATURES:

  • A well-written world with deep lore and terminology.

  • Complex, adult characters, each with their own motives, aspirations, and skeletons in the closet.

  • A variety of complex and difficult choices that might lead the story to an unexpected end at any time.

  • A dark and frightening science fiction story based on real study.

  • A variety of different routes and endings — realistic situations that end poorly or worse.

  • An atmospheric soundtrack specially written for the game — each track is inextricably linked with the narrative.

  • A lot of high-quality art.

  • Special art gallery where the player can check their progress.

  • Some of the author’s ideas were censored as to be found too dark and cruel…

  • …but most of them remained.

Athanasy on Steam

Dieselpunk Wars

Dieselpunk Wars

I think I am the player who has been playing this game for the longest time ever (most of them spent on building stuff in creative), and I did enjoy it and had high hopes. But still…

Abandonware

Several serious bugs exist, including one that makes airships pretty much unplayable.

The Devs have been informed of those bugs for months but no action was ever taken.

They also stated on Discord that the May update is going to be the last update, so consider it officially abandoned.

Severe Lack of Content

Real player with 466.8 hrs in game

A very good game.

Important notes:

Movement:

Movement on the ground for wheeled/tracked vehicles is generally pretty good, the only issue i tend to have is the velocity being canceled completely by trees/random geometry such as rocks. Movement also feels very slow/tanky however i think that fits the game just fine. Sea/Air movement works perfectly well, though i couldn’t get a walker to work.

Building/UI/Keybinding:

I have a few nitpicks about it, namely with not enough keybinds/options for keybinds in the building menu, and not being able to press esc to exit out of some menu prompts. There are some bugs here, as you might guess from an early access game, but aside from the occasional incorrect mirroring, it works just fine.

Real player with 65.8 hrs in game

Dieselpunk Wars on Steam