Frontier Pilot Simulator
I can’t. I want to but, I just can’t endorse this. This is sci-fi jet plane trucker simulator and it looks cool and I love the idea, but the execution is lacking. This isn’t some honorably realistic aero simulator so don’t expect that from it. Actually, don’t expect anything at all from it other than a challenge and cost effective entertainment.
This is a Unity game with Unity problems. Sometimes the game will hitch when other aircraft fly by or it updates the weather. Early it just completely flips out. Depending on your situation, you either have to re-trim or it kicks and spins out the bottom of your aircraft in a unnatural way. Having played KSP for thousands of hours and using planes in that game: I can see the frayed edges left by Unity in this one. What has been built so far is an accomplishment, but it will forever be held back by this. It needs to look better than it does, play better than it does, consume fewer system resources than it does, and hold fewer frustrations to compete with other games or even other sims. It has performance issues that might prevent them from ever implementing VR or increasing world detail.
– Real player with 51.2 hrs in game
Read More: Best Futuristic Realistic Games.
I absolutely love this game and fully recommend it to people who know what early access is and are willing to look past some bugs/systems that haven’t yet been added.
Pros:
-Stable. (I’ve only encountered one crash in this game and it only happened because of a series of unique incidents that I caused.)
-Easy to learn flight mechanics that are still challenging at times and will punish you if you ever get too cocky.
-Weather events that will break the monotony of flying straight and force you to change the style of your flight. (In some situations, you’d be best just to land and let the weather pass by itself since most events force you to fly low and low altitude, clouds and mountain ranges just don’t mix.)
– Real player with 46.8 hrs in game
Infinite sky
Game goals:
This is an escape flight game. The pace of the game is very tight. The player’s goal is to survive as much as possible.
operate:
A: Left
D: Right
The longer you live, the more money you get,
Money can buy rich items in STORE
As the game time progresses, the game difficulty will increase
Read More: Best Futuristic 3D Platformer Games.
Battlecruiser Generations
An amazing simulator. Worth the reward if you stick with it and learn what it has to offer.
– Real player with 74.4 hrs in game
Read More: Best Futuristic 3D Games.
Battlecruiser Millenium Gold was for a long time only available as a DVD with copy protection, has never been freeware and became rare. Being a favorite of many fans and after a request (by me among others), it has now been re-released as download on Steam (for now) in a bundle with its predecessors to celebrate the 25th birthday of Battlecruiser 2000AD’s release.
The reasons for a purchase must be clarified by everyone for themselves. Except Battlecruiser Millenium Gold, all other games are free to find on abandonware sites.
– Real player with 19.3 hrs in game
Andromeda: Rebirth of Humanity
this game has potential but in its current state its basically unplayable on an end game scale. massive game breaking bugs are a regular thing. there are no in game moderators what so ever so aside from automated suspensions for too many accounts there is virtually no check on the toxic behavior of the player base. pvp is drastically slanted to the defender and taking over a full system for a single person can take weeks and the defender can just instantly populate other planets. players can run full pvp fleets from a protected set of starter systems so there is no way to really cripple your opponents and the end game combat is lacking in any sort of diversity. maybe in a decade it will be playable but after over a thousand hours playing this game i must say that i am truly disappoint.
– Real player with 1544.5 hrs in game
This is like some 4x meets a kind of dwarf fortress in outer space.
While the game shows a lot of promise the wildly unpredictable nature of the interface and random bugs will have you scratching your nuts off. A convoluted, ad-hoc asymmetrical click fest to do simple tasks, a distinct lack of basic search facilities or even fundamental next/prev selection, walls of worthless text thrown up in modal dialogs, it is arcane, yet strangely addictive.
If you are a diehard basement dwelling mutant grognard with nothing better to do than lament the fact that the Dwarves of Dwarf Fortress never made spaceships, then I highly recommend this game for you, provided you have some kind of obsessive compulsive disorder or like sitting on sharp nails and can’t be bothered getting up off it.
– Real player with 491.3 hrs in game
Orbital Strike VR
Incoming Jump Signatures!
Taking inspiration from classic space combat games, our aim is to bring amazing capital ship fleet battles to VR. With one small change. If you want to experience the element, you have to get out of the cockpit!
As a pilot for the Starfall mercenary fleet you will fight through a co-op / single-player campaign, build fire support ships, and direct fleet assets to destroy the enemy.
Launch Alert Fighters!
The universe of Orbital Strike is fractured. After a disastrous first contact, humanity has developed a set of protocols to ensure their survival. Factions operate out of Carriers, fighting and capturing star systems for the small pool of resources left available. The factions ensure that the protocols are upheld. Just in case.
When an old threat returns, can you unite the fleet and save humanity once again?
Solo / Co-op Storyline Campaign
Fight through the Starfall Campaign, designed from the ground up for single-player and drop-in online multiplayer. Enemies and encounters scale to the number of players to provide a more challenging experience.
Zero-G Combat
Fleet pilots don’t sit in the cockpit. Armed with hand-jets and an array of handheld weapons you must fly through enemy formations and open a path for your fleet.
Command Lethal Capital Ships
As a pilot, you are the center of strength for your fleet. Call in and direct formidable capital ship weaponry against hardened targets and structures. Mix and match chassis and component types to counter the enemy’s tactics.
Deploy Tactical Structures
The battlespace isn’t static. Use your hard-fought for resources to build structures and stations across the system to enable fleet upgrades or lock down an area with devastating defensive platforms.
Thank you for your support!
Orbital Strike VR is Sandglass Game’s second VR title. As a 2-person team, we are releasing Orbital Strike VR as a shorter, more polished title. Bring a couple friends for the most fun and challenging experience, however all missions are designed for single-player gameplay as well.
Starfighter Arduxim
If you have a HOTAS or maybe two joysticks laying around; this is totally worth the 5 bucks you will spend on it. Its playable with a controller, but its way superior with better input hardware. Its got a little depth, but its mostly simple space flight/combat stuff. Has multiplayer but I havent tried it yet. Also, it works with Trinus VR quite nicely.
– Real player with 3.1 hrs in game
Simple but fun!
This game has a nice, but short storyline. Your ship can be equipped with different primary and secondary weapons, which will be unlocked for different missions in the campaign.
Mission and story descriptions are written and some parts have voice acting too.
Graphics are very simple but still sufficient, the soundtrack is great and fits perfectly.
Flight mechanics and dogfights are pleasant and challenging with increasing progress.
There are a good amount of options for e.g. scale, graphics, and ofc controls - HOSAS is no problem!
– Real player with 2.4 hrs in game
Silverwing
Silverwing is an action flight game where you build an array of powerful spaceships to combat enemies across space and a diverse array of planet landscapes. Use your piloting skills and a 6 degrees-of-freedom flight system to defeat enemy fighters, bombers, turrets, and capital ships. Play through a fully voiced 20+ mission campaign with multiple endings based on your mission choices.
As you progress through the game, you’ll earn credits to upgrade ship components and unlock their powerful array of abilities. Choose the ships that fit your playstyle whether it be a faced-paced fighter, or a massive gunship. Customize your ship’s weapons and abilities for each mission. Will you use stealth? Disable ships? Or simply overwhelm them with an onslaught of missiles. The choice is yours.
Gameplay Features:
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Easy to learn, intuitive controls
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6 degrees-of-freedom (6DOF) flight system
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8 flyable ships with each supporting a unique gameplay style
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Earn credits through completing missions and use them to upgrade your ship components
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Upgrade each ship in your hangar to improve acceleration, speed, shields, hull, weapons array, and missile capacity
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Customize your ship’s weapon loadout, special abilities, and ship color
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20+ mission campaign
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Fully voiced characters
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Multiple mission types including search and destroy, high-speed chases, stealth recon, escort, location securing, turret building and tower defense
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Battle an array of enemy fighters, bombers, turrets, and capital ships
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Beautiful and diverse landscapes and spacescapes for each mission
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Campaign system map to view progress, fleet locations, and territorial control
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In-game decisions that affect the campaign and ending
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Support for keyboard+mouse, joystick, and controllers
OnSlaught
OnSlaught is a 3rd person bullet hell space shooter where you need to fight, kill, and obliterate hordes of alien ships to try and save what is left of humanity. Although Fighting through these hordes may be tough, you will gain better gear and ships as you progress through the campaign. Progress further behind enemy lines to discover the horrific intentions the aliens have for humanity.
Fight, upgrade, and grab some insanely powerful weapons to try to beat the onslaught of enemies in this game of action, music, and hell.
orbit.industries
Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
orbit.Industries offers two graphically separate views while working on your station:
The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.
Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:
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Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
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Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
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Full 3D Orbital Station shown in two different visual perspectives
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Setup and management of production pipelines and cycles
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Research and Development of new production-related technologies
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Procurement and reward systems to keep players constantly engaged
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Contracts players can accept for one of two reasons:
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Earn money for the space station in form of a reward
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Research and unlock new technologies, in the form of a new module required for building
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54 extension modules you may build and expand your station
Planet Miner
This Is A Neat Little Game That Has Lots Of Potential. The Gameplay Is Well Made And Very Fun although The Rover is A Bit slow. For The First Version Ever Compiled it has a lot of stuff in it, No Dev Textures or anything like that. Stuff That I Want to be put in the game is Currency instead of straight minerals. I Feel like if you add like a sell Building so you would sell your minerals for cash. You Should Also add different minerals like some minerals sell for more than others. Wins my Steam awards vote.
– Real player with 3.2 hrs in game
This is a lovely little set of models and mechanics. I really enjoyed the soft progressions albeit repetitive it was in fact soothing and calming. I see wonderous things to this for to me it has my approval and a good sturdy foundation to build on. For me i’d suggest some more world building (like extra biomes) some crafting mechanics (different ores and minerals) and perhaps even some combat or survival aspect?
Regardless you have my attention with this wee widdle game you have here and I will be monitoring and hoping and wishing you (The Dev Team) all the best keep up the good work. Whatever you all will do with it I’ll look forward to seeing with my eyes.
– Real player with 1.3 hrs in game