Supplice
Humanity has outgrown its cradle. The progress of technology has created prosperity, but has brought along with it overpopulation. There’s an uncountable number of worlds ready to be terraformed. But the only way to reach these planets, and save humanity, is to harness the power of the Sun and crack open the space-between-spaces. The Flux Gate technology indulges humanity’s lust for cosmic expansion… but at what cost?
In Supplice, you are a young engineer sent off to terraform an extremely distant world. Disaster falls upon the colony after an anomaly envelopes the Flux Gate facility, flooding the world with strange trans-dimensional horrors. You quickly find yourself to be the lone survivor of the brutal invasion. It’s too late to save the colony, but you vow to take vengeance on the trans-dimensional aggressor who turned your new home into a violent bloodbath. You are alone and outnumbered, but you are not outgunned. And it’s time to return the favor.
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A full-length campaign filled with locales ranging from lush forested colonies, industrial superstructures, derelict space stations, dark laboratories, and biotechnological nightmare worlds.
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An original story told through gameplay, environmental set-pieces, intermission animations, and secrets.
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Classic and colorful spritework painting the entire experience.
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A legion of biomechanical beasts, grotesque creatures, and ethereal nightmares that you’ll have to contend with.
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A devastating arsenal of beautifully animated weapons.
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Tons of items, power-ups, and gadgets to aid you in combat.
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An original soundtrack crafted by James Paddock (Jimmy), with a special arranged version produced by Sarah Mancuso (esselfortium).
Supplice is brought to you by a team of Doom mod scene veterans and renowned FPS creators:
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Brett ‘Mechadon’ Harrell - lead designer, lead level designer (Doom mapping legend, project founder)
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James ‘Jimmy’ Paddock - lead composer (known from his midi soundtracks to Sigil, Prodeus)
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Aleksander ‘Cage’ Kowalczyk - lead artist, project coordinator (art lead for Ion Fury)
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Jackson ‘Bouncy’ Marriott - sound designer (Doom mod scene vet)
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Maciej ‘PillowBlaster’ Banowski - gameplay designer, scripts (author of acclaimed Doom mods such as Russian Overkill, The Guncaster)
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Sarah ‘Esselfortium’ Mancuso - music producer (Doom mapping legend known for Back To Saturn X)
Survive, adapt, and strike back!
Read More: Best Futuristic Indie Games.
Afterglitch
You are an astronaut whose multidimensional journey to find an extraterrestrial civilization is more important than the destination!
An audiovisual experience in the form of a video game inspired by utopian science fiction illustrations of the second half of the 20th century and hyperspace in modern art.
“And on the eighth day, time and space collapsed…”
“I’m searching for the beginning in time.”
“I’m searching for a boundary in space.”
“I’m searching for the creator.”
Read More: Best Futuristic Aliens Games.
Zeon 25
I love very simplistic games and this was one of them. The gameplay, design and soundtrack
give the game that cool retro feeling. And the story is there just to give the
gameplay some meaning, wich works just fine. All in all it was worth my time and investment.
I really hope theres a sequel coming, because I ran trough the chapters really fast without much difficulty.
So a bit more chapters and more difficult ones with maybe some new enemy types would be fun to see.
Also it would perhaps be more logical to have a leaderboard for each blood rain map instead of just one.
– Real player with 29.1 hrs in game
Read More: Best Futuristic Pixel Graphics Games.
Played the game for 2 1/2 hours, here are my thoughts.
Fairly simple top-down shooter. Minimalistic and easy to get into. The upgrade system is a nice touch, giving your more bullets per shot and eventually more health to survive longer. Has the arcade feel and a difficulty that isn’t too hard. Additional endless modes just let you enjoy the game and try out changes to your build without interfering with your storyline game. The “retro” screen effect option is a nice touch as well.
The enemies are reskins of each other as you progress in levels, so there’s really no variety. Also too a good chunk of the enemies have an effective aimbot on you; they will lock onto you instantly and follow your movements. This can make battles against larger enemies super awkward. The controls aren’t well-defined and you don’t know that you need to hold both mouse buttons to shoot. Controller support is non-existant even though it says fully supported. Also there is no new game feature or a way to overwrite your current game due to the cloud saves, so unless you pull some Steam trickery the game has almost no reply value outside of the endless modes.
– Real player with 2.6 hrs in game
BallisticNG
Review updated after release
BallisticNG is an homage to the old PS1 generation WipEout games (the original, 2097/XL and 3). For those who haven’t played them, you pilot a jet=powered anti-gravity ship across crazy tracks, using weapons and piloting skill to reach the finish line in first place.
The game really does feel exactly like a WipEout game. The handling is a nearly perfect clone of Wip3out, the teams clearly bring to mind the eight Wip3out teams and even the announcer is straight out of Wip3out.
– Real player with 7977.6 hrs in game
BallisticNG is a fun game.
There is a certain satisfaction you get when you manage to weave your way through a complex and tight track in a hover car going at blisteringly fast speeds. Other racers fly with you, leaving their colourful trails in their wake as they try and blow you and each other up in a hectic battle to get first place. The ships you pilot are striking and recognisable and all feel satisfying to pilot once you’ve learned how to fly them properly.
The game has a very simple control scheme, and the game itself follows the concept of “easy to learn, hard to master” to a T. The response to input causes the ships to swing around and really brings out the feeling of weight from the ships you pilot The faster you go, the skill ceiling gets higher and higher as you discover tricks and skips and improve your airbraking and steering skills to help get faster lap times. True tests of skill come often and the difficulty doesn’t often feel cheap. The game is compatible with keyboard and XInput controllers out of the box and you can switch between them seamlessly, as you can have both plugged in at the same time and be able to switch input on the fly.
– Real player with 396.5 hrs in game
Iridium
One of the best Uridium clones on the PC to date. Gorgeous explosions and hectic gameplay. Recommended! (8/10)
– Real player with 16.4 hrs in game
Iridium feels like a true successor to classic Uridium. While this is inspired by retro, don’t let that put you off. The game feels fresh and modern.
The game is split into sub-levels, which consist of space and cavern/indoor sections. There is a good mixture of small fighters and mid-range frigates throughout the levels, constantly altering your play-style. Each area finishes with a huge capital ship battle, which is in the style of Uridium.
While the difficulty level is quite high compared to modern games, it is well balanced and feels fair. Unlike old-school shooters you don’t lose all power-ups (and hope!) on a single death. You re-spawn close to where you died, allowing you to attempt the section again.
– Real player with 15.5 hrs in game
TrickStyle
I love this game. It is my childhood nostalgia.
The gamepad works well now, HOWEVER,
I have no sound???
Some people complain about the music not being correct for the different race tracks. But I have NO SOUND at all.
I want my childhgood memories back 100%.
I am happy to be able to play this game again, but it isnt the same without the sound effects.
PLEASE HELP!
thank you.
– Real player with 17.2 hrs in game
There’s a strange bug inside this game. I had to restart my computer to stop the still running bug I only played this like 20 mins but it said I’ve been playing this more then +10 hours, Poorly mapped out port for the PC.
– Real player with 11.4 hrs in game
Vektor Wars
My first encounter with non-educational gaming came in the form of “Battlezone”, sometime in the early 90’s, on my grandpa’s Packard Bell with Prodigy Internet.
Windows 3.1 contained a suite of arcade classics, consisting of such titles as Centipede, Asteroids, Tempest, and so on. But Battlezone was the only one that hit me in the heart. That’s because I WAS the shooter, and every enemy projectile was a take on my life, and not the life of some idiot I was looking down on.
This game is Battlezone on crack cocaine.
– Real player with 14.1 hrs in game
woefully obsolete/misinformed; fun simple game that has a tendency to be reduced to combing the map for collectibles while kiting enemies.
Ladders are broken.
Walk into them while looking up.
This review was negative because I consistently encountered ladders that would not let me climb them. Though I did encounter one of those “camera-lock and teleported away” glitches (from an enemy exploding too close this time, not a ladder), I made it to level 3 in one sitting.
The game is fun and hearkens back to th’old days (of which I wasn’t a part). There are collectibles and weapons strewn about the level. One of those collecitbles - Robodudes - is dynamic, as in they run around the level. Grab them when you see them.
– Real player with 7.0 hrs in game
Carnage in Space: Ignition
Carnage in space is an old school sidescroller that would have felt right at home on a snes or genesis.
You play an an operative sent to help a settlement in an ongoing war. There is a story here with a few twists and turns that is told through cutscenes. Every level begins and ends with a cutscene so they don’t get in the way of the action and they are skippable if you don’t want to hear the story.
Gameplay is broken up into 9 levels. Level variety is excellent and each level has optional objectives that you can complete in order to receive a higher rank. The optional objectives are fun and varied, some are easy to complete, some are difficult but none are necessary in order to progress. The difficulty of this game is just about right. Completing the levels without finishing the optional objectives should be easy enough, but some of the optional objectives are tricky and will require a few playthroughs to master.
– Real player with 2.5 hrs in game
I’ve always been really into retro gaming, especially 3rd and 4th gen console games, and I love 2D platformers, so I’m pretty much the target audience for this game.
This game could be more accurately reviewed if it had a neutral rating, because it isn’t all that bad, it just isn’t very good either.
The controls are fine. They could be better, and I did find myself fighting with them a bit, but they aren’t that bad, and are better than a lot of lone creator indie platformers.
The boss battles are kind of bleh. They’re kind of easy, and the patterns are pretty easy to pick out. They never really offer anything special or memorable. Again though they aren’t really bad, they’re just not special, and I could easily forgive this if the rest of the game was better.
– Real player with 0.5 hrs in game
Rifter
This game is amazing. You should buy it.
There are certain games that are just special. This is one of them. I put it up there with Nex Machina as an impeccable arcade experience that will have you throwing your control in frustration and then rushing to the store to buy another.
It’s will feel wierd at first, but once you “get it”, the experience is invigorating. The speed, the precision, the challenge.
You’ve probably noticed the amazing aesthetic + music, which provides a lovely backdrop for your hours of playing the same level over and over trying to shave off seconds or complete one of the games devious challenges. Good stuff, but the real meat here is the gameplay.
– Real player with 67.7 hrs in game
Super fun fast-paced grappling hook platformer with smooth acrobatic movement, fantastic level and enemy design, and satisfying dash-into-enemies combat that will make you wonder why other grappling hook games don’t do combat this way. The controls make it very easy to pick up, especially considering it’s a grappling hook game, but it’s still ridiculously hard to master; I’d argue that some of the optional end-game challenge levels are even harder than the equivalent levels in Celeste.
It has a ton of levels, hidden collectibles and optional challenges, e.g. “finish this stage without touching the ground” or “finish this stage without using the grappling hook more than X times”, like the similar “only use X portals” challenges in Portal. I bought this after randomly seeing it in my Steam discovery queue and ended up getting waaaay more polish and content than I expected, along with super tight momentum-based controls. Highly recommended!
– Real player with 26.4 hrs in game
Ammo Pigs: Armed and Delicious
I love the old school type games and this one is great. Simple yet challenging. Differnet levels of hardness with game saves. Love the graphics and sounds. Great price, add to your collection.
– Real player with 5.6 hrs in game
EDIT: Ok, so there are some game breaking bugs after all, but honestly, I don’t care. I’ve spent some more time with it, and the game breaking bugs are few and far between and the game is still fun even if you do have to restart a lvl now and again. I stand by the rest of this review.
No, I didn’t play for very long, I didn’t have to. The game is decent enough. I got it on sale for 50 cents, but if I paid the full regular retail price of $3, I’d have been ok with that.
It’s got a few different modes, the graphics are solid for what they are. I mean, it’s nothing amazing, but it’s not claiming to be or even trying to be. The music is definitely from the more “farty” end of the 8bit era, but here it works and it’s actually kind of catchy.
– Real player with 3.0 hrs in game