aton
Aton is a strategic online 1v1 tower offence game with deck-building elements. Construct a strategy, execute wisely and don’t get overpowered by your enemies mindgames.
Combining the best of two worlds
In aton, the worlds of real time strategy and tower defense collide to form 1 vs. 1 tower offense like it never existed.
Nothing spawns randomly and no senseless wave-grinding: In aton everything is player-spawned.
With a big amount of different buildings, effects and monsters new possibilities, synergies and strategies open up with every new match.
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Cosmica
The game has some polishing to do - things are a little tricky to figure out at first; there’s too much text on some screens; and I like the retro vibes from the art style, but not all the cards have unique art at this point. Once you past the initial lack of clarity though, it’s interesting and unique gameplay. The card effects are simple yet the strategy is intricate, and the deck manipulation aspect is something I haven’t experienced before - l have to think about every play, as opposed to some rogue-like deckbuilders where I often feel I’m on autopilot. I tried it on Steam Link too, and it transfers nicely to mobile. I look forward to seeing what comes of it.
– Real player with 15.8 hrs in game
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Top notch for an indie game! My son loves pokemon cards and he got right into this game, I’ll have to get him a copy!
– Real player with 0.3 hrs in game
Cartridge Defense
I’ve played a lot of tower defense games and this one is really compelling. There are difficulty spikes that had me ragequitting, but here’s some advice - don’t be afraid to spread your towers out, and sponsorship mode is endgame.
I love and I hate this game. The number of stages that you spend 30 minutes in, doing really well, and then the boss monster comes out and FUCKING STEAMROLLS YOU is waaaaaay too high. Also there are only a handful of “winning” round 1 plays, I am restarting a lot and I wish there was a better system in place to make sure you have an actual play round 1.
– Real player with 98.3 hrs in game
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This game right here is a gem. I have played hundreds of tower defense games, this ones special. Starts simple, and keeps adding layers with tower cards as you progress/farm. the effects on cards add so many ways to play. What a delight to not have a games in game purchase cost money!! it costs regents from playing lvl/farming to purchase packs for more cards, which packs seem to get better as you progress? easy to get to! It still has some bugs i have come into. but for me. nothing game breaking. Just notice it at keep playing/grinding. I am the type of person that likes to jump around from mmo to shooter, to thinker games. like tower defense or whatever. I like to have a game of each type to play at will. and this one has filled a void missing for tower defense for a minute. im a deep fan of such games likes orcs must die 2. where u can really set stuff up. and yes i gave up trying to type proper…can you tell? :)
– Real player with 44.5 hrs in game
For The Warp
As others have pointed out, this game has a lot of great features and has some compelling gameplay. However, there are three things that kill it for me because they lead too far down the path of heavy RNG.
- The shuffler makes no sense. The fact that you don’t discard cards and that every time you draw a hand that you are pulling from your entire deck is against the foundation of what a deck builder game is supposed to be. It has all of the other facets of how to build and manipulate your deck but the player should be drawing from a shuffled stack and continue to do such until the discard pile needs to be shuffled back in. I might have been less opposed to this if you could freely discard cards from your deck without needing to pay for it or have NPC’s want to buy them during events. But as it stands, it is far to easy to get a 18-20 card deck and that is far too much RNG when doing pool draws.
– Real player with 12.2 hrs in game
As others have stated, FTL meets slay the spire.
HUGE potential here. I think a few things need reworked.
1. Balance: jmzero’s review goes in depth.
2. No discard pile: this i feel is an odd design choice, since there’s no discard pile, all cards used immediately go back to the deck, so attaining any new card is a constant lower percentile of getting any card in your deck on every turn. So you may never see your new card in play…ever. Since the deck is shuffled every turn. This is poor design, you cant structure synergy here, as you are constantly threatened to draw the same cards over and over. This just feeds into the balance problem, of “just grab the most OP cards and scrap the rest”
– Real player with 9.3 hrs in game
Mythgard
The game is more about luck eg. my opponent had 3 cards and me just one , after he kill my card my next drop was a ship card with many soldier cards so i dominated him since i had level and gems and i was able to fill up the table with cards and win:) another game i managed to buff a card from 3 to 10 and the enemy has a spell wich can capture my card and use it on his side , another game i use the spell: i captured the highest card the enemy had and after i got another spell to redraw cards from boneyard so i captured another high card again :) … it is just bs and luck in the first case didn’t win since i wasted to much on that card the enemy got a ultimate card and my next drops were shit in the second scenario i win even against the enemy who ca copy the skill of any card yet another bs card :)) , bs cards that can kill you on their first attack , additional moves that can stack :) Every faction has similar overpowered cards so it’s balanced. Artifacts are again about luck and are way to over powered , basicly you can win just by stacking artifacts and do automatic damage to the enemy , in my opinion only two artifacts at a time should be activeand if you want more you can but you got to burn mana and gems and for auto damage artifacts once you destroy the artifact the enemy should recive a procent of the damage dealt by the artifact so it’s fair and balanced .The durability gain when your constrcts die is way to overpowered , in my opinion the damage should be dealt to all the artifacts not just one , after mid game if you have more then 3 artifacts the game is just stacking contructs and wait for a better cards . The Matryoshka artifact is bs with low mana and gem cost and durability 10 lolz it removes the skill from the game , the same as many artifacts. Played against a dude with 75 cards deck and he beat me only because he was lucky and got artifacts who can attack my minions and reduce their hp/attack so with no artifact remove cards it’s a 100% lose since he spammed constructs and also my artifact didn’t drop all game so this is again about luck and unbalanced.
– Real player with 504.4 hrs in game
as far as imaginary cardgames go, Mythgard hits all the right notes:
- cards are acquired in more different ways than I have ever seen in any CCG: 3 cards/day for playing; 1+ cards for completing each of the~20ish story episodes so far; ~30 packs are available through promo codes; you can uncraft and craft cards into Essence currency, including Wild cards which can be crafted into any card of a certain set, colour, and rarity; Silver currency is awarded for playing matches and completing rerollable missions, I find I can quite easily earn 2 packs a day this way; Maat currency is awarded for GGing opponents in matches; and this technically doesn’t GIVE YOU cards, but there are several play modes where you can “borrow” cards and deck lists to check out what you might enjoy playing. Unlike other CCGs, it seems like Mythgard really wants you to play it!
– Real player with 476.8 hrs in game
Pick, shoot, repeat!
It is a gun-building game, where the goal is to survival as long as you can to unlocks new maps. The mechanic is:
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PICK your upgrades.
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SHOOT to survive.
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REPEAT the process.
35 upgrades
12 levels
Endless combinations, but which one would help you survive the longest?
Planet Stronghold: Colonial Defense
First of all this game is a pretty unique mix, it has some flaws yes, but its strengths definitely outweighs them.
The card game, while unusual for such a game is actually really good. Compared to the standart rpg fights in similar games where you have 3 or 4 different spells or attacks and you just have to see which type of elemental damage does the most harm and spam that and throw in a heal or stun from time to time, the card battles feel more challenging. On the highest difficulty level you actually have to think about which cards suit in which situation. Also it kinda suits the theme. While in fantasy settings I prefer the party of heroes wandering around fighting its battles itself, here it feels more like you are the base commander managing troops and resources of your colony and thinking strategically.
– Real player with 33.0 hrs in game
One of the worst Winter Wolves' games out of the ones I have played. It has very few redeeming qualities and while I usually like WW games despite their flaws, I had a hard time enjoying this one.
Characters
Unfortunately, the characters were very weak in this game. WW can create some interesting characters and I know this, but in this case, I think they missed the opportunity to do so. The good news is that there are many characters you can choose to romance (with the free DLC). The bad news is that the characters felt shallow and unrealistic. I know you don’t play these games for their realism, but one would expect them to at least have some common sense. Instead it seemed like they were doing the most irrational things. For example at some point
! the rebel guy implied that he has assassinated people. Why would he admit that in front of people who are military officers? It makes no sense.
– Real player with 18.4 hrs in game
System Crash
System Crash is a strategic story-rich cyberpunk card game both developed and published by Rogue Moon Studios. Set in the not too distant future this is a story of intrigue, corporate espionage and cyberwarfare. Being a runner is a good, if not dangerous, career choice but after a mission in Berlin goes horribly bad you spend the next couple of months forcibly globetrotting while on the run from Corporate assassins intent on killing you. Eventually evading the pursuers you finally end up back in the “Sprawl”, a.k.a. San Angeles, down on your luck and looking to make some much needed credits. But a runner without a console can’t get any credits so after forging a deal with a local loan shark and finally getting your hands on some black market cyberware you hastily start down your road to redemption. A road that will take you through the darkest most dangerous places in both cyberspace and the real world…JACK IN!!!
– Real player with 49.5 hrs in game
I really love this game.
System Crash is a single-player deckbuilder set in a cyberpunk-style universe. Battles unfold as a number of 1-vs-1 card-based duels over the course of the campaign. The campaign follows a comfortably generic story about hackers and back-alley doctors and shady corporations. There’s a very home-brew feel to the game in general, like it was cobbled together out of assets that were sitting around on a shelf in a garage somewhere.
Despite this, the card-battle system at the heart of System Crash is fantastic. It is extremely easy to pick up, but is highly addictive.
– Real player with 48.8 hrs in game
Metroplex Zero
In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. Only you can thwart ZantoCorp’s attempts to reestablish a dark tyranny. Metroplex Zero brings a new take on roguelike deckbuilding with it’s party-based RPG-style combat.
Visit powerful locations
To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.
Strategize to fit your playstyle
With five heroes to choose from, each has its own unique and surprising gameplay. Before each battle, scout your enemies and pick the ideal 36 cards to take on your foes. You are never forced to bring any card you don’t like into battle. During your run you will be able to acquire new cards, equipment, and augments. You can get special surgical implants, level up your heroes, and manipulate corporations into giving you very nice shopping discounts.
No playthrough is ever the same
You’ll never play the same deck twice!
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Over 250 different cards, allowing for a blend of various playstyles and builds
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Over 70 unique game-changing augments
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5 heroes each with very different gameplay
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Level up your heroes multiple times in every run
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Choose your own level up perks every time you gain enough XP
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More than 20 unique random events
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Over 30 different enemies
Haxity
One of my least favorite card games coming games like Hearthstone, Magic, Slay the Spire, Gwent, etc etc. Very low impact on deck building. Fun concept of having dueling players build decks to play specifically against one other person in a draft duel but the mechanics of the game make 90% of matches a rock paper scissors match of do you get to play your cards or does your opponent get to play theirs. No matter how cool of a deck you can build, either you win because you just did damage and the other player didn’t get to do anything to make the match interesting or your that player who doesn’t get to play. The only “close matches” I’ve played were mirror-like matches where both players just punched each other until the one with initiative gets the killing blow. I believe the game is still being developed while I’m writing this review so I’m sure they’re still tweaking and I hope the experience gets better but unfortunately for me that would require completely abandoning several key mechanics that I believe they want to define the game.
– Real player with 73.8 hrs in game
🌎 Overview 🌏
A unique card-based rougelike RPG that has great presentation. The cyberpunk themes are strong, but the game still needs a bit of polish and more content to become possibly one of the greats.
Score is at the bottom of the review, while you are down there, leave a like if you liked this review!
– Real player with 15.1 hrs in game