Enherjar Synergy

Enherjar Synergy

Well, I saw this game and I thought the neons looked cool, so I decided to give it a download. I really like shooters, even though I can’t say that I usually have high rankings in other multiplayer games, it’s always still alot of fun to hop into matchmaking with my friends when they want to play and this one caught my attention. What I like about Enherjar Synergy is that it seemed really easy to get started playing. They have bots that are pretty fun to train with and get to know the maps, and they also have a Student Aim Assist which really helped me get the hang of shooting with all the different guns in my first few matches. I never played other fps games that were so beginner friendly, like, I’ve played Apex and Overwatch and got slaughtered my first few matches, so I just stopped playing them right away. This one I feel like I can actually play with others at my skill level, which is awesome because I really love multiplayer shooters and it’s nice to be able to play one where I feel like I can do alot of damage to nubs hahaha

Real player with 4.2 hrs in game


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This game is INCREDIBLY hard to look at. It is by far the ugliest game I have ever played. The environments are built with just WAY over the top Neon and Boom. Your enemies are just beams of light by the looks of it and to top it off, there’s an UGLY as hell dirty visor screen filter thing going on and it’s horrendous. I streamed my first-time experience with this and I couldn’t finish a game because it’s just so difficult to just look at despite several attempts. I have no idea whether the map designs are good, or if anything else is good because the visual aesthetic is not it chief.

Real player with 2.9 hrs in game

Enherjar Synergy on Steam

SIT DOWN, PLEASE

SIT DOWN, PLEASE

Game is a 1 out of 10 for the sheer fact it’s broken Video here (once it uploads) w/ time stamps to dialogue outside of the ending you can’t reach and the crashes: https://youtu.be/R_UDuAQKmQE

Disclaimer Unlike the other reviewers so far I actually played the full game (that you can play BEFORE making my review)

The first part of the game has the most redundant mechanic and takes sooooooooo long literally like 5-6 minutes a person to max the juice and you’re literally just managing 2 things. The story is really hard to follow the grammar is a bit off and you’re thrust into the world told A B and C and the story doesn’t really give you enough information about the world to draw you in and feel involved in the plot to be honest. I did enjoy the flashback with the grandpa that was probably the highlight of the game and story. (the story is probably the best part of the game by far). THE WORST PART IS you get all the way to the end and the heart crashes your game. I literally tried so many different ways to beat it the mechanic for even playing the ending is terribly hard because your chain move and your single light up move are on the same key and with the BACK TO BACK TO BACK COMBOS it’s almost impossible to get them without erasing your moves plus the heart heals when you make a mistake, so imagine my surprise when the game crashes after I FINALLY brought him to probably his last phase. Hopefully the crash situation will get fixed for future players. The game would have been a 6 out of 10 if it worked the story was interesting even though it’s not told particularly well told and it tries to do some neat things but the first part of the game drags because of redundancy.

Real player with 8.5 hrs in game


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I wasn’t expecting a game like this at first, but it drew me in pretty much immediately. The story is really intriguing and well done, so are the characters and the ending was a nice twist. But the spearhead of this game is the atmosphere, the mood that transmits is really powerful, giving me different emotions, from distress to sadness. In a word: dark.

The only flaw, if you’re looking for a game with fast-paced gameplay, fun and dynamic, this game is not for you. In fact, it’s a bit repetitive, but once you understand that the gameplay is functional to the narrative, a simple device to tell a story, it’s something you can live with easily. In addition, there is also a fast game mode that shortens the timing and does not make you lose anything in terms of plot, a mode that I sincerely recommend to anyone who wants to approach the story giving up a little immersiveness. Basically, a game that you do not see every day and that I fully recommend.

Real player with 3.8 hrs in game

SIT DOWN, PLEASE on Steam

UnearthU

UnearthU

A strange experience, if you’re interested at all I’d recommend not reading much more about this

Real player with 2.2 hrs in game


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This is a “game” much in the same way a walking simulator or a VN is, so just fair warning.

I am currently on Day 4 and will update again when I get to Day 7.

I will not spoil specifics.

The “game” is best experienced as intended: do each day without changing clocks or anything. Do Day 1, and then do Day 2 the following day when it unlocks. Complete all exercises with honest intent, to include the writing prompts and meditation exercises.

There is a narrative and character and background amidst what feels like real mindfulness concepts. The blend between the real and fictional is intriguing and keeps me coming back each day. The layout of the exercises feels intended, with the motivational video leading into the discussions/lectures by KARE, then a meditation/breathing exercises that inevitably lead you to ruminating about what KARE just talked about, a writing prompt that sometimes gives you pause about wanting to be completely truthful, and a final checklist of items that you’re more than likely just going to click through without actually implementing.

Real player with 1.5 hrs in game

UnearthU on Steam

No More Home

No More Home

Take part in the fight to defend your home!

Fragments of meteors have fallen and the Recyclers are there to exploit their composition. The problem is that they have no regard for the locals …

A completely open map

Fight all over town, prepare your approaches, or just go straight ahead. You are free to operate the city according to your needs.

The map is divided into several districts all connected to each other in one way or another. They will be released over time in future updates.

Strategy, or not

No More Home gives you the possibility to fulfill your mission in the way you like:

Remain discreet and achieve the goal without being spotted.

Hit and run, attack and fall back until a good opportunity to end it presents itself.

Or just think that the strategy is for the weak, and go for it with the biggest weaponry possible!

Choose your equipment carefully

Between each mission, plan what weapons and accessories you will take with you.

Your inventory is limited, and will influence the way you play. The more things you take with you, the more your movement will be affected.

But maybe you will choose to wear heavy protection? Or just play it very light and be able to run around.

Evolve your character

At the end of each mission, you will gain experience which you can spend on buying new weapons, new outfits, and new skills that will help you to go on increasingly difficult operations.

No More Home on Steam

Stories of Liane

Stories of Liane

Interesting game and looking forward to the next chapters. One thing that surprised me is that though the date is 300 years in our future, when I stepped into the office I saw stacks of reams of paper, a photocopier that would fit in any of our offices today, desk telephones and fans, etc. I honestly would expect the office equipment to be maybe vaguely recognisable and I would not expect to find a copier and reams of paper. Surely in 300 years there will truly be paperless offices. When I look into the future I expect to see the future. Hell, the original Star Trek did much better than this.

Real player with 1.7 hrs in game

Please read (I don’t want this to come off sassy):

So I have a medium to beefy PC, with a higher end GPU. I also do 3d Modelling, animation, game development, and play a lot of games with the highest graphics settings (currently breezing through The Medium and Tomb Raider SOTTR on the highest settings).

After having installed this game without even beginning to play it, I for the first time, saw artifacting from my GPU with it blowing over the 8GB, meaning that the way this game was made is demanding more than what’s necessary.

Real player with 1.1 hrs in game

Stories of Liane on Steam

Fear Corporation

Fear Corporation

drop game no like

Real player with 1.4 hrs in game

So I am re-reviewing this after it has been updated. The game has immensely improved with the changes. I was actually able to complete the whole game. The clown improvement has actually made the first part a lot more scary since he can pretty much pop up anywhere. For the second part I would say the statue would be more threatening if she moved faster but she did jump scare me a few times when I would turn around not expect her to be that close to me. Also the highlighted items allowed me to find how to proceed past that section. The last section was creepy for the first few minutes but grew a bit old pretty quick. Overall I think the game was fun in this new state and worth a play through plus the developer was willing to listen to the feedback and improve the game which is a big plus. I still think $10 is a bit on the high end of a price for this though but if you want to spend that much or if it’s on sale then go for it. If you want to see my first play through before the update you can check out my video below.

Real player with 1.3 hrs in game

Fear Corporation on Steam

NORSK: Epistle

NORSK: Epistle

Definitely a worthy purchase if you want to experience something new, especially for the price. Solving puzzles in different dimensions is a new concept at least for me and probably the best and most entertaining thing about this game.

Real player with 5.6 hrs in game

NORSK: Epistle on Steam

State of Mind

State of Mind

Daedalic Entertainment is a German company aimed at production and distribution of Video Games; it’s specialized in point and click traditional graphic adventures with hand-made illustrations relying heavily on puzzles. Daedalic has always paid a lot of attention to the narrative side, although within a traditional and somewhat dated gameplay; its productions are generally characterized by a low budget that manifests itself with graphics and animations not at the state of the art. Nevertheless, the specialized critics have always appreciated the quality of hand illustrations and stories and how the latters are integrated with the point and click mechanics. I refer you to the Wikipedia page to see the numerous Daedalic productions.

Real player with 19.6 hrs in game

There is a funny thing about me and reviews - I enjoy writing them a lot, but when it comes to reading others opinions on the game, it can be a problem for me. I caught myself on a thought, that sometimes what I see in the reviews, especially when it comes to influent magazines and websites, can make me feel like “wtf did I just read?” and it drives me crazy. Like, sometimes, people can see a comparison between two completely different games just because it has a little bit of similarity in a game’s idea and plot, but in general, it’s freaking opposite products, which will never stay on the same line.

Real player with 19.5 hrs in game

State of Mind on Steam

Xenture

Xenture

Good game with a hard difficulty curve.

Real player with 4.2 hrs in game

really cool game for a student project

I liked the part where the round guy went bweooooooo

Real player with 0.8 hrs in game

Xenture on Steam

Darknet

Darknet

There’s nothing not to love or at least like about this game. A total of over 7 hours in, I still happily go back for a mission or 2 and ‘stick it to the man’. As often in hacking games, it narrates the hacking concept, without getting too technical.

A mission drops you into a network, a network contains nodes to hack and each node is a (variations on the same) mini-puzzle to take over the node’s core. The challenges themselves are easy (and with enough resources) trivial enough, but the time-limit for a mission is what makes the game challenging. All in all a well-balanced setup. I like the fact that each mission has a short description of what you’re hacking into for what, and then after completing the mission, a new news-item will reflect this. Nice touch.

Real player with 20.5 hrs in game

Darknet was interesting… for a while. Then the repetition got dull, and I found I didn’t want to waste any more time with it.

This is an abstract game about capturing data nodes. For each map, you capture small nodes to gain cash, use the cash by viruses, and work your way up to larger and more valuable nodes. Eventually you have enough viruses in your inventory to capture the root node and the mission ends.

There are some minor decisions to make when choosing which nodes to attack, since capturing a node reduces the difficulty of all the adjacent nodes. So you will often attack nearly worthless small nodes in order to weaken a valuable large node. Later in the game, there are nodes protected by ICE, which you must pay to remove before you can see the contents of the node or attack it, but that’s about as complex as the strategic map gets.

Real player with 11.2 hrs in game

Darknet on Steam