The Thought Police Hotline: Episode 1
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The Thought Police Hotline: Episode 1
Developer: Voonle
Publisher: Voonle
Pros:
1. The story does keep its merits as sci-fi with interesting inclusions such as the government taking over privacy and tracking emotions, calls, and other activities. I could see the inspirations if this was inspired by Minority Report or the anime series PSYCHO-PASS, or just the outlook on real life itself.
– Real player with 1.0 hrs in game
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Pegasus: Broken Wings
yes
– Real player with 15.1 hrs in game
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I played twice with it.
So for those who insist this part of the review included, up, left, right down arrows Enter and ESC controls and there you have it good.
The dev there got out of the classical soft 2D look toward a more 3D cold aesthetic where he both had more control and ownership of his characters and action. Since what happens globally, I guess it was his best bet to narrate a very complex story that casts an interesting foreshadowing into the future of our freedom, privacy and how much a government can use external events to their advantage to lock down a society and turn politics into plain accepted tyranny. It does into the same charms of the Incitement series, City of Chains and Outrage but in the Pegasus-5 mature universe. You got to check upon the morale of your crew members and have the option to romance most of them very inclusively, but without artificially changing them into your own likings and orientations, which makes them pretty realistic in the versimilitude of the game universe.
– Real player with 9.6 hrs in game
The Solitaire Conspiracy
Bithell? More like Bit heaven! Mike Bithell and his team have a genius where they can take something familiar and well worn (platformer, text adventure, stealth, er… John Wick?) and infuse it with so much character, intelligence, story and warmth that it’s the kind of art that changes you when you experience it.
Their treatment of solitaire may not kick you squarely in the feels like Thomas was Alone or the Circular games BUT it is a great game and has a great twist where the picture cards are characters with powers that alter the game. The short story is great and keeps you hooked until the end (I’ll say no more to keep this spoiler free) and then there are the modes you unlock play playing the campaign - this is what you’ll be playing tomorrow and after that. Countdown is a cool endless mode with a global leaderboard which is both exciting and addictive with that “just one more turn” quality to it. Skirmish mode lets you experiment with the different spy teams - analogous to the suits (clubs, hearts etc) except there are much more than four to choose from, each with their own unique abilities!
– Real player with 28.1 hrs in game
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I’ve played a bunch of solitaire games on Steam, and while I can’t say The Solitaire Conspiracy is the most anything - not the most challenging, not the most creative, not the most innovative - it’s so well put-together as a package that I absolutely have to recommend it, and with a roadmap for even more content coming, it’s going to keep getting better.
The core of the game is simple; four suits scattered across a board. Move cards on the top of any given pile onto another one of higher value to reach what you need, try to build the suits in the centre from ace to king. You can see every card’s location from the very start, and consequently you won’t ever have to actually bank on RNG to save you. Every face card (jack, queen, king) has a special single-use ability determined by its suit, which you can use to get yourself out of a sticky situation. That’s it, that’s the game. From the first level to the last, regardless of difficulty, the basic rules of playing TSC will stay the same.
– Real player with 7.8 hrs in game
SIT DOWN, PLEASE
Game is a 1 out of 10 for the sheer fact it’s broken Video here (once it uploads) w/ time stamps to dialogue outside of the ending you can’t reach and the crashes: https://youtu.be/R_UDuAQKmQE
Disclaimer Unlike the other reviewers so far I actually played the full game (that you can play BEFORE making my review)
The first part of the game has the most redundant mechanic and takes sooooooooo long literally like 5-6 minutes a person to max the juice and you’re literally just managing 2 things. The story is really hard to follow the grammar is a bit off and you’re thrust into the world told A B and C and the story doesn’t really give you enough information about the world to draw you in and feel involved in the plot to be honest. I did enjoy the flashback with the grandpa that was probably the highlight of the game and story. (the story is probably the best part of the game by far). THE WORST PART IS you get all the way to the end and the heart crashes your game. I literally tried so many different ways to beat it the mechanic for even playing the ending is terribly hard because your chain move and your single light up move are on the same key and with the BACK TO BACK TO BACK COMBOS it’s almost impossible to get them without erasing your moves plus the heart heals when you make a mistake, so imagine my surprise when the game crashes after I FINALLY brought him to probably his last phase. Hopefully the crash situation will get fixed for future players. The game would have been a 6 out of 10 if it worked the story was interesting even though it’s not told particularly well told and it tries to do some neat things but the first part of the game drags because of redundancy.
– Real player with 8.5 hrs in game
I wasn’t expecting a game like this at first, but it drew me in pretty much immediately. The story is really intriguing and well done, so are the characters and the ending was a nice twist. But the spearhead of this game is the atmosphere, the mood that transmits is really powerful, giving me different emotions, from distress to sadness. In a word: dark.
The only flaw, if you’re looking for a game with fast-paced gameplay, fun and dynamic, this game is not for you. In fact, it’s a bit repetitive, but once you understand that the gameplay is functional to the narrative, a simple device to tell a story, it’s something you can live with easily. In addition, there is also a fast game mode that shortens the timing and does not make you lose anything in terms of plot, a mode that I sincerely recommend to anyone who wants to approach the story giving up a little immersiveness. Basically, a game that you do not see every day and that I fully recommend.
– Real player with 3.8 hrs in game
Wake out of Twilight
You, Jesse, are a fortunate employee at a massive company that helps supply many less fortunate people with fulfilling jobs. You don’t understand how so many folks are willing to submit themselves to the work that your company provides since it is all really just an illusion. That is until you find out that many of the people that you serve are actually held here against their will.
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A story-driven, single-player adventure with a thought-provoking story of perspective
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Simple controls that will let you guide Jesse through their story
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Navigate through several pixel 2D platforming puzzles
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Solve the mystery of the people trapped in an illusion and become the hero
Jesse will only be able to finish his mission and turn himself into a hero by putting himself in the shoes of others.
Cybermere
I like the idea of the game and the graphics, however, the way to play is too confusing with the game offering the bare minimum of advice for example it will tell you what each item does but it does not explain in what order to use them in or how they affect what your doing. The very first mission I played I had to pretty much guess my way though it the first time I hacked the node it took 3 minutes of real time the second time I restarted my campaign and did it again it took 32min of real time and the game does not tell you what affects it.
– Real player with 3.1 hrs in game
Take As Needed
Set in a dystopian world, “Take As Needed” has a “Papers, Please” vibe.
You are a chemical engineer developing new pharmaceuticals at Mazer.
At the end of the day, you’re graded by how well you perform in combining compounds to design formulas that meet three criteria:
Reach the minimum/maximum price, use a certain amount of a particular compound, all without going over the maximum volatility.
Different color strands, open or closed, play a part in raising and lowering the volatility for each formula.
– Real player with 3.8 hrs in game
The molecule building mechanics and the procedural generation of molecule goals is awesome and makes for a really challenging and fun puzzle solving game.
– Real player with 0.9 hrs in game
Alien AI
Keep in mind this is an “early access” game being developed by the good folks at GridSkyGames. This is pretty much a “cat and mouse” game between you and A.I. drones. Having to navigate areas in search for items all the while your food, water and health bar tick down. With limited resources to replenish those bars. At first glance I had issues with some of the mechanics, mostly getting stuck on just about everything. Since the patch game play has felt better, not sure if game mechanics were improved or if I just choose to avoid getting close to anything. The graphic are good complete with atmosphere effects. The voice actress is good but the script still needs a rewrite to pull the player into the story more. This is a game were quick thinking strategy comes into play. You won’t have time for waiting or walking and barely any time for a look around. Be quick enough and you’ll make it to the A.I. base where you’ll lend a hand to the evil A.I. demise.
– Real player with 10.3 hrs in game
I am unable to find berries so I keep dying. I was able to drink from stream, but without berries I keep dying. After dying I have to go back to beginning. VERY annoying!!!
– Real player with 4.7 hrs in game
Without Judgement
Without Judgement combines exploration of a huge open world, gameplay and story changing choices and deeply engaging combat. You are a Sentinel, a PMC with a licence to kill. To be a great mercenary you will need the right combination of gears, skills, and friends.
YOUR CHOICES MATTER
Your choices affect not only how the story develops it also lets you decide how you approach each mission. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play. Every single choice can drastically change the outcome of your story. Different factions and corporations fall and rise, by YOUR choices in this crime-filled neo noire world. You can even finish the game without killing anyone!
THIS IS AN RPG
Define your playstyle by experimenting with a wide variety of weapons, nanotech, biotech, skills and items found throughout the world. Charge into a shootout, pick off enemies one-by-one using stealth, or hire/call other mercs to help you. Many options are at your disposal as you decide how to approach exploration and combat.
EXPLORE VAST OPEN WORLD
The world of Without Judgement is huge both in its scale and in its size. Travel across diverse regions ranging from deserts swamps, highways and neon lit metropolisies. Set in the futuristic version Florida, you are going to be able to freely explore the countless diverse cities and settlements across the state, ranging from high tech megacities, neon lit beaches and post apocalyptic swamps.
Deus Ex: Mankind Divided
Square Enix decided not make any more Deus Ex games because this didn’t sell Call of Duty numbers. Thanks, Square Enix, now you have zero games I give a shit about.
– Real player with 76.9 hrs in game
Absolutely love the series. Played the original two (Deus Ex, and Invisible war), and the “recent” two (Human Revolution and Mankind Divided) Story is so brilliantly well done, and you are actually influencing outcomes and changes to the story. Don’t set Mankind Divided to use DirectX12 tho as I had issues. Lots of figuring out how to get around things… be patient as you will usually find multiple alternate ways to deal with missions. Sadly may be ages before anything continues with the series as is a massive undertaking to produce games with intricate story-lines and branches like this I am sure.
– Real player with 70.5 hrs in game