Armed and Dangerous®
Armed and Dangerous is a very old and unpolished game. That being said, the gameplay being so simple to pick up and the comedy keeping itself fresh until the very end keeps this old gem in the positive thoughts of my mind to this day.
Pros:
1. Simple controls - difficult level design. It’s really just a third-person click and shoot with some clever and funny weapon designs later. At first, I was worried that the game would be a cakewalk, but even on the medium difficulty I found myself constantly looking for cover, taverns to heal, and reloading my game a number of times.
– Real player with 12.5 hrs in game
Read More: Best Funny Classic Games.
Adequate Gameplay, Hilarious Comedy
Whenever I think of a flaw in this game to criticize, I immediately remember that there’s a gun which shoots sharks and forget what my criticism was. Watching enemies being devoured when a shark leaps out of the dirt below them never ceases to be hilarious. That said, I wish there were more comedy guns like that, and less of the standard aresenal of assault rifle, sniper rifle, and comedically-shaped-but-otherwise-normal-rocket-launchers.
The standard third-person shooting gameplay is probably the most disappointing aspect of Armed and Dangerous. Other than the shark gun, most of the weapons function like guns in any other game, even if they’re shaped like a tuba and fire exploding musical notes. This is kind of a shame, because the devs clearly knew how to make comedy, as the cutscenes and aforementioned sharkgun can attest to. That being said, the shooting is competent
– Real player with 11.5 hrs in game
Android Amazones
yes
– Real player with 6.0 hrs in game
Read More: Best Funny Female Protagonist Games.
Unfortunately, my computer was unable to handle the level “rescue her sister,” but the rest of the game was a tour-de-force. In the game, I can both run, and shoot a gun. Pressing the left mouse button shoots a gun, and C allows to crouch in one place. The game has very beautiful graphics, and it was enjoyable to see. I received many meaningful steam achievements. I recommend this game.
– Real player with 0.9 hrs in game
RAWMEN: Food Fighter Arena 🍜
RAWMEN is a light hearted, third person, soup-slinging food fighter. Battle alongside or against your taste buds (2-8 players), pitting average cooks with a talent for hurling fiery feasts against one another.
Compete in various battle modes and challenges that test your pulverizing palate across several locales around the world.
Multiplayer Slap Fest
Jump into a quickplay match and fight off soupsters from around the world, or invite a few friends and get messy together in a private game of your choosing!
Here’s a sample of what’s on the menu:
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Claim Chowder: Defend the coveted chowder pot from the enemy players to win!
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Meatball: Jump into the comforting warmth of the juicy meat and roll your way to the goal; just don’t get knocked out, WE NEED THAT MEAT JUICE!
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Top RAWMEN: Use your doughnut bombs to launch yourself in the air and traverse obstacles, all the while collecting the most prized possession: Golden Bouillon Cubes!
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…and much more!
Food Fighting at its Finest
Bratling Guns, Cream Pies, Hot Potatoes, Smackeral Mackerels?! and extremely large MEATBALLS?! Yep, we got it! Use a magnitude of food to slice and dice opponents, or propel yourself to greatness, and achieve the unthinkable; a shot at being the Top RAWMEN! YOU COULD BE FAMOUS!
Customize! Customize! Custom Eyes!
Slip into your brand spankin’ new meat chassis and get to work customizin’ your look.
When it comes to fashion, we got you covered with a trunk full of different culinary styles, vibes, and drips. Your soup thrower is yours to design and decorate.
Hair, aprons, mitts, pots, ladles, even beer bellies - honestly, the world is your oyster; decorate to your heart’s content.
Start designing your character now, before we nerf the customizer!
Read More: Best Funny PvP Games.
The Mean Greens - Plastic Warfare
How do you breathe life into a few years old game that has no real existing player base? Well, if our game is an online shooter, follow the path of Virtual Basement and Code Headquarters, drop the price to a buck for at least a short time, announce it with enthusiasm, and then be there to support your game despite it being several years old with the knowledge that, by doing so, you are basically giving a lot of new players a fun and inexpensive experience that they might otherwise never have known about, which in turn gives your game a whole new lease on life.
– Real player with 24.9 hrs in game
30 mins in & this game is incredible & absolutely worth the 99 cent purchase.
You’d be dumb otherwise. You can flawlessly create servers & have people join,
amazing UE4 graphics that run 100-144fps most of the time, max settings,
FX-8350, 8GB DDR3 & 6GB OC GTX 1060.
I wanted to buy it a couple yrs ago, but of course, nobody wanted to play it.
It really sucks when the PC community is so attached to games like CS:GO & PUBG 24/7 (being a long time player of both) which are extremely greedy and not willing to listen to the community, but rather throw in 1,000 microtransactions.
– Real player with 21.3 hrs in game
Trashyard
This game is a new multiplayer pvp-shooter. Player can choose his unique character with powerful super-abilities to defeat all other players. Be quick, strong and smart - and you will achieve the victory! Choose different skils, weapons and skills to be the best!
– Real player with 24.1 hrs in game
Trashyard is a multiplayer PvP third-person shooter that takes place on eight different maps on which fierce battles are conducted in a mode: everyone for himself, choosing a character with unique abilities, take over the others.
– Real player with 10.0 hrs in game
Cult of the Wind
The main idea is crazy, but, well, different. Players control the people, who… pretend to be planes. It’s exactly that - you’re running through the maps using your hands to imitate the wings and scream “Bang! Bang!” instead of actually shooting (yep, no projectiles, just sounds). Moreover, you can’t just stand and “shoot”, you need to run. The faster you run, the more damage you deal.
Sound like an interesting idea, but unfortunately, this “game” is yet another “Early Access” bait. Developers just took the money and then abandoned their product. They’ve added Steam Workshop in hope that somebody will finish their job for them, they gave away some free copies of the “game” in hope to get some attention, but no, nobody cares. There are like four maps in the main game and usually it’s only the four people playing on the only official server at best. And the reason is, of course, poor gameplay mechanics. The game looks and feels like pre-pre-pre alpha. It’s something to start with, an engine test (only Unity engine don’t need another one). It’s bad even as a free game. And since developers want us to pay for it, it’s even worse.
– Real player with 3.7 hrs in game
Before I begin I would like to point out I made this video on day one when it was very much early access with a very limited map and other features range.
At the bottom of the written review is a video which shows multiplayer gameplay of the main map some weapons and upgrades if you wanted to get a very quick glance that may be best for you!
So when I first saw this game I wasn’t quite sure what to expect from it; I thought the concept was very interesting and I liked the cult story behind it where these people basically worship old recked airplanes. If you want to find out a little more in regards to the features then you should check out this guide: http://www.northofearth.com/cultofthewind/guide/
– Real player with 2.0 hrs in game
Get Tanked!
Get Tanked! is an arcade combat arena with extremely dynamic tanks. Play with your friends in local multiplayer up to 4 people, or online up to 8.
You can drift, jump, boost and 360 no scope other players while in the air.
Power ups!
Surprise your rivals with teleportation, set up mines, or defeat them all with gatling.
Interactive main menu
Say goodbye to boring static menu and roam around menu while other players customize their tanks.
#### Customization! Edit your tank visuals, choose your favorite colors. Not only tank colors change, but also the interface!
Timothy vs the Aliens
Positives: Overall, it’s a recommendation for those looking for different kind of open world 3D platformer. It’s not often we get actual noire visuals and it looks fantastic and plays well too. Lots to explore, you can get into sewers and rooftops, and even access a few buildings. Great music too. Combat gets the job done. Nothing spectacular, but still fun.
Negatives: Not much options for customization. You can use a controller or m/kb option, and both control well, but there’s no custom button layout. So you’re stuck with what they give. It works, and there’s no issue with the controller layout, but the kb/m layout is a little confusing at first. The biggest thing being that they made the reload button Q instead of R. You get used to it, but it’s an odd choice to say the least. Also, once you’re done with the game, it seems like that’s it. It doesn’t let you go back and mop up missing collectibles/achievements. Oh well.
– Real player with 8.0 hrs in game
The game is very short, and has a few frame rate issues, but overall was enjoyable. Something about it’s style and feel during game play is just appealing.
Surely worth picking it up on sale, though based off the few reviews there are, I just wanted to pay full price for the devs. You can find stuff about this game and massive changes it has gone under since at least 2016, when it was isometric. I appreciate the effort that went into this.
– Real player with 2.6 hrs in game
Ace of Seafood
SERIOUS REVIEW
Ace of Seafood is the supposed successor to ‘Neo Aquarium: The King of Crustaceans’ and this can be seen by a variety of aspects implemented into this newer title ‘Ace of Seafood’.
This game has a surprising amount of aspects to it and they all seemingly work with eachother.
To begin with, the story goes as follows. It’s sometime in the future and the human race has gone extinct, leaving only “seafood” alive. However, while the physical form of humanity has disappeared, they still reside on a subconscious level of existence, presumably taking control of the many forms of marine life alive on Earth. The story isn’t to be taken too seriously as it sounds mostly gimmicky, however I did find myself entranced in the story during some parts of the game.
– Real player with 21.1 hrs in game
This game has made me experience every emotion. I love it. A game for game’s sake. A game that all started from, “I want to make a game where you can fly as a fish”. Wacky, terryfing, inspiring, epic, beautiful, tense. Just a few of the words that describe this game. It’s definitely not a normal game, and if you’re expecting easy controls, perfect english (especially in the trailer, but his voice more than makes up for it), a plot, logic, a glitchless experience, or regular gaming conventions this is not the game for you. But for me, not having these actually adds incredible charm and having them could ruin the experience. The controls and way the game plays really puts emphasis on teamwork, strategy, and manueverability. You’re not pinpoint accurate and the lock on system plain doesnt work on medium to small targets. The “OK, but not perfect” english lends a feeling of otherworldliness to those with a strong suspension of disbelief. The main plot states itself in less than a paragraph and is entirely unnecessary, except the stuff after “The certain thing” that makes it feel really cool and you just proved the worth of all the new “Seafood”. Because the plot should only boil down to “You want take over ocean. Cool stuff happens. Go do it.”. Anything else doesnt matter. The foreign logic results in an interesting new world with new rules that are incredibly fun to figure out. Partner-popping (using co-op’s auto return to put partner in wall and use him to flank enemy while me and rest of team fight head on, then switching to seige formation and forcing them to split up) and melee-flopping/salmon-skipping (what an actual fish does on land in order to pass the dreaded “Radio Channel”/ sprint-swimming over small patches of land in order to escape or surprise enemies). The glitches add to the fun and wacky bits of the game. Me and my friend played through the new-ish Co-op mode and couldnt stop playing. The genuine thrill of coming back to a reef that stomped your tailfin the first few times you tried and managing to overcome it is quite good. So many unique experiences in this game. Seal Team Five. The previously mentioned dreaded Radio Channel. BloodBath at the Bottom of Barrier Reef. The dead Whale. The Canadian outpost (Saury!). King Krab Klubhouse. Simba’s Pride. The College Campus (TriggerFish Reef). The Abyssal Eye. And of course, Space Fish. The single player gives you a sense of total command with you at the helm, while co-op is more working within a team rather than outside of it. Hard to describe the actual gameplay, really. I think it’s supposed to play like a flight sim? The soundtrack’s amazing, too. If you want something different or just something really good and involving, pick it up. OOH (Barracuda), Big Da King (King Crab), Big Boy (Cubera Snapper), He (sort of secret thing), Wate (Tuna), and HIGH VOLTAGE (Electric Catfish) are out there protecting the Ocean from enemies like Seafood Platter No. 2. Why aren’t you?
– Real player with 19.7 hrs in game
Bullet Girls Phantasia
The achievements are grindy, but the overall gameplay is enjoyable. At first, I was not all to in to the story till about chapter 4, it took a while for the pace of the story to take my interest.
The game is a 3rd person shooter with some controlled sexual elements. The sexual elements consists mainly stripping and teasing. The teasing portion of the game is set in another portion of the game called Intensive Drilling. There is solo, double, and reverse Intensive Drilling’s. Solo is with one of the ladies, double is with two ladies, and reverse is when a lady teases you instead.
– Real player with 343.1 hrs in game
Nothing is going to come of this, because nowadays when it comes to game developers and game publishers no matter what because anime inspired games more likely than others seem to be nothing but cut, copy, paste, slap together, and forget for the rest of the games existence ill start with things that really need changed to improve the overall games experience, some of these are opinionated but I’m sure a good majority others would agree with.
Needs:
- Improve “Buddy’s” AI to be more than just a toaster and possibly move around a little while firing so that they aren’t always sitting ducks needing to be saved (I don’t care if it’s technically not required and the game isn’t particularly difficult to even need one, but if there’s going to be AI partners at least have them actually try to be of assistance).
– Real player with 51.7 hrs in game