P.U.G.S. Agents
P.U.G.S. Agents is a classic 2D Top-Down adventure in the 80’s style with completely new heroes. Two agents of the secret organization P.U.G.S. must solve the mystery of the mysterious explosion at the local factory S.N.A.C.K.S. The suspicion of Arch-Evil Jamnior arises and the agent KGB (Kiss & Good Bye) is seen near Fazita Fazinova.
In the game you will be able to relive the chilling adventure in the hearts of pugs, meet the heroes of different races, and what’s important to find the dog’s snacks.
Control agents, solve puzzles, use pugilistic equipment, discover the true nature of the pugs agents!
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Pug thrilling 2D Top-Down adventure
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Pug agents cooperation mode
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Quests, Puzzles and minigames
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Twisted storyline with different races heroes
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Special PUGS Agents suits, tools and devices
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and secret of the Snacks
Read More: Best Funny Adventure Games.
Guardians of Gridvale
Push enemies into water or set them on fire. Use the environment and smart positioning in this tactical, turn based RPG. Enemies telegraph their moves and an optional timing mini-game decides the damage of your attacks. Equip and level up your heroes and take control of the Guardians of Gridvale!
Use the environment
Push enemies into the water, blow up rocks to make shortcuts, freeze water to create bridges, stand on hills to extend the range of your projectile attacks or set grass on fire and enjoy watching the world burn.
Optional Timing based attacks
While dice rolls can be fun and all, missing that 99% shot can feel worse than a kick in the family jewels. The swingmeter let’s you use your timing and skill to determine the result of your attacks instead! Don’t worry if your reflexes sucks though. The Guardians of Gridvale never “miss”. Even botched attacks do some amount of damage. You can turn this off if you prefer a more traditional, random damage system.
Peek into the future
Enemies clearly show who they will attack and change their target as you make your moves so you don’t have to waste actions based on crazy guesses and hearsay. Plan accordingly! Enemy about to slaughter your fragile bard? Take the enemy out first or move the bard into the woods to increase her defense and mitigate damage.
Unique skill trees
Each hero has their own unique skill tree that you can tweak to suit your play style. Don’t like to play defense? Then turn your pacifist cleric into a bloodthirsty mass-murderer that leaves piles of corpses in his wake… Well, maybe not exactly like that but you get the point!
Go camping
All heroes need to relax and clear their heads a little between sessions of stomping baddies and what better way of doing that than going camping? Rest and tend to your wounds, hang out with friends or sharpen your weapons to make stabbing poor goblins an even more satisfying experience! It’s your camp and your heroes, so you decide how they should waste their time.
Other features
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Fast paced turn based combat. No need to go and make coffee while waiting for excruciatingly slow animations to complete.
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Customizable difficulty. Make the enemies frail like soft tissue paper or reduce their damage. If your reflexes are a thing of the past you can always make the timing mini-game go slower or turn it off completely and rely on random damage. I won’t stop you if you want to make the game harder either.
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Classic 2D perspective and old school pixel art. Grandparents generally can’t handle rotating cameras nor fancy “3D” graphics so I made a game that works for them too!
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A story full of idiots and stupid jokes. Who said that saving the world needs to be boring, dark and dull?
Read More: Best Funny Pixel Graphics Games.
El Mucho
Epic world
The world is being attacked! Liberika, a world hidden behind huge hills and endless rivers. A world full of secrets, populated by Luchadores, a noble race filled with pride, whose world is fulfilled by fistfights. Born in masks they reflect strength and heritage. Protect their world together with prince El Mucho!
Class System
If the Luchadores gained enough experience, they can choose different paths. Even if the fistfight is the highest form, there is also magic and weapons to explore in their world of Liberika. Choose wisely between the different options of promotion!
Nerve wracking fights
Enjoy the epic fights between the Luchadores and the nasty monsters.
Magic
If a fist is not enough, then magic might help. Some chosen ones are able to master the secret art of magic.
Oscar worthy dialogs
Experience the nerve wracking adventures of El Mucho in high class dialogs. Everything available in English, German or Spanish.
And many more
Experience 16 extensive missions and try to solve the mysterious attacks on Liberika. Quickly hurry up, before the king is dethroned and the entire land will fall apart.
Read More: Best Funny Turn-Based Tactics Games.
Murgles
The game is a solid Pokemon style game, but with much better battles I think. Overall it felt quite polished.
Combat
1. The team dynamics make battles exciting and require coordination between Murgles.
2. Most fights are tough which is good in my opinion.
3. Fights aren’t too long or too short. I think they are just right to have some tactics in them, but not last forever.
Progression
1. The team dynamic creates a lot of build options for what Murgles you want to use on your team.
– Real player with 9.4 hrs in game
This game is a waste of money and time. Too many bugs. Stuck on chapter 3 due to a bug.
– Real player with 8.2 hrs in game
Renditions of the Awakening
In active development since 2016, this is a first-person strategy game about summoning demons and toppling a civilization one castle at a time in order to re-live the story of the man who already did that. Gain the trust of that man - your jailor - by embellishing the details if you wish but the one thing you must do is become the new king while taking no lives with your own hands.
Some demons are stealthy; others not so much. Summon an army, manage them well and control the flow of information across the battlefield to catch Keeps and Castles unawares or poorly defended. But beware, the summoning process compels them to follow you around but that’s all - they still retain their own fickle personalities and will quit your service in the worst way possible if ever they stop having enough fun.
ROGUERIA: Roguelikes X Tactics
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Strategy game. Turn-based tactics. Fantasy themed. Dynamically assigned pre-generated levels. Several individually themed chapters. Nodal maps of linked locations. Skill-oriented combat encountered. Small number of tactical factors. Defeat end-of-level bosses. Time-limiting rogue-lite mechanic. Relics provided collective combat modifiers. More complex than it looks. Single-player only. No real deck-building.
– Real player with 33.2 hrs in game
Full play through here (we beat it thank the lawd) once it uploads (cursor disappearing glitch 3:01:57) at : https://youtu.be/3uOyQDZvUsI
Game is amazing a super pleasant surprise I literally bought this to have steam points for the ox and it looked semi interesting. The music/sound effects/art style are super pleasing and keep the game really enjoyable throughout your whole play. The difficulty ramps up greatly in boss fights as you progress through the zones and the game will take quite a bit to beat I got to the third zone on my first play through and the boss graped me in the mouth. There’s different characters and upgrades you don’t get anything when you lose it doesn’t seem sadly, but there seems to be a lot for me to explore still. Some nice changes would be if you have enough movement to make an attack work if you could just use the attack and the character auto moves vs having to move then attack that’d be a nice quality of life change. Getting something unlocked for failed play throughs would be nice as well since this game gets really difficult
– Real player with 12.2 hrs in game
Disgaea PC
Note: If you’re able to, get “Disgaea 1 Complete” on the PS4 or Nintendo Switch instead. Since that one has remastered sprites & additional features which will make your experience much more enjoyable, also includes additional characters.
For as long as I can remember, I’ve always had a fascination with numbers going up. Seeing small numbers turn to big numbers is something I absolutely love in video games, and Disgaea is the perfect game for this. They go overkill with numbers. Personally I never write reviews, but I have to for an amazing game like this. I’ve gotten every single achievement for this game so I believe I have a good idea of everything this game contains.
– Real player with 361.8 hrs in game
As of the moment I’ve never completed this game to the end. When I do - and I’m sure eventually I will as I do enjoy it - I’ll probably redo this review. But for the time being it has left me with an impression.
I won’t spoil anything in detail.
My look into Disgaea
You basically take control of a trio of protagonists in this game. Laharl (prince of the underworld), Etna (one of the prince’s demon vassals), and Flonne (an angel). The basic jist of the story is Laharl spends his time in the game exerting how awesome he is by winning fights - which is pretty accurate to how the player themself probably feels as well. The other two protagonists mostly spend their time trying to bring about a softer side to the prince. There are a ton of plot holes throughout the game’s story but I don’t feel they matter since the game never tries to take itself seriously. It’s always cute, silly, or badass. Things as random as having to fight the Power Rangers takes place in this game after all. It’s never really serious - at least not as far as I’ve gotten.
– Real player with 225.8 hrs in game
Three Fairies' Hoppin' Flappin' Great Journey!
I’m nearing the (standard, not postgame) end of Three Fairies' Hoppin' Flappin' Great Journey and so far, I’ve had a pretty good time. At first, the game will present itself as a fairly simple RPG with an Active Time Battle system. Very soon you will however find out that manually choosing actions is very inefficient and will likely make you lose battles. Your enemies never take time to think and pick their actions without delay and you’re meant to do the same: With a tactics system.
Basically, you can design behaviour tables for each fairy that they will automatically adhere to. This is done by giving certain actions priority over others and using “if…then do so and so” conditions. Overall, it works splendidly. If you’re worried that the tactics system might be too inflexible, know that you can edit your tactics mid-combat. Later bossfights make this practically mandatory.
– Real player with 85.7 hrs in game
If you liked the idea of FF12’s gambits, but felt they weren’t fully realized, this is the game for you. The tactical starts out with simple elements, but you can make it more and more intricate as the game progresses. The english translation is not perfect, but you definitely shouldn’t have any trouble following the story or understanding the mechanics. You get to meet and fight a lot of different characters, all with their own unique tactics. The only real criticism I can offer is that you never visit any of the well known locations, and instead just travel between various generic biomes, including some very non-canon ones.
– Real player with 85.3 hrs in game
RaidTitans
I think this game is a hidden treasure on steam.
First of all, compared to other games, the graphics are unique and don’t seem to give a strong first impression. But personally, the graphic is a good. In my case, the graphics get used to after 30 min of game play, so it doesn’t seem to be a big problem.
The most highly appreciated part is the combat mechanism. It took me a while to learn the game system in the early days, but I get used to two or three quests.
This game have interesting points. First, the story structure is good and addictive. Second, It is a command so the combat system is easy to operate and is fast.
– Real player with 14.4 hrs in game
Cool. Good game for less than $10. It has a good story and easy to play. Monsters in the game are really funny. I like it. Only thing I don’t like is small screen size in my laptop.
– Real player with 7.2 hrs in game
Soul Reaper
Soul Reaper quickly hooks player attention with an effectively deployed progression system, and does a fine job in offering multiple avenues to keep engagement levels high. While enjoyable for the most part, its grindy nature can render it tiresome, and the current lack of proper side quests beyond feats leaves something to be desired. Still, it’s a good debut, and a fresh ambassador for the RPG genre that leaves a lasting impression by defying convention.
Review key provided. Thanks Power Level:)
– Real player with 57.0 hrs in game
Really nice, and fast paced; monster-catching strategy RPG. The game has aspects of idle-game style gameplay, however the strategy comes from squad optimisation, gear socketing, and order placement (there are ‘row bonuses’ available, but those’re kinda beyond me at the current time of writing, lol).
I made a fairly in-depth, but still very early, impressions video; available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1990101092
Really looking forward to discovering more monsters, and more strategic optimisation in the hours and days to follow.
– Real player with 30.2 hrs in game