Made to be Crushed

Made to be Crushed

Made to be Crushed is a strategic and nervous local multiplayer shooter where you must succeed in trapping and destroying others.

  • Up to 4 players in local multiplayer !

  • Carefully designed maps for great replayability!

  • A training mode to play alone or in co-op against bots!

  • A strategic game with simple rules and easy to learn!

  • Configurable keyboard and joysticks!


Read More: Best Funny Pixel Graphics Games.


Made to be Crushed on Steam

Hayfever

Hayfever

Good Dustforce/Celeste inspired platformer.

(+) Good level of challenge without being frustrating (for the most part).

(+) Good learning and difficulty curve.

(+) Last world is a great challenge.

(+) Interesting use of the dash reset mechanic. The player will use the dash reset to do many of the plataforming challenges, it is interesting how they recontextualize the dash reset to be a environmental hazard in certain sections.

(-) The presentention can a be a bit gross sometimes, but nothing extreme like the binding of isaac.

Real player with 10.8 hrs in game


Read More: Best Funny Precision Platformer Games.


Disclaimer: My scores/reviews are almost always based on having bought the game at close to the “lowest historical price” on steam at time of purchase.

Quick score: 5/5

Notes: Some of the level design and mechanics can feel slightly clunky at times, but overall great platformer with a ton of content. Game starts off deceptively easy but gets fairly challenging pretty quickly past the 1st world.

Music and visuals are great as well, but that should be apparent from the trailer.

One of the most underrated platformers on steam.

Real player with 8.4 hrs in game

Hayfever on Steam

Kick Bot – 2-Btns, 100% wall-jumping!

Kick Bot – 2-Btns, 100% wall-jumping!

Kick Bot - the TWO BUTTON platformer where you can’t walk – only wall-jump!

Save humanity from a giant robot leg attached to the moon that wants to KICK THE EARTH!

An evil AI banished to the moon is out for revenge! Stop the AI’s giant robot GigaLeg from kicking Earth into oblivion. Play as Kick Bot, humanity’s last hope! Infiltrate the GigaLeg and defeat the AI deep in the Lunar Cortex.

  • Wall jump, slide, butt stomp, and dash through 7 unique worlds of tough-as-nails levels.

  • Simple two-button controls, but many challenging maneuvers to master.

  • Respawn fast! There’s no time to waste.

  • Unlock secret extra-challenging levels.

  • Crisp pixel-art visuals inspired by the 16-bit handheld console generation.

  • Heart-pounding electronic soundtrack by Jake Mercer


Read More: Best Funny Precision Platformer Games.


Kick Bot – 2-Btns, 100% wall-jumping! on Steam

Move or Die

Move or Die

I wanted to love this game, and in many ways I did.

The controls are tight and satisfying, the games are typically and appropriately frustrating, but balanced, and the mutators add a great twist to gameplay. Now, the marketing for this game is a bit questionable. While there is an element of chaos to the gameplay, it’s an organized chaos that lends itself more toward fierce competition than wacky party antics, since most of your deaths will be your own fault even amidst the layers of changing rules. Make no mistake: this is a game about gitting gud. What’s more, in the time I’ve owned it I’ve watched the developers steadily iron out nearly every bug or issue I had upon buying this game, and it’s flourished into a strong couch game - that is, if your couch friends have the stamina for it.

Real player with 128.1 hrs in game

Move or die is a very fun game, but fails to execute on aspects of gameplay

Move or die is a party game that encourages you to rage, most of the gamemodes involve you having to deal with the other players more than the environment, but this doesnt include all, this game is quite a great idea, and is a very fun quick party game, but I believe the game should still be in early access, and this is for quite a few reasons.

Gameplay

In move or die, you can play matches 5-30 minutes long, with each of these matches you get to choose the game modes that YOU want to play and your oppenents do the same. You then play your match according to the game randomly picking from your collective choices of gamemodes and you playing them in that exact order.

Real player with 120.3 hrs in game

Move or Die on Steam

Ponpu

Ponpu

Graphics: the style of black and white with colored accents is really well done- for the most part there’s a nice clarity to it all (minus some bones that look like they might be able to be walked over) and a lot of restraint is used in what is chosen to be colored. Boss design range from referential to repulsive in the same comedic way like Castle Crasher’s Catfish boss, but feel unique from one another and from the normal baddies.

Gameplay: Bomberman but strange duckbomberman creature instead. Rapidly launching bombs feels really nice, hitting things and destroying the environment feels impactful, Dashing through stages especially feels rewarding and frenetic. Some small issues with the cooldown with dashing feeling a bit random, and limitations to launching bombs where after 8-9 the next will suddenly not be launched and lead to a lot of accidental self-explosion during bosses. Stages in Story Mode scale up nicely, though it does treat you to a lot of dead ends and force you to explore around for the exit and the key, so if you like more linear experiences this might frustrate you especially near the end.

Real player with 127.1 hrs in game

After some time with the game and almost being done with the story mode, I’m pretty mixed, but more on the negative side.

Ponpu is clearly inspired by that of Super Bomberman for the SNES, and it does a good job of making the idea unique: A game with different kinds of characters with different bomb abilities, a beautiful, yet wacky art style that ties in well with the goofy music backing the game, and overall a fresh take on the Bomberman games.

However, at times I found the redundancy of the story mode really sank in and made the game pretty boring: Walk around, blow things up to get rainbow feathers, kill enemies, get the gold key, move on- three normal levels and one boss, each stage. After the first three bosses, I was expecting some sort of change to how to advance on the levels/the challenge of beating the story. Yet all it did was change the look of the level, the look/difficulty of some enemies, and that’s about it. I do really enjoy the bosses, though, and I think Purple Tree did a very good job of making some nice boss fights in the story.

Real player with 5.2 hrs in game

Ponpu on Steam

Tetsumo Party

Tetsumo Party

Enjoyable & approachable for young children with depth & challenge enough for adults to enjoy!

I read Monster Couch’s ratings blog saying they wanted a 3+ rating and I thought, “I have a 3 and a 3+, let’s see what they can do!”

We had a lot of fun and it was simple enough that the kids could catch on quickly.

Sound quality was excellent and sound effects entertaining.

I liked that it could be cooperative or competitive so the kids could work together.

We barely scratched the surface, but I could see that there was a lot more to the game than we experienced -power-ups, achievement challenges and unlockable characters.

Real player with 21.2 hrs in game

Small game with simple mechanics and with a lot of fun :)

Worth a try (mostly with friend on a couch).

I’ve spend 5$ for the worst things in my life :D

Real player with 5.4 hrs in game

Tetsumo Party on Steam

Muscle Magic

Muscle Magic

When I first saw that this game was not only Free to Play but also Couch-Co-Op-Only I didnt really have high hopes in terms of game play experience. 8 hours later I felt satisfied, knowing that there are still developers who value this rather dead genre as much as I do. We had a hell lot of fun and I strongly recommend this game to whomever wants to try a new game for their weekly gaming gettogether with friends. I mean come on - What do you have to lose? Its completely free. No payable downloads whatsoever. In terms of content you shouldnt be expecting too much though. The 2 existing levels vary the way the game is played a lot and completely shift strategies for the various randomized builds. I also love the skills being random since it forces you to adjust in every single round and reconsider your tactic.

Real player with 9.9 hrs in game

This has quickly become one of our favorite games. Beyond the enjoyment of the comical nature the abilities in this game are well designed and interesting. You are not just shooting generic projectiles; there is an interesting set of abilities from our favorite which is a rubber ducky that protects you and can slam into others to a boomerang barbell.

We have not been able to pick this game up without an amazing time full of tons of laughs and fun.

you can see our playthroughs here

https://www.youtube.com/watch?v=BsA9Mwo1xPM&list=PLqyp6c1ZJTixrthXLDi9Mtwepvo2eVQaU&index=2

Real player with 6.0 hrs in game

Muscle Magic on Steam

Fat Man Fights

Fat Man Fights

Overview - All Coming Soon

Fat Man Fights is an action-arcade game with a humorous and light-hearted tone that is centred around an innovative and entertaining pushing mechanic.

Compete in fast-paced, hilarious sumo wrestling games against quick-witted AI opponents for the chance to win more tasty and delicious food (like donuts! And cake! And pizza!)!

First one out of the ring loses!

Progress up the ranks of sumo wrestlers to become the ultimate sumo wrestler of the century!

In Fat Man Fights you will start off in your humble home where you are then able to select your sumo wrestling games from your TV.

In the sumo wrestling match, the core mechanic is pushing.

This is where you hold the mouse button to charge up a push:

Then when you release it, the player will push and the power of that push will correspond with how long the mouse button has been held down for.

This allows for a constant change in playstyles from offensive and defensive which keeps the gameplay always interesting and engaging.

Jumping is also a huge part of the game!

What Fat Man Fights does offer:

  • Fast-paced, fun and exciting sumo wrestling matches

  • A break from the darker and deeper games on Steam

  • An fun and unique push mechanic which is the core mechanic

  • A light-hearted and enjoyable experience

  • High replayability - easy to learn but hard to master

  • A bright and colourful art style

  • Belly flopping. Lots of it.

  • A competitive drive - leaderboards and stats

  • A well-balanced game that suits all types of players with different skill levels

  • Comedic vanity items for the player

  • A variety of maps that suit different playstyles

What Fat Man Fights doesn’t offer:

  • Multiplayer

  • Deep and meaningful gameplay

  • Incredibly well-drawn art

Hey so you’ve scrolled down this far, I’ll tell you a bit about me.

Hi I’m Anika, I made Fat Man Fights, I’m 15 years old and I live in England :)

If you have any questions or constructive criticism (which I would love to hear) please do so in the discussions of the community hub, I will always check it!

Fat Man Fights on Steam

JJBoom

JJBoom

This game is the thing so good i would go to bed 10/10 had the stuff so recomend to all the human.

Real player with 7.5 hrs in game

Only played this game for a few hours and it is one of the most engaging and entertaining game I have played in a while. No worrying about story, graphic or karma. Just blow shit up.

Real player with 5.3 hrs in game

JJBoom on Steam

Mahjong: Magic Chips

Mahjong: Magic Chips

Laziest mobile port possible.

Real player with 0.6 hrs in game

Mahjong: Magic Chips is a port of a mobile mahjong game to PC, complete with in-app purchases and artificial game limiting through timers and lives. 3/10

https://www.youtube.com/watch?v=e-cnzwLgo3w

Real player with 0.1 hrs in game

Mahjong: Magic Chips on Steam