Warfare Online

Warfare Online

i Decided to Write a new review, the old one will be here for anyone who cares, but do note the original words i typed was like few weeks ago or more. so updates come out and balances arrive, the game as it is today is alright, some things are still unacceptable however thats how all games are, its gonna have that one thing you do not like, but the game can be enjoyable and the dev’s have been trying hard that ive seen to make it as balanced as possible.

Pro’s and cons as of now with fresh perspectives:

Real player with 147.6 hrs in game


Read More: Best Free to Play Military Games.


It’s not a good game. But it is a fun game. And that’s what’s important right?

Most of the reviews seem to cover the gameplay pretty well, so I mainly want to talk about whether or not players who spent more money or have been playing longer have an advantage. Is the game pay 2 win? Yes, definetely. But I didn’t spend any money on the game and I have no problem wiping the floor with 90% of the players I come across, whether they are paying players or not. And there is nothing that affects game balance that cannot eventually be earned for free. Some would call this more of a “pay2skip” system where you can pay to accelerate your progression.

Real player with 80.1 hrs in game

Warfare Online on Steam

Call of War: World War 2

Call of War: World War 2

Call of War had a lot of potential and can really be a lot of fun at first. It is very competitive ad interesting for the most part in early games where momst people playing are beginners. Then as you advance you find out just how crazy people can become with games that allow you to “pay to win”, players pump in a lot of money to buy a win and think nothing of how it ruins the game. To be fair, it does not always happen, but there is no way of determining if a “map” or game instance will have one or a few of these types of players. In these maps the games become a drain n either ones wallet or ones senses, I for one keep thinking, “why would anynone spend that kind of moeny to win a game”, yet people do over and over. I do not deny the developer and publisher their fair profit as they do deserve a return on their creation, but there needs to be a better method, like a cost throttle, the more you spend the more things cost, or some upper limit on what you can spend on an instance. I don’t know the fix, but almost every online game has the same issue, play for free, pay to win. Bytro and its games are in this arena, I say avoid them or proceed with caution unless you are mega wealthy and want to show people jsut how much money you can spend to win a game. I will continue to play, at least as long as Bytro will allow as they threaten to ban me for calling heavy spenders out, which is apparently against their rules. I say if it aint true then ban me, if it is fix the game! For the record, I have participated in 35 games to date, won 18, 3 are still undecided and almost all fo the other games were one by someone that spent a lot of money, so expect someone to be a big spender in 40% to 50% of the games. Due to this issue, I cannot recommend the game. There are also some fundamental issues with the game that were not fully thought out by the developer, some do not make sense, like allowing CAP to go out beyond the max range of a air strike, there are no differences in nationality for troops - which for a game based on WWII it makes little sense, which means there are no nationalistic capabilities or differences in troops, no quantity over quality, and upgrades that jsut happen, even when aircraft in in flight or a ship at sea. Most of these can be overlooked, but I cannot allow a game to call it a strategy game and allow people to win with paying an accessive amount of money.

Real player with 2636.8 hrs in game


Read More: Best Free to Play World War II Games.


In a nutshell: Do not waste your time here.

EDIT: https://gyazo.com/c84c1dc3e1be2e5c33b08d55870637b8

EDIT 2:

I have just played a game where after so many weeks of painstaking planning in a discord server, I sent an invasion force across the water and the gold user knew the exact positions of my invasion force, bought an army using $$$, and sunk my entire army. This is not a strategy game… It’s a moneymaking scam.

Horrifyingly pay to win.

  • Pay to speed up production.

  • Pay to speed up research.

Real player with 862.5 hrs in game

Call of War: World War 2 on Steam

The Front of Greed

The Front of Greed

Dăm ba cái game dễ vl

Real player with 13.5 hrs in game


Read More: Best Free to Play FPS Games.


12:28 PM 10/14/2018 SERVER Closed ????? How to play ????

Real player with 1.0 hrs in game

The Front of Greed on Steam

Age of Conquest IV

Age of Conquest IV

Age of Conquest is a great Strategy game for busy people. Since I have nearly reached 3,000 hours play (over years), i thought it deserved a review.

Based on Risk-style games, it has enough extra options to make it interesting and a very simple battle system. Nation building and diplomacy with other players are just as important as military. Many game settings can be changed and this leads to surprisingly different game strategies.

Slow (Long haul) games are usually one turn every 24 hours so you can usually find 10 minutes in your day somewhere to play against people from all around the world (and have a few different maps/games going at once). It is an intellectual game so you get people who are mature (I mean in attitude - not age) and online abuse is not tolerated in the Game Community. Over time you get to know players and can work with them in games - or against them :-). Different maps have 20,30, 50 or more player nations so some games are big. You can also jump online and play a “fast” game (30 minutes to 3 hours) - bring on the weekend.

Real player with 3827.9 hrs in game

At first I thought this game might just be another pointless browser game where you just take over territories with a certain amount of troops and wait for your troop count to regenerate. But no, it’s much more fun and advanced than that. I love how you can collect taxes every year, adjust your levies on commerce, throw nationwide and or certain territory parties, how you can fortify your cities, and how you can send all sorts of messages and requests to other players. Basically, I love everything about it. It’s also extremely addicting. So yes, I absolutely recommend this game. It’s very much worth taking the couple seconds to download it. There are a couple things I have questions about, however. 1. How do the towers help you at all? I find that I can always see enemy troops next to my territories. Are they supposed to see enemies within a certain range? 2. When are you going to make all of the maps free? Me being a Bernie supporter, I want everything to be free. (Kidding). But seriously though, I feel like there should be at least two maps available. It would entice me to buy the rest of the maps.

Real player with 1934.6 hrs in game

Age of Conquest IV on Steam

Heroes & Generals

Heroes & Generals

UPDATE: Continued play of the game has changed my impressions. Reto has continued to ignore cries for proper resolutions to bugs, completely broken the audio system for the game, and is now actively encouraging hackers so long as they are willing to pay for gold within the game. Give the game a pass and go to something from a AAA developer. At this point, they care more than Reto does.

TL;DR: While there’s a lot of bad to the game, it’s still an entertaining experience and worth checking out.

Real player with 2718.0 hrs in game

I ve been playing this game for about 2 years and i have mixed feelings about it. It’s free, the FPS-RTS combination makes it very interesting and addictive because each battle is meaningful and has an impact on the war, it is fun to play with friends but at the same time it has some issues that haven’t been fixed yet that are really annoying.

For the new players this game is just brutal. You choose 1 soldier for 1 of the 3 factions and you get thrown into an encounter battle. ‘Capture and hold the objective’ glhf. No tutorial, no training session to give you the basic idea of the game mechanics and gunplay. There used to be a quick training mission, where you could at least shoot some of the guns, bazooka, scoped rifle and Anti-Air but it’s now removed. Anyways, after a few encounters, 2 skirmishes, 1 town, 1 factory and 1 airfield battle (matchmaker keeps throwing you back to the encounter map for some reason) you get player rank VII which means you will be matched against any player from now on, either it’s another newbie or a veteran (experienced player). So for a while (since the grind is quite a lot) you ll probably find yourself in a disadvantage having to fight against better geared players, tanks and planes. A few encounter battles later you can join the war, extra xp/ribbon boost + underdog bonus, ‘yes please!’. Except now you go against hardcore players/clans and uneven resources. And that’s when most new players give up and go spam forums with ‘everyone is cheating-op guns/tanks/planes’ threads. My point is, I think the new players are not given enough time to learn the game before they reach the endgame (war battles) and they end up leaving when they get stomped by vets over and over again.

Real player with 2240.7 hrs in game

Heroes & Generals on Steam

Nuclear Arms Race

Nuclear Arms Race

Follow our curator for similar games

https://store.steampowered.com/curator/35180752-3-point-play/

Cold War building sim + F2P + fast rounds = Pretty simple building sim with a couple of options of scientists and spies. The race is on to see who can build and send a nuke the fastest.

Real player with 0.7 hrs in game

Excellent strategic!

an intuitive and well-kept interface that apparently seems simple but actually hides a much deeper game,this can be understood immediately in the detailed and excellent tutorial that is also in various languages ​​(including Italian).

There are little improvements or additions to do..and that’s why I will definitely support the developer by buying the dlc,

few pennies for us but a boost and concrete help for the developer.

Good job

Real player with 0.5 hrs in game

Nuclear Arms Race on Steam

Supremacy 1914: World War 1

Supremacy 1914: World War 1

If you are having a map without extreme gold abusers, this game really has it.

War feels like a true war, diplomacy, production, army size and versatility, distances, infrastructure, espionage, sabotage, betrayal…

This game is extremely hard and you have to be very patient to learn it. You must find old veterans who might teach you the art of this epic game.

There are very few games which put such a challenge on your skills, depending of your role - leader of a coalition, or a member.

This game will show you your limitations quickly if you attempt to win the greatest challenge - a 500 player world map, which takes ~3-4 months to complete.

Real player with 3564.7 hrs in game

My own experience after years of playing (since it was a browser only game):

u start the game and u are too powerful in the tutorial round..u can win easily if u play a bit smart

u probably had fun so u start another round..your army is equal to other at beginning this time (which is good..things should be justified right?) and u make progress and expand..things sound alright but suddenly one nation starts to expand and progress way quicker than others..u are wondering and being amazed to see how some people play so good but things sound a bit weird at the same time..he starts attacking multiple countries and win against all of them..he is getting too strong and 2 or 3 times bigger and stronger than rest

Real player with 108.6 hrs in game

Supremacy 1914: World War 1 on Steam

War Thunder

War Thunder

Oh how I wish i could call an arty strike on Gaijin’s head office.

Let me list the most frustrating aspects of this game:

A bit of a lengthy review but if you are really interested in this game then you should at least skim this review to get an idea of what you’re signing up for. Also the first serious review I’ve done of a game but I have been playing this for 4 years now and it’s about time I told (warned) people about it.

The devs:

Has never listened to it’s community’s suggestions or bug reports. The closest we ever got was when everyone, including the largest Youtuber Phlydaily was pushing to have parts and fire extinguishers to come for free with every vehicle, instead of making it a module to research (or spend money on). So if you get shot in the transmission, yup you cant move the rest of the match, or get shot in the barrel? Yup, you are completely useless unless you can make it to a cap point which sometimes there is only 1. Guess what… they said “no” and have since never acknowledged community suggestions since then due to the horrible PR fallout. They balance the game based off players stats in that particular vehicle. Leaving some vehicles completely broken or overpowered for months while data comes in for them to actually do something about it. Easily the most frustrating of these cases was the fact that the battle rating spread is so compressed from power creep that they couldn’t figure out what level to put the Maus at to make it competitive and balanced so they just removed it from the game. LOL yeah they barred new players from being able to research it cause they were too lazy to fix their game. They also will gladly make up stats or armor values about tanks to fit their view of what they think it should be capable of.

Real player with 2618.4 hrs in game

Okay listen.

I’ve got 2,222 hours in this game while I’m writing this. I get that it’s confusing that I’m making a negative review.

Tl;dr: This is a good game, but one of the worst, most scummy products I’ve ever seen. One that preys on people with addictive personalities in a wide spectrum of ways.

All I really need to do is explain the monetization tbh:

-Silver Lions: Silver lions are the non-premium currency for War Thunder. They are achieved passively just by played, and playing well gives a nice bonus. Winning matches massively multiplies silver lion gains (ie, if you kill 1 person in a match you lose in the planes mode you’ll get a small amount of silver lions, but even just one kill in a match you win is worth a fair amount, and to a degree this gets better the better you play). But here’s the… well… “but”. Silver lions are precisely designed so that when you first start playing the game, no matter what (ie, whether you are completely free to play, just have a premium vehicle, or have premium vehicles and a premium account) you will be getting enough silver lions to more than cover the silver lion costs of the vehicles you will have access too. Low tier vehicles cost basically nothing to repair, as do almost all premiums (and premium accounts and vehicles both massively boost silver lion income while using them). You might be seeing the problem already, but if not stick with me here. As you progress through the game, if you’re free to play you will at first quickly unlock cheap vehicles before reaching more expensive ones, then things will be slower and slower to unlock and more expensive. To be clear, all of this so far isn’t a big deal. The issue comes when you reach about 7.0 (battle rating, which is basically just a “level” for matchmaking balance) for ground forces or about 8.0 for air forces, in my experience. At this point vehicles are sluggish to unlock and extremely expensive. Buying them, training a crew slot to play them, and every modification all costs SL, but also repairing and rearming the aircraft after the battle. At the lower tiers you might not even notice this. By about 6.0 you’ll almost certainly notice this but unless you play very poorly it won’t be a major issue. You might have to take it easy right after buying a newly unlocked vehicle, but other than that you’re fine. But beyond that, certain vehicles (seemingly arbitrarily, though there’s always a long winded explanation that boils down to “balance”) cost bafflingly, ridiculously, hilariously high amounts of silver lions. If you have about 2-3 million silver lions at lower tiers, you’re golden. You can lose some of it if you have some rough matches, but you’ll be fine. At the higher tiers, you could burn through that in a day just by being unlucky. Half the time you unlock a new jet or main battle tank it’s so expensive you either can’t buy it, or can but then can’t play it because if you die before getting a kill you lose massive amounts.

Real player with 2313.7 hrs in game

War Thunder on Steam

Art of War: Red Tides

Art of War: Red Tides

TL/DR at bottom.

First off I want to say that I have been the only Steam moderator for the game since April 2017, I am quite confident that this allows me to have a particular point of view that cannot be shared by most of the other reviewers.

This is yet another dev team on Steam that only wanted our money and does not deliver on their side of the deal. it saddens me A GREAT DEAL to see things devolve into this but I have to speak up here in the reviews as my speaking up in the past 6 months directly to the devs, with the backing of some of the community members (most often the high-ranked ones), did not yield any results. We have received numerous corporate replies to our questions that did not answer a single one of our worries only to see the game reach new lows in terms of player population as a result. If nothing is said, this game will be dead on Steam within 6 months and it’s out of the love that I have (or I should say “once had”) that I write this review, in hopes that the devs will finally wake up and understand what they are losing.

Real player with 449.7 hrs in game

Ok, so at the time of writing this I have 166 hrs on record. Updated After about 265 hours and top ranked 1vs1 player. (Which they removed 1vs1 Ranked because it showed the imbalances in their game and they didn’t want to fix it).

First off, in beta, this was probably the most addicting fun, and strategic game that I have played in a long time. It is a Private map from SC2 turned into a full game. They had done such a great job in created multiple varieties of units and each of the 3 races had a “feel” to them. A play style if you will. This was the one game I just couldn’t wait for release.

Real player with 351.0 hrs in game

Art of War: Red Tides on Steam

Battle Islands: Commanders

Battle Islands: Commanders

Many ppl will tell you about this game that it is just another P2W. Most of them dont really know much about this game :)

As you can see i spent a lot of time playing this game AND i didnt spent money at this game. I dont have units with so high levels (especially epic ones) as others, but still im constantly in top10 and for some time i was even 1st. This game is REALLY about strategy, learning and adaptation. If you have high lvl units and just throw them at battlefield you will lost no matter how much money you will spend.

Real player with 187.9 hrs in game

Break out the bubblegum and bailing wire. You’ll need it.

If you like card and RTS games, this is for you.

I hope they expand apon the maps. Maybe, larger and more people 2v2 or 4v4, even more. Lots of room. Even a map of Europe with pinpoints that can be fought over for a persistant effect. Yes, i’m rambleing.

I do get stomped by guys that are less my level that paid into the game. I also beat them. Good games. Thanks for paying and helping this game to continue. Eventually it all evens out and I progress. The options are unlimited with the types of armies that can be employed. So far i'’ve played for free and had a great time. The only block in the way, is my ego.

Real player with 107.2 hrs in game

Battle Islands: Commanders on Steam