Dead Frontier 2
03/10/2020: Honestly big big step for open world ONLINE zombie games. Dont get me wrong it does have bugs but all games do at some point it gets better between all the positive comments and dedicated people willing to put in the effort within the community, being patient enough that good games dont come fast. 7/10 good game Needs work but all in all happy that DF2 might have a second break at being an awesome game on steam!!
8/17/2020: Update on my review. I started playing this game late last year on october of 2019. It had alot of bugs, not gonna lie yet so much progress has happened in those 10 months. The community has gotten less toxic from when i started playing because the people who stayed really loved the game. I have met alot of good players, friends in here who were kind and patient enough to teach new players how the game works. Y’all should really try it out. If ya need help message me in the game, ill be glad to lend a hand. - Damntrinity
– Real player with 2105.8 hrs in game
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TL,DR: As it is now, I can’t recommend this game at all, which are more accurately named “Left 4 Dead(-update) Frontier 2”
The developer of this game is a single, lone dev. There are credits to him since he managed to create all of this by himself. Unfortunately, this game is not Stardew Valley, and imo is not the type of game where you can realistically work alone and provide updates regularly. He does get help nowadays, but since the updates roll very slowly, most regular people that actually play this game in the past (not just start a new character, quit after 2 hours), stopped playing.
– Real player with 1736.8 hrs in game
The Designer’s Curse
“THE DESIGNER’S CURSE” 1st Chapter Review: [✩✩✩✩ - 4.3/5]
–—————————————————————–
No lie, I’d say, this game personally freaked me out as much as
“Outlast”. The atmosphere, music and mechanics remind me
of “Amnesia”, and are so damn good. And the monsters that are
in the game, so far, are just how I like them; fast and scary.
This game, especially for something made by a 15 year-old, is
fucking awesome so far. And I’m so glad there are more
segments and chapters to come. So, even if you aren’t expecting
– Real player with 2.3 hrs in game
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now this game its honestly pretty good, heavily inspired from the Amnesia series down to the the way you grab things, look through corners and even hide and it felt i was actually playing a mod or amnesia but its not which is that good!
now the enemy designs i like especially the second one where they just took a bunch of 3D rendered parts and see what he can make out of it and made that into an enemy which that’s creativity if i say so myself whcih i cannot wait for chapter 2 to see what new enemies await for us to get chased by.
– Real player with 2.3 hrs in game
Ultimate Custom Night
Okay so this game is great, it has a lot of flaws but it’s still very good.
Pros:
-50 customizable characters.
-4 completely different office skins.
-Most of the mechanics are fun and creative.
-58 characters with jumpscares in total.
-Plenty of easter eggs.
-Fun-to-solve lore bits.
-Power-ups.
-I would’eve put the lagging part as part of the cons but, Scott recently updated the game with an option to turn off the visual effects and it basically completely fixes the lag so…..yeah.
-New renders are pretty sweet.
– Real player with 81.4 hrs in game
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While Ultimate Custom Night is quite new to the FNaF series, it has quickly become one of the best games in the series.
Ultimate Custom Night; compared to it’s predecessors, is probably the most fun to play. This is mostly due to you being able to fully customize the game to your liking. Whether the setup be extremely simple for the player, or setting up a rather hard self challenge for themselves. The full customizability to UCN gives you tons and tons of possibilities and replayability. Not to mention, it’s a completely free game.
– Real player with 28.1 hrs in game
Resident Evil 7 Teaser: Beginning Hour
It’s been a while since I’ve felt the way I feel about RE7. The last time I felt this way was when I played RE4. RE4 was something I had never experienced before.
As a PC gamer I have to support this game. They’ve released a sweet demo. It is well optimized. I have the same demo on PS4. Graphics on PS4 are trash compared to this version. How often do triple AAA’s release a demo?? Come on!
Obviously they are trying to make a real impression with this game. They’ve released a well optimized demo. They know the series needed to change in a big way. This is it. This is an RE revolution. You should hop on board. I really wish that other game developers would reinvent their intellectual property the way that Capcom has with RE7.
– Real player with 5.1 hrs in game
Alrighty, so for my 2 cents of this demo.
You watch a prologue before you start. You see yourself tied up and some guy is trying to cut off your ropes. Shortly after, the screen fades out, then you find yourself on the floor in a dimly-lit living room of a strange house that you barely recognize. Your mission is to get out of the house and you find yourself walking around, solving the house’s mysteries as well as getting used to the controls and mechanics of the game.
For the last few years, we’ve received a lot of indie horror games that are first person. The most noticable of these games that are being compared to this one are P.T. and Outlast. In fact, if you take the time to go around on many gaming forums, you will hear lots of people complaining that it’s an Outlast clone, or that this game ripped off its ideas from P.T.
– Real player with 4.9 hrs in game
Unfortunate Spacemen
This game has everything a among us player wants plus sooooooo much more.
First of all this game is free and I mean free not loot boxs or pay to win mechanics, there are somewhat overpriced cosmetics but they are purely cosmetic and ad no gameplay advantage.
There is a story mode which is not bad, a survival mode that’s pretty meh, and shapeshifter the reason everyone plays without going into a long wall of text One of you is a monster and everyone’s name is hidden as a color. Instead of scaresolution for example you see blue the monster looks human until he transforms and the twist he can change color.
– Real player with 117.5 hrs in game
Unfortunate spacemen is where you play as one of many unfortunate spacemen/women stuck on a station with a shapeshifting monster that’s out to screw you over one way or another. (there are other gamemodes, however the game and this review will revolve mostly around the shapeshifter gamemode)
Pros:
-
Very large amount of replayability, it has a justifiable amount of maps and weapons that show up in random spots, as do the objectives.
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Fantastic OST, the recently added menu music is something I can’t help but jam out to (I miss the old music though :( )
– Real player with 113.0 hrs in game
Black Rose
Well, I enjoyed this game. I honestly did. It’s the basic unity kind of game that you see all the time, and there’s not much that has been done differently from other games in this genre, but it’s still rather enjoyable. The atmosphere was pretty good at first, thick and tense, and then, you see the first enemy. I found this one laughable, and the jumpscare that happens when you see her and when you die to her is so predictable and cheesy, that’s more funny than scary. It’s like they were trying really hard for that. I was about to dismiss this game as another dime-a-dozen “horror” game, but I kept going on.
– Real player with 5.1 hrs in game
At first i thought this was just gonna be another free cheesy horror game, with a little exploration and a few jumpscares, nothing much else…
well……. this is the part where i say, it proved me wrong and infact far excedeed my expectations.
Now take note that as a disclamer here i have not infact played that many horror games, and i am not a big horror game connoisseur. However, this game turned out to have so much more to it than i initially thought, and without trying to praise it too much here, i really have say that for such a free little horror game it really did it’s job at scaring the everliving crap out of me. It kept me feeling uncomfortable and on edge thoughout the entire experience, just wanting to get out and get to the end, yet only to keep finding that there was more to do..
– Real player with 3.0 hrs in game
Bloodwood Reload
I downloaded this expecting it to be a completely broken game where there was nothing to do except explore a potentially creepy setting and play with the non-threatening glitches (I especially looked forward to getting stuck in a ceiling, falling into a lake, and going to the edge of the map from other people’s reviews), both of which I like to do. But, there’s an actual game in there! :o And it works. It is very short and I would have loved it to be much longer and more in depth, but it really is completable and had a lot more to do and was more in depth than I was expecting (see above). It feels like there was going to be more to it but resources ran out and they had to make it as complete as they could with what they had. It was also a lot easier to figure out what I was supposed to be doing to progress the storyline than I had thought after reading the reviews. It seemed straightforward enough to me from reading the short intro and the things the characters said, but it seems logical that many people might not have been able to read the menu to change the language to one they could read. Or had the benefit of the review that gave tips for what to do before first playing, like I had the fortune of reading before I downloaded the game. It is still fairly glitchy and some of the glitches are game-breaking, like the one I found where you fall through the ground and just keep falling forever until you quit or load a previous save, but most of the glitches I found I could get back out of again. There was a recurring glitch I kept encountering on forced-walks where I would get stuck on things that I found can be stopped simply by pressing ESC and then Resume. I found that tactic to work on a few movement-related glitches. :D But not ones where you end up inside objects or terrain… Those have to be walked/jumped back out of, even if not from the same location of entry. I was able to go up most of the ladders I found, but only with a lot of effort and ingenuity. ;)
– Real player with 5.1 hrs in game
The game’s a solid effort for the Unity engine although like others have said, it does have graphical glitches like the white lines on edges, bad texturing (a lot of flickering), and goofy controls that get your character stuck sometimes. That and the translation is just horrible. I can’t even imagine it’s much better in Italian though, because the flow on some of the dialogue that I read wouldn’t really make sense in any language. For example, you look at some bottles on Esther’s desk and it says “She did not avert his gaze from the bottles” (… wat), or you go up the stairs in the Inn to go to your room and as you unlock the door it says, “Is this the right room?” WELP it’s the only room up there soooo… ?!
– Real player with 3.1 hrs in game
Cry of Fear
If you want terrifying jumpscares, paranoia at every step, and pure horror, then this game is for you.
Be careful, though, because this game deals with heavy subjects like suicide, depression, and self-harm. If these kinds of topics can make you upset or unstable, do not play this game.
Pros and Cons
Story/Character Pros:
-Terrifying game
-Simon’s a badass
-There’s guns and knives and sh*t
-Hallucinations/nightmare sequences are amazingly built and scary as hell
-Story has some deep sh*t, and the game depicts depression and mental illness well
– Real player with 47.3 hrs in game
Cry of Fear is simply the best Half-Life mod I have ever played, with the exception of Counter-Strike back in the day. This game shouldn’t even be classified as a mod in my opinion. The engine has been utilized so well that there is little resemblence to the look of Half-Life.
Story:
The story of Cry of Fear is worth experiencing for sure. I like the mystery aspects to the story and your character’s journey in figuring out what’s going on. There are many WTF moments, which I like in survival horror games. Plus, there are mutliple endings, so the replay value is decent. I don’t want to give anything away, so you willl have to check it out yourself. Definitely plays with the mind and is more of a psychological horror thriller than a straight up jump scare horror game, which in my opinion makes for a much more interesting experience.
– Real player with 16.7 hrs in game
Minds Eyes
This game is free to play, but really frustrating. I enjoyed this Devs other title “A Girls Fabric Face” much more.
I didn’t find it particularly scary outside of a few jump scares that caught me off guard. It’s mostly a walking simulator. The story really could have used a bit more depth. This can easily be accomplished by placing more notes around to give a bit more life to the character. I don’t understand who the enemy is supposed to be.
The two worst parts of the game for me were the maze and the platforms. A maze is usually not something that you want to incorporate into a horror game. They don’t add a lot of horror and end up being more annoying than scary. I felt like I was being chased by Arsenio Hall’s(I’m old) evil twin for the entire maze level. The platforms ended up being really buggy for me with glitches and invisible walls. Sadly that is as far as I was able to get. I seem to be in the minority though as plenty of folks have gotten through that part well enough on their own.
– Real player with 1.1 hrs in game
Just got done playing through the game, took me about 48 minutes and I didn’t get all the collectibles.
The game is free so there really isn’t any harm in checking the game out. Not bad. The game’s pace was kind of weird. It honestly could have been the way I was playing it but it seemed like a lot of the time was spent just waiting around and running around until the game let you progressed.
The game though is nice enough to let you continue objects even after you die without restarting your progress so there’s that.
– Real player with 1.0 hrs in game
Mr. Hopp’s Playhouse
This is one of the games I kinda wish I could give it a middle rating. It’s not all that great but it’s not bad, either. The game is almost entirely a hide and seek type game. The story is decent enough, although I kind of would have liked a bit more depth to the story. I could get the gist of what was going on but it didn’t give us much of a reason why (and that was really seen more in the secrets that could be found). The graphics were great, I’m a huge fan of pixel graphics, and I thoroughly enjoyed the jumpscares. I really liked the fact that Mr. Hopp’s did continuously change in appearance and his jumpscares. I did also enjoy the two different endings you can get in the game, but really there’s absolutely no point to the end game chase beyond adding to the “scary” element in the game. Which, honestly, the game needs. It’s not scary beyond the jumpscares and even after the first couple of runs, it loses its scare value (as is the fate of jumpscares).
– Real player with 4.5 hrs in game
This is a good little horror game.
It is not that scary, but it is still enjoyable and I still got scared when that stupid rabbit came out of nowhere and jumpscared me.
I’ve noticed that there are some differences between this version and the Game Jolt version: There is no blood on the bed, and instead of the gun, you get a slingshot… :/ That’s kind of disappointing, it feels like the game was suddenly turned into a “family friendly” version.
It can be a little frustrating, but is still a good game.
– Real player with 2.9 hrs in game