Exophobia
Exophobia is a retro-inspired first person shooter with fast-paced combat. You wake up to find yourself alone in a human spaceship infested with hostile alien soldiers. Explore your surroundings while you uncover piece by piece the backstory and destiny of its human inhabitants. Shoot, dash, stun your enemies and more, in your path to escape!
KILL
FPS action where fast reflexes and clever positioning are vital. Learn enemy behavior and use all your movement options and your surroundings to eliminate diverse groups of alien armies as fast as possible or before they kill you.
EXPLORE
Discover a labyrinthine spaceship with multiple floors and uncover the past events that led to this high-stakes moment. Get lost in hostile environments and traps while doing your best to survive. Be curious enough and you might find some secrets that will make you stronger.
UPGRADE
If you find a specialized room, you can improve your weapon with a new ability. These drastically change your combat tactics and will be used to open up previously inaccessible areas in the spaceship required to progress.
DIE
Ruthless difficulty with diverse combat situations with different enemy types and attack patterns, including menacing bosses. When you die, you respawn in the last visited checkpoint in the spaceship, so beware what you might find in the next room.
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Hard, Fast, & Flashy
Super fun. If you like a challenge in a fast paced format you will love it.
– Real player with 3.2 hrs in game
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Its a cool game but you need you need to work on animation the way the gun looks is sloppy.
– Real player with 1.1 hrs in game
Shadow Fear™ Path to Insanity
This is an example of a good game made with the smile game builder engine but the game is hard. Was fun to finish nonetheless! The dlc arcade mode is pretty challenging too!
– Real player with 15.7 hrs in game
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Bot War
Played a couple rounds, it’s a fun game, maybe a bit pricey for where it’s at right now. I’d love to see it refined, be able to be less laggy perhaps become available in multiplayer (3 players 3 teams or 3 players on a team even). I’m not a game designer and have no idea how, but some ideas I would offer is being able to pick spawn points, spawn in different places around the points (so players don’t get killed immediately from enemies firing at other teammates respawning) and perhaps a bit of delay when teams switch so players don’t get killed immediately.
– Real player with 8.4 hrs in game
Hello! This game is actually a hell of a lot of fun. I just wish the controls werent strange and the guns actually looked like guns. The Physics could also use some help but, not at all a bag game! i love it
– Real player with 1.8 hrs in game
Hellbreaker
The dev posted a thread about this a few years ago and I picked it up. The movement is fast and fun, and the guns are very satisfying. I had a performance hiccup once in the outdoor level but it got fixed, and thanks to the limited visuals it runs at full blast with 100+ enemies on screen with no issues. Good art direction keeps the game looking nice despite those visuals and there’s good variety in how the levels look and play. Chasing gold medals is extremely fun and the game is very straightforward with the criteria for a gold rank, a big plus. If you like Doom, Quake, or UT this game is a great deal for a few afternoon’s worth of fun, I’m looking forward to what this developer does next.
– Real player with 6.7 hrs in game
Hellbreaker is a fun game, not sure why it didn’t got more attention…
Looks like it flew under everyone’s radar, haha where are those so called “influencers” when you need them ?
Non stop fast paced action, put your brain aside and kill everything type of game.
Nothing really good though, it could have been better if it was a bit more polished and balanced.
https://steamcommunity.com/sharedfiles/filedetails/?id=2207917763
I’m getting some QUAKE II vibes with the levels artstyle and ennemies design.
– Real player with 5.5 hrs in game