Time To Stop Time
This game is SERIOUSLY fun. You start off with super-slow-mo that lets you deflect human enemies' bullets back at them, and it goes from there. You ramp up with full time-stopping, telekinesis for having Fun With Physics (hint: it can be faster to THROW rockets at people than to just LAUNCH them), and a super-mode that turns it completely into Dio Simulator (complete with steamroller).
A story, to show you what’s possible in this game:
It’s the end of the world. I’m fighting a speedster. I unload at him point-blank with a minigun, but he dodges every shot. We keep fighting, keep clashing, moving through the level so I can grab more weapons to use on him. Then I notice – oh hey, hovering over there, those are the bullets from before. So I manoeuvre him, get him to stand with his back to the bullets… and I timeskip to make them all shoot him in the back at once. He goes down, and the day is saved.
– Real player with 15.2 hrs in game
Read More: Best FPS Time Manipulation Games.
this game is fun, the only level that bugs me rignt now is the one with the big red robot, 2 helicopters, 4-6 enemies with lightsabers, and a tank with 4 people. its too hard for my liking, you dont have enought energy, and the robots/ people with lightsabers are too OP. not only you do you have to avoid the big red robot, and the people with lightsabers that shoot blue forcefields, you have to worry about your energy,
– Real player with 8.7 hrs in game
Dread Templar
(Don’t Fear) The Templar
It took playing the recent Quake remaster, but now I get it.
It’s good. Nay, ace. No doubt about it. If it wasn’t up against the stiff competition that is the years upon years of high quality ‘boomer’ shooters, this would be a completely unqualified early access recommendation.
Ultrakill, Ion Fury, Post Void, Project Warlock 1 + II, Amid Evil, DUSK, HROT, Maximum Action, GTTOD, Prodeus, Cultic, etc - be they full games, early access, or just demos, the retro, ‘boomer’ shooter genre really is booming. I also cannot wait for the likes of Into the Pit, Fortune’s Run, and Forgive Me Father. In fact, there are so many that even when I say that I’d place this firmly mid-list it’s not even that damning.
– Real player with 10.1 hrs in game
Read More: Best FPS Early Access Games.
TLDR; If you like retro shooter gameplay, and would like to have fun, buy it now!
I will just start listing what comes to mind, that makes me love this game, then write some experiences from my first 8 hours of playing on the hardest difficulty so far. Smooth movement with air controll using the mouse, running feels similar to classic doom (taking a short time to reach full speed), satisfying meaty gun sounds and very good feedback with lots of gore, build variety that actually changes gameplay, bullet time, stylish awesome visuals, amazing soundtrack, atmosphere, very good enemy and level design, exploration with rewarding secrets to find, weapon swapping combos combined with positioning during combat.
– Real player with 9.8 hrs in game
Gemini: Heroes Reborn
DISCLAIMER:
My review may cause minor misleading because I only able to score from the gameplay standpoint, since I’ve never had interest to follow the TV serials' storyline, yet found this game fun (and quite cheap for Unreal Engine 4 based game) :3
Combat mechanics:
Since I have piqued sci-fi as a side genre I’m interested in, I found this game enjoyable. Some enemies are harder to hit but due to powers variety you’re able to greatly mixes those into an attacking strategy. At the near end of the game you’ll be unlocking telekinesis shot (I forgot the exact name but that’s the gist) and it obviously a game changer. It’ll be much easier when facing several troublesome opponents.
– Real player with 9.8 hrs in game
Read More: Best FPS Female Protagonist Games.
Gemini Heroes Reborn is a first-person action shooter set in the Heroes universe. For anyone not aware, Heroes was a superhero drama from NBC Universal that ran for four seasons before being cancelled. It was later revived as a mini-series set in the near future. That is the timeline this game takes place. You play as Cassandra, a young woman searching for the truth about her past and looking for her family. Soon after the game starts, you begin manifesting abilities that can manipulate time as well as moving objects through telekinesis. These powers prove to be the most interesting aspect of the game.
– Real player with 9.0 hrs in game
Flyland Wars: 3 Model Trains
You can fly! Flying is fun, swooping and soaring, going as fast as you want over, under, around and through things. You point in any direction and your anti-gravity rings fly you that way. But flying is also very dangerous! Touch anything, at almost any speed, and you’re dead– splat! Be sure you’ve gone to episode 0, Ball Game, to learn to fly first! It’s free!
The time is the 26th Century. The place is a ‘flyland,’ an adjustable-gravity, half-kilometer-square surface high over an ocean, far from any land. This flyland, Model Trains, built by a kindly old trillionaire chemist and train enthusiast, holds a giant model railroad, playable by visitors (click the arrow dot– a game within the game)!
Champions Online
Champions Online… where to begin with this one? Probably with a bit of history, for your personal culture. On the 28th September 2006, Microsoft Game Studios and Cryptic Studios announced a brand new multiplayer game for the Xbox 360 known as Marvel Universe Online. The only thing we can all Google about this project is a short teaser with an epic music that shows actually nothing revelant about the game itself but it was here… until the 11th February 2008 when Marvel decided to cancel everything without explaination.
– Real player with 12169.0 hrs in game
Just in case, I started to play when it turned into Free-to-Play. I don’t have the experiences with anything before that time either. This is my self explanations and the whole experiences I got during the time I played this game. (Yes, over 5k hours)
When I started out, the game got recently into free-to-play. From me, it was great! I got into the game, got a hard time to choose my very first archetype (Free build for Free players) and the customization of my very first character, which I finally made a kinda “Lizardman fighter tank” looking for the Tank build (The Behemoth). Back in time, we had 2 primary stats for our character builds. When I played it out, Free Players, on PvP, could do at least to go Toe-to-toe with the subscribed players, which they are Freeform build (making their own powers,etc.) As for the crafting, I do remember the old system, where you needed to gather materials to craft your equipments. It was grindy, but in the end, it worthed it. And if you wanted to continue to do your researches for the crafting, you needed to go to a special location for each branch you wanted to do!
– Real player with 5775.3 hrs in game
Tarzan VR™ Issue #1 - THE GREAT APE
I grew up reading graphic novels and Sunday newspaper comics. Tarzan happened to be one of those syndicated comics and that’s how I discovered the legendary character and a whole cast of supporting characters.
Stonepunk Studios has taken that hand-drawn comic aesthetic and drops VR players into the jungle as Tarzan himself. Well, technically, his hands.
The first issue, “The Great Ape” sets up a big adventure where you have to swing, swim, fight and explore in an effort to save the jungle from “bad men”.
– Real player with 8.6 hrs in game
I’m using i7 7700K (4.5 Ghz), GTX 1080 8GB and 16GB 3200 MHz - and both Valve Index and Rift CV1. Although many textures are very low-res, there are also many nice/great textures, but none even remotely close to Alyx. Still the game looks great - and I like being able to just explore.
The world feels alive and breathing. Did go into the water and it suddenly got deep - and in my mind I started hearing music from Jaws, and I was very quick to get out of the water, lol.
Performance and image quality are great with the Index - 4xMSAA, render scale 1.0 and all other settings maxed make the game look close to the best it can. Motion smoothing is my friend, not my enemy, and I’ll probably need a 3080 to use render scale 1.5 - but MSAA seems most important to reduce jaggies.
– Real player with 3.9 hrs in game
Annihilation
Annihilation is Character Based 5v5 and 60 Players against each other Battle Royale game. Game time is set on Post apocalyptic Sci-Fi age.
Player can play both First person and Third Person perspective.
5v5 mode is focused on Competitive and E-sports mechanism. Battle Royale mode is focused on more Action Adventure.You have to focus on surviving , struggle and understand your operator’s skills to be the Last Man Standing.
Ultimate Wall Defense Force
its fucking awesome
– Real player with 49.5 hrs in game
As a lover of Dragon Ball, I really enjoyed playing Ultimate Wall Defense Force!
It’s an anime style tower defense game, and your main goal is to defeat all of the enemies before they destroy your tower. You play as a powerful character with several abilities to defend waves and waves of enemies. I found flying around to be super fun, and the large number of abilities to use to kill your enemies really nail the power fantasy of what it would be like to be Goku.
There are even boss encounters after each level which I found very engaging and challenging.
– Real player with 12.1 hrs in game
SATORI
To start off, buy the game: it’s cheap and it achieves the zen experience.
That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.
So, instead of a meditative experience, make it a meditative adventure.
More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…
– Real player with 11.4 hrs in game
Nicely done.
I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.
I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.
– Real player with 11.1 hrs in game
Sairento VR
100+ HOURS PLAYED
https://www.youtube.com/watch?v=bD9AnnQeuZE
Sairento VR delivers fast paced, yet strategic sword-and-gun gameplay that really allows a players individual style to shine through. Unrestricted to ‘classes’, players level up and can diversify in any element they wish… gunplay, swordplay, slo-mo… by placing skillpoints you can improve bullet-time duration, durability, special skills such as bullet reflection and even force-wave katana slash capabilites. The diversity of character builds is seemingly limitless with weapon and armor customisations, supported by a Diablo-esque loot grind.
– Real player with 170.4 hrs in game
In short, this game epitomizes for me the road ahead for VR and has been my most fulfilling VR experience to date.
LOCOMOTION: A superb game that’s growing sometimes by the day, no VR game has come close to Sairento’s brilliant movement mechanics, allowing brilliant jumps, slides, wall runs and teleportations all with the added benefit of having bullet time at your whim and command.
WEAPONS: A vast array of melee, projectiles and firearms allow you to personalise your specific ninja combat strategy. Specific teired relics allow further customization of how each weapon behaves and gives you a fair amount of power to tweak your loadout. Armour has a similar mechanic: eg. boots that give you an extra jump if you want to be above the fray spaying bullets down, or wall sticky boots that allow you to gain a static vantage point and snipe.
– Real player with 63.9 hrs in game