Skin Deep
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You’re outnumbered, outgunned, and have no shoes.
Welcome to Skin Deep!
A WALKING TALKING INSURANCE POLICY
When insurance corporations want to keep valuables safe, they freeze you and stow you onto their cargo starships.
And when space pirates board the starship and trip the silent alarm, you unthaw, take a deep breath, and handle the situation.
Good luck, operative.
AND MORE…
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Watch the Skin Deep development streams at http://twitch.tv/blendogames
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The Spy Who Shrunk Me
Last level is a great example “How to make cool game and destroy it with final level”.
Optimization sucks and even though my PC can run game correctly with (at least) stable 30 fps, there are lots of frame drops which is annoying (unless you like playing with 10 fps).
How about setting, maybe that will change something and will make the game run properly.
NOPE. Settings is imo one of the devs joke, cause it doesn’t change anything (despite the fog from tutorial seen just after start and never again). Game looks exactly the same, no matter which variant you’ve chosen.
– Real player with 15.0 hrs in game
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UPDATE: After getting past a couple B.S. parts (due to bugs) I’ve changed my mind about the game.
This game isn’t ready for prime time just yet, but it’s still pretty fun.
The good:
1. The shrink ray mechanic is fun! This might be a good cheap game when it’s done and all the problems are ironed out.
2. The artwork and music are good
3. Good voice acting
4. Good humor
The bad:
1. Shrink ray projectiles sometimes will literally go THROUGH the broad side of an enemy’s chest and “miss”. This is made worse by the fact that the reload time for the shrink ray is so long. If your shot goes through an alerted agent, you’re as good as dead. You can’t afford to miss any shots, even once.
– Real player with 5.9 hrs in game
XIII
★☆☆☆☆ Terrible!
Action
The 2020 remake of XIII is a cheap, lazy, broken cash-in on a once fascinating name.
It really makes me feel bad to have to say that because I had high hopes for this. But it’s true! In the same year that 2K gave us an amazing remake for the original Mafia, XIII stands in its own class of awfulness. That anyone could release a game in this state and try to charge 40 Euro for it, let alone goat people into pre-ordering it, is appalling.
At first, I thought the ‘very negative’ review status on Steam was a little overboard. I had followed the discussion boards before release and boy, some people did not like the style change. Having played this for an hour and then gone back to the original, I can say with a certainty that I should have listened to those people more. Not only have the developers ripped all of the charm from the original game, but they have also failed to replace it with anything of substantial worth. I think this is the most apparent in the half-a$$ed attempts to tie some of this remake’s style into the original’s. In the original, was frequent and eventually blended into the background. Here it’s reserved for very few things. It’s noticeable that its inclusion feels inconsistent at best.
– Real player with 18.6 hrs in game
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Graphics aside, what the remake was INTENDED to be was the original game’s campaign and levels more or less faithfully recreated (with the original cel-shading replaced by more of a Fortnite-like cartoony art-style), but with new, more “modern” Call of Duty-inspired gameplay, including aim-down-sights, a limited inventory, a simplified health/armor system, and partial regenerating health. Rather similar to what happened with F.E.A.R. 2/F,E,A,R, 3, Bioshock Infinite, Aliens Colonial Marines, etc.
– Real player with 16.9 hrs in game
DEATHLOOP
I’m saying this as a big Arcane fan - buy this game. But buy it on sale.
It got all the fun gameplay, awesome level design, interesting characters and decent story as any other of their games, and this definitely makes it worth playing.
BUT. At the same time, it’s a deeply flawed game.
Game has only four locations, and while they are relatively big with a lot to explore, and can be visited at different times of day, going there time and time again starts being repetitive quite soon.
For some reason there are no difficulty settings, and it was such an awesome idea in Dishonored 2, with different settings for combat and stealth. Here, for example, stealth often feels too easy after D2’s highest setting, but you can’t change anything.
– Real player with 59.6 hrs in game
I really don’t want to hate this game, but I do.
Warning for “feature” spoilers, but I’ll avoid story spoilers.
Deathloop is just such a prima donna. The designers' vision was more important than making it fun to play, and it shows.
You can’t save the game. Ever. If you quit mid-play (or suffer a crash) the game forces you to restart at the beginning of the stage you are on, with the loadout you previously selected. If you want to stage select or change your gear you have to leave the level and allow time to advance.
– Real player with 52.9 hrs in game
Sniper Ghost Warrior Contracts 2
Friends, I really hate to post this as the game is bipolar to the nth degree. There is brilliance here, great fun and there is an odd idiocy so boring and compromised by bad reticles and basic misunderstanding on the “ones” of snipping that it makes the game truly unplayable. When it shines, those parts are not to be missed as they are beautifully rendered and as engaging as one would ever want, a new HIGH for the franchise. But, just as I had feared looking at the little we were shown, when it fails it is awful, unplayable and it stops you wanting to return to the game and as there is no going past one chapter until it is done, we will all have to stay put….on a platform….and pretend that this is fun. It is a bore folks, the scopes are simplistic, the marking unreadable (as are many of the distances on heads (read on green? ok….) and it is an awful ugly grind. As many have noted….
– Real player with 168.1 hrs in game
CONTRACTS 1, BUT BETTER.
However, the core gameplay is still pretty much the same. If you like C1, you will like C2 a lot. If you don’t like C1, well there is a high chance you won’t like C2 either.
2 years after SGW3, CI Games came back with SGW Contracts. Another 2 years, they give us Contracts 2. It’s a much more polished game this time around.
The improvements:
-Extreme long range sniping, their trademark selling point in this game. Now along with normal, classic low-medium range maps, the game will have extreme long range map which targets will usually be 1000m+ away. You can only see the enemies through your scope or binocular. These areas are especially made for long range sniping that you can’t not get in there no matter what you do. And of course, sniping at those long distance is very satisfying. If you want to make it even more challenging, use rifles with low magnification scope.
– Real player with 57.0 hrs in game
CASE 2: Animatronics Survival
I truly love this game. I cannot wait to see more gameplay added! I have already gotten my money’s worth of this game. There are a few things i would like to say. There are the most glitches with multiplayer. I totally understand that it is Early-Access. But i feel that these bugs should be noticed. Many times the computers/generators do not work even when the time limit is up. In the forest and police station, sometimes the doors dont open, but if you walk up to them, they will let you out. I also feel like the forest map is being over-played.
– Real player with 217.1 hrs in game
FUN FUN FUN!!! This game is so much fun! I want to see a whole lot more players because I want to play multiplayer with everyone! Goodness there is nothing like playing with friends or even random folks, especially as the animatronic.
For the multiplayer, the small bugs I’ve ever seen are very minor, which is amazing for an early access game. There’s some optimization issues, especially on the forest, that I’m sure will be worked out. The animatronic designs are absolutely beautiful, the maps are detailed and well laid out (I do hope that someday there is a “You are here” for the map because I get lost if I’m running away, my ONLY nit pick). I love the powers for both the animatronics and the survivors and it’s well balanced already. Something even better, you can customize and emote as the characters, allows for some fun shenanigans with other players.
– Real player with 148.8 hrs in game
Dying Byte Survival
Dying Byte is a Tactical, FPS, Survival, Bullet Time, Open World, Gun-Fu, 3D, Shooter based on tactics and speed in a open world map. Dying Byte is set in 2036,
which a wealthy man called Tallen want to rule the city and make war and mind control by taking your secret of life upon your death. He will constantly send you soldiers to interrupt you way to his presence but you will have the power, metal and skills to attend him.
Dying Byte Survival will offer a variety of weapons, Slow Motion Effect, Diving, Cloak of Invisibility and very detailed particle and effect system, a closed quarters but also open fields, open world experience, to explore and make missions. You will be able the unlock Weapons and Weapon Attachments and configuring your loadout for every district in the main menu. After the end of story, the game will transform to an Open World which all district will combine each other and you will everytime be able to join the game and do your Gun-Fu Shooting training as usual. It will feature an additional game mode: Classic Horde Waves Survival. It has deep animation development and fixing bugs as well as a story line and DLCs.
FEATURES
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17 Weapons
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Sliding System
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Slow motion System
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Cloak on Invisibility System
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Diving System
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Closed Quarters
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Story Line
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Open World Pesistence on story end
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Classic Horde Waves
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Online PvPvE Multiplayer
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Map Editor (Optimistic)
As a FPS Game:
Various Weapons and nice Animations. Its a very smooth and good performing fps game. Like other games this fps game will offer great Frames-Per-Second for decent PCs also.
As a Tactical Game:
It has all tactical game features like Slow Motion Focus, Diving Jump and Clock of invisibility and also leaning and a slow to medium but also fast paced movememt that makes this tactical game enjoyable.
As a Realistic Game:
It will be in a realist game world of corruption with offices industrial and city open world enviroments. All graphic was taken from real materials which is making it a unique realistic game. Like other realistic games Dying Byte Survival uses the latest Unity Engine to offer best quality and performance.
As Stealth Game:
Dying Byte offers Clock of Invisibility which giving it the stealth game tag. All AI Behavior will be optimized and based stealth game. It will feature a visibility indicator bar which if exceeded will trigger the alarm. In this specific stealth game triggering the alarm is a good way to use the Slow Motion effectively to train Gun-Fu skills which this make Dying Byte Survival a unique Stealth Game.
In the future of development we will add some more Guns and weapon skins, New missions, Expand the map from 4 districts to 9 and a Free Online Survival PvPvE Multiplayer of 9 players lobby (1 to each district) with random spawn and loot that can be sold on the vendor for money to unlock weapons and rebuild your character after you die. There will be a Level system up to 100 levels and after exceeding these, you will gain ultrabyte levels which are unlimited. We consider to add a map editor so its also easy for us to create maps but also for the community involve to map development.
Dying Byte is especialy made for Streamers, Youtubers and Film makers and they can show of First Person Gun-Fu skills and make awsome videos and will be released as Early access (Beta) for the first time in 2021. Its a special game for special players.
Paladin Duty - Knights and Blades
It’s alright, can’t complain much since I got this for .59 cents but definitely not worth the full price atm.
Game length is only about 30 mins complete (10 levels) and to get 4 out of the 5 achievements. The fifth one requires only to be in game for an hour, best to just afk that one.
It’s a bit bland atm, it functions more like a tutorial than a game. A screen keeps popping up telling you what you need to do. When I got to level 10 things were just starting to get interesting and bam after completing it the game was over (I had no idea that I was in level 10 at that time). The only odjective is to kill everything.
– Real player with 2.5 hrs in game
I was really looking forward to playing this. After having completed it, ehhh…I did kind of enjoy my time with it but am sure I’ll never touch it again. Teensy bit too rage inducing.
The trailer doesn’t really show what kind of game this is, expect to re-play several levels multiple times to learn enemy locations as well as spawn points that trigger on a timer from when you start each level as well as after killing certain enemies. If you like this style of trial and error gameplay it’s decent, and the levels look nice for an older Unity game.
– Real player with 1.8 hrs in game
Acid Spy
This game is very fun. If you don’t want to speedrun it, you don’t have to. There is a mechanic to carry bodies of the bots to safe spots for hiding, so you can complete each level at your own pace this way. It still requires learning the maps and bot spawns/routes to some degree, but that’s to be expected, right? There is an option in the options menu to enable “same spawns”, making things a bit easier to memorize and there’s no shame to using it. It’s challenging no matter how you approach the game and presents very fun movement mechanics that the maps allow you to exploit and take to any extreme you wish. At later levels, you will be pushed in ways you really wouldn’t expect. Complexity and size of the rooms, while the increase in the number of bots rise, become overwhelming and you’ll need patience to figure out surprisingly thorough plans of attack. It’s never impossible but I haven’t just breezed through it by any means. Highly recommend you give it a try.
– Real player with 112.0 hrs in game
Acid spy is a great indie game. It’s got a simple yet refined moveset that allows for endless creativity and freedom, you can rush through the level stabing everything in your way or you can move slowly, drop down on enemies and shoot them from afar.
Acid spy’s main gimick is that the gun only has four bullets, but they’re restored when you stab an enemy forcing you to get close to enemies and stab them.
the teleporters are a bit unoptimized, causing lagspikes whenever they’re used. and the knife hitbox is a little wonky at times. but that’s usualy not a problem and it’s not too bothersome.
– Real player with 12.9 hrs in game
Deceive Inc.
Welcome to DECEIVE INC. , a private corporation with complete monopoly over the international espionage market. You can disguise yourself as anyone you meet in an instant, have access to state-of-the-art gadgets the rest of the world can only dream of and possess skills that would make Hollywood super spies jealous.
But your are not alone. Rival spies are after the same objective and every single one of them is as skilled, cunning and well-equipped as you are.
Blend in, grab the objective and break out. In the end, only one spy can complete the mission and get the paycheck. Company policy.
Find your playstyle with a roster of diverse agents each with their own unique weapon and skillset. From world-renowned burglars to up-and-coming espionage sensations, DECEIVE INC. prides itself on being an equal opportunity employer.
Create your loadouts from a plethora of highly versatile gadgets. With agent’s favorites like the Inflatable mat, holo-mimic and bullet proof umbrella, our world-class R&D department got you covered. Literally.
Every DECEIVE INC. agent is outfitted with a high-tech holographic watch allowing you to disguise yourself as guests, staff members or even security guards to gain access to restricted areas without arousing suspicion. Guaranteed to keep you hidden as long as you don’t shoot… or get shot.
Infiltrate sprawling locations filled with people to suspect, electronics to hack, restricted areas to trespass in and windows to jump from. How you get inside the vault and steal the objective is entirely up to you… and all the rival spies who will stop at nothing to beat you to it. No pressure.