First Parsec
Space combat simulator. Ambush freighters carrying precious goods, protect space stations, destroy capital ships with deadly missiles.
Space
Enjoy freedom of movement with simplified arcade flight model and semi-realistic physics.
Capital ships
Destroy or protect big capital ships, freighters or bigger space stations.
Weapons
Before every mission you can choose your loadout of missiles and primary weapons.
Combat
Fast paced combat against small figters requires orientation and precise aiming. Mouse and keyboard or controller are supported.
Read More: Best FPS Flight Games.
Boundary
Boundary is a multiplayer tactical space-based shooter that puts players in the role of a heavily armed astronaut, called an Astroperator, engaging in fierce team vs team zero gravity firefights and executing low-gravity operations on orbiting space installations against other enemy Astroperators and other entities.
Powered by your EMU suit, you can now navigate the harsh atmosphere of space and orbiting installations in order to engage enemy combatants in a 3-dimensional battlefield where threats come at you from all angles. This is astronaut combat more akin to dogfighting where your angle of attack and position can make all the difference.
Personalize your protective space suit and your arsenal of modified weaponry. Be a keen-eyed sharpshooter executing long range kills from afar or get in close and personal as an Assaulter, taking the fight forward. Modify and upgrade your chosen primary weapon from a wide selection of stocks, grips, scopes, barrels, and ammo types to coordinate with your play style and create a weapon and class appearance unique to you.
Heavily inspired by real life industrial technology and space exploration, Boundary features a varied selection of multiplayer maps including a wreck strewn debris field, Solar Farm and so on. These maps provide Astroperators with a range of diverse and challenging combat environments.
Weapon customization, multiple combat classes to choose from, including combat medics, snipers, support, and utilizing special devices like the grappling hook to help navigate complex map design will make your combat more unpredictable and challenging. Gain the tactical advantage and employ cunning strategies in multiplayer combat to gain the winning edge.
Read More: Best FPS Class-Based Games.
EVE: Valkyrie – Warzone
I’ve run some very realistic flight simulation games with my Rift, Thrustmaster A-10 HOTAS and Crosswind pedals and they are fun for the reality of flying, but Valkyrie is fun for the fantasy of flying.
Starting out with a Battlestar Galactica Viper style launch into battle, this game is a blast because of how the ships don’t follow realistic physics and instead allow a fast moving ship to stop on a dime and spin and turn in any direction instantly in what would be body crushing high G-force maneuvers.
– Real player with 133.0 hrs in game
Read More: Best FPS Multiplayer Games.
Super cool game!, I love it. I’ve played Eve Valkyrie “Classic” for the last 6-7 month using PSVR and got very addicted to it, and must admit I still am. I’ve recently switched to PC and find it better for me (still play in VR). After having played the game that I love for some month, I sort of got used to the ships and maps, so when Warzone was announced, I was really looking forward to it, and have to say it has not disappointed me.
The new maps, new ships, and new progression tree, are like a breath of fresh air, and we all, new and “oldies”, have to learn how to fly the new ships and get familiar with the new maps. It’s a learning curve that takes time, but is most welcome.
– Real player with 84.3 hrs in game
Galactic Rangers VR
Really, really, like this game. It’s the perfect game for VR, makes you feel like you’ve been pulled inside an 80’s arcade game. Playing on the Quest via Oculus Link, it freezes a lot (total loss of data between headset and pc, game continues to play, so it’s just too much data for the cable I believe) and I have a substantial rig that can handle anything. Playing via wireless (Virtual Desktop) no freezes, but there is lag when the screen gets real busy. Overall, it’s one of the best games I’ve played in VR.
– Real player with 5.2 hrs in game
I have 3H in the game and this is my review.
Motion sickness : YES is there, from the first 1 second u push play
Fun: After you get used to the motion sickness, it is really fun but is just a 15 minutes game, i only played 3h cuz i’m insane and i want to do all the difficulties (also i was streaming and i looked at chat a lot)
Quality: The objects are far away sow i cant really tell but 2 of the 3 attacks ware not even 3D, 1 was an orange png bulb of light, the other was blu…………….
Gameplay: There is 1 tipe of gun with a few “tipes of bullets” that you “unlock” as a temporary power during the run. But is ok, really fun arcade stile. Reload? no, you do not reload. Aim? It aim assists you…
– Real player with 4.7 hrs in game
MONSTER SLAYER
MONSTER SLAYER is a janky unity game. There is no pause button, the menus do not pause the enemies around you. Even the escape key, which darkens the screen and freezes you in midair if you were jumping still doesn’t pause the enemies. All of the enemies are clearly from an asset store. The gunplay is poor and you can’t change ammo types with the 1-2-3 keys on the keyboard, which made me actually think my keyboard was broken for a second, but no, it just isn’t a control. The only threatening enemies are the big deathclaws with huge hitboxes and the aliens that fire energy blasts that home in on you, or summon multiple enemies to fight you at once.
– Real player with 1.1 hrs in game
NeptuneGL
NeptuneGL is a fast-paced three dimensional six degree of freedom space shooter game in which the player possesses a space ship and must fly in all dimensions to attack other ships. Heavily themed with a sci-fi aspect, the game includes lasers, missiles, and realistic movement physics with special focus on multiplayer. Kill limits and time limits can be set for multiplayer games, serving as good game goal states for a final winner to be determined in each and every online match up. Depending on the choice of the level at start, the game can be set in an enclosed mine-like zone, or an open space. There are several key features that constitute the gameplay:
-
Enjoyable multiplayer gameplay, with up to 8 players peer-to-peer engaged in the thrill of the hunt
-
5 primary weapons - lasers, a minigun, a railgun, rapid fire pulse cannon and charge cannon
-
6 secondary weapons - missiles, homing missiles, distortion grenades to push targets, cluster missiles that release homing blobs, fast cruise missiles, and a large impact heavy missile
-
mines - a proximity mine and a cluster mine that releases homing blobs to target
-
Player health indicators that are clearly visible to improve reaction time during a fight
-
A radar system to always show where enemy ships are
-
Instantly interchangeable camera views for first and third person
-
Chat and server command system, so you can chat with players and change game settings in-game using console-type entry
-
Push-to-talk networked voice functionality to talk to other players in-game
-
Full detailed playable single player “Athena” level
-
Added single player “Sky Box” level with spawning enemy waves for target practice
Precursors
The Precursors is the sequel to the Xenus Boiling point series that deep shadows has made. Don’t Get me wrong I love deep shadows and their Motivations but this game I just can not recommend as it is awful IMO. The main problem that I have with this game is that there is no variety. This game has minimal Character models. The character models in this game are very repetitive and can get very annoying to look at. There are like only 3 female models and like 8 male human models. Like how can you have an rpg with little to no character models. Yes there are cool looking monsters and alien creatures but even they can get boring. Xenus 2 has way more character models.
– Real player with 53.0 hrs in game
I finally got my hands on this game after following it for years and waiting for a patched up release on a trustworthy platform. After applying the wesp5 patch (thanks for that!) it works without a hitch and I’ve already enjoyed it more in the short time I’ve played it than any the big titles I’ve been trying out. My favorite game ever is the very old Outcast, and ever since playing that game I’ve been looking for something that could give me the same feeling: simple to control, a beautiful world to explore, decent combat, no stats and and “chance to hit” stuff to worry about, just adventure in an open world full of personality. And here it is, as I had hoped ever since learning of the Precursor’s existence! The Russian humor is hilarious, the world building is actually pretty well done if you talk to enough NPC’s, you can get drunk to amusing effect (I love how they simulated being drunk in this game!), NPC sometimes have funny existential issues to relate. I love it and if it turns to crap in the next few hours of playing I don’t mind, I’ve already gotten so much fun out of it. And I haven’t even gone to space yet. I’ve always wondered why it’s so rare to get a (non multiplayer) action RPG (without too much numbers to worry about) in an open science fiction world… Seems like I mostly enjoy (and bother to finish) are quirky indie/Russian games: Hard Truck Apocalypse (loved it!), Salvation Prophecy (similar in some respects to the Precursors), both interesting and fun mixes of genre with a lot of personality.
– Real player with 27.5 hrs in game
Space Mercenary Shooter : Episode 1
I wanted a game similar to the old HalfLife games and found this one recomended on a list of “oldschool shooter” style games. It is by no means a masterpiece, but it is still fun to play.
– Real player with 4.5 hrs in game
Space Mercenary Shooter : Ep 1 is a short and not very interresing ( in terms of history ) first person shooter with quiet a few bugs .
Betwin enemies getting stuck on walls or crossing rooms that you aren’t even near and shooting you wend you can’t even see them and my favorite the invisible walls and dead enemys that stop your bullets from hiting the ones on the back .
Overall this shooter is more of a headache then anything else and not very enjoyable in the end , especialy any missions with mobs .
– Real player with 4.3 hrs in game
Space Pioneer
Space Pioneer is a simple & straight forward twin stick shooter with loads of mobile style upgrade grinding. Roguelike fans will probably find this one on the easy side but if you like circle strafing enemies with the trigger down, give it a try.
– Real player with 4.8 hrs in game
Early Looks into the game:
Played For around a half hour, and so far, I like it.
Game is fun, lots of good bosses and gameplay, definitely something I havent seen a game done before.
I haven’t found out yet but im assuming that this game is sort of an enhanced pc edition of a mobile game because im getting that kind of feel from this game. However, the game is VERY good for something that I feel like would be a mobile game. Definitely recommend for anyone who enjoys quick fps rounds involved with fast paced gameplay. I would mostly recommend getting this game on a discount, but full price is still a decent price.
– Real player with 1.4 hrs in game
Space Station Sprint
Aside from the sliding that need to be adjusted in my opinion for more control for cancelling animation and turning while sliding (unless I am missing something) the game is lots of fun. The timer is always on your back so you need to make the best out of it using your utility, drops and shooting skills.
Let’s Play gameplay:
https://www.youtube.com/watch?v=uaADIGdbgOk
It also promote good replay value for obtaining collectibles and most importantly, permanent upgrades. This motivated me to go in again and again to make sure I get those as they are required if you want to survive higher difficulty levels as you progress.
– Real player with 1.5 hrs in game
I really like the aesthetic of this game!
But the gameplay mechanics, not so much.
The whole premise of the game is that you have to complete every level in a very tight time limit.
On the other hand, the game demands that you check carefully every every nook and cranny to find the hidden objectives and upgrades. And then to fumble with the use key to grab them. The enemies have too many healthpoints in a game where every seconds count. Running past them may seem the better option, except when you find them later all clustered in a door frame on your way back. Grenade and shockwave abilities feel like nothing, both in term of how little damage is dealt and how hardly visible they are. Then there’s the saber dwarf taking away half your hp on touch, without even having to play any hitting animation, making it quite undodgeable. Turrets everywhere, and even moving laser obstacle courses.
– Real player with 1.1 hrs in game