Insurgency
Many of the games at a 60$ price aren’t worth that amount. This game is definitely worth MORE than 15. It doesn’t matter if it’s on sale, you should get this game and tell your friends to get it. Here is why:
I have accumulated over 1,200 hours on this game and have actually founded a competitive insurgency team. It’s only fair that I give the game the review it deserves. If you want to know about a lot about the game before you buy it, you’re reading the right review.
The Competitive Scene:
The competitive scene, while not as big as CSGO, has been mostly developed by the players-many of which have played the game for a long time. These leagues (DGL, ESL, ANZ) spread across every region of the world and have offered regional seasons, tournaments, draft tournaments and even world cups. No matter what region you are from, you can play this game. I’ve played with guys from South America, America and Canada, Eastern and Western Europe (from the UK to Ukraine), Australia and New Zealand, etc. The game does not boast ten’s of thousands of players but the players that play this game in the competitive scene are very dedicated. It is not as hard to learn how to play as it used to be because the game has been allowed to develop and the players have figured out how to play the different maps in general. If you’re wondering what “game type” the competitive scene revolves around, it’s a game mode with 3 points that you can capture, objectives similar to that of the battlefield genre or starwars battlefront. You own one, they start owning one, and then there is a neutral point. If you cap a point, you bring your whole team back. You start with 5 players and they start with 5 players, you fight to the death to kill the other team, using all sorts of strategies and tactics, but also try to potentially cap a point (or bait a cap) and bring the rest of your team back. Sounds fun as hell, right? It’s awesome.
– Real player with 3195.4 hrs in game
Read More: Best FPS Tactical Games.
I decided to hold off on writing a review until there were a few more updates and for me to have at least 500+ hours invested into the game. I am going to keep this straight up what i think about it as a whole with no fluff. Short and sweet.
Should you get it? It depends on what type of fps’s you like. Many CS players have fell in love with it because they like the realism and they’ve grown tired of the arcade feel that most other shooters have. Don’t doubt it for a second, this game is hard to pick up on but once you do, you realize how well reflexes really help if you’re rushing but don’t expect to be 360 no-scoping people because there is almost no chance in hell that that will happen. Those with good aim that are looking down sight as you turn a corner will get you every time so this is a game best played instinctively and safe (just don’t be one of those snipers that sit at spawn and let the enemy capture everything). There are few grenade, C4, or launcher spots that few people know of and use at the start of some maps which can be frustrating, so that is why I’m really hoping that much larger maps will be released in the future that are more open and don’t feel as constrained/guided (Heights and Buhriz are like that but i still love them). Maps that were easy to spawn camp have been updated heavily to prevent that which is great. The devs are absolutely brilliant at balancing and opening new areas of maps, always on top of it so kudos to them.
– Real player with 2507.2 hrs in game
Insurgency: Sandstorm
So, Full disclosure, I only ever play Coop, so I don’t evaluate PVP based on my review.
This is one of the best FPS games I have ever played. The pace is fast, but you have to think. You can’t rely on just being fast and accurate. The bots aren’t the brightest, but they are some of the better one’s I have seen. They will ambush you, they will flank you, and they will wait until they have enough to push you hard and try to overwhelm you.
You CAN do your own thing on the battlefield and some people are far too worried about their K/D. The best, however is when you get into a really good team. What happens when everyone knows what to do and does it, is amazing.
– Real player with 627.4 hrs in game
Read More: Best FPS Military Games.
Heart pounding. Terror in your soldier’s voice as bullets crack by. A mortars explosion deafens you with a temporary ringing. A smoke grenade covers the street, so you sprint across as you pray. You make it inside the objective just in time to see a grenade roll into the room… your teammate goes prone in it, as an act of sacrifice. The shrapnel is contained, and he lays dead in a pool of blood and a severed arm. You frantically shoot through the nearby wall and hear a scream, then a body falls clutching his wounds. You put another round in his head; he is still.
– Real player with 220.2 hrs in game
Dying Byte Survival
Dying Byte is a Tactical, FPS, Survival, Bullet Time, Open World, Gun-Fu, 3D, Shooter based on tactics and speed in a open world map. Dying Byte is set in 2036,
which a wealthy man called Tallen want to rule the city and make war and mind control by taking your secret of life upon your death. He will constantly send you soldiers to interrupt you way to his presence but you will have the power, metal and skills to attend him.
Dying Byte Survival will offer a variety of weapons, Slow Motion Effect, Diving, Cloak of Invisibility and very detailed particle and effect system, a closed quarters but also open fields, open world experience, to explore and make missions. You will be able the unlock Weapons and Weapon Attachments and configuring your loadout for every district in the main menu. After the end of story, the game will transform to an Open World which all district will combine each other and you will everytime be able to join the game and do your Gun-Fu Shooting training as usual. It will feature an additional game mode: Classic Horde Waves Survival. It has deep animation development and fixing bugs as well as a story line and DLCs.
FEATURES
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17 Weapons
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Sliding System
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Slow motion System
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Cloak on Invisibility System
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Diving System
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Closed Quarters
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Story Line
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Open World Pesistence on story end
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Classic Horde Waves
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Online PvPvE Multiplayer
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Map Editor (Optimistic)
As a FPS Game:
Various Weapons and nice Animations. Its a very smooth and good performing fps game. Like other games this fps game will offer great Frames-Per-Second for decent PCs also.
As a Tactical Game:
It has all tactical game features like Slow Motion Focus, Diving Jump and Clock of invisibility and also leaning and a slow to medium but also fast paced movememt that makes this tactical game enjoyable.
As a Realistic Game:
It will be in a realist game world of corruption with offices industrial and city open world enviroments. All graphic was taken from real materials which is making it a unique realistic game. Like other realistic games Dying Byte Survival uses the latest Unity Engine to offer best quality and performance.
As Stealth Game:
Dying Byte offers Clock of Invisibility which giving it the stealth game tag. All AI Behavior will be optimized and based stealth game. It will feature a visibility indicator bar which if exceeded will trigger the alarm. In this specific stealth game triggering the alarm is a good way to use the Slow Motion effectively to train Gun-Fu skills which this make Dying Byte Survival a unique Stealth Game.
In the future of development we will add some more Guns and weapon skins, New missions, Expand the map from 4 districts to 9 and a Free Online Survival PvPvE Multiplayer of 9 players lobby (1 to each district) with random spawn and loot that can be sold on the vendor for money to unlock weapons and rebuild your character after you die. There will be a Level system up to 100 levels and after exceeding these, you will gain ultrabyte levels which are unlimited. We consider to add a map editor so its also easy for us to create maps but also for the community involve to map development.
Dying Byte is especialy made for Streamers, Youtubers and Film makers and they can show of First Person Gun-Fu skills and make awsome videos and will be released as Early access (Beta) for the first time in 2021. Its a special game for special players.
Read More: Best FPS Tactical Games.
Frag Grounds
I saw no reviews and I got curious.
First impression, Servers are completely dead. They’re so dead in fact, Steam Charts can’t process the level of JFK dead this game is. SteamDB can though, and there were 2 players on Jun 9th. Peak playerbase was 5 players, on July 23rd, 2020. I hope everyone had fun when they played the game.
My central issue with this game is simple: The singleplayer mode has one map, and the multiplayer, the meat of this game is, as stated, quite dead. In fact, to run a server, I had to rent one from a shady Euro site, whom kept shutting down my server due to the game lobby having a max of 12 players, and the server only being paid for 8 players. That’s on 4NetPlayers however, not the developers.
– Real player with 0.7 hrs in game
Frag Grounds is an abandoned Early Access FPS arena shooter with a militaristic “tacti-cool” theme. There’s a multiplayer mode (no players) and a wave survival shooter mode where you start in a building and dozens of completely identical AI come running at you for you to shoot.
The developers abandoned the game less than a year after it launched to the sound of crickets. The last update for the game was in April 2021.
The quality here is deplorably bad despite the venerable Unreal Engine backing the game. It looks like many of the game assets are just asset flips from the Unreal Asset Store.
– Real player with 0.2 hrs in game
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
Probably the best MP ww2 game you will find out there(on par with RO1 and its Darkest Hours Mod). Even tho it was released years ago it still delivers the best Multiplayer Experience out there.
Pros:
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Realistic Supression system;
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Morale Feature;
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It comes with the Eastern Front,focusing in the Battle of Stalingrad where you can play as German and try to change history or play as a Russian Soldier and defend the Motherland at all costs.As for the Pacific Front, wich focuses on the “Island Hopping Campaign” where you can fight as a Japanese or US soldier with both of the factions having different strenghts and weaknesses,for example,the US have acess to automatic weapons more frequently,from m1 garands to thompsons and bar´s and the dishonorable flamers(yes they are dishonorable) and therefore have a massive firepower advantage over the Japanese.
– Real player with 1385.3 hrs in game
This game, is an absolutely amazing game. It is set in and around Stalingrad, where the Germans and the Russians face off for victory. It is also set in and around the South-East Asian-Pacific region, where the Japanese and the Americans face off for victory. It is brutally realistic and gritty. A bullet from most weapons to the torso will kill you most of the time, same to the kneck or head. To the arms or legs most of the time it will wound you. Even if you are not killed after being wounded, if the wound is anywhere other than your limbs, you must patch yourself fast or you will bleed out, just like in reality. If it is in your limbs you may or may not bleed out, sometimes you have to judge if its better to run to cover and then heal, or heal on the spot and hope you don’t get shot again. Or maybe you don’t need to heal at all and you can save your bandages for worse wounds. The weapons have realistic recoil, and clear advantages and disadvantages for all situations. The Germans favor medium to long range fighting, the Russians medium to short range. The Germans and Russians are both perfectly capable of attacking and defending, but the Germans have an edge when it comes to attacking due to having longer ranged weapons, the only assault rifle in the world at the time, and machine guns with very high rates of fire that are very good for pinning the enemy down. The Russians have an edge on defense due to being good at letting the enemy come to them and grinding them down in close quarters fighting, along with the superior PPSH 41 sub machine gun, and superior mosin nagant bolt action rifle with its amazing accuracy that can blow the enemy away at close range even with sloppy aiming. Basically, some weapons for one side are superior to the other’s equivalent. The audio in this game is stunning and extremely intense, much better than other shooters. This game is also extremely reliant on team work, no one-man armies allowed. If one team is communicating and working together, and the other is not, then the team that is working together will crush the other one. If both are doing what they are supposed to be doing then you get incredibly intense matches.
– Real player with 717.7 hrs in game
Rising Storm 2: Vietnam
Best Vietnam game ever … The Smell of Napalm in the Morning!
Great balance between military simulator and arcade === Great Hardcore FPS game
PTSD guarantied.
– Real player with 355.6 hrs in game
This is probably one of my favorite “realistic” shooters. Unlike Day of infamy which loses it’s charm quick and can become mindless, This game retains it’s charm with cheesy voice lines and a stunning ability to keep you immersed in combat. Where Insurgency fails with it’s customization bieing far to expansive for it’s own good and having too many variables to a loadout, This game hits a middle ground.
It’s the 60s,You don’t get any damn attachments, you choose between a bayonet AK, or a mosin nagant. Sights and specialized attachments are for specialist soldiers, which have limited slots.
– Real player with 245.2 hrs in game
Rising Storm Game of the Year Edition
Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.
– Real player with 9.1 hrs in game
Rising Storm is a realistic FPS brought you by Tripwire Interactive, a fantastic developer.
This title is a spin-off of Red Orchestra of which the franchise is based in the Second World War. Instead of Soviet Union fighting against the German Nazis, here the game is based in the Pacific War of which you fight with the Japanese Empire or the United States of ‘MURICA (I mean America…). Just like Red Orchestra, I suggest you only play this game if you’re not deeply affected by war movies or if you don’t have war trauma. Like I said in my brief introduction, the game wants to be as realistic as it can be without breaking the pacing. There’s a lot of good voice acting here which can transmit pain. For example, I accidentally shot one of my teamates and the player’s avatar died. The player respawned, however, the avatar kept crying of the pain and he wouldn’t stop. It made me feel bad for the mistake and I couldn’t concentrate properly. So as I said, be sure you would be fine with the execution of the theme.
Combat Engineer
Experience war from engineer perspective. Take part in stabilization mission in the middle east.
Provide engineering support for your detachment.
Use proper tools and modify weapons and vehicles for your unit.
Become Combat Engineer!
Disarm Explosives Use proper tools and quipment to disarm
Fight with terrorist
Drive Military vehicles choose from hmmvee’s, trucks, MRAPs, tanks and buldozers
Use Heavy Equipment and provide support.
Prepare weapons perform gunsmith work, upgrade and modify weapons
Establish relations with locals
gather intel, trade and provide help
GROUND BRANCH
you can play operator dress-up and become the “special” activities division in a matter of a few hours, with a bit of sleep deprivation, and some friends.
10/10. also because the attention to detail and direction is top notch and i completely am on board with the realism they attempt to achieve. it is just a masterpiece of what rainbow six and ghost recon could have been had they kept with their original focuses.
– Real player with 37.5 hrs in game
I never leave reviews, it’s that good. The movement is smooth, the firearms all manipulate and fire like firearms. No HUD or indicators other than your stance (which can be turned off). It is a little light in features at the moment, so keep that in mind though.
– Real player with 30.8 hrs in game
Nucleares
This game is amazing and shows a lot of promise!
– Real player with 9.2 hrs in game
you only get a couple mins of play until you need to change fuel then game shutdowns
– Real player with 4.6 hrs in game