Terminator: Resistance
Games set in Terminator universe are very few and far between. So franchise fans don’t have much choice, if any, and must adjust their standards accordingly. Thankfully, Terminator: Resistance shouldn’t require too much of an adjustment, as it is a competent title in its own right. Now, don’t get your hopes too high yet. This game isn’t a brilliant triple A gem of a title but rather a solid middle of the road tribute.
Terminator: Resistance is mostly carriied by its visuals, atmosphere, story and of course setting. I wouldn’t say that it is easy to recommend based on merit of its gameplay mechanics. It is a Terminator game first and foremost, and a decent one at that. But does it hold its own as just a game, its franchise notwithstanding? In my opinion not.
– Real player with 30.8 hrs in game
Read More: Best FPS Choices Matter Games.
This game is a nice example for the lack of options between a “thumb up” and a “thumb down”. But since I had over twenty hours of fun while playing it I decided to rate it up.
I like the presentation of the dystopian city of L.A. Even if that means it’s almost complete colored grey. I really were able to dive into the story and I think the game is a nice addition to the movies. Even though you don’t meet characters from the movies with one (very short) exception.
But the game has problems. Not gamebreaking problems or any other noteworthy bugs. No the game itself is just kind of underchallenging. On the lowest difficulty your character is way to overpowered to let you feel like an inferior home defening soldier from the future. You are just the same old badass with sh*tloads of weapons and ammunition like in every other shooter out there. If you play on the highest difficulty you are a little worm getting trampled under the feet of some tin cans. This fits well in this kind of scenario but it also lowers the fun and turns the game into a stealth party with partially just unfair and annoying situations. But I think this is just a matter of taste. For the level design theres no other word than “bad”. Very often its just a bunch of (wide) tubes were you run (or crawl) from A to B and shoot stupid enemies.
– Real player with 27.3 hrs in game
Metro Exodus
Full of atmosphere, good guitar play, story line, feelings…
Seems like you need to have a taste of life; feel a bite of life… Some life EXPERIENCE to dive deeply into the storyline and feel the things in the most proper way…
Not sure if this will be a spoiler, but here is the link for one of the guitar songs in the game: https://www.youtube.com/watch?v=nAxRWiV29k0
Seems like English-speaking people are amazed with the song and the game itself, and it’s a pleasure to know this. And same for the people from the former CIS who can dive into many CIS-specific things, meanings, machinery - subway itself! (and have some exodus:) ) - and so on and so on.
– Real player with 73.6 hrs in game
Read More: Best FPS Open World Games.
Game-breaking freeze/crash bug in or around the fourth chapter (at a lighthouse) effecting a wide number of players, they’ve had years of complaints and they haven’t bothered to patch it, instead releasing an “enhanced edition” that looks like turd salad with ramped-up system requirements.
Linear game-play in a pseudo-“open world” (compartmentalized into regions/chapters) environment where a blind man could see the puerile “plot twists” coming, even though the B-movie comic book characters cannot. Yes, I’m talking about the cannibals thing.
– Real player with 73.4 hrs in game
Metro: Last Light Redux
Love the dark, claustrophobic feeling of this game.
– Real player with 99.6 hrs in game
Read More: Best FPS Atmospheric Games.
One of must play games of 21st century.
Russia without Putin is such a great paradise even after nuclear war!
– Real player with 35.8 hrs in game
Metro 2033 Redux
In Fallout games you hunt Mutants.
In Metro games Mutants hunt you…
And in Mother Russia, Chuck Norris still kills you… shame on you for doubting him… 🤬
– Real player with 40.7 hrs in game
yooo my slime, I know you don’t really know mandem like that but I was wondering if I could purchase something still fam, just a bit of grub my drilla. I wanna know like what your prices are saying cause I’m tryna blem a zoot up with my boydem and gyaldem g like you feel mee saying cuz I’m tryna blem a zoot up with my boydem and gyaldem g, like you feel me? so get back to me cuz I know like you’re the top dog around here. I wanna purchase the food from you bruce, nobody else. so peace out dawg, roll safe and get back to me on a quick ting brodem
– Real player with 27.4 hrs in game
RAGE
Rage was a new IP developed by id Software, the legendary studio behind Wolfenstein, Doom and Quake, and was the first game showcasing the idtech5 engine.
Rage is also what I feel when I think about the potential of this game versus what id delivered.
Rage was promoted as a crossover between Fallout and Mad Max with a big wasteland to explore and with a focus on vehicular combat. While both the shooting and the vehicular combat are really good, there isn’t much to explore on the said wasteland.
– Real player with 111.6 hrs in game
First and foremost: RAGE is a strikingly beautiful game. Coming from iD, I would expect no less. Since the dawn of the shooter they’ve been at the forefront of cutting edge technology with a minimum of requirements. With new engine iD Tech 5, they’ve done it again - this is one of the most beautiful game worlds ever realised. It’s staggering the amount of detail that can be seen in this title, from the cliffs and canyons to the exquisite characters. But for all it’s beauty, RAGE is a shooter very much stuck in the past, and while story and character have been beefed up a great deal from past iD products, they just can’t compare with shooters of today. RAGE is wonderful to play, but caring about the game world or having an emotional attachment to any character is a darn sight harder.
– Real player with 69.5 hrs in game
41 Hours
Serious Sam… with a weird girl following you around
Pros: Good graphics
Gun modifications
Open World
The bullet-time is pretty dope
Some RPG elements
Cons: The RPG elements (skills, leveling, etc.) can be a lot better
Mindless waves of enemies spawning all around you
Needs more guns (like a sniper, shotgun, hand cannon, etc.)
Enemies have aim-bot like a mofo
The building mechanic needs work, as it’s unwieldy
Is it the best game ever? No… but is Serious Sam the best game ever? No, it’s not either. I’d really just compare this game to being a slightly worse Serious Sam… so for the price, it’s good if you’re looking for a game similar to Serious Sam.
– Real player with 155.1 hrs in game
41hrs Review
Its hard to give a review for this game as i did receive it for free via gift purchase from my brother and also this a game made by a small team and by what i can see and feel when playing the game they did not have a AAA budget.
So i finished the game on the pro skill level took me just over 7hrs to finish but keep in mind i have played tons of first person shooters and tend to finish games quite quick. I liked the game it has some frustrating moments which i will get too but overall its quite decent and for $20 bucks aussie dollars its not bad value.
– Real player with 7.4 hrs in game
41 Hours: Prologue
Fun and unique fps with traits from Crysis and Bright Memory.
The official press info:
41 Hours - is a first-person shooter dramatic experience that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife.
Join his trip through the parallel universes and make those trying to stop you from getting back your love suffer.
You get to master devices that enhance you with super-human abilities:
• Telekinesis (mind manipulation of objects at distance) -
• Time manipulation (fast reaction over slow motion)
– Real player with 3.6 hrs in game
For me this game is more promising than other reviewers have found it. I’m not usually crazy about too much story line (too much for my taste in Crysis for eg) but with my favourite shooters going down the campaigns as thinly disguised survival scene after survival scene, where you face ever increasing and ultimately, pointless hordes of enemies to disguise a lack of imagination (think Doom Eternal - Ancient Gods, Serious Sam 4) this game strikes a nice balance for me. Sure there’s bugs, but there’s popular well established games out there with bugs that have never been ironed out. Happy to give this one a chance.
– Real player with 3.2 hrs in game
S.T.A.L.K.E.R. 2: Heart of Chernobyl
Chernobyl Exclusion Zone has changed dramatically after the second massive explosion in year 2006. Violent mutants, deadly anomalies, warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chernobyl.
EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD
Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.
VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS
Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.
LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS
Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.
ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES
The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?
Discover legendary S.T.A.L.K.E.R. universe and experience:
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Unique gameplay built on a blend of FPS, horror and immersive sim
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Non-linear story with the variety of paths that lead to one of the several endings
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Benchmark-setting graphics developed using cutting-edge photogrammetric and scanning technologies
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Advanced artificial intelligence systems that will keep engaged even the most hard-boiled players
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Life-simulating system “A-life 2.0” that makes the game world feel alive as never before
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Immersive survival mechanics like hunger, sleeping, bleeding, radiation effects that enrich the gameplay
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Dynamic day-night cycle and weather will add even more realism to the gameplay experience
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Mod support giving the freedom to the creative players to extend and enrich the game universe
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Multiplayer mode, that will be added soon after release as a free update
GOOD HUNTING, STALKER!
Entropic Decay
“The definition of entropic is having a tendency to change from a state of order..to a state of disorder…"
Entropic Decay is a lovingly crafted linear first person shooter driven by narrative, puzzles, combat arenas, and horror sequences. It takes inspiration from Valve’s games, with its use of environmental story telling and pacing between enemy encounters, striking a balance between combat and atmosphere. Think the atmosphere of a slow-burn horror inspired walking simulator fused with movement and combat options of a shooter…
Some time in the future, a signal is detected carrying a small meteor. The signal is tracked, and the crash site investigated on impact. A mineral is found. Astrobioligist’s are amazed to find a living pathogen inside the mineral. The pathogen is extracted and experimented on, the findings indicate agressive cell growth when in contact with other organisms….dead or alive. Rapid cell mutation causes a rabies like disease. Anything infected with the pathogen becomes a hive-minded aggressor to everything not infected like itself. The pathogen spreads and envelopes the world. Turning civilisation into an overgrown, decaying husk of a contorted take on the nature we know. The decay and despair is juxtaposed with beauty, as plant life flourishes due to the pathogens effect on cell growth, and everything man made returns to nature, but rises again with a twisted skew. The last bastion of humanity are elitist’s, deploying the military to kill anyone on sight who aren’t in uniform. Military death squads roam in packs, taking orders for food and protection from the pathogen, while trading their humanity.
You awaken in a facility, fumbling for hazy memories of before the place you find yourself in. Journey through a world foreign to all but the mutated, and find a place free from decay and entropy at any cost…
Cunning, reactive A.I - The soldiers in Entropic Decay don’t mess around. They react to grenades, can hear you, take cover, flee, and throw their own grenades. The mutated work in packs, can hear you running and will roam the area you were last seen. The military will shoot the mutated on sight, but taking them down is no easy task, even for the well trained.
A variety of mutated to fight against - Currently there are over ten different mutated to contend with. Ranging from agile spider mutants and dogs, to hulking tanks weilding lead pipes.
Puzzles to break up combat sequences - Puzzles and narrative pieces are used to keep the player engaged to avoid simply being one type of genre and keep things fresh and dynamic.
Physics interaction - Interact with the world with physics puzzles, and deceive enemies by throwing objects or craft a devious trap by arranging explosives in your environment to detonate on an unsuspecting foe.
Stealth, A.I and how they interact - Distract your foes by throwing an object or bring them closer to setup an ambush with a whistle, or simply sneak by and avoid combat all together. Use your wits and the environment and the A.I will respond allowing emergent gameplay and tactical options.
Narrative driven gameplay - The story will be told through the environment with the player merely an observer of things outside it’s control. Find notes, audio logs, and data entries to piece together the collapse of society and the scientific ambition that caused it.
RAGE 2
“When things go wrong, don’t go with them.”
~Elvis Presley
First of all, this game is not nearly as bad as you may have probably heard or expected by looking at “mixed reviews” status in Steam. Personally? I’ve enjoyed my time here quite a lot. It’s just… OK, it won’t be so easy to explain. See, the biggest problem with RAGE 2 is that it is… RAGE 2. I mean, Avalanche Studios? The guys did a pretty nice job here. The core mechanics is very solid, leveling system is kinda great (seriously, I totally enjoyed it), gameplay is very fast-paced, like in all those modern incarnations of the old titles like DOOM, Shadow Warrior and the others, while Apex Engine provides surprisingly solid FPS on highest settings in 4K. Even on pretty old hardware. When I’ve started playing through the tutorial mission? I was like “Wait just a minute, why everybody hates this game so much?!” Then I played a bit more and was like “Ah, OK, I see it now…”. See, even though core mechanics is very nice, the idea of wasting it on resurrecting RAGE? It was terrible.
– Real player with 133.6 hrs in game
I would not recommend Rage 2 to a fan of the series. I would not recommend Rage 2 to a newcomer to the series. It is a painfully mediocre game crippled by the fact it is open world.
If you want a game for world exploration and discovery, go play Fallout New Vegas. If you want a game with epic guns and action, go play Doom. This blends the two genres and makes them both worse.
Design:
I believe if Rage 2 was designed to be linear, or at most a wide corridor, we could have had an exceptional game on our hands with more fleshed out mechanics. The thing is…. That would have made it similar to Id Software’s other title: Doom. Now it’s conspiracy theory time here but perhaps there was pressure on the Rage 2 team to force the open world genre (which was on-trend at the time) as to not create competition between the 2 titles.
– Real player with 63.9 hrs in game