Hedon Bloodrite

Hedon Bloodrite

Hedon is a fantastically fun game that really seems to understand the things that made its inspirations great. The combat, map design, and general mechanics are excellent and come together in a way that’s rare even in some of the classics, and it avoids nearly all of the pitfalls that often plague FPS games.

In general, I’d say it reminded me most of Hexen or Hexen 2, but with better weapon variety and without having to travel through hub maps back and forth to shuffle items around or find out what a switch did. All the maps in Hedon are self-contained and there are enough signs, notes, and other environmental cues to help you navigate without needing any overt direction from the UI. The automap automatically marks locked doors with the symbol for the key you need to open them, and you can even place your own marks manually for other important locations you want to remember. There were a few points where the game’s pace slowed down a little too much or I was at a loss for where to go next, but never long enough to really bother me or spoil the fun. There’s a decent amount of platforming but it is mostly generous enough that I never felt like it was asking too much of me, and the game refrains from putting nasty ambushes in conjunction with limited mobility.

Real player with 54.8 hrs in game


Read More: Best FPS Retro Games.


Hedon is an old school FPS game that tries to emulate the good ol' days of shooters, way before regenerating health and multiplayer only games, with 2D sprites mixed with 3D objects. This game tries to go for a balance between combat, exploration (Sometimes it gets a bit linear), and narrative, and I find that it works out pretty well. There’s a lot of fast paced combat and a variety of weapons to keep the slaughtering fresh.

Gameplay:

The gameplay is what you’d expect from a game like this. Lots of action, a wide array of weapons that all feel satisfying to use and some have different fire modes, and on the higher difficulties, waves and waves of enemies eager to tear you a new one. I admit I started playing this game expecting something way more linear and combat focused, like Painkiller or maybe Doom 2016, but I was surprised when I found out that there’s a lot of exploration and reading in this game. Some parts were a bit frustrating since some key items are quite easy to miss, sometimes I would miss an absolutely vital item because I’m blind, and sometimes I would pick it up without realizing, and I would spend a while running around in circles trying to find out what I missed. Some areas are particularily frustrating because of this, like that one point where you are stuck in a pitch black cave and you gotta move around trying to find your way out. The level that made me feel like this the most was the second one, I felt like it was way too big and open, and I still can’t remember the exact way after a few playthroughs, so I often end up skipping it. The later levels in the game start to pick up the pace in my opinion, and they start to get more into linear combat. The weapons all feel amazing to use, and there’s a second game mode called Bearzerk, where all of your guns are gone, but you get a few new melee weapons to make up for this. The game will also spawn dozens and dozens of enemies, and you are stuck trying to run at mach speed dodging projectiles and closing the gap so you can destroy them. It’s pretty fun. The game can be finished in about 4 hours, but I spent way more because I kept getting lost, at least the game gives you a map.

Real player with 43.4 hrs in game

Hedon Bloodrite on Steam

Project Warlock

Project Warlock

Love letter to the oldschool

Project Warlock is an arcade shooter developed by Buckshot Software as a nostalgia-driven tribute to times when a story in FPS games rolled as a panel at the end of the chapter. While John Carmack’s infamous quote “story in a game, is like a story in a porn movie” has been challenged countless times since the 90s, it does capture the essence of the shooters from that time. Meticulous, maze-like levels, armoury’s worth of guns and secrets behind a fake wall – gameplay was everything. A simple credo Project Warlock at large adheres to, while also adding few ideas of its own. By all means, it is a modern retelling of the classics, rather than an attempt at copying one, and it shows.

Real player with 17.3 hrs in game


Read More: Best FPS Retro Games.


Okay, I would love nothing more than to give this game a positive review, because with such a cheap asking price and so many good qualities, I can understand why it has decent reviews. But difficulty aside, this game is riddled with glitches. Which is sad, because so much holds back what otherwise would be a solid game.

So, lets start with the good aspects:

The music, atmosphere, level themes, and graphics are amazing.

The price is insanely cheap.

You can tell a lot of love went into making this game.

Real player with 11.1 hrs in game

Project Warlock on Steam

Last Rites

Last Rites

pretty sure this was a brit game because i sure as hell never heard of it until the steam release

but it’s honestly not a bad doom clone tbch (if you want to call it that, doesn’t look like a doom engine/build engine based game at all but hey i call every 90s fps that)

just disable overlay and i suggest turn up your brightness a tad, especially since on stage 2 everything is apeshit and you can’t see

i’d buy a physical copy/10

Real player with 29.1 hrs in game


Read More: Best FPS Retro Games.


You are interested in this title because it looks like Duke Nukem 3D or Shadow Warrior? Sure, it has a lot of similarities but beware:

  • It’s ugly, even (or especially) when compared to DN3D which came out a year earlier. The sprites look fine on their own but overwhelming copy-pasting, the constantly dark to very dark lighting and the low resolution turns most of the screen into a grey-brown, pixelated mess. Large open spaces, which I guess were meant to boast about the games performance, instead just make for an even greater eyesore.

Real player with 10.2 hrs in game

Last Rites on Steam

Operation Body Count

Operation Body Count

This game:

-Have real weapons

-Have a contemporary topic: Terrorist Attack

-You could shoot bullet holes in the wall

-You had Coop teammates

-You could give orders to teammates

-Has Booby traps!

-Glass physics which you could shatter or just make holes in it

-Has destructible Walls

-You can set objects on fire

-Blood / Gunk splat on the screen

-Have a friggin FLAMETHROWER!

And no! It’s not CoD! It’s a game from 1994!

Some features you would only see it in other games almost half decade later!

Real player with 47.5 hrs in game

a really sweet gem from capstone like corridor 7 alien invation this is a game you really want =) if you love cool retro fps games

Real player with 5.7 hrs in game

Operation Body Count on Steam

Zephyr

Zephyr

In the 24th century, Earth is overpopulated and humanity is forced to spread out to other plants to secure more resources. Extremely powerful corporations vie for control of new planets, hungry to exploit their resources and secure more power over other corporations.

The battle for corporate rights to planets has been organized into a fast-paced, violent battle sport where hovering combat vehicles called Zephyrs race their way to victory in the Interplanetary Battle Circuit. You are a Zephyr pilot, racing under the banner of your corporate sponsor. Now you must race, dodge and fight your way across the finish line in a battle for glory and for your life.

In Zephyr you can:

  • Choose a corporation and pilot their Zephyr, each with unique stats

  • Pilot your Zephyr in a first-person view

  • Bring down your opponents with your turret-mounted cannon

  • Collect power-ups to improve your Zephyr’s offensive and defensive capabilities

  • Race through beautiful, maze-like cyberpunk arenas

Note: Multiplayer is not supported for this release due to the age of the game, though all original multiplayer content is included.

Zephyr on Steam

BLOCKPOST

BLOCKPOST

–-{Graphics}—

☐ You forget what reality is

☐ Beautiful

☐ Good

☐ Decent

☑ Bad

☐ Don‘t look too long at it

☐ MS-DOS

—{Gameplay}—

☐ Very good

☐ Good

☑ It‘s just gameplay

☐ Mehh

☐ Watch paint dry instead

☐ Just don’t

—{Audio}—

☐ Eargasm

☐ Very good

☐ Good

☑ Not too bad

☐ Bad

☐ I’m now deaf

—{Audience}—

☑ Kids

☑ Teens

☐ Adults

☐ All

—{PC Requirements}—

☑ Check if you can run paint

☐ Potato

☐ Decent

☐ Fast

☐ Rich boi

☐ Ask NASA if they have a spare computer

—{Difficulity}—

☐ Just press ‘W’

Real player with 80.6 hrs in game

To simply characterize this game as “good” or “bad” is an understatement.

Unlike other games, where they have a specific position in the spectrum between being good and bad, this game is kind of an anomaly. Just how we can’t specify the position of an electron, there is not a fixed point in the good-bad spectrum that is perfect for Blockpost.

The game is so bad, that it makes it a perfect game. It clearly is a cheap attempt to make money by combining successful games, like Minecraft, CS:GO, and Battlefield. But that’s what makes this game perfect. It gives you several degrees of freedom, that other games don’t. Minecraft, for example, has the creative part, but no guns. CS:GO has guns, but no creativity. Battlefield has building destruction and guns, but you can’t build new fortifications or tunnels. Blockpost has it all. A variety of arms, good maps, and the creativity, where you can build tunnels to flank the enemy, or fortify positions to defend them. I dare say, that the planning and team-work required to play this game is the same level that games like Arma and Squad require.

Real player with 5.5 hrs in game

BLOCKPOST on Steam

Putin kills: Coronavirus

Putin kills: Coronavirus

this is one of the greatest games ever created by humans. I am yet to play games made by other organisms so I can’t conclusively say that it’s the greatest game ever created. I won’t spoil the story but it’s amazing and an emotional roller coaster. The gameplay is creative, fun and original, and the game has multiple endings depending on the choices you make throughout the game. It took me about 50 hours to finish the story and I don’t regret a single second of it. Overall I’d say this is a masterpiece that you must play before you die. I give it an 8/8.

Real player with 51.3 hrs in game

So, first of all. I know that this game is obviously a joke and not a professionally developed game. With that said, I have no clue what the point of my review is. Mouse movement doesn’t work, game mechanics are shit, you can’t actually do anything as there is no objective, every pixel in the game is made up of about 20 pixels on my monitor and you can’t turn. So yeah, the game is just a meme game to have in your game library. The developer said he would add trading cards to the game about a month ago. I have no fucking clue how you would earn them as the game is completely unplayable. Focus on the actual game and not on cosmetics which no one cares about, honestly. All people use trading cards for is levelling up their Steam account, so there is not actually a point in adding them as you NEED to play the game and complete objectives to earn them (there is NO objectives in the game). Don’t get this game. I was lucky enough to have received it as a joke gift. Thanks for reading my pointless rant :)

Real player with 10.6 hrs in game

Putin kills: Coronavirus on Steam

This Strange Realm Of Mine

This Strange Realm Of Mine

This Strange Realm of Mine:




Ever wonder what would happen after your last intake of oxygen? Well, it is obvious - you’ll die! Your body will either rot six feet under or will be badly overcooked. But what about your spirit? Will it float in the atmosphere, in space, or be sucked somewhere hot and fiery? Wherever you end up, it’ll be a place where you can reflect on your life. This is the Strange Realm of Mine.



This Strange Realm of Mine is a combination of First Person Shooter, Puzzles and Horror, with a touch of poetry.


*– [Real player with 6.1 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*





This Strange Realm Of Mine is a strange game indeed. Fundamentally, it is a game about philosophy and the nature of existence, and a sizable portion of the game is spent explaining its philosophical perspective to the player. The game touches upon some other themes, however, such as mental health, freedom of choice, and friendship. The game presents some interesting perspectives and questions that are worth considering, although its matter-of-fact philosophical statements about life and the universe can sometimes come across as preachy and a little pretentious, especially when the dialogue options give you no choice but to agree with them. Not all the text suffers from this problem, however. There are some likable characters and interesting poetry throughout the game, and the aspects of the game that are not (over) explained give the experience a nice dreamlike feel.


*– [Real player with 4.3 hrs in game](http://steamcommunity.com/profiles/76561198002045292)*






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![And All Would Cry Beware!](https://cdn.cloudflare.steamstatic.com/steam/apps/1071510/header.jpg "")


## And All Would Cry Beware!


A neat little FPS Metroidvania romp through an alien and dangerous world of polygons and stark colors. Short but with intriguing lore, And All Would Cry Beware evokes the spirit of going beyond the veil that marks games like The Dig, Axiom Verge, and Remnant: From the Ashes.



The player takes the role of an unknown survivor of a ruined future Los Angeles, who ducks into a building in the hopes of evading a "kill gang" only to find that the building belonged to scientists who found a means to travel beyond Earth via portal. Finding a pistol and the means to activate the portal, there seems to be no way to go but through. On the other side is a world we know only as "Xanadu", and the scattered log entries left behind by a previous expedition make more then a few references to the poem by that name.


*– [Real player with 2.4 hrs in game](http://steamcommunity.com/profiles/76561197970739339)*





Cute for what it is, but 10 USD is a rip for around 2 hours of content, much of which I spent trying to glitch myself up walls and sequence break. This is about the quality you might expect from a good, free itch.io game or the like. Some neat ideas, but not long enough or polished enough to really be anything great. Particularly the game suffers from sections being hard to navigate due to the limited textures used. In the caves and forest areas, the floors and ceilings look almost identical, and it makes navigation a pain. Once I found better ways to navigate and just jump over all the entire map, it felt much better. Other major note is that the volume has a tendency of resetting to full when you load back in to a save file, and the controls option menu looks like it was just a base default of whatever engine this is on, really throws me out of the moment. On the positive side, the enemies and bosses were all very creative and had good, simple patterns that made fighting them feel fair and enjoyable. The music was catchy but nothing memorable.


*– [Real player with 2.1 hrs in game](http://steamcommunity.com/profiles/76561198017530698)*






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![Atomic 79](https://cdn.cloudflare.steamstatic.com/steam/apps/567370/header.jpg "")


## Atomic 79


Really nice little arena based FPS with short intense action, persistent weapon upgrades which combines with learning the game and the enemies to make a nice smooth difficulty curve to work your way up as you improve your gameplay and your arsenal to enable your expeditions to last longer.



Your task is to drop into a crater and follow around your automated mining robot (FRAND) and pick up the gold he mines from the crater (and the occasional gold from the gold coloured skeltins that sometimes appear). The main thing that really makes the game is the greed mechanic - the first gold you pick up is worth 5, the next is worth 6 (for 11 total), then 7 (= 18) and so on. However if you die before depositing this gold back in the middle of the arena where you started, you get nothing, so you have to balance the risk of losing everything to the every increasing rewards for staying out longer.


*– [Real player with 15.6 hrs in game](http://steamcommunity.com/profiles/76561197971341065)*





Originally found this game through Joel from Vinesauce's Youtube channel. It looked interesting and the price was right, so I gave it a whirl.



In this game you play as a nameless astronaut who is on a mission to extract gold from a meteorite. The longer you spend in the area, the more skeletons… excuse me... "skeltins" attack you. The more gold you have on your person, the more each gold pickup is worth. However, the gold you collect only actually counts if you deposit it. This creates an interesting risk-reward scenario where you have to quickly weigh the pros and cons of rushing the gold back to the tractor beam or holding onto it, all while massive armies of pixelated skeltins are charging after you.


*– [Real player with 14.8 hrs in game](http://steamcommunity.com/profiles/76561198009256428)*






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