It Steals

It Steals

So far I’ve only made it to shutter mode but I adore this game, the overall atmosphere is so cool and creative & the gameplay is simple but rewarding. A+

edit: hi, about a year later and i wanted to add to my review! I still, amazingly, haven’t made it past living walls mode (not for lack of trying) but this is honestly one of my favorite games of all time, very special. It strikes the perfect balance of having very minimal mechanics while still being HARD and enjoyable in a way that u wanna keep working at it til u win. and honestly, what’s better than being chased down a hallway?

Real player with 30.6 hrs in game


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PLAY BY THEIR RULES OR DIE BY THEM.

This game has a way of slowly revealing its secrets to you. In a way a spiritual successor to Slender, It Steals drops you into each gamemode with very little information, and it’s up to you to infer what actions will let you survive and what will cost you. The gameplay is extremely tense, the AI will constantly keep you on edge in any of the available gamemodes, and the secrets will keep you coming back for more. It’s a steal of a price, and more content may be coming yet. 10/10.

Real player with 14.1 hrs in game

It Steals on Steam

Battle for Gaming

Battle for Gaming

I tried to incorporate excessively used monetization models as mechanics in the game. So you use DLCs (Downloadable Content) to upgrade yourself, you have to get random improvements from Lootboxes, paid with virtual currency. As ammunition, you use your banknotes and there are a bunch of Live Services to subscribe to, in order to gain boosts (for a price of course). No worries though, there are no real microtransactions in the game. In addition to the mechanics just mentioned, I added other additional systems to make for a replayable, engaging and fun game.

Description

In the full version, there are two different game modes available. There is a story mode, where you can make your way through a storyline. Your choices matter, as there are multiple pathways and endings. The second mode is the Custom Game mode, where you can set your prefered settings and difficulty and try to achieve better and better high scores. In this demo version, you can only play the custom game without setting your own preferences.

The enemies you face are Lootboxes with different attacks at their disposal. As you shoot your way through hordes of Lootboxes you earn DCs (Different Currencies – the in-game currency), which you can use to buy random rewards through Lootboxes. Those rewards are temporary improvements for this run only. During your playthrough, you also find so-called DLC fragments. You can use those to permanently upgrade different perks at the Centre (starting point of the level).

The upgrades include things like your movement speed, your fire rate, the amount of ammunition you can carry, etc. But with DLC fragments you can also unlock a new weapon and the ability to dual wield.

What else

Also at some point, you will unlock the possibility to build up different combo points (there are several combos available at the end, for example, killing only red Lootboxes in a row, earns you bonus DCs. Or killing only one type of Lootboxes earns you bonus DC, etc…) You finish your combos with a melee attack, where you blink to an enemy and destroy it simultaneously. The enemies are randomly created, and you can also control how many enemies you want to face at a given time. More enemies mean you the possible rewards are exponentially higher but at the same time the risk of dying increases.

The level itself is theoretically infinite and procedurally generated. But you have to stay in the vicinity of the Centre, as you need to come back to it for ammunition and upgrades (a little arrow points you the way though). You are also on a clock because there is a limited time until the invincible, deadly W-box starts to chase you. Once it reaches you, this run is over. But at least you keep all permanent upgrades for the next run.

Game Features:

  • First Person Shooter with a simple but recognisable art style

  • Story mode with different paths and endings

  • Custom Game mode lets you hunt for ever-higher high scores

  • Enemies are hostile Lootboxes with different attacks

  • Upgrade yourself through permanent upgrades

  • Kills, Combo-kills and Melee strikes earn you temporary improvements

  • Replayable, procedurally generated level with randomized layout and enemies

  • You control the risk to reward ration for every battle


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Battle for Gaming on Steam

Dark Forest

Dark Forest

This is a fun game to chill and play. I like the mechanics and floating feeling of the controls. This is a VERY simple game, but it is well done.

Real player with 5.2 hrs in game


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A more approachable ‘Devil Daggers’ by a small dev team. You can tell care went into the making of this game.

Real player with 2.6 hrs in game

Dark Forest on Steam

DemonPandemicVR

DemonPandemicVR

Finally a simple VR shooter. Yes you can choose to have complicated reloading, but this is the only game I’ve seen where you can choose how you reload. Throwing stuff feels fluid and powerful, and is easily my favorite part of the game. The 7 different arenas give me different euphoric feelings.

I highly recommend this game for anyone looking for a VR game they can play easily without frustration, that is also polished.

Real player with 0.9 hrs in game

I mainly play Beat Saber in VR but I heard about this game because the devs are popular Beat Saber mappers who are now getting into VR game development. I fully support Indie developers so I thought I’d give this one a shot.

I’m definitely not a hardcore gamer or can call myself very good at VR shooters. So I definitely fit into the casual gamer category this game is geared towards. The first thing I noticed when I loaded the game is how intuitive everything is. I see some guns in front of me and targets and I can immediately try it out and learn what to do. I didn’t have to wait for any tutorials, cut scenes or anything. I could just start doing some shooting and have some fun right away!

Real player with 0.5 hrs in game

DemonPandemicVR on Steam

PositronX

PositronX

This is my favorite FPS roguelite so far compared to Immortal Redneck, Strafe, or City of Brass. It kind of reminds me of Synthetik (another amazing recent game that no one knows) but in FPP instead of top-down. It already features a bunch of cool upgrades, abilities, and weapons and the movement in 3D is really nice. The ability to double jump and jump/strafe off the walls to avoid enemies is especially nice in the larger, more vertically oriented rooms that I would like to see more of.

All weapons are decently punchy, and they each have their own play style. Every one has a standard and alternate fire which adds some extra spice to the playstyle, because you’ll only be using 1-2 weapons per stage in the beginning. For example, the basic pistol ricochets with alternate fire, while shotgun shoots a long distance slug. They’re mostly projectile based, too, so the skill floor is higher than most.

Real player with 101.3 hrs in game

Dammit, I want, I need, I crave some action. Got to be FPS, no more of that top down aRPG stuff. Done Diablo to hell, tired of complex Deus Ex, System Shock, Bioshock, Thief, Dishonored gaming. Even Dying Light has too many damn buttons. Something I can pick up and play after work, for either a short or long session.

I want some arcade like action. I don’t need no fricking doors. No more Elder Scrolls lockpicking. I want action.

I also want cool stuff. Like Liquid Nitrogen cool stuff. You know. What you don’t know? What is wrong with you young whippersnappers?! Ook, I’ll tell you what you want.

Real player with 90.6 hrs in game

PositronX on Steam

DroneGlitch

DroneGlitch

This is a nice procedural FPS! The particles are very good. The core feedback loop is stronger than I expected. Enemy attacks have a good bit of diversity that make them play well in different matchups against the player. This is a good foundation by the dev and I’m excited to see what they will do next!

Real player with 1.9 hrs in game

Is a very good game if you want to just unplug the brain and shoot to pass 10/20 minutes, the fast paced movement and shooting make it really dynamic, in addition it is randomly generated so the positions of the weapons and the map are not always the same, increasing the replayability a little.

I recommend the purchase

Real player with 0.3 hrs in game

DroneGlitch on Steam

Gunnhildr

Gunnhildr

Awesome game, plays sorta like a scifi Binding of Isaac, really cool, high difficulty curve at the start.

Unique about this game - Weapons have infinite ammo, but can overheat, in order to reduce heat you need to jump and dash, sort of a “Move or Die” type mechanic which keeps things fast paced. Really awesome Idea, and something that makes it stand out amongst other games of the genre.

Real player with 5.3 hrs in game

Although marketed as a story driven game, what first excited me about Gunnhildr was when I read it was a first-person shooter rogue-lite, something I’d never seen executed well but certainly something I’d love to see executed well. Unfortunately, Gunnhildr doesn’t quite deliver… yet.

Story

Where Gunnhildr does deliver is the story, which is no surprise when the game is marketed as a “narrative shooter”. The story is arguable the most polished part of the game, there is a lot of interesting lore to unravel about Norse gods and the world of Gunnhildr. However, it’s how the game tells the story that is an issue. It is a complete overload of information. The number one rule of story telling is “show don’t tell”, Gunnhildr shows nothing and tells a lot.

Real player with 3.6 hrs in game

Gunnhildr on Steam

Astralis

Astralis

It’s not great and I’ll open with that. Cool premise, atmosphere is palpable and unique, broken Russian-English language barrier actually adds a hilarious charm to the weirdness…but there’s no real coherency otherwise…kinda neat concept in that you ALWAYS have to manually reload weapons, but they seem super RNG on if they do anything?? Also enemy spawning and behaviours janky AF and there are like 8 million random plot points haphazardly chucked at you from random NPCs in broken English as you wander about, dazed. 35 minutes played and the only thing I can confirm is that there were a bunch of random dudes pissed off at me for no reason and armed to the teeth, I fought an MS Paint Freddy/Jason/Slenderman hybrid or two, a couple demented Cat Demon things and some weird, burning sad guys who kinda bummed me out. Oh I also managed to ghostbust an eardrum-destroying, wall-hacking undead cosmonaut once or twice. All in all I don’t know what in the FUCK just happened, but for like $3 I kinda had a good time?

Real player with 0.6 hrs in game

Astralis on Steam

Hunt: Showdown

Hunt: Showdown

I’ve held off writing a review for hunt mainly because I’m lazy and have had no motivation to do such a thing. But now that I get a shiny badge, well, here we go. However rest assured, I will strive to give this game the review it deserves.

Hunt is a PvEvP game, where a match is limited to 12 players sharing the simple goal of locating a bounty target banishing it and then extracting with the bounty. Matches can also either be single bounty or dual bounty. The bounty lair is found via clues located within compounds, each clue removes several compounds from the map until only one is left. Hunters must then deal with the boss located within the bounty compound by killing it and then banishing it. After the banish is complete a hunter can loot the bounty and then make their way to 1 of 3 extraction points on the map, whilst defending the bounty they hold from other hunters attempting the claim it as their own.

Real player with 1173.5 hrs in game

steep learning curve, watching someone else play helps tons, map knowledge you can only learn over time, weapons and their effective range and how to play around that, but great and friendly community, meaningful fps fights, and sh!t ton of weapons to choose from. games pretty glitchy ngl ie items falling through floors, objects no-cliping through walls, Desync issues you will 100% face, but kinda learn what you can jump on what you can’t, hit or miss Crytek servers, and sometime patches introduce bugs ie 1.7 but when it comes down to it the gunplay is extremely satisfying and when you or one of the boys clutches it makes up for all the bs

Real player with 1094.0 hrs in game

Hunt: Showdown on Steam

Secret House | 秘密房间 | 秘密の部屋

Secret House | 秘密房间 | 秘密の部屋

Brilliant wee game, my gameplay review is here - https://youtu.be/zWXlQl4QWnI

Real player with 1.0 hrs in game

Dude…the price is so worth it! You will be pleasantly surprised when you play this game on how brilliant it is…I am really impressed. Not the longest game, but it can be depending on how long it may take for you in particular to beat. Such cool content in the game, awesome little jump scares when you see how odd and bizarre the creatures are! Really cool, good job!

Real player with 0.3 hrs in game

Secret House | 秘密房间 | 秘密の部屋 on Steam