Cybershock: Future Parkour

Cybershock: Future Parkour

Really fun parkour game that can be exploited, but makes you feel like a complete badass when playing. Easiest way to explain is like a mix of Hotline Miami, Mirror’s edge, and kind of a faster version of portal.

Real player with 4.0 hrs in game


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I’ve just finished this game, and saying I was disappointed would certainly be a lie. It’s small, the idea is as simple as it gets, but it only adds to the appeal. The aesthetic of this game is one of its strongest sides. The visuals are very vaporwave and relaxing to look at, despite the roller coaster dynamic of the gameplay that made me go ‘whoa’ many a time. There are only a dozen stages in the whole game, but they’re all properly thought out. The controls are good as well. The whole game plays very smoothly. The music is spot-on as well. There are only a couple tracks in the soundtrack, but they are written quite well, so they still sound fresh even after an hour or two of trying to get a better time in each level. I already recommended this game to my friends, and I’m going to keep playing it more myself.

Real player with 3.1 hrs in game

Cybershock: Future Parkour on Steam

RGB ON Experience

RGB ON Experience

Indie parkour game with different colors, wall running, high octane gameplay, different weapons, enemies and much more

Shoot the cubes to gain health,

Eliminate the enemies to gain score,

Use slow-mo to control momentum,

Customize colors from many palettes - Default Palette, Blurple, Sunrise, Somewhat red, Light pink, Teal, Rodeo, Evergreen and more to come!

Try different color blind options to experience more colors.

CONTROLS :

WASD - Movement.

Mouse - Looking around.


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RGB ON Experience on Steam

Synthwave Hop

Synthwave Hop

Great game, the movement is super fluid and satisfying. Can be played to relax or as a competitive outlet. This game is awesome as is - and seems perfectly set up for future expansion if the dev is interested in doing so with more levels or a level editor. (also maybe a timer by the speed to know if you’re on pace)

Real player with 48.5 hrs in game


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This game sparked a gaming curiosity and competitiveness in me that I haven’t had in a long time. This game felt both satisfying and fluid, while also managing to be extremely challenging. While the game only has 20 levels and gameplay is really simple, it managed to keep me entertained and on the edge of my seat for around 10 hours with a sense of accomplishment that no other game in my recent memory has given me.

I will definitely be looking more into the FPS Precision Platformer genre as I believe this game has given me a new favorite after Roguelike/Roguelite.

Real player with 11.0 hrs in game

Synthwave Hop on Steam

BRINK

BRINK

Fight for your side, fight for your future, fight for your life.

BRINK is a brilliant game launched in 2011 when the market was saturated with shooters from every major and minor developer offering very little over their predecessors than a graphics ‘upgrade’, unfortunately this meant BRINK was and still is overlooked by many.

What set BRINK apart from other shooters, and still does is a fluid movement mechanic [S.M.A.R.T], its equal rarely seen in games even now in 2020.

Combine this with the great mix of classes, guns and the objective based maps playable form both sides, it’s a wonder BRINK never took over a larger portion of the market, and unfortunately means it’s been left to quietly sit in the background, a gem of the past, buried beneath the yearly copy and paste FPS games from big publishers promising the world.

Real player with 482.5 hrs in game

Well, Game went Dead quite fast, and Promised more than it could hold, but it is a solid game, not good, but not terribly bad.

there are 4 classes, and while everyone has it own set of skills, you can play like you want, you can be a skinny soldier who runs aross the map like the TF2 scout giving ammo to everyone, a heavy spy with a minigun who disguises himself as an enemy, or just a averagely bulid medic with a shotgun, and you got quite a nice collection of cloths, so you can make your own unique character, may it be a street-cop, an engineer, or a heavy SWAT-Like Unit,and color the uniform how you want, as i said, your own unique character,

Real player with 85.8 hrs in game

BRINK on Steam

Live/Wire

Live/Wire

Theoretically, a promising setup for multiplayer matches. Gleaming neon, futuristic guns, and grappling hook to move on in the multi-leveled brick-glass-and plastic jungles.

But. It’s a multiplayer-only game without any player base. A synthetic creation, which will never be alive. The dead end. Mark is 4/10.

Real player with 7.2 hrs in game

Amazing game concept, could be much better with some development, if it was changed up a bit, add some standardised formatting with the UI could be an awesome game

Real player with 0.9 hrs in game

Live/Wire on Steam

Severed Steel

Severed Steel

This is an awesome experience. It’s been a long time since an action game has given me the kind of rush that this one does. The great action-movie mechanics, the incredible soundtrack and the wonderful stylised art all come together to make an experience straight out of kickass action films. If you want to squeeze every last drop out of this game I HIGHLY recommend playing this on Severed Steel difficulty from the start. It’ll frustrate you at first, it’ll take a while to get the hang of it, but when it finally clicks and you start pulling off and chaining together ridiculously cool combat stunts, that’s when the “wow” factor and adrenaline rush kick in hard. Playing on any of the lower difficulties (especially Cold Steel) will drastically dull the experience, and you’ll finish the game in two to three hours with absolutely no challenge and very little thrill. Then for replayability, run the challenges at similar difficulty levels and try to beat your own score. Then there are the modifiers for even more fun. It’s not as easy as it sounds. This is NOT your standard first person shooter. Don’t bother with cover and don’t try to snipe from a distance. Charge in like Doom Guy and kick off some stunts, dodge and weave, and destroy your enemies in a beautiful dance of ninja acrobatics and explosive Gun Fu. Flow like water, and kill them all!

Real player with 10.1 hrs in game

Did you ever wonder what if Max Payne was a woman who lost her arm and she was taking acid instead of painkillers?

Severed Steel is exactly that.

It’s a high-octane movement shooter that rewards the player for perfoming stunts like diving, sliding and wallrunning with invincibility and infinite slow-mo. Don’t expect tactiful gunfighs like in F.E.A.R. where you use slow-mo mostly when you feel overwhelmed, here you throw yourself at your enemies to live. You can’t sidestep individual bullets like in Max Payne or Super Hot, you have rely on stunts to dodge. Healing is done by killing people, so it’s like Doom but without the middle-man.

Real player with 9.7 hrs in game

Severed Steel on Steam

The Cube Factory

The Cube Factory

Pretty fun and really hard. I wish there were some more levels but still really fun to just play and mess around with

Real player with 17.2 hrs in game

This game is great, it’s free, and the movement is cool. This is also a great game if your looking for a short speedrun.

Real player with 16.1 hrs in game

The Cube Factory on Steam

GunKour

GunKour

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Real player with 12.4 hrs in game

I really enjoy this game with friends! I’ve been testing this game for quite a while and over the dev cycle it has really improved. I would recommend this game for anyone who is planning on playing/buying it with friends

Real player with 8.2 hrs in game

GunKour on Steam

Jump With Dragons

Jump With Dragons

The graphics alone make this game worth the 0.59 I payed for it. It’s both fun and challenging. I suggest changing the key bindings under settings because the controls were awkward. I was also having problems getting my controller to fully work with it. I could look around, jump, and dash but I couldn’t walk in any direction so I was stuck playing with the keyboard and mouse.

Real player with 0.9 hrs in game

Not perfect but good.

Real player with 0.7 hrs in game

Jump With Dragons on Steam

GTTOD: Get To The Orange Door

GTTOD: Get To The Orange Door

This review is based on the beta version of the June 2021 build.

Note: Custom Maps and Mods are still not supported in this version.


Imagine you’re a Spartan - one that can wall-surf like a Titan’s pilot and dash like the Doomguy. One that can slow time like they’re in F.E.A.R. and bring it to a halt like they’re friggin' Dio.

This is the Doorguy - this is you.

GTTOD’s Second Excessively Late Update, for those that gave the game a spin before, is in some regards a long overdue rebalance and overhaul.

Real player with 66.7 hrs in game

This is a relatively unpopular opinion: I like the Excessively Late Update. I do not think it’s perfect, and I think Andrew knows this too.

I played v0.3.0 (the last version) and v0.4.0 (this update), but I did not play previous versions (v0.2.0 and earlier).

Movement

If you’re like me and picked up Titanfall 2 as soon as it went on sale on Steam, then a) welcome to the club, and b) you’ll like the movement in this game. While not as polished as Titanfall 2, it’s still incredibly crisp and does movement a lot better than most other games. As of v0.4.0, wallrunning is non-magnetized and purely momentum based, but the rework appears to show an option to choose how much magnetization you get when wallrunning.

Real player with 28.8 hrs in game

GTTOD: Get To The Orange Door on Steam