Beat Aim - Rhythm FPS Shooter
This is insane
So you have :
-Pretty much any music you want
-Actually good aim training (you can tweak pretty much everything to your liking)
-Public tournaments (Player, Mapper and Streamer) with actual prizes (Think first place is usually 30$ atm)
-High customization available, from maps to backgrounds and game modes (ye you can even move within the map or give heads to bots to practice your HSR hmm
-A user friendly interface that improves with every (frequent) update
-Insane community which actually has insane music tastes
– Real player with 282.6 hrs in game
Read More: Best FPS Rhythm Games.
Beataim: clicking kovaaK’s 3D-shaped targets to the beat of any music
! even Hentai not that it’s fun that’s in an .mp3/ogg file.
∞possibilities of beatmaps
+Most innovative and unboring song unlocking system I’ve seen as of yet.
+It has japanese translation if you’re bored of seeing english
! weeb
+AI algorithm sufficient, just gotta know the generator +playtime required
+has people who mapped songs for you if you don’t want to (workshop)
– Real player with 119.1 hrs in game
BEAT ‘EM DOWN
The game is great but there are some things that need to be improved upon. when you try and sync your shots with the beats there is no leeway to the shot after the beat. It should be a small (70ms more or less) range around the beat rather than just the small leeway given before the beat. Sometimes I would die and I wouldn’t show the “game over”/ “you died” screen so I’d have to manually quit, but it’s not that much of a hassle. Other than that I haven’t encountered anything game breaking, but how do more people have the easter egg gun before any of the other achievements, like damn son.
– Real player with 6.2 hrs in game
Read More: Best FPS Rhythm Games.
I rather beat my meat than beating this.
⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻
⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿
⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿
⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿
⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻
⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼
⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰
⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿
⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿
– Real player with 1.3 hrs in game
Music Killer
After Audiosurf made revolution in rhythm genre by letting us turn our personal MP3 files into custom racing levels, we’ve got all sorts of things with similar concept. It’s kinda fun, but, even though Audiosurf had a lot of space to improve, nobody ever tried to seriously compete with it. I mean, we’ve got quite a lot of rhythm racing games. We’ve got Music Racer, we’ve got Rhythmic Retro Racer, we’ve got Rhythm Race and so on. But those were just quick ways to make money. None of those ever tried to compete with Audiosurf for real. While games that actually tried to deliver something real? They just went for the other sub-genres.
– Real player with 32.9 hrs in game
Read More: Best FPS Rhythm Games.
When I first got this game I was really hyped because it was brought to us by the same people who made Music Racer, which already was a fantastic game. The graphics, game play, and the overall beat recognition was amazing and also trippy AF.
The problem I first had with the game was that it wouldn’t play YouTube songs, nor would it even play my own audio files. So that made me really disappointed. I read reviews that other people had posted about the game and they all seemed to have the exact same issue. A lot of people were saying that the developer stopped working on the game. At this point in time I believed them and I haven’t touched the game since.
– Real player with 1.6 hrs in game
Rhythm Rush!
I love rhythm based gameplay, but this is not rhythmic at all, it’s a shitty janky rail shooter!
The movement left to right is smooth enough
Jumping while moving straight is smooth enough
The wall hugging/jumping is totally fucked
The shooting is totally fucked, I thought it was being caused by some mouse gesture software I usually use, but nope, just the game. You can shoot once fine, usually, but to shoot multiple times it says to hold the button down, and then you just get a completely random rate of fire, if it repeats at all.
– Real player with 6.2 hrs in game
what starts just as another runner game appears to have much more deeper concept behind:
so first about the game - you run avoiding bigger obstacles and shooting lighter obstacles, this is already enough for the game, and there are a lot of similar games in steam, but:
first - wall jumps. this is already a thing that is not usual for most runner games.
second: different visual modes. developer could definitely make 6 different games with these different modes, but he made one, with all in one.
third: difficulties - its not that often met in quite simple ranner games.
– Real player with 5.8 hrs in game
GUN JAM
GUN JAM is a fast-paced rhythm first-person shooter where the player must shoot to the beat to survive.
Featuring an original and engaging core mechanic and firefights choreographed to the soundtrack in a vibrant world. Prepare to obliterate enemies whilst blasting to the beat.
KEY FEATURES
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An original experience with an innovative core mechanic
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Firefights are synced to original soundtracks to create varied and unique warfare
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A variety of different characters, environments and music
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Campaign and arcade game modes
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A vibrant art style and a dynamic environment that reacts to the music
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Multipliers, high scores and leaderboards
Wishlist the game and sign up for exclusive development updates!
Together with the community, help us mould and improve Gun Jam into a game that’s gonna rock! Everything here is a work-in-progress and subject to change and improve over development.
Milkyway Funland
Couldn’t get on with any of the mini games. There is a stupid system where you have to “earn” goes at the minigames by doing some other (equally dull) mini-games. Why not just allow us to replay the games at will?
– Real player with 0.7 hrs in game
Experienced on the Oculus Quest 2
Milkyway Funland is not really a free to play experience as it has in-app purchases, where you can basically either buy tickets to play the mini-game experiences or buy a pass. The pass costs $14.99 USD and I believe that with that you have unlimited access to all the rides forever if I’m not mistaken. I did not buy the pass.
However, you still have limited access to the content. You’re basically given a set number of tickets so you can experience some of the mini-games. I was able to experience 4 of them. You also have access to the ability to earn tickets. There’s a level with some basic mini-games that if you do well on, you will also get a ticket. However, they do the old carnival trick where the mini-games are much harder than they should be. In fact, the pinball experience is next to impossible (because it’s bugged and the ball will drain right down the middle and it’s just not fun). The whack-a-mole (skeleton) looked easy and it was, but somehow I didn’t get a ticket.
– Real player with 0.6 hrs in game
MUSYNX
TL;DR:
Pros:
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+ Base game is very cheap - still has decent song selection
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+ For novices and masters alike - People that say this game is easy do not understand the scoring system
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+ Awesome visuals, well placed notes and keysound system making for super satisfying gameplay
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+ All quality of life features and adjustments expected from a good rhythm game included (offset value, 3d and 2d visuals etc.)
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+ Vast amount of musical genres
– Real player with 979.0 hrs in game
If you’re looking for good rhythm games on steam, your options are pretty limited and this is a great addition to the current library of them.
This review is from the perspective of a Beatmania IIDX 10th Dan and experienced Pump It Up player (s24/d24), who also plays other rhythm games (SDVX/Taiko/Miku/Ouendan1&2/Rhythm Heaven/Groove Coaster, etc), so hopefully that will help somebody give it more perspective, if you don’t know what any of the things I wrote above means then don’t even worry, I’ll explain more below.
– Real player with 36.2 hrs in game