Demon Blast
Introduction
As I absolutely adore the DOOM series and similar titles, Demon Blast naturally caught my eye on Steam’s Store Page immediately. Its colourful, cartoonish art style, along with the promise of killing hordes of demons, was enough for me to give it a try, despite it being in the Early Access. The harsh reality is that this game is unfinished and clunky to play, as you would expect from the Early Access. However, the promised updates are still not released, which is why I finally decided to write a review, as the game’s current content does not offer enough to justify its price for me.
– Real player with 1.7 hrs in game
Read More: Best FPS Early Access Games.
Written By Hidden Gems Review : https://store.steampowered.com/curator/38624426/
The idea of a roguelike with a touch of doom is reaaaally great, in fact was pretty fun until…
There are 2 bugs are killling me (literally)
1st one the enemy range atack pass the doors and hits you
2nd one the have a issue with the mouse like if you change of dpi for talking with npcs of hitting stuff with your hands.
I know it’s an early acess and you expect bugs but this make the game nearly unplayable and really hard
– Real player with 1.4 hrs in game
DOOM
DOOM (2016) is a first person shooter developed by Bethesda and ID Software, meant to pay homage to the original series of Doom games from the 90s, which it does so incredibly well.
Gameplay
The gameplay in this game is incredibly fluid, all the guns have impact too them. That with the amazing enemy variety and fantastic soundtract by Mick Gordon all together make the gameplay feel extremely fun! The atmosphere of both the UAC and Hell are spectacular.
The game introduces a new mechanic called “Glory Kills” basically demons that are staggered can be killed in spectacular fashion, that as well as the challenges, collectibles and secrets through out the levels will have you searching all over for the hidden levels from the original DOOM, this and the large amount of levels combined leads up to atleast 11-14 hours of gameplay. The levels in DOOM are great in the fact that most of them aren’t linear, unlike most FPS games.
– Real player with 99.4 hrs in game
Read More: Best FPS Gore Games.
I’m Too Young To Die
Early concept arts from 2012 showed areas such as a museum, a library and the streets; all indicated this would be the remake of Hell On Earth. It all made sense considering Doom 3 was the remake of the very first episode. Then there was silence till 2015 when - during the summertime - Bethesda showcased the gameplay of the 4th episode. It was great: gory, fast-paced, had great graphics as well as numerous executions.
Hurt Me Plenty
Story-wise we are back where Doom 3 began. On Mars all hell breaks loose after an experiment conducted by UAC employees goes horribly wrong. But did it really go wrong or the aim was to unleash these foul beasts on mankind? It is our job to put a stop to all this and find all the answers. Interestingly, there is no “zero” level now which showed the base in its peaceful state back in Doom 3. We are thrown right in the middle of it; in fact, our protagonist wakes up from a long sleep only to find himself in shackles. He breaks free, kills a couple of zombies, picks up a pistol then his dark green marine armour soon after and proceeds to the nearest exit.
– Real player with 70.0 hrs in game
Out of Oblivion
Showed a lot of promise, there is a a part of the game where you have to survive a horde of zombies - which seems near impossible to accomplish. Save your money.
– Real player with 7.0 hrs in game
Read More: Best FPS Puzzle Games.
I can recommend the game. Good horror atmosphere that keeps you in suspense. The story could be a bit better but it is quite fair for this price.
– Real player with 2.1 hrs in game
CARNAGE OFFERING
Developed by Futurtech, Carnage Offering is a brutally enjoyable and intriguing surreal shooting experience. Diverse monsters, incredibly destructive and upgradeable weapons, fast-paced movement, and carefully tuned physics provide the arcade experience that forms the basis for intense first-person combat. The dark humor in the dialogues, the weapon management and the brutality of the fights make this game a new genre of FPS.
Story
In 2527 in a dystopian world, Jake, an engineer and bounty hunter, travels to the far reaches of the universe through a wormhole. With the help of his friend Roy, Jake’s goal is to exterminate the replicator robots that threaten the Confederate planets.
Led by Roy, Jake has no choice but to accept the missions planned by the alliance and even do the dirty work.
Between missions, Jake comments on the orders in front of the holograms of his future enemies with disillusioned remarks.
Weapons
Oh, by the way, did we tell you that there are weapons? Jake is not a fan of the small spoon. So players need to upgrade their equipment if they hope to defeat the entire menagerie they’re up against.
Players switch from pistols to Gatling guns and must adapt their equipment to the enemies of the moment.
There are 9 different weapons to unlock in this game:
Pistol, machine pistol, shotgun, magnum revolver, grenade launcher, assault rifle, double barrel shotgun, rocket launcher, Gatling gun.
The only way is to pay in dollars. To do this, you have to kill monsters and complete your bounty hunter missions.
You can also buy ammunition and sell it or find it on enemies.
Each weapon has specific upgrades that cost a lot of money.
For example: a fragmentation grenade for the grenade launcher, nuclear missiles for the rocket launcher or a laser gun for the Gatling gun.
You will discover that there is an audio and text description for each weapon. You will learn more about the manufacture and origin of these weapons.
Environments
Moving from a medieval city to a zombie-infested town, Jake travels to the far reaches of the universe to reach his goal.
All levels are completely different and take players on a journey for better or worse.
Cathedral 3-D
“I like the aesthetics and bold discount tactics” - My friend Berry
I’ve got to say that this game is really great. I don’t know if there is anything else like it or if it’s emulating a style but that does not matter. Cathedral 3D’s movement, speed, style, and mechanics combine for an awesome time.
The game has a simple tutorial, some would argue to simple. Just get in there and play, figure out routes, learn what attacks work best, and stack combo orbs which give you invincibility, shield, or invincibility for your chest. To reload your health and ammo, you must be holding the chest as you run over the grails. Additionally, your point modifier depletes if you stray to far from the chest.
– Real player with 17.9 hrs in game
I’d say this game is well worth your time if youre a fan of arena shooters with a unique spin. Fans of Devil Daggers and the like will feel at home with this fast paced First Person Demon-er.
While the game doesn’t do much in terms of hand holding, there’s a bit to take in mechanic wise at first. But after a few play-throughs and learning the ins and outs on your own its an easy beast to tame. Flying around as a demon in this massive gorgeous cathedral feels so satisfying and blasting away and taking out your foes its a lot of fun.
– Real player with 9.0 hrs in game
Hell Shooter
ENG:
just a monster. They could put standard levels, like 5 levels with a boss and then a survival mode like this, I hope they update it.
Rating: 4/10
ITA:
solo un mostro.Potevano mettere dei livelli standard,esempio 5 livelli con un boss e poi una modalità survival come questa,spero lo aggiornino.
Voto: 4/10
post scriptum:
if you only want to do survival is good anyway you just have to put more monsters and secrets.
– Real player with 2.3 hrs in game
Having spent 79p and 38 minutes on this I can say with confidence that it’s not terrible. It’s an achievement hunter inspired by Devil Daggers, with a machine gun on left mouse button that turns into a shotgun when you click it, and a grenade launcher on right mouse button.
The enemies are stealth zombies who will spawn behind you only announcing themselves with a bird-like chirp, presumably their way of saying ‘nothing personnel, kid.’ What little noise they make is drowned out by your incredibly loud weapon, but they’re slower than you and your gun is powerful enough that if you keep walking forwards and don’t get stuck on anything you’re fine.
– Real player with 0.9 hrs in game
DOOM Eternal
Although it plays and is mechanically less like classic DOOM than DOOM 2016, the feeling of speed and power you get from mastering the combat makes it FEEL like you’re playing classic DOOM. In classic DOOM, you’re whizzing around arenas, dodging, weaving, circle strafing and prioritising targets. This game recreates that feeling well. After Eternal, 2016 feels rather sluggish and Eternal has also made me very critical of 2016. Which is why I prefer Eternal to 2016 any day.
For example in Eternal, You are actively encouraged to stay in the fight and never run away at all times, in order to get health, ammo, armor, you need to take from your enemies. You need to be in there otherwise you die. Whereas in 2016, when you have no ammo or armor, you need to run away from everything to a tiny corner of the map, defenceless, pick up a huge stockpile and run back in which really kills the flow of combat. In classic DOOM this worked because it wasn’t an arena shooter, you were faster moving and so doing this didn’t really slow you down or take you out of the fight - you could get back in there as quickly as you left. But in 2016, doing this is slow because your movement speed in comparison to classic DOOM is extremely slow - but you have to do that because grounded pickups are your main resource. This is dangerous, especially on Nightmare difficulty where running away can just get you killed easily. In Eternal, the way you get resources is different as armor and ammo come from attacking the enemies themselves instead of having to break up the fight and run away. Not only that, but you can dash and grapple yourself to fly around the arena which emulates the speed of the original much better than 2016.
– Real player with 290.2 hrs in game
In an age when most game devs have become lazy, id Software is back to show us DOOM remains a behemoth which has stood the test of time amongst the biggest games of this medium.
The game may look hard or even annoying for new players but don’t be discouraged to play it. Each challenge is designed very carefully to teach players something. Each battle is crafted with a look of thinking and every one of them have a unique point.
DOOM Eternal forces you to play well. Between the games which have a high skill ceiling like DMC or fighting games, DOOM Eternal is designed celeverly to push new players into the “fun zone” and actually DOOM Etartal is much easier than many games to begin the process of getting good. After a while of playing this game, although you know there is room for improvement but definitely you feel like a pro player and this feel is amazing.
– Real player with 199.9 hrs in game
DOOM Eternal: The Ancient Gods - Part Two
Let me start off by saying that I’m a person with over 1500 hours on DOOM Eternal, I absolutely fell in love with its story, gameplay and everything else, it’s still my favorite game for sure, but I still have grievances about the campaign and story that I want to share to the community and ID, I think that you can trust me when I say that The Ancient Gods - Part Two is an immense disappointment to say the absolute least. Just in general the game feels absolutely neutered, I was really excited to play this DLC, after the Base campaign and TAG1 I had faith that ID could pull off a satisfying conclusion to this game, but I was sadly wrong, I’m gonna boil this down into 3 main points, Enemies, Difficulty, and Story, The story section has major spoilers in it, so be warned.
Let me start off this review by being 100% honest. This DLC is easier than the base game, even on the highest difficulty. That said, this DLC further exacerbates issues that people had with DLC 1.
Let me emphatically dispose of this point first as there’s a lot to cover;
- Cursed Prowlers.
As if having enemies being limited to being defeated by only ONE weapon type wasn’t bad enough with the Spirits from DLC1, this DLC introduces what I will highlight as one of the worst designed… things, ever put into a video game, let alone a skill based first person shooter (And I’ve played Redneck rampage’s sewer level). Lets start with WHY this enemy, under ideal conditions isn’t fun; there’s NO way for the player to know WHAT this enemy is going to do to you, let alone how to handle what happens when it does. This will have a very VERY high chance of getting the player killed. Lets go in depth, The cursed prowler’s attacks (melee & ranged) inflict a unique status unto the player; You cannot dash and you take damage over time. This limits your mobility by a sizable portion, but you still can use the meat hook on other enemies to get around. Note, I said OTHER enemies, because the cursed prowler is IMMUNE to being targeted by the meathook, AND the Microwave beam while you’re cursed, so you can’t even stun it from a reasonable distance. That may not be a problem some people would say, but here’s the pièce de résistance; the cursed prowler can only be killed by a blood punch when he curses you, which runs on a system of 2 charges, and can only be recharged by performing 2 glory kills to obtain one charge. So you may be caught with your pants down, suddenly unable to properly move, and by the time you’ve processed what’s happening, the cursed prowler is going to be on the other side of the arena laughing at you as you get your shit pushed in. What further exacerbates this issue is that some times, blood punches will be triggered on various things (corpses, carcass shields, other enemies) in your path TO the cursed a-hole, you may die due to no fault of your own.
DOOM II
What I liked:
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Amazing modding community
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Fast paced, pick up and play with secrets for those that search
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Gameplay that may seem simple, but offer great challenge and variety that feels badass too
What You Need to Know:
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Like Doom, this game needs to be modded to play for anyone that is used to mouse and keyboard controls. Otherwise aiming with keyboard and no looking around will turn you off from the game.
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With mods like project brutality,brutal doom, doom 64, brutal “insert old fps game” mods are all really great and offer tons of variety and fun, along with tons of maps and you can never run short of mods to play
– Real player with 80.5 hrs in game
Should YOU play DooM 2?
First off you’re expected to be a 90s guy.
-You’re expected to be a filthy masochist. You’re punished for things that aren’t really your fault.
-You’re expected to not have learned controls of such a game. VERY SIMPLE CONTROLS
-You’re expected to be playing your first fps game ever and be amazed by everything.
-You’re expected to like the 90s aesthetic, so American exaggerations over realism.
-You’re expected to replay this. The second play through is more fun than the first.
– Real player with 32.1 hrs in game
Ultimate Doom
Doom the game, that like the main character, is just too angry to die, living on in a constant stream of re-releases, wrapping those age old wads in newer shinier packaging now with controller support and customization.
The original Doom team started before Id even existed working on making Super Mario Bros 3 work on a PC. The controls were impressive for the game, so mirroring them with the graphics onto a PC was quite the feat. Footage was uploaded by John Romero to celebrate Commander Keens 25th anniversary. From the description Romero says, Nintendo was impressed with the team developing the working clone for PC. Nintendo as history notes didnt want any of their proprietary games running on non Nintendo hardware. So the bad news is no Super Mario for PC and the better news is that we got Commander Keen out of it which then led to the creation of Id the creators of…. DOOM (insert dramatic explosion)
– Real player with 54.6 hrs in game
A classic fps with endless ways of playing it
– Real player with 38.2 hrs in game