Aimbeast
This is one of the most consistent game I am playing currently, and the only aim-trainer I’ve ever found useful. Because of this, over the passed few months, I have noticed a drastic increase in my ability to aim with precision. I use this trainer mostly for warming up before I play Overwatch. I will play 1-2 hours before I head into Competitive mode. I was able to move up from Gold to Platinum within the last month.
The nice thing about this game is that it has a 1:1 aim adjustment system for multiple games. You can import your settings from each game for an similar aim experience. If I have a certain aim setting for Overwatch, and I want to translate that setting to Apex Legends, there are in-game tools to help with that.
– Real player with 161.9 hrs in game
Read More: Best FPS Utilities Games.
What I thought would be a good alternative to Kovaaks with cool features ends up to be a dead project moving at a snails pace. No updates for a long time, seasons remain unchanged, one of the features that sounded cool (AI bots to train with) is now DLC, and over a year for any form of content makes this a bad choice over Kovaaks.
Also the community is not there, it lacks in scenarios for training and the “good” ones are just janky copies of Kovaaks (with some of them not even working) So if you’re going to train your aim just close this and get Kovaaks. I gave it an honest go, but the lack of content, community and dead discord make this a hard “no” from me.
– Real player with 124.7 hrs in game
Firing Vibes
Firing Vibes is a 2 vs 2 multiplayer FPS that combines heavy vertical gameplay with a little bit of rhythm.
Instead of classical weapons like assault or sniper rifles in Firing Vibes you choose a melody. And each melody provides a unique damage pattern. Some melodies are quicker or slower in their rhythm, that leads to different types of gameplay.
Set in a minimalistic Scifi world. Your character has two special skills which allow to go about everywhere and master the fully vertical environment. The first one is a unique climbing ability enabling you to move on walls as easily as if you were on the ground. The second is the ability to spawn cubes and walls and create new pathways.
KEY FEATURES
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2 vs 2 Online Multiplayer - Dedicated servers in Europe, North America and East Asia (and more later).
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Shoot with music - Your only weapons are music based lasers.
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Create news pathways - Spawning or destroying cubes helps you to move through the level in new and interesting ways.
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Climb everywhere - Your climbing ability combined with the cubes you can place make you free to go about everywhere you want.
Read More: Best FPS Multiplayer Games.
Counter-Strike: Global Offensive
Such a fun game, especially when team is communicating properly and/or being friendly :) Can recommend
– Real player with 5937.9 hrs in game
Read More: Best FPS Multiplayer Games.
Game is dead now, full with hackers now a days. Good old days are gone now & its full of crap shitty players now. Done with this game :)
Never recommending this shit vac system game to any competitive game lover.
– Real player with 2998.9 hrs in game
VAIL VR
VAIL VR is an online-multiplayer shooter for virtual reality focused on tactical gunplay and combat. Experience team-based action and work together to achieve victory.
Featuring social and matchmaking systems, finding games is effortless for casual or competitive play. Forge lasting friendships and communicate with ease using our built-in voice chat system and full Steam integration.
With a full-scale ELO based Ranking System, automated tournaments, and a renown ladder, you can prove your skill in our core game mode, Artifact. Our team is actively working with professionals in the existing competitive scene, to hone the competitive gaming experience in VR. - features are currently in development.
Featuring full-body animation, feel comfortable in VR with an approximation of your real body, without the need for additional tracking hardware. Choose your side and experience first-hand the strife between Colonists and REYAB.
Join friends to play chess, hockey and draw. Practice your aim and test new weapons downrange before entering a match. - features are currently in development.
Blaston
An intense competitive VR workout game that combines FPS mechanics, with deck building and a hint of fighting game mechanics. In this game you face another live opponent (or bots while you wait for a real opponent), in a 1 vs 1 duel. Guns spawn around your play field. You fire swarms of slow moving bullets at your opponent, while simultaneously dodging their bullets or blocking them. Learn a variety of weapon combos to gain the edge over your opponent. The game is easy to learn, with a high skill ceiling.
– Real player with 276.5 hrs in game
This is the best VR game I have ever played. It’s a steal for the price.
Easy to learn, impossible to master, and the most intense workout of any game available.
All of your opponents are human so no two matches are ever the same. There are endless combinations of tactics and you will pick up new ones constantly from your opponents. There’s always a way to best even the seemingly impossible opponents.
Seriously this game will work up a sweat like no other. It is a complete cardio workout program. You will crouch, jump, lean, duck, dodge, and not even realize how hard you’re working out because the matches are so intense.
– Real player with 169.0 hrs in game
Hyper Dash
My favorite VR game period. If you wanted to scratch a fast pace halo/Quake/Unreal type first person 5v5 shooter itch than this is it. Smooth, fast, and skill really shines. Very active player base from 1 year of an open testing period. Mature competitive league already with streamers and casters covering matches. This is the benchmark of FPS VR Shooter E-sports. Monthly updates and additions with developers who have a good relationship with their users via discord. Highly recommended and is the game I keep coming back to.
– Real player with 567.9 hrs in game
This game definately needs more attention from the VR communuity.
A very smooth experience. The guns feel great and the combat is pretty fun.
The Cons.
Feels like a daycare. There are alot of little children that play and it can be frankly annoying.
Hit Detection/ Lag Compensation - This will absolutely make or brake this game. This game is very fast paced many weapons can instantly kill and most of the time the game seems to favor some players over others when it comes to hit detection espically when it comes to dashing out of a firefight, makes it tougher as well because if you die right after letting loose a rocket, or a killing blow the game will just out right ignore it. Weirdly Hyper Dash has some of the lowest pings for servers and the way the game handles damage it feels like it heavily rewards players with higher ping rates.
– Real player with 72.8 hrs in game
Project Xandata
Project Xandata is a skill-based, team-focused, competitive 3v3 first-person shooter by veteran Filipino developers Secret 6.
Explore an expansive customization system that lets you play in your chosen way. Engage in your chosen play style and synergize with your team to win rounds, collect shards, or eliminate opposing players. Enjoy a world that blends sci-fi & fantasy in a game that blends gunplay discipline with skill-based gameplay.
Choose between the stealthy Agent, nimble Marksman, and tanky Juggernaut. With 2 elemental affinities each, they all have their own unique set of skills. Pick between 9 weapons with various perks that match how you want to play.
KEY FEATURES
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Easy Access - All classes have access to the same weapons without needing to earn anything.
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Pace & Movement - Outmaneuver your opponent with agile skills and fast-paced gameplay. A longer time-to-kill balances out the fast movement.
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High-Impact 3v3 - The smaller team size means players have a more important role in the team, allowing for a good mix between synergy and individual impact.
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Unrestricted Weapon & Perk System - Pick your weapon loadout then select the perks that work for you. You can choose the loadout that suits your playstyle.
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MagiTech System - MagiTech is the ancient technology that powers a Xandat’s elemental skills. Master the skills to make an impact aside from just shooting weapons.
4 GAME MODES
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Corruption - Race with the enemy team to collect enough shards. Eliminated players drop 1 shard and the goal is to collect 100 enemy shards to win. Need more shards? Keep your eyes open for the Obelisk that spawns around the map. Destroy it for an extra 8 shards but be careful of the enemy team!
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Skirmish - Square off in a time-limited skirmish. Every elimination gives 100 base points, but different manners of elimination give extra points. Turn up the skill and the style if you want to reach 5,000 points first and win the game.
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Overcharge - Secure the discharged battery, bring it to a Lightning Rod, and charge it to 100%. Defend the battery well because the enemy will try their best to steal it from you.
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Annihilation - Wipe out the enemy team in pure combat. The first team to win 5 rounds will win the match. You only have 3 revives available per round so use them wisely! Do you go for the revive or can you win with a man down?
4 MAPS
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Aruum Station - Malandoq’s Lightning Archipelago rests in high orbit, with many interconnected stations that span across the Xandaigdig. Aruum Station is one of the key facilities used for speedy transportation of personnel and supplies throughout the known world.
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Site Agalon - The Tundra Warlords survive by scavenging the wastelands for trade. Excavation Site Agalon is newly discovered so elite Xandats are still trying to secure it.
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High Suludlan - Easily the Imperium’s symbol of pride and strength, High Suludlan rests cleanly above the Water Elevator, guarding the Imperium Enclave from intruders.
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Sundown Forge - This weapons facility is a rogue faction’s contingency plan should their ambition within the Alliance of Nations prove to be untenable. It holds a vast number of schematics and prototypes from various Xandaigdig time periods that can help develop a war arsenal.
BATTALION 1944
I picked up Battalion 1944 when it first dropped out of early access. I’d seen clips all over the place of Shroud and Team Optic (who I actually got to run into in game once or twice! :3 They said I was ‘nuts’ even though I was kinda shitting the bed lmao, such nice and friendly guys) and was really excited to get into some retro CoD/early 2000’s military arcade shooter nonsense. However, there are some problems I’d like to warn ya’ll about while telling you about reasons you might enjoy this just in case. :3
– Real player with 237.8 hrs in game
Battalion 1944 is a game that captured my interest during its Kickstarter campaign so I decided to get it when it got launched into Early Access but if I only would have known what I know now I would not have wasted time or money on this game.
Battalion 1944 is often compared to my all time favourite fps game Call of Duty 2 but I have a hard time seeing the resemblance. I can agree that the WW2 theme is present in both games and the weapon arsenal is comparable but at the same time that resemblance is also lost when you see players running around with neon-coloured weapons. I am fully aware that this game is not aiming for realism but to destroy the art style and kill the feeling of the era by adding weapon skins that have no connection to the WW2 theme is ridiculous in my opinion. In the same vein I also don’t understand what the skins have to do with a game that tries to recapture the feel of old fps games. If they for some reason have to be a part of the game (as an extra income source for the development) couldn’t they at least be true to the chosen setting of the game?
– Real player with 158.1 hrs in game
Combots
This is a very fun game with an active developer. I like the low poly artstyle, the UI is fully fleshed out, gamemodes are intuitive and the map geometry and loadout combinations create a lot of depth. It’s entirely possible to play as the tank class and use teleportation to get high up on top of buildings, looking over the whole map and taking potshots at people.
The biggest problems right now is the small playerbase…playing with AI isn’t very fun. But that’s easy to change, we just need more players.
– Real player with 12.5 hrs in game
i first saw this game on the steam store and downloaded the game and i did not know what to expect until i played the game and i fell in love with it i thought it was gonna have a story bc it said hero shooter but i was wrong i was amazed how good the game run there was no lag and the controls were smooth and its not hard to unlock stuff and i was i excited bc this game wasn’t finished yet it was just in earlyaccess and a love this game and recommend it but theres one issue and thats with the drone for some odd reason you can fly up with the drone but you cant fly down and thats my only complaint just go play this game its free and thats my review
– Real player with 9.2 hrs in game
BIOS
Originally, when I wrote this review, the game was still pretty early on and I had just bought it after hearing some positive feedback from let’s players that I follow. As a hardcore FPS junkie, the idea really appealed to me - it’s a racing FPS game. You move as fast as you can and shoot as precisely as you can to get the fastest time possible. The character design and general aesthetic of the game, although rudimentary in early development, looked and still looks excellent and is very unique (I LOVE the helmet/HUD and suit, like a jet pilot mixed with SWAT armor). Of course, I really enjoyed the game. I felt really proud getting all platinum times, and it was still fun even when I continously threw myself at the same level over and over only to get eaten alive by the deadly maze of lazers and bullets. Think of the experience like a US version of Lovely Planet.
– Real player with 11.5 hrs in game
Overall I would give it a solid 6/10 “It has potential”
Read the review if to see why I gave it a 6/10
I see potential though if this was the final product I would be very disappointed since the lack of optimization and the way that they are trying to revive the quake/unreal tournament style of fast paced games with a low amount of content for the 15 euros that you pay compared to for example Counter-strike:GO (Which is 1 Euro cheaper) then this is garbage because in :GO you can even make a profit, it has a pro scene, it has a matchmaking system, it has multiple game modes, it runs well on pretty much everything (My windows tablet can run it..) and it has continued support for the game even to this date 3 years after it’s full release! and if this game continues in low pace it has been in for the rest of it’s cycle then I don’t see it ever being released because someday it will stop giving them money because they didn’t add enough when the playerbase was interested in it which I think none of us would like to see but I have posted some recommendations for what it could need like for example: Mod support, The mod support is the thing that COULD save it from dying because they’ve already wasted half a year with nearly adding nothing I still see no other primary hell there isn’t even secondaries yet!! Also the reason I bought it was because of it said FPS & Competitive which I love when they are put together properly but this is just something strange like it seems like a weird idea they had (Their thoughts): Hey let’s make a “Competitive” game where they play for spaces in the leaderboard! ffs what where they thinking as soon as there comes hacks for this then it would be a nightmare! A f*cking nightmare! Like then people couldn’t tell which one is real and which one is faked which defeats the purpose of having it in the first place! and then when their only game mode is gone then there is nothing else to play and who wants to spend 10+ hours competing against their friend in a game where they can only see each others stats and names but nothing else! But I see where they are coming from but they are trying to take something from Trials and putting it into the FPS genre or taking Harm’s Way or whatever that 360 game was called by Doritos but without the multiplayer! Also the feel of having to run till you have to turn makes it feel like a racing game! Also the running which I just mentioned doesn’t feel like running since there is no head bob at all like try playing for example Minecraft without it because to me it just doesn’t feel like running though (though) the gun play feels solid and the movement seems standard but just not put into the proper environment but in conclusion it feels very lonely since you have not the smallest amount of sign of multiplayer currently
– Real player with 3.7 hrs in game