Street Power Football

Street Power Football

A few things here. First, it’s nice to see a Street Sport game again. It feels like it’s been too long since we’ve seen a solid attempt at bringing this kind of fast action, arcade style sports title back. Second, as much as I did enjoy my time with this, how are there so many oversights and it still sells at a whopping $50? Anyone who grew up playing the original Street series knows that playing with controller is the way to go. And yes, the game supports controller. But no, it doesn’t give controller button mapping in it’s interface and tutorials. This huge road block might be enough to discourage new players from sticking around. Figuring out the controller scheme on the fly is NOT fun. Especially when you consider all the game mechanics at play here. Tricks, shooting, passing, Panna (which is humiliating your opponent in a rhythm-based minigame) are all extra challenging when you’re programming your brain to press a certain button aligned with the onscreen key prompt.

Real player with 2.4 hrs in game


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Street Power Football has a lot of ups and downs. The different game modes are fun. The music and art style are great. However there are a lot times where i feel like the game doesn’t live up to the price it sets. Animations can be tough at times and there are some jarring visuals with the Green screen presentation of Sean Garnier.

There is a lot of fun though to be had, but i would say be cautious. You may not find exactly what you’re looking for here.

Real player with 2.0 hrs in game

Street Power Football on Steam