Killing Time

Killing Time

This is the second FPS I played when I was young (Doom 2 was the first). This game was so scary back then. It took me 12h to complete it. This FPS is different from others as it has only one huge map. It is not a classical get the red/yellow/blue keys to complete the level. There is some short videos that reveal the story peace by peace. The weapon are great.

Only drawback are the controls. But once you get use to it you’ll almost forget about them.

I finally finnished that game I started 23 years ago :)

Real player with 12.6 hrs in game


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This game took me years to get up and running simply because it does not run well on modern systems out of the box; going from garbled graphics one year, no sound the next and then just refuses to boot after that - I had given up hope trying to get it up and running. But thanks to the wonderful work of the Killing Time community and the fan patch they have been updating for years; I can finally play and enjoy the game and I’ll confidently say that this game is a real hidden if very flawed little gem of a classic 90s boomer shooter! Time may have forgotten it but after discovering it for the first time myself, I really hope more people will give this game a try.

Real player with 10.4 hrs in game

Killing Time on Steam

Roundabout

Roundabout

Roundabout is a cheesy low-budget FMV game starring a limousine driver, a mechanic, a lady in a hat, and a $40 skeleton bought off of Amazon.com with surprising entertainment value.

In Roundabout, you control a constantly rotating limousine. You play as Georgio Manos, the world’s first revolving limousine driver. Your limousine is constantly rotating at all times, which forms the core of the game’s gameplay – you know how to get from point A to point B, but your constant revolution makes your life a lot more difficult. Early on it is fairly simple, navigating your way around stationary obstacles, but as the game progresses, things get increasingly more difficult, with moving obstacles, barrels which cause you to bounce in the opposite direction after striking them, platforming (done while spinning all the while), and the odd unique gameplay challenge to make things harder.

Real player with 21.0 hrs in game


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Most of us have been gaming a super long time by now, and anyone who’s been around can tell that ideas are slowly running dry. Innovation is something more or less absent from the game industry as we see the market pump out bland shooters, uninspired retro platformers, Diablo-likes, or roguelike-likes sticking with elements they know sell while struggling to find ideas that haven’t been exhausted already. Every great once and awhile a game comes a long and changes everything capturing the hearts of players everywhere by simply presenting us with a mechanic so strange and simple yet is an absolute blast to play. A game that makes the player stop and ask “Why hasn’t anyone thought of this before?”

Real player with 16.0 hrs in game

Roundabout on Steam

Telling Lies

Telling Lies

It pains me to write a negative review for this game. I loved Her Story for it’s story and Viva Seifert’s incredible performance, even though the game play (you are a cop working with the world’s worst video archiving software) was maddening.

Telling Lies has much of the same strengths and weaknesses. The cast is terrific and the writing gives them a lot of meaty, emotional moments to work with. The plot is diverting, with multiple characters and scenarios popping up that you’ll want to spend time disentangling everything.

Real player with 42.0 hrs in game


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Telling the truth about Telling lies

I have a problem and I’m not alone. The whole game industry has the same problem: how to tell stories with games? A good story has its own laws. Ask any writer other than your 8-year-old little sister. The story has a build, thought out ups and downs, twists and turns, beginnings and endings. The game follows different rules. The player has to be an active doer, not just a listener, reader or a watcher. The players’ choices and actions will have to have an impact on the game, otherwise the experience is flat. Unfortunately these two collide. Where a good story demands a pre-defined route to work, a good game wants freedom and choices. It’s like marrying a feminist to a chauvinist. It simply does not work or at least has not worked so far and it’s not from the lack of trying. Sam Barlow’s Telling lies is another effort to marry the unwanting partners.

Real player with 19.3 hrs in game

Telling Lies on Steam

Wild West Z

Wild West Z

Even though this game is released in early access, it is far from complete and not made with common user experiences in mind. Here’s some reasons of why you shouldn’t buy this game at this point:

POOR UI

-There’s no key re-binding. The only mention of controls is through dialogue at the very beginning and the main menu tells you nothing.

-During character dialogue, pressing tab or control allows you to edit their text lines, and you can’t back out of this “debug” mode unless you restart the game save.

Real player with 0.4 hrs in game

Okay, look at how bad the trailer looks and then understand that the trailer makes this game look about 50 times better than it actually is.

This game and developer should be FINED.. and then have his face SLAPPED HARD… for one reason. He has maximum MOTION BLUR and NO SETTING TO TURN THIS CRAP OFF! WTF?!!? Yes, fine this guy AND slap the hell out of him!

It’s buggy, it’s not fun to play. It’s much more comedy than it is a fun “action shooter”. If you think ridiculous bugs like a bridge breaking apart for no reason and spinning at 3,000 spins per minute in mid air. Ugh. LOL! No, UGH!

Real player with 0.2 hrs in game

Wild West Z on Steam

Clocknockers

Clocknockers

A lot of Fun. Challenging Time Puzzles and a bunch of levels to explore.

Save/Load and Progress system.

Great “Comic Book” style artwork.

Family Friendly !

Real player with 4.1 hrs in game

Clocknockers on Steam

The Moon 2050™

The Moon 2050™

This is a Sci-fi RPG in which the protagonist must save the galaxy from The Evil Professor.

The action-packed story takes place in the future, in the artificially created galaxy of The Moon 2050. At the heart of this galactic system is Black Hole Inc., founded by the eccentric inventor and scientist ‘The Evil Professor’. It was he who became the main reason for the extermination of biological beings and the destruction of planets.

The Professor, ignoring all the laws of the existence of living beings, is obsessed with the idea of ​​creating an ideal form of life; different from the existing ones. But every attempt to create such a super-being always results in failure. He never would have imagined that all his failed experiments would end up inhabiting The Moon 2050.

One day, The Professor fired his weapon of mass extermination of biological beings at the ship on which the protagonist Harry was flying with his partner. Harry was saved, but the co-pilot was not. He disappeared and ended up in Black Hole Inc. for experimentation. Harry, worried about the loss of his partner, finds out the true reason for the loss. Harry decides to wait for the end of the haunting disappearances of biological beings, remembering that his loved ones have already disappeared in a similar way.

The player, controlling the protagonist, Harry, will have to journey to find The Evil Professor and overthrow him and all his cyborgs and robots, destroy all laboratories and generators that power Black Hole Inc., and ultimately destroy the entire evil empire.

The player will have to complete linear tasks and advance through the story saving each character, destroying enemy mobs, and looking for loot in secret places to gain access to other missions.

The Moon 2050™ on Steam

Tragedy of Prince Rupert

Tragedy of Prince Rupert

I love this game. I like the look of it, and the soothing music, and the difficulty curve…everything is fantastic. I already bought it for one friend, and I’ll probably buy it a few more times in the near future to give to other friends as gifts. Go get Tragedy of Prince Rupert, for yourself; you won’t regret it.

Real player with 25.3 hrs in game

EDIT: I said that the extra crew members were just cosmetic. Well, after reading a post from developer, those actually have an impact on the gameplay (they give you more HP, slow enemy bullets, etc.). But them again how can you blame me for thinking those were just cosmetic, if the game doesn’t give you ANY information?

When you first start up this game, it feels like just another Twin Stick shooter with unique art style. But actually it’s got more depth than most Twin Sticks I’ve played. You play as Prince Rupert, who’s flying a Montgolfière, that has the fastest shooting cannon in the world. You’re on your quest to prove yourself to be worthy groom for some princess and everybody else who wants to marry her is after you. And your balloon is capable of flying into space and dive 20 000 leagues under the sea. That in itself is the most awesome concept for a game I’ve seen in a while.

Real player with 19.4 hrs in game

Tragedy of Prince Rupert on Steam

Escape Dinosaur Island

Escape Dinosaur Island

Top tier, please make a second one

Real player with 0.5 hrs in game

My god, this is awful. I saw Vinny playing this and thought, “ha, this looks like a laugh, I’ll buy it.”

Ugh. Also it keeps trying to boot my VR headset for seemingly no reason. Avoid.

Real player with 0.5 hrs in game

Escape Dinosaur Island on Steam

Obduction

Obduction

This may well be the best adventure game I’ve ever played. The Myst games, also by Cyan, are great stories with good games. Obduction is a great game with a good story. Just play it!

Let me explain why I’m so thrilled. I’m a huge adventure game enthusiast, but most adventure games have at least one problem to solve that has a stupid solution. How many times have you gone to the hints, only to find that the solution is stupid. In some cases, you didn’t know you could click on the little thing that looked like the background and was barely visible. In other cases, you find out that the game writers thought they were being really witty by having a dumb joke solution that nobody would seriously consider. Ha ha! In still others, you scratch your head and still don’t understand the logic of it even after you do what the hints tell you. Obduction had none of these problems. Every problem and puzzle was one that made perfect logical sense. I never had to go to the hints once to finish the game.

Real player with 61.8 hrs in game

OVERALL IMPRESSION

I’m incredibly impressed by Obduction, Cyan has done it again! The game has the familiar myst-like feeling that brings me right back to my childhood when I first got to explore the Myst Island and I had no idea why I was there and what was going on, arriving in Hunrath has the exact same feeling. It also brought me back to taking my first steps in The Cleft and Minkata in Uru (even the footsteps sound suspiciously alike). Except this time things are alien, even eerier, even more beautiful, even more awe-inspiring, even more confusing.

Real player with 44.9 hrs in game

Obduction on Steam

Fireworks Simulator: Realistic

Fireworks Simulator: Realistic

i would not recommend this game its not more than a concept currently.

the game didnt got any updates or informations since about mai. you have 6 fireworks ingame but only 5 of them actually work. a dame dev should be able to recreate the current state of this game in less than 1 week i guess.

Fireworks Mania and Pyroworks are much more advanced have tons more fireworks and a lot more replay value than this game it gets boring after not even 20 min and i have about 380h in Fireworks Mania and about 120h in Pyroworks dont waist your time and money on this game at least in the current state maybe in 1 or 2 years but not right now.

Real player with 3.8 hrs in game

This is well done. It’s a beautiful, park-like setting where you can place and set off fireworks and enjoy the sights and sounds. I’m hoping more will be added later, such as ways to save configurations and place entire saved shows out to watch. Would also be nice to have the ability to plan out a show with timed releases, etc.

But, just as it is it is enjoyable and beautiful to watch. The sounds are well done. It’s a relaxing way to kill some time and could be fun to play with while listening to a podcast or the like.

Real player with 2.3 hrs in game

Fireworks Simulator: Realistic on Steam