Internet Court

Internet Court

I have to admit I found Internet Court really funny. It does have a lot of silly moments that make you go what but I loved it from beginning to end. You can beat this within 2 hours but it is really fun to get through. I love the acting being silly but worth it to make a good comedy. The Judge always makes me laugh at every turn. I love the silly ending that connects all 4 cases and my favourite case was the first one. I may not be a fan of the music in the game but love the credits song at the end.

Real player with 3.1 hrs in game


Read More: Best FMV Cinematic Games.


Great writing, including fun dialogue when you make bad decisions (intentionally or otherwise). Clear video and audio with acting by Gamecola staff emeritus.

The judge once said, “I’m going to let you try again, but first I’m going to give you a strike!” giving me my third strike and ejecting me from the courtroom. I might have gotten carried away exploring dialogue options.

Real player with 3.1 hrs in game

Internet Court on Steam

Squadron 51

Squadron 51

Warning! Extraterrestrials from outer space arrived in our planet bringing promises of a bright new future for the earthlings. However, this intergalactic partnership soon reveals its darker side as the VEGA CORPORATION, the alien enterprise led by the hideous DIRECTOR ZAROG, is imposing its predatory politics on the human kind. In the midst of this oppression, the rebel group Squadron 51 rises as a response against the violent acts spread by these inhuman beings. Will the brave pilots of Squadron 51 and their aircrafts stand a chance against the Zarog’s diabolic fleet of flying saucers?

Join the rebel cause as LIEUTENANT KAYA, facing flying saucers, alien fighters and monsters in the skies of the 1950’s! Remember: the future of the Earth is in your hands!

Features

Classic gameplay

Squadron 51 is a SHOOT ‘EM UP! game with four different aircrafts to play and set up with special weapons.

Cinematic experience

Glorious black-and-white aesthetics, live-action FMV sequences and dubbed voices will tell the story of the battle between the Squadron 51 and Director Zarog’s alien supremacy.

11 levels

Fight against enemy ships and bosses in many different environments - snowy mountains, forests, cityscapes and many others.

Dynamic difficulty

No matter you are a rookie or a veteran shooting star, Squadron 51 supports dynamic difficulty which allows every pilot to enjoy.

Multiplayer

Feeling lonely against Aliens? Invite a friend! A second player can enter a level any time. Earn points with your friend and unlock together new special weapons and upgrades.


Read More: Best FMV Arcade Games.


Squadron 51 on Steam

Markus Ritter - The Lost Family

Markus Ritter - The Lost Family

Totally recommended.

And it only has one flaw.

That being about locating a grave. which happens to be, by far, the hardest thing that the game requires you to do… Twice. You cant even auto-navigate back to it once you have the candles.

While I was able to find my way around it eventually, I think it took a lot more effort than it should. Some people would have given up. I think even a pictorial guide would be justified. Anything that could raise awareness for this project, since the announcement is only made in-game for those who finish it. This is a game that deserves to be seen. Showcase a longplay of it, if that is what it will take to raise public interest. They were able to pull off a great result with a micro-budget. Imagine what they could offer with a full game.

Real player with 26.9 hrs in game


Read More: Best FMV 1990's Games.


Decent introduction of this FMV Point & Click, set in Vienna.

This game is the free first chapter of a bigger game. On the 24th of August the two persons developer launched a kickstarter, with this as demo/proof-of-work. I will spoil a big part of chapter one’s story, because this is an introduction. If the genre is something you like my advice would be to just play it. It takes maximum of two hours.

A strange lady…

Markus (or Marcus) has violent nightmares about a historic woman, while in Vienna there are daily reports of ladies being murdered.

Real player with 3.0 hrs in game

Markus Ritter - The Lost Family on Steam

Stint: Rift Apart

Stint: Rift Apart

Hey there! I am Stint, a connoisseur of vintage games. After another raid on a flea market, I returned with a wonderful loot - an unusual CD that caught my attention with it’s unusual cover. The monster, poorly drawn on paper, seemed to come to life for a moment while I was digging through the piles of junk. That’s interesting…

A platformer that promises action, shooting, lots of puzzles and unstoppable fun is a good choice for the night, according to the description. I had hardly ran the console, when the glitch appeared. It’s hard to say how many mistakes were made in the game’s code, but at some point i found myself inside the game’s world!

Stint: Rift Apart on Steam

The World After

The World After

A short but sweet game. The quality of the film shots is really nice, and the story is well written.

The second half of the game (from after the mansion gate) felt a little too linear, as you can only access one or two screens at a time. If you missed a lore QR-code at some point, you will realise this only in the very last game scene, forcing you to replay the game to get the true ending. A more open approach to the map would have been nice.

The puzzles were simple but consistent with the world, and the day/night mechanic was a great idea. Except for the very last puzzle, the solutions are more or less apparent from the story or available items.

Real player with 5.2 hrs in game

The World After is an FMV game with gameplay similar to Contradiction: Spot the Liar.

A writer has recurring dreams and the answer to their meaning lies somewhere in the French village where he resides. It’s an interesting set-up, and while there isn’t a great deal to the plot, I liked what there is.

Unlike most modern FMV games, there is only one choice in this game to make. It isn’t the sort of game where you make many choices, and from those choices come many variations in the plot. It’s basically a point-and-click adventure game in FMV form, complete with inventory and a small number of characters to interact with.

Real player with 4.4 hrs in game

The World After on Steam

Jerma & Otto: The Curse of the Late Streamer

Jerma & Otto: The Curse of the Late Streamer

Before this game, my only real Jerma exposure was the dollhouse stream… so I’m writing this review from the POV of somebody that just wants a fun game. And I gotta say - I really feel like Curse of the Late Streamer delivers.

The puzzles are never overly challenging, and I say this as someone who generally sucks at point-and-clicks. Everything feels fair. And here’s my advice if you get stuck on a puzzle: just go do something else. There’s plenty to explore and work towards.

It is really really cool how much original art is in this game, too. Characters that are (presumably, again I am a newcomer) all drawn from Jerma lore? 3D environments that both evoke old-school game memories and feel like a real (virtual) space that this guy could live in? The dog is adorable?? Seriously, such an impressive amount of effort.

Real player with 4.1 hrs in game

–-{ Graphics }—

☐ You forget what reality is

☐ Beautiful

☑ Good

☐ Decent

☐ Bad

☐ Don‘t look too long at it

☐ MS-DOS

—{ Gameplay }—

☐ Very good

☑ Good

☐ It’s just gameplay

☐ Mehh

☐ Watch paint dry instead

☐ Just don’t

—{ Audio }—

☐ Eargasm

☐ Very good

☑ Good

☐ Not too bad

☐ Bad

☐ I’m now deaf

—{ Audience }—

☐ Kids

☐ Teens

☐ Adults

☑ Grandma

—{ PC Requirements }—

☑ Check if you can run paint

☐ Potato

☐ Decent

☐ Fast

☐ Rich boi

☐ Ask NASA if they have a spare computer

—{ Difficulty }—

Real player with 2.9 hrs in game

Jerma & Otto: The Curse of the Late Streamer on Steam

Ninja Specialist

Ninja Specialist

Ninja Specialist is a classic brawler created out of love of all things 80s. In the game, you take the role of the titular Ninja Specialist, Joe Kage, who had retired as the world’s deadliest assassin following the death of his comrades under mysterious circumstances. As the ghosts of the pasts return to haunt him, Joe will be forced to once again step into the spotlight and regain his ninja skills in order to unravel the secrets of the shadowy Ninja Empire. It is up to you to face these ruthless opponents in the only way ninja from back in the day knew how—head on!

Ninja Specialist on Steam

Operation: Pinkeye

Operation: Pinkeye

Operation: Pinkeye is a first-person shooter throwing back to shooters from the 90s by the likes of Rareware and Free Radical Design.

Set in an alternate Universe where the Acts of Union in 1707 never happened, Scotland and England remain independent and tensions between the 2 remain very high.

A journalist has been killed in a hotel in London near a political rally, his room was ransacked, as if their murderers were looking for something. It was believed that he held important documents containing plans by the English to invade Scotland. Fearing that this is the case, The Scottish Secret Service (The SSS) assign their best agent, Ken Maxwell, to obtain the stolen documents, and find out exactly what they’re planning.

Traverse through 15 levels of high-octane spy action, with music from the composer of Planet X3, and FMV cutscenes filmed in Scots!

Features

  • Relive memories of ’90s era shooters without the annoying bits

  • Faithful old-school graphics

  • Multiple language support, including Scots and Gaelic!

  • Customisable mechanics and controls!

  • Music from the composer of Planet X3 and Half-Life: Dark Matter

Operation: Pinkeye on Steam

Streets of Fury EX

Streets of Fury EX

This is the most fun I’ve ever had with a beat ‘em up.

Streets of Fury EX certainly doesn’t have the ambiance of Dungeons & Dragons: Chronicles of Mystara, or the soundtrack of Streets of Rage, or the visuals of Capcom’s Alien vs Predator.

But what the game lacks in artistic and technical prowess, it makes up for with its zany humour, large cast of playable characters, and awesome gameplay depth.

Each character feels very unique, and though a few can feel underpowered, they’re still interesting in their own right. The combo system is super flexible - way more than I ever expected! Chain combos, special moves, dash and jump cancels, juggles, OTGs, and the coming update even adds parries to the mix. Hell we’re still finding new ways to do amazing, super damaging combos!

Real player with 333.0 hrs in game

I sunk a huge amount of time into the original Xbox 360 version of the game, and Streets of Fury is one of my favourite indie games from last gen. I was pretty amped to discover that they were planning on doing a PC version of this, so I’ve been patiently waiting…

Streets of Fury is a throwback to late 80’s - early 90’s arcade style beat-em ups done in the style of games like old-skool Mortal Kombat using digitized sprites. Streets of Fury sports a very competent and deep combo system that is simple and pick-up-and-playable for beginners, while more experienced players can string together ridiculously long combos that look like something out of a high level MvC2 or Skullgirls match…

Real player with 26.4 hrs in game

Streets of Fury EX on Steam

Schizm: Mysterious Journey

Schizm: Mysterious Journey

SCHIZM: Mysterious Journey

​ JUST LIKE FINDING THE MARY CELESTE

You are about to participate in a great adventure.

It is the year 2083. Ten months ago, the first humans landed on Argilus. They found cities, towns, industrial installations - all deserted. Doors unlocked. Meals unfinished. Amazing machinery still working. But no people.

It was like finding the Mary Celeste on a planetary scale.

​ LIVING SHIPS, FLOATING CITIES, A FASCINATING MYSTERY

Science teams were brought in, research bases set up. Four months later, your supply ship has been sent to check on these bases. But when you hail them from orbit, there’s no answer. The science teams, too, seem to have vanished.

Now your systems are failing and you and your crewmate have no choice but to abandon ship. But where can you go? Where else?

SCHIZM: MYSTERIOUS JOURNEY is a thrilling First Contact adventure where you play both members of the Earth supply vessel Angel as you explore the fascinating landscape of an alien world filled with mystery and intrigue

.

On 4 December 1872, the 103-foot brigantine Mary Celeste was discovered drifting abandoned in the Atlantic 590 miles west of Gibraltar. The captain’s log and the crew’s personal effects were found on board. The cargo was intact. There was an unfinished letter on the mate’s desk, the imprint of a child’s head on a pillow on one of the bunks. To this day, no one knows what became of the captain, his family and the crew of seven.

When the first humans landed on Argilus on 24 June 2083, they found towns, cities, evidence of fascinating alien technology, but all abandoned, with clear signs that the inhabitants had only just departed. Doors were unlocked, meals unfinished. Amazing machinery was still working away. But no people. It was like discovering the Mary Celeste on a planetary scale.

Earth Central wanted answers. The planet was classified Restricted and put under immediate quarantine. Experts were sent in. Three science teams - nearly a hundred of Earth’s finest first contact specialists - set up science and monitoring outposts at three promising locations: Base One at Bosh’s Tunnels, under Dr Angela Davies, Base Two at Symphony Harbor, under Dr Gustav Tomlin, and Base Three at Rainbow Landing, under Dr Frances Bremmer.

Because of a particularly active planetary magnetosphere, the surface teams found it impossible to contact Earth directly. Though able to make limited radio contact with one another, the constant electromagnetic interference in the atmosphere prevented messages being routed through the orbital beacon in the usual manner. At first, eager mission leaders could use shuttles to return to the orbiting expedition base ship, Tarquin, and broadcast from there, but twenty days after the expedition’s arrival, Tarquin fell silent and vanished from surface radar scans. It had either left the area or - an alarming prospect - had been destroyed in orbit. The teams on Argilus were effectively cut off from Earth.

That was just the beginning. Scientists began to go missing. One by one, wherever they were working, alone or in company, personnel at all three bases started disappearing. Was it something they touched, some device they activated, some secret they discovered? No one could say. Every day, the survivors were faced with the nightmare of discovering who had vanished this time, and were left frantically, desperately, uselessly seeking answers.

Now, four months later, the mission supply ship Angel approaches Argilus to make the first follow-up contact, but its crew - experienced spacers and xeno specialists Sam Mainey and Hannah Grant - can’t raise any response from the planetary bases. There is no sign at all of the expedition mothership.

Knowing that communication from the surface is difficult, and following special ECS mission directives, Captain Mainey takes Angel into a much closer orbit than usual, to where Angel’s enhanced com systems should be able to raise someone. There’s still no response. Bounceback signatures are positive. Com systems seem to be online and operational, but no-one answers. It’s as if the Earth science teams have simply vanished.

Sam and Hannah know what they must do. Given the circumstances, standard ECS procedure is to abort the landing, withdraw to a safe distance and await instructions. But the moment they try to pull back to where they can notify Earth of what has happened, Angel’s main systems fail. Com and engines are out. Life support is falling to critical. The ship’s orbit is beginning to decay.

Sam Mainey and Hannah Grant have no choice but to use the life-pods and abandon ship, even though they have not yet received the classified 902 mission briefing they were meant to get once contact with the scientists had been made.

​ STRANGE NEW WORLD

Though Sam and Hannah agree to rendezvous at Base One, and adjust their life-pods’ comp systems accordingly, weather and electromagnetic variables cause them to land quite some distance from each other, so their first exposure to the new world finds them on their own.

Hannah lands on a fascinating living ship adrift in the middle of the Great Northern Ocean, and Sam on one of a cluster of balloons floating high above one of the continents. Though their radio links are operational, they both quickly find that the atmospheric interference makes communication impossible. They set their links on record, both as a routine mission log for those back home and in case their missing crewmate can access the data later. Then, with no other choice, they begin exploring this strange new world.

With Sam and Hannah, you will experience every step of this fascinating journey of discovery, face their problems, share their successes and disappointments. With luck and skill, you might even unlock the ultimate mystery of Argilus.

ONLY YOU CAN UNLOCK THE SECRET!

SCHIZM: Mysterious Journey is graphical, first person perspective, 3D prerendered adventure game with a compelling nonviolent SF story combined with highly non-linear gameplay, where the player chooses the order in which most of the puzzles are solved.

SCHIZM offers a mix of puzzles of varied type, including mechanical, logical, sound and inventory based, seamlessly integrated with the fascinating story created in collaboration with award-winning Australian science fiction writer Terry Dowling, appealing to everyone from newcomers to the field to die-hard adventure gamers. The story itself unfolds as an intriguing puzzle waiting to be solved.

The player simultaneously controls two protagonists who can explore the game independently, further expanding the game’s non-linearity and freeing the player from the annoying situation of being stuck at a particular puzzle. Both protagonists can solve puzzles independently, but their cooperation is required at certain points in the game. The story involves interaction with several live characters and information interchange between the protagonists. The player won’t feel left alone on a deserted planet.

VISUALS

Distinctive environments where the action takes place, both indoors and outdoors, created by gifted individual artists - floating balloon towns, mysterious underground locations, abandoned industrial cities, sea-floating organic spaceships.

Breathtaking, highly detailed, photorealistic, 3D prerendered graphics.

​ AUDIO

Crystal clear sound effects and ambient soundscapes, all presented in stereo and in 16-bit quality. Users of 3D accelerated sound cards can enjoy the full 360 degree real-time sound positioning according to the changing position of the player.

Ambient, nondistracting, interactive digital soundtrack that changes according to the player’s actions. The game uses MPEG Audio Layer 3 compression which allows for lengthy CD quality music.

MUSIC

The music is delivered in gorgeous CD quality thanks to the licensed audio compression technology. This allows for lengthy soundtrack but the compression ratio will be carefully chosen in order to avoid any quality degradation.

Schizm: Mysterious Journey on Steam