SIMULACRA 2

SIMULACRA 2

Ease into your chair and prepare yourself for this continuation of the SIMULACRA universe. In this iteration, you will have new advanced tools and a mosaic of widely branching narratives spread across 2 characters that are continually altered by your choices. You will have the choice of playing as a junior detective or a reporter who is recruited by a special department at police headquarters. With only one piece of evidence, you must find the truth of how a young woman & interweb influencer ends up dead on a case that is already closed. Lives and livelihoods are on the line, there is no room for mistakes.

Real player with 11.0 hrs in game


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Let me be clear, I really liked the first game. I think it did most things right and while I wasn’t a fan of the jumpscares and it definitely looked like an indie game production wise.

This game is a perfect example of how sometimes, less is more.

Let me start with my biggest pet peeve of this game, and that’s the extreme slowness of it all. The entire plot is not that long, I actually think it might be around the same length as the first game, but it is padded out by how extremely slow it all is. Be it conversations or the extreme amount of stuff you need to click through and scan gets annoying on the second playthrough, if not first.

Real player with 10.5 hrs in game

SIMULACRA 2 on Steam

Project DeepWeb

Project DeepWeb

bit of a brain teaser and im stuck, but im sufficiently intrigued to try and figure it out

update: i finished the game, would definitely recommend

Real player with 18.1 hrs in game


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Very good game, full of difficult puzzles.

Real player with 9.3 hrs in game

Project DeepWeb on Steam

Internet Court

Internet Court

I have to admit I found Internet Court really funny. It does have a lot of silly moments that make you go what but I loved it from beginning to end. You can beat this within 2 hours but it is really fun to get through. I love the acting being silly but worth it to make a good comedy. The Judge always makes me laugh at every turn. I love the silly ending that connects all 4 cases and my favourite case was the first one. I may not be a fan of the music in the game but love the credits song at the end.

Real player with 3.1 hrs in game


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Great writing, including fun dialogue when you make bad decisions (intentionally or otherwise). Clear video and audio with acting by Gamecola staff emeritus.

The judge once said, “I’m going to let you try again, but first I’m going to give you a strike!” giving me my third strike and ejecting me from the courtroom. I might have gotten carried away exploring dialogue options.

Real player with 3.1 hrs in game

Internet Court on Steam

RUNOUT

RUNOUT

RunOut is a dynamic runner-platformer with logical riddles in the setting of the future. Midcore-Hardcore.

As a result of a hacker attack on the servers of the corporation ‘MFS’, which produces exoskeletons, most of the carriers of exoskeletons were killed. In addition to crashing, some exoskeletons have certain options: shooting, time freeze and acceleration … All this makes us a valuable target not only for policemen, but also for criminals.

The player always runs, when he collides with any obstacle, he turns in the opposite direction. He has to jump, shoot, speed up, slow down time and solve logic riddles that will allow him to pass the level. Find the culprit of all this chaos and save the world.

RUNOUT on Steam

Cyberia

Cyberia

A great classic which aged terribly.

This Cyberpunk themed Action/Adventure augments rail shooter action scenes with adventure exploration and puzzle elements for an enjoyable, albeit all too brief experience. An odd feature is the game having 2 difficulty settings, one for “Arcade” and the other for “Puzzle”, both scaling from 1-3. One can not set both difficulties to “1” as the game informs you would be “too easy”.

Highs:

A cheap classic.

A fine historical blast from the past.

Fun rail shooter bits.

Real player with 6.0 hrs in game

It’s EXACTLY as I remember, not better or worse – I suppose it deserves to be called a graphic adventure game with action scenes. The voice acting is cheesy, the 1990s CGI looks hideous and plastic, you probably die a lot and…

There’s this element of masochism involved in playing Cyberia – take one late puzzle disguised as an action sequence, for instance, where you have to pick the right doors and eliminate enemies in the rooms so you can proceed. Pick a wrong door and you get a video clip of you getting shot in the back. Repeat a couple of times. For some reason, you don’t get a save point nearer to it, so you have to rinse and repeat through a different puzzle as well.

Real player with 6.0 hrs in game

Cyberia on Steam