STAR WARS™: Squadrons
Star Wars: Squadrons is a superb multiplayer simcade space simulator with a steep learning curve and in-depth movement mechanics. The game is easy to learn, and moderately difficult to master. To be successful and get full enjoyment out of Squadrons, you must learn proper movement techniques such as boost gasping, dead drifting, and 0 throttle boosting. Squadrons is best when playing with others, and there are a lot of communities to choose from. TFA, TRA, NRN, Gray Squadron, Emperor’s Hammer, and others will help you learn how to fly and have many opportunities to fly with other pilots.The playerbase is slowly dwindling, meaning that a lot of the remaining active players are decently skilled at the game. You will be crushed and beaten badly if you come up against players who are much more skilled than you, which is why learning advanced movement techniques is so important. The game isn’t for everyone, and if you aren’t willing to put in a lot of hours learning these techniques, I can’t recommend the game.
– Real player with 1197.1 hrs in game
Read More: Best Flight Sci-fi Games.
The game looks great, no, beautiful. All models are true to Star Wars lore and very detailed. Sound effects are on point, and they’ve managed to add some non-canon game elements (because it’s meant to be fun, after all) without those elements being lore- or immersion breaking.
I haven’t played the multiplayer for a while now, so I can’t say if that’s still active, but it was great fun during the game’s peak.
The only thing that slightly annoyed me were the very forced diversity/social justice points in the single player story line. They felt absolutely shoehorned in, which is a shame because the single player campaign is otherwise a very well structured and typical Star Wars story.
– Real player with 176.9 hrs in game
D.E.E.P.: Battle of Jove
D.E.E.P. Battle Of Jove is an epic, fast, arcade-type campaign-based dogfighter that aims to take next-gen graphics & controls to achieve an experience that gamers have known since Star Fox: an easy to pick-up single player shooter where players chose from different ships they can upgrade as they take the role of one of the members of the rebellion in a fight against a power, deep AI.
FUN:
If terminal velocity is your thing and barrel-rolling is your middle name, DEEP is what you’re looking for. Shake off enemies tailing you by doing a loop, maneuver thru giant space constructs near Jupiter or rocky corridors planet-side, use your homing missles to target the next enemy while speeding past your ally mothership.
THE DEPTH:
Choose from different ships that range from the speedy scout, the tank-like Crusher or the balanced Raven. These ships can be upgraded and customized both in terms of functionality (weapons, engines) as well as comestics, to be obtained by completing missions or getting achievements.
THE NOT’s:
Altho it might look like other games in DEEP there is no open-world, no rogue-like elements and no procedurally generated anything: All the levels are hand-made put together, following a retro-strand of space games while featuring all the next-gen shine and splendor you’d want why defying the skies.
THE STORY:
D.E.E.P. will tell of a rebellion taking place in the Jovian System, where the player is part of a rebellion, resisting and battling against the ever-increasing all-knowing all-controlling mega AI called D.E.E.P.-Brain. Thru the 8-hour long campaign players will start out as veterans turned rebel,
ADD TO YOUR WISHLIST
Read More: Best Flight Shooter Games.
Orbit-X
I love this game, it’s new and it’s incredibly fun. I just got lost in time for over an hour building satellites and generating substantial income. I’m super excited to see where this game goes in the future and I’ll definitely be playing more, definitely recommend!
– Real player with 5.5 hrs in game
Read More: Best Flight Science Games.
This game is awesome fun to play no matter your interest on space and rockets! it fulfils the need to learn and experiment with different rockets and stratergys to launch rockets into orbit. im not so good at it :) but have had a good laugh trying my best to have a successful satellite internet company.
would highly recommend for any space and economy enthusiasts and any gamer looking for a cool, casual and chill space sim!
– Real player with 0.1 hrs in game
First Parsec
Space combat simulator. Ambush freighters carrying precious goods, protect space stations, destroy capital ships with deadly missiles.
Space
Enjoy freedom of movement with simplified arcade flight model and semi-realistic physics.
Capital ships
Destroy or protect big capital ships, freighters or bigger space stations.
Weapons
Before every mission you can choose your loadout of missiles and primary weapons.
Combat
Fast paced combat against small figters requires orientation and precise aiming. Mouse and keyboard or controller are supported.
Gravity in Space
I played it in alpha already, it’s a really good, sometimes tricky game. Fun to play with friends :)
– Real player with 3.4 hrs in game
Great game! the physics are amazing, graphics look good, just not that many features. as of now, there aren’t many people playing the multi player, but it’s a blast when there are.
would recommend
– Real player with 1.9 hrs in game
SlipDrive
This very basic game gives you what you see. Its a simple randomly generated level flight game. It can work in VR as well. Has a proper functioning menu. Developed by one person. I hope to see more from Kensei Games.
– Real player with 0.7 hrs in game
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– Real player with 0.1 hrs in game
Star Fighter
Needs some serious work on the flight controls.
Otherwise pretty solid demo. I could make one better in Unity within 2 hours tho.
– Real player with 0.5 hrs in game
ok so i would love to play this game more to give a more accurate review but damn this game has the worst controls ever they feel so extremly weard and while outside of the ship and in the space station the movement is not delayed its just to long if you just tab w one time really fast the charakter will still walk for atleast half a second without you giving input.
also my mouse would always go onto my second monitor so if i wanted to look to the right i would have to make a turn over my left wich was really annoying
– Real player with 0.4 hrs in game
Descent: FreeSpace – The Great War
Descent: FreeSpace was - for pretty much two decades - the start of the best space combat simulation ever developed. I probably spent several years of my childhood playing FreeSpace 1 and 2 and to this day there is no other game which I will get back to every few years and then play it for months on end because it is that good.
Never before have I played a game which utilizes almost all keyboard buttons, some of them even twice or thrice with button combinations. It takes days to get used to the controls and to remember all of them in the heat of battle, but after having learned them once, I never forgot them again. I can boot up any FreeSpace game after 5 years without having played it and the controls will come back to me within 5 minutes. No other game has ever managed to do that. No other game has ever managed to entertain me to that degree even although I can still remember every single mission, every enemy wave, every plot twist and all and any scripted events.
– Real player with 198.1 hrs in game
Descent | Freespace: The Great War is a 3D space craft action simulator. You are a recruit pilot who just joined the Galactic Terran Alliance in its age-long war against the Parliamentary Vasudan Empire, but the war takes a different turn when an unknown threat makes its appearance with the sole purpose of exterminating both races.
Pros: You get to live the war and the events through the eyes of a pilot, and the whole story is detailed through mission briefings and in-game events. Different levels of success in a mission may affect the following mission, even open entire branching side-missions. The voice acting does a good job a delivering the humane yet rigid tone of a military situation, something you’ll rely on for immersion as there is little to no cut scenes. Action is great, and often allows creative thinking to resolve an issue, succeed in a mission and achieve bonus goals. The missions themselves are very varied, rivaling and often surpassing classics of the genre like the Wing Commander series. Control is spot-on, although optimized for mouse-less keyboard. As you progress, you get more and more flexibility in how you want to set and arm your squads.
– Real player with 27.3 hrs in game
Detached
This title is amazing and really shows what VR is capable of: You feel like a space engineer alone in the vastness of space - trying not to die.
I recommend you play the game on simulation mode while in a seated position (helps immersion and feeling of weighlessness) and complete the brief tutorial. The first two modes are way too easy and don’t give you the feeling of immersion.
You have on your suit:
Directional thrusters (up, down, left, right)
Maneuvering thrusters on your suit (Roll, pitch, yaw)
– Real player with 9.4 hrs in game
I have played this game for a couple of hours now, which, in a game advertised as having a single player experience of about 2.5 hours isn’t bad, I guess. I’m not sure where the idea of 2.5 hours came from. I don’t think that I’m very near the end and I’ve played for more than that in total. You would have to be seriously good to get this game done in 2.5 hours. Admittedly I ended up saving the game with very little oxygen left and ended up having to start the first level from the beginning, but that’s a definite possibility for anyone.
– Real player with 6.9 hrs in game
EVERSPACE™ 2
This is of course a review of the Early Access version, so some of the cons I find with the game, might disappear with the final version.
*If you like Space Simulators, this is a game for you.
THE GOOD
• Lots of fun, although, (and this is probably related to it being early access) things get repetitive very fast.
• Controls are fine, you get the hang of everything rather quickly.
• For those of us who enjoyed games like Tie Fighter, Descent and FREESPACE, this is our type of game.
– Real player with 251.0 hrs in game
It has been 18 years since Microsoft released the game Freelancer. In that time, no other game/developer has succeeded in capturing what made that game great, and brought us a game like it. You can find many space games that have failed to bring us that genre properly. Many times people saying things like “Closest thing to Freelancer, best since Freelancer.” However, it’s always known that they aren’t actually that close, or nearly as good. This game however, is hitting ALL the right check boxes for being a PROPER Freelancer successor.
– Real player with 96.5 hrs in game