Exo One: Prologue

Exo One: Prologue

It’s a demo/prologue. Runs/sessions are 7 1/2 minutes each maximum.

If you pause the game and restart the level before that time limit you can keep the game running forever.

Put your own music on with songs less than 7 1/2 minutes and restart after every song and you’ll be at it for a while.

Grab a wireless controller. Get up, move with the ball, qigong it. (somebody else mentioned smoke: Double Plus Recommend for Double Plus Good time)

I have actually played that many hours. (That could be the review itself.)

Real player with 176.2 hrs in game


Read More: Best Flight Atmospheric Games.


Easter egg alert:

! Press the F9 key in-game a couple times, wink wink.

Actual review:

The creativity and absolutely incredible graphics of this game are unlike anything I’ve ever seen. It’s one of those demo games you simply must try in order to understand their thrill and appeal. The scattered elements of an intriguing storyline give me hope for a deeper meaning to the game, apart from admirable beauty and fun mechanics. If you’re considering installing this art piece, go for it as soon as possible. I guarantee you, you will not regret it. Kudos to the developers for making such an eye-catching yet undemanding masterpiece, looking forward to the full version.

Real player with 1.7 hrs in game

Exo One: Prologue on Steam

SlipDrive

SlipDrive

This very basic game gives you what you see. Its a simple randomly generated level flight game. It can work in VR as well. Has a proper functioning menu. Developed by one person. I hope to see more from Kensei Games.

Real player with 0.7 hrs in game


Read More: Best Flight Space Games.


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Real player with 0.1 hrs in game

SlipDrive on Steam

Absolute Territory

Absolute Territory

An absolute (pun not intended) nostalgia trip, Absolute Territory is a game that hearkens back to the old days of X-Wing/Tie Fighter and Freespace, back when those games were commonly made. While not a very long game, it scratches the space dogfight itch like I haven’t felt in a while.

Really there’s only two things I’d request be added to the game:

  • More missions (and it seems like that’s being done through the steam workshop)

  • Missions that contain large fleet battles, if it’s possible. It’s one of the major things that has pulled me into games of this genre, being able to be just a small factor in a massive battle and be able to influence the events in a critical way. Having massive battles to be able to be part of would have me sink way more time into this game.

Real player with 16.6 hrs in game


Read More: Best Flight First-Person Games.


Games by a single developer are always going to be about balancing priorities.

This game’s priorities are squarely on the fundamental mechanics of what makes a good Space Combat Sim, largely to the exclusion of all else.

The arcade tuned newtonian physics feel great. Ships have real weight and momentum. You will likely get heavy usage out of the slide mechanic. There are lateral thrusters as well, which I found a little too weak to get heavy usage out of but there is one mission in particular towards the end that would be nearly impossible to complete without them.

Real player with 13.7 hrs in game

Absolute Territory on Steam

All Aspect Warfare

All Aspect Warfare

If you want an idea of how infantry conflict (without indirect fire) would be in the future, play this game.

The scenario is that you are one of a surviving team of soldiers/airman (there’s one pilot among you) on a planet that is essentially a live-fire training area for an enemy race’s military.

Yep, an entire planet that’s really one big impact area with a few bases scattered on it.

How did you get there? Well, the spaceship that you were on was carrying a planet buster to plant on the enemy home world (yeah, the war’s going that badly) was damaged en-route and crashed here. After arming the planet buster, of course.

Real player with 262.9 hrs in game

This was actually a fascinating concept back in 2009 and I even had some fun playing it. Unfortunately the bugs were never fixed and it is left a broken mess. The fact that the developer appears to have been actively working to remove bad reviews from the store page makes it quite obvious that the game is never going to get the love it requires and as such my only recommendation can be to spend your money elsewhere.

Real player with 63.3 hrs in game

All Aspect Warfare on Steam

Angle of Attack

Angle of Attack

Battlecruiser 3000 is a game in which you control a gigantic battleship managing every aspect of it, building and upgrading its capabilities as you travel across the galaxy fighting in a war of truly epic proportions.

Angle Of Attack is a poor and simplistic version of that.

Instead of an entire galaxy to play around in, you have a single planet. Instead of a complex and intricate upgrade and management system, you just increase numbers and none of the upgrades really change how the game plays and instead of taking part in an organic conflict you just kind of cruise around, rarely if ever seeing a friendly.

Real player with 31.3 hrs in game

Angle of Attack is yet another variation of Derek Smart’s Battlecruiser 3000 “franchise”. It started as a comprehensive simulation of a starship command, down to crew and food, and weapons, and trading and planets and fleet that starships moving all around you, doing their own things, and you can help your own side in the war effort. In Angle of Attack, you are down to one planet, with jump gates that takes you to other parts of the planet, and you can attack or defend as you wish against the humankind’s nemesis, the Gamulons.

Real player with 0.3 hrs in game

Angle of Attack on Steam

Drone Wars

Drone Wars

This game is quite fun and it gives a ‘‘unique’’ experience because it is somethink different , BUT first of all this game is in BETA which means not finished . Its worth checking out especially with friends .

Real player with 4.2 hrs in game

The game feels like it’s barely half way through development. Its lacking features and replayability. Lots of things need improvement. That being said there is so much potential for it to grow and drastically improve over time, so its a thumbs up from me! Will be checking in again.

Real player with 0.5 hrs in game

Drone Wars on Steam

Frontier Pilot Simulator

Frontier Pilot Simulator

I can’t. I want to but, I just can’t endorse this. This is sci-fi jet plane trucker simulator and it looks cool and I love the idea, but the execution is lacking. This isn’t some honorably realistic aero simulator so don’t expect that from it. Actually, don’t expect anything at all from it other than a challenge and cost effective entertainment.

This is a Unity game with Unity problems. Sometimes the game will hitch when other aircraft fly by or it updates the weather. Early it just completely flips out. Depending on your situation, you either have to re-trim or it kicks and spins out the bottom of your aircraft in a unnatural way. Having played KSP for thousands of hours and using planes in that game: I can see the frayed edges left by Unity in this one. What has been built so far is an accomplishment, but it will forever be held back by this. It needs to look better than it does, play better than it does, consume fewer system resources than it does, and hold fewer frustrations to compete with other games or even other sims. It has performance issues that might prevent them from ever implementing VR or increasing world detail.

Real player with 51.2 hrs in game

I absolutely love this game and fully recommend it to people who know what early access is and are willing to look past some bugs/systems that haven’t yet been added.

Pros:

-Stable. (I’ve only encountered one crash in this game and it only happened because of a series of unique incidents that I caused.)

-Easy to learn flight mechanics that are still challenging at times and will punish you if you ever get too cocky.

-Weather events that will break the monotony of flying straight and force you to change the style of your flight. (In some situations, you’d be best just to land and let the weather pass by itself since most events force you to fly low and low altitude, clouds and mountain ranges just don’t mix.)

Real player with 46.8 hrs in game

Frontier Pilot Simulator on Steam

STAR WARS™: Squadrons

STAR WARS™: Squadrons

Star Wars: Squadrons is a superb multiplayer simcade space simulator with a steep learning curve and in-depth movement mechanics. The game is easy to learn, and moderately difficult to master. To be successful and get full enjoyment out of Squadrons, you must learn proper movement techniques such as boost gasping, dead drifting, and 0 throttle boosting. Squadrons is best when playing with others, and there are a lot of communities to choose from. TFA, TRA, NRN, Gray Squadron, Emperor’s Hammer, and others will help you learn how to fly and have many opportunities to fly with other pilots.The playerbase is slowly dwindling, meaning that a lot of the remaining active players are decently skilled at the game. You will be crushed and beaten badly if you come up against players who are much more skilled than you, which is why learning advanced movement techniques is so important. The game isn’t for everyone, and if you aren’t willing to put in a lot of hours learning these techniques, I can’t recommend the game.

Real player with 1197.1 hrs in game

The game looks great, no, beautiful. All models are true to Star Wars lore and very detailed. Sound effects are on point, and they’ve managed to add some non-canon game elements (because it’s meant to be fun, after all) without those elements being lore- or immersion breaking.

I haven’t played the multiplayer for a while now, so I can’t say if that’s still active, but it was great fun during the game’s peak.

The only thing that slightly annoyed me were the very forced diversity/social justice points in the single player story line. They felt absolutely shoehorned in, which is a shame because the single player campaign is otherwise a very well structured and typical Star Wars story.

Real player with 176.9 hrs in game

STAR WARS™: Squadrons on Steam

Zerograve

Zerograve

Visuals are crisp and clear, game design is very intentional. Sense of space in this game is a bit more open that traditional decent clones, and level designs offer unique combat encounter which will always challenge the player while offering opportunities to innovate tactically. If you are not a fan of the neon aesthetic or feel like the graphics are too simplistic, don’t let that dissuade you. Heck of a lot of fun to play with a HOSAS setup.

Real player with 12.6 hrs in game

Shoot your way through a neon maze filled with hostile drones and battle robot bosses with cool weapons. It’s highly addictive and after each completed stage I was thinking one more! Catchy music too.

https://youtu.be/YvV7G24JzPg

Real player with 8.0 hrs in game

Zerograve on Steam

Descent: FreeSpace – The Great War

Descent: FreeSpace – The Great War

Descent: FreeSpace was - for pretty much two decades - the start of the best space combat simulation ever developed. I probably spent several years of my childhood playing FreeSpace 1 and 2 and to this day there is no other game which I will get back to every few years and then play it for months on end because it is that good.

Never before have I played a game which utilizes almost all keyboard buttons, some of them even twice or thrice with button combinations. It takes days to get used to the controls and to remember all of them in the heat of battle, but after having learned them once, I never forgot them again. I can boot up any FreeSpace game after 5 years without having played it and the controls will come back to me within 5 minutes. No other game has ever managed to do that. No other game has ever managed to entertain me to that degree even although I can still remember every single mission, every enemy wave, every plot twist and all and any scripted events.

Real player with 198.1 hrs in game

Descent | Freespace: The Great War is a 3D space craft action simulator. You are a recruit pilot who just joined the Galactic Terran Alliance in its age-long war against the Parliamentary Vasudan Empire, but the war takes a different turn when an unknown threat makes its appearance with the sole purpose of exterminating both races.

Pros: You get to live the war and the events through the eyes of a pilot, and the whole story is detailed through mission briefings and in-game events. Different levels of success in a mission may affect the following mission, even open entire branching side-missions. The voice acting does a good job a delivering the humane yet rigid tone of a military situation, something you’ll rely on for immersion as there is little to no cut scenes. Action is great, and often allows creative thinking to resolve an issue, succeed in a mission and achieve bonus goals. The missions themselves are very varied, rivaling and often surpassing classics of the genre like the Wing Commander series. Control is spot-on, although optimized for mouse-less keyboard. As you progress, you get more and more flexibility in how you want to set and arm your squads.

Real player with 27.3 hrs in game

Descent: FreeSpace – The Great War on Steam