T. B. P.
Great and very entertaining game.
– Real player with 2.1 hrs in game
Read More: Best Flight Arcade Games.
Blimps
This game is fantastic. It’s a roguelike, not quite like instant death, but in that, you can potentially end up in a crushing amount of debt based on how crappy of a captain you are. But if you are an excellent decision-making-capitalist-smuggling-hacker, you can dig yourself out of any hole you might find yourself in this game. Besides, you can always just start a new game.
There’s a bit of a learning curve, but it’s not that hard to read the Help tips and what Falcon tells you to do. I like the fact that it has its own way of doing things. The game itself is like an operating system mainframe. It reminds me of FTL and a bit of the old school PC Sim City that had all those secret text-based codes!
– Real player with 5.8 hrs in game
Read More: Best Flight Exploration Games.
I really enjoy this game, but it’s not for everyone, especially people who only play modern games. This game is purposely trying to appear as a classic Commodore 64 game. That alone makes it interestingly enough to pick up. The art seems perfect for the tone of the game, which is somewhat silly in places while still never overshadowing the rest of the game.
The reason its not for gamers who only play contemporary games is because it almost too perfectly emulates a C64 game you picked up from a garage sale with no manual. It provides almost no instruction of what to do or how to do it. The first 10 minutes are going to be spent trying to figure out how to leave the hangar. You’ll be flying around slowly putting together what does what and where you need to do what in. Heck, there isn’t even any auto-save (at least, none that I have found).
– Real player with 2.8 hrs in game
SAVE THE UNICORN
This is quite simply one of the best games i have ever played.
– Real player with 12.3 hrs in game
Read More: Best Flight Hero Shooter Games.
Fun game, good music.
– Real player with 2.0 hrs in game
Tales of Cosmos
Space isn’t supposed to be charming. It’s cold, dark, unforgiving, and unapologetic. And yet, In Tales of Cosmos, space is an anxiously charming place to be.
The premise couldn’t be simpler: you play a pair of anthropomorphized animal space explorers who become stranded in an unknown solar system and have to travel from one inhabited planet to another in search of a way back home. Along the way, you’ll meet a sleepy ghost, a crew of stranded moon mice, a hard-drinking space pilot, an angry pumpkin, and many others as you traverse worlds than range from leisure beaches along a chlorine coast, to forgotten tunnels below war-torn cities, to a tiny planet permanently covered in shadow.
– Real player with 7.3 hrs in game
5.1 hours before finishing it BUT … even if short, it’s memorable. Ideal for beginners in pc gaming or even for the one like me that doesn’t have a powerful pc with huge graphic card and gaming hardware. It’s a point with the mouse with 4 keys on the keyboard kind of game. Not the usual W A D as for moving around in a game. I would recommend it for kids 10 + Years old with some hints to give them in the walkthrough (free and link bellow) if they get bored not finding the next step.
http://steamcommunity.com/sharedfiles/filedetails/?id=817202219
– Real player with 7.0 hrs in game
Conundrum
Conundrum is another Construct 2 asset flip from serial copy+paste spam artists, wow wow Games. All these guys do is copy game templates and projects from Construct 2, change a few things/fill out the template, then try to gouge as much money as they can from someone else’s work. They have run these asset/template flip copy+pastes half a dozen times now.
This time they’ve ripped off a basic template for a block drop mobile app puzzle game (it’s a tutorial on the Construct web page for doing mobile physics). Asset flips and other “Fake games” (as Valve calls them) are harmful to the industry, because they pollute the marketplace and reduce the visibility and exposure needed by genuine indie developers.
– Real player with 0.7 hrs in game
Vagabond Starship
The crew of the starship Spearhead have been heading back to Artovya to deliver a unicorn to the king. After a harrowing battle with space pirates, their rutabaga supply is running dangerously low, and they need to find more if they’re ever going to make it home.
Sir Typhil of Creulor and his fearless crew of elves, dwarves, aliens, and robots set out on a search across various unknown worlds, meeting zealots, rogues, reporters, and more as they seek out the ever-elusive rutabaga.
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A riveting space adventure in which you choose your landing party. With 5 crew members to choose from, your decision changes your experience at each location and the puzzle solutions there
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Freely travel between three distinct alien planets
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Traditional adventure game puzzles as well other more unique types of puzzles
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Fully voiced by professional (and awesome) voice actors
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3rd person point and click gameplay
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Retro arcade sections for the action elements
While a stand-alone game in its own right, this game continues the over-arching story from the previous four games in the series:
https://store.steampowered.com/app/813250/Unicorn_Dungeon/
https://store.steampowered.com/app/912500/Poltergeist_Treasure/
https://store.steampowered.com/app/966730/Leprechaun_Shadow/
https://store.steampowered.com/app/1349640/Alien_Function/
The Plane Effect
I loved this game for a great many reasons and I hope you will too!
At its core “The Plane Effect” is a mystery puzzle game that unfolds as you meander through a dreamlike state, which often borders on the surreal and even nightmarish. One should note that this tale is depicted with an amazing artistry that stands unique even among the countless other “artistic indie games” out there, enacting a style that does not act simply as window-dressing but contributes to the experience on a fundamental level. Unlike many games it does not feel as if an artist was just asked to throw some pretty graphics on top of a game but rather that the art was always a core consideration when each of levels were designed.
– Real player with 17.3 hrs in game
The game is superb, it takes you in a world with an exclusive atmosphere. It’s peculiar and strange. The aim of the game is making you feel lonely and disoriented. It gets his objective completely. If you feel too much alone you can opt to use the GUIDED feature that helps you to overcome every kind of difficulty you may face. The puzzles are ok, the sound controls are missing.
– Real player with 8.6 hrs in game
Tex Murphy: Mean Streets
Mean Streets is an open world game set in the far off future of 2033 complete with flying cars that have wireless fax machines, imagine that! You take on the role of detective Tex Murphy to solve the mysterious death of a University professor. Next time you see that someone wants a GTA style open world game, tip your fedora, saying you want a real open world game Tex Murphy style. This is vintage gaming at its best, the game comes with a manual, where the manual for the first time ever in the history of me gaming on steam is required.
– Real player with 25.9 hrs in game
That game was made before I was born and yet it still entertain me. It’s amazing how much fun can be packed in that 30MB. I must admit that graphics hurts my eyes comparing to modern games but this game really makes up for that with gameplay.
Lots of locations which You can visit in open-world manner, roaming West Coast in a flight simulator. Every location come with map to search for clues and evidence or memorable and distinctive character. Some of them will cooperate. And some won’t.
Also, I’ve really liked that I had to write my questions. Nothing was given to me on the silver plate. It gives lots of satisfaction when all of the clues start to make sense. And if You find Yourself stuck, after looking everywhere and asking everyone (and believe me, You are wrong if You think so) You may always ask Your informator. For a price of course.
– Real player with 16.9 hrs in game