GrappleWell
GrappleWell is a physics based rage game that will have you climbing up from the bottom of a well.
You, (as a coin who been thrown down a well) naturally can only move via grapple hook, but beware, grapples are not an infinite resource! they recharge quickly while you are touching the ground and slowly in the air.
Many a young coin has tried and failed to escape the dreaded well, could your tale be one of legends?
Read More: Best Flight 2D Platformer Games.
Jetscout: Mystery of the Valunians
I’m really enjoying this. The controls are tight, the collision detection is sharp, and there are many fun challenges that totally keep me on my toes.
There are levels that I have to play over and over and OVER, but it’s really satisfying to beat them.
– Real player with 9.9 hrs in game
Read More: Best Flight 2D Platformer Games.
I can vaguely remember playing a game much like this one a looooooong time ago, but Jetscout takes it to the next level. Awesome range of levels, monsters, challenges, and innovative mechanics. Not quite finished yet and thoroughly enjoying it. Took me two days to get past the third mission but then I was hooked! Original take on the genre featuring dynamic environments, monsters, and innovative use of the jetpack. Real nail-biter. Superb.
For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
– Real player with 6.0 hrs in game
Will Glow the Wisp
Will glow the will is a challenging little game, but i don’t recommend it: The game’s main issue is also its strongest asset (as weird as it may sound) : the art direction.
Basically, the game doesn’t have any “lines” so to speak, everything is made of moving mesh, even your “ship” is a glowing ball, which makes everything unreliable : walls are made of MOVING cubes, so you can never really know for sure where not to go. I can’t count how many time i’ve died due to a wall square appearing right where i am.
– Real player with 4.4 hrs in game
Read More: Best Flight Difficult Games.
I like this game. For me it is not the kind of game I can play for hours and hours, but it really shines as a nice side-game for whenever you have some minutes left to spare. Or some more minutes if you’re feeling competitive and want to beat your friends' times! ;)
Loading times are fast and movement is smooth like butter. As you have come to expect in this genre of games, once you die you’re real fast back in game for your next attempt. #FrustrationFreeZone
The soundtrack is nice and suits the game well (ironically the title/trailer song is the one I like the least)
– Real player with 3.6 hrs in game
BLUE SABERS: Early Mission
Overview
Use conventional and three types of special weapons to overcome difficult situations.
Take control of the battlefield with support aircraft!
Long-established STG development team, Blue&White, the first new one in 13 years, and a new origin!
Story
More than a decade of warfare between the MUltinational COmpanys Community (MUCOC) and the International Unification Treaty Organization (IUTO) has left both sides exhausted and A stalemate had been reached.
To break the deadlock, the MUCOC fleet gathered its remaining forces and launched Operation Earth Descent.
Although the IUTOs were allowed to descend, they put up a desperate resistance to prevent the expansion of the front line.
However, there were not enough surplus forces, and the counter-offensive was left in the hands of a mish-mash of new recruits and reserve forces.
The name of the unit was the “Blue Sabres”.
Thus the battle later known as “Second MUCOC War” has began.
Gameplay
The main point of the game is how to make a way with powerful weapons and supply.
Break out of a difficult situation by mastering three types of special weapons, which are limited to normal armament and singular numbers.
Calling for your support aircraft, Garuda, allows you to refuel your special weapons and restore your ship’s shields.
The key to victory is the timing of calling the Garuda.
Features
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A shmup with a unique supply system.
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Dynamic camera work with 3D graphics added to the 2D shooting experience.
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7 stages + Tutorial
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6 ships + 2 support aircrafts
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Gamepad supported.
FartPart
[0.1] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0.1] Game Design
[0.1] Game Story
[0.1] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
Stars received: 0.7/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: 1 button game-play, 3 levels of a ridiculous jump farting.
– Real player with 10.9 hrs in game
FratPart is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple 2D retro pixel “endless jumper” one button jumping game where you jump across the screen, changing direction when you hit the side, collecting stuff and avoiding obstacles on the way up.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
– Real player with 0.2 hrs in game
Omega-Altro
Young mercenary Rita was called by some organisation on the mission: piloting and shooting! What secrets this mission has?
Fly and explore the underground sectors, find and enter rooms, shoot the enemies, and find switchers to advance!
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Pixel graphics
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Lander mechanics
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Platformer
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Metroidvania
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Dungeons
Airplane shooting spree
Leo pilots the fighter to highlight the enemy’s encirclement. You can shoot the plane or effectively avoid the opposite plane by moving the mouse left and right. You can move back and forth to get more supplies to help break through
There are three types of supply
Red: single shot becomes double shot. If you break through in time, it becomes three shot
Gray: you can summon one aid to attack and destroy the enemy in full screen, but it will not change in a limited time breakthrough
Sightbringer
Game looks great but causes a memory stack overflow error in Windows 10 Ultimate x64. I know it’s not my gaming rig as have not seen an error like this since early XP. Will definetly try again later, If needed I can send the data to the developers of the crash. Otherwise a cool game, just needs polishing.
– Real player with 4.1 hrs in game
Short fun yet very rewarding platformer. Sightbringer has very nice dark gothic graphics and atmosphere with some odd feeling movement that some don’t seem to care for but imo i like it i can’t really explain why but it just feels right. Though the game is short with one level running at no more then a few min and a challenge level a little harder then the base game it feels more like a prologue to a much bigger game(which i would be up for) yet still worth your time.
– Real player with 0.6 hrs in game
Useful Cat
Useful Cat is another GameMaker Studio asset flip from serial copy+paste infringers, HotFoodGames. All these guys do is rip off game templates and projects from the Yoyogames/GameMaker Studio store and try to scam people into paying for someone else’s work on Steam. They have run asset flip scams dozens of times, and this is no exception. It’s nothing but a cash grab.
This time they’ve ripped off a basic template for a 2D retro pixel infinite/endless one button jumper. Asset flips and other “Fake games” (as Valve calls them) are harmful to the industry, because they pollute the marketplace and reduce the visibility and exposure needed by genuine indie developers.
– Real player with 0.1 hrs in game
Gumboy - Crazy Adventures™
A simple and simplistic generic rolling-platformer, with an interesting art-style, tolerable graphics and animation, outstanding sound-design, traditionally bad and totally random physics, and a level design from a game in the blob-platformer genre. But all of the most basic and necessary skills for a blob-platformer game are present only as temporary pick-ups.
First third of the levels is pretty casual and short, so they are really enjoyable with their whimsical creatures and goals. But starting from the Bean World it all tends to hell. Unfitting level-design with bad physics turn this game into yet another awful frustration simulator and the last level is the Hell. And as if the Hell itself wasn’t enough, the last room is a gauntlet, which requires you to perform one simple monotone action for a couple of minutes, while avoiding instant-kill projectiles, all-while your every landing is entirely unpredictable, and you have no control over which direction and with what force you will bounce. And, of course, on top of that, you can be killed when you are already inside the last portal.
– Real player with 8.3 hrs in game
I must say I am quite surprised by so many negative reviews. To me this little game is pure genius. There’s something about it you just can’t put your finger on… something strange, hard to define. The premise is utterly simple - roll left or right - but the game keeps adding new possibilities every level. And it doesn’t make a fuzz about it. “Here’s something completely new, it’s there, who cares”. The mechanics and physics are spot on and the game explores them brilliantly. Visually it’s beautiful and the characters you interact with are strange and fascinating. A feeling of novelty and discovery permeates the game from start to finish.
– Real player with 6.3 hrs in game