SimAirport
After almost 300 hours of play, I’ll give it a rating after all. Unfortunately, it’s not enough for a positive one. There are a lot of well implemented things in this game, but the negative points destroy the overall picture in the end.
Positives:
The game runs very stable even with many mods.
The controls are intuitive and logical. The menus are very clear.
Many aspects of the airport are nicely implemented. For example, I have many options to design the security section. There are not only prefabricated security boxes, but I can build individually without getting lost in micromanagement.
– Real player with 298.4 hrs in game
Read More: Best Flight Sandbox Games.
Although overall this game does its job of being an airport builder/simulation/management game, and I enjoyed the progression of starting off with a small airport (or starting off with a blank slate), expanding its size, and then eventually building a large airport that covers the whole map with hundreds of flights a day, I can’t recommend this game because there are just too many bugs that you may encounter (I have encountered all of these at one time or another). For those who want to achieve a ‘perfect’ airport, where everything flows smoothly, these bugs will make you want to give up and quit. Honestly, it’s quite ironic and laughable that there is a bonus for ‘Perfect Ops’ (no delays or passengers missing flights in a whole day) in this game because once you reach an airport of a certain size, I’ve had so many times where a Perfect Ops streak has been ruined because of one or more bugs which cause unnecessary delays. When I look around online in search of solutions for these bugs the solutions are usually ‘reload your save’ or ‘send it to the devs and get it repaired’ which I don’t think are necessarily appropriate for a game which is considered released and no longer in early access. No, I haven’t installed any mods, played the ‘Edge’ version, or edited my save file, so this is a pure vanilla save/game.
– Real player with 128.9 hrs in game
VR Eagles of Victorian England
This is a VR tour game that focuses on leisure and relaxation. Players tour the UK from the perspective of a griffon. They mainly choose the following classic scenes, including the 18th century library, the 18th century conference room, the 18th century interior design, and the 18th century Victoria Street. 20th century sunset streets and 21st century concept houses, allowing gamers to experience the charming British style in depth, and enjoy the exotic scenery without leaving home. It is suitable for relaxing and adding fun after busy work and life.
Read More: Best Flight FMV Games.
Airport CEO
This is theoretically a very good and fun game. The mechanics are certainly towards the easier end of the spectrum, but there’s enough depth and variety to keep things interesting. I would absolutely love to give this game a thumbs up for it’s mechanics and central gameplay loop. I would put in far more hours if it would allow me to.
I give it a thumbs down because as more and more features and mechanics were added, bugs were not focused on or managed anywhere remotely well enough. It’s incredibly rare to go more than 15-30 minutes without something breaking and requiring a restart, even with a small airport. Months ago, there were still frequent game breaking bugs fixable by restarts, but you could go a couple hours in between (except with massive airports). Most of the time, it was just the pathfinding system deciding to check out and needing a kick. Now it seem like every system just breaks anytime you look at it.
– Real player with 394.3 hrs in game
Read More: Best Flight Singleplayer Games.
First off let me say that the game is in Alpha, and the Devs still seem to be very active at this point, and that is why I am giving this an overall recommended tag. Now thats over with let me go into a bit of detail, and show what I see as good (or even potential) and the bad (or frustrating).
I have built a few aiports in the game, and each time I keep hitting the same conclusions:
- This is an airport sim, and if you are like me the details matter. The Devs have gone to the lenghts of allowing us to plot out taxiways to each stand, but then not allowed directional control of the taxiways. So planes will use what they feel like, and this always causes major log jams when you scale up the airport.
– Real player with 362.3 hrs in game
Transport Fever 2
I like trains.
It has a lot of room for improvement. Early game and late game are very meh. It is really hard to get into a new map. And once everything is connected, and you have billions in cash it just is nice to look at, but there’s nothing left to challenge you. You’ve just become Bezos and that’s that.
Recommend, because the devs are Swiss and keep push out 1-2 major updates each year. Modding community is pretty active too, which is great if you like to add more modelling elements. If you like trains/dont have space for a real model train layout, this is a pretty good alternative.
– Real player with 1425.0 hrs in game
Listen, realtalk: This game is scratching my itch for model trains in such a way that i was able to sell my IRL ones. Saved me a hell of a lot of cash.
But dont play for Money or economic.
And dont play with less than 32GB RAM.
– Real player with 1061.6 hrs in game
Space Cube Tower Defense
Playeable? Yes
Enjoyable? Not right from the start: https://steamcommunity.com/app/1553940/discussions/0/3104640984519955776/
– Real player with 0.3 hrs in game
I’m trying to solve this rubiks cube, which is hard enough given I’m colourblind, and these freaking space planes decide that this is is a good time to fight me. 0/10. Would not recommend.
– Real player with 0.3 hrs in game
Transport Fever
Hi all,
If you look for a management game with a complex economy where you need an calculater to do the maths before you do anything in the game then TP is not for you. If you look for a game which is as realistic as the real world then TP is also not for you and you may want to stop reading now.
If you look for a sandbox game which is easy to learn and gives you an infinite amount of maps where every map puts you in front of new challenges then you may want to continue reading.
Transport Fever works just fine on any computer with better hardware than the minimum requirements. Its not recommended to play the game with just the minimum requirements but i am sure it will work.
– Real player with 1601.1 hrs in game
150 years of transportation, no accidents, no late arrivals, no lost luggage and no downtime.
This game is addictive. It’s a great overall game, with lots of potential to grow and improve. In terms of stability, I’ve not experience many crashes or bugs, except for out-of-date mod, which have been corrected since. There is a little bit of frame drop late game, but nothing to get crazy about, as it happen mostly mid and end month when there is high budget calculations with a very heavy network. It is very fluid and pleasant to grow a game into late stages. Game mechanic and coding are very stable and well done. Graphics, textures details, sound and soundtrack are above average.
– Real player with 649.6 hrs in game
Colorful 3D II
Why not have coconut? hate this
– Real player with 37.5 hrs in game
How about making mission to make and contest over other player?
And the game itself makes my inner child feel please. Nice .👌
– Real player with 31.6 hrs in game