Intergalactic Fishing
This game is good, really good. I could not believe how much feedback on can get from a single white fishing-line. You really feel the size and the struggle of the fishes. But to get to this point, first you have to find the fish you are looking for. For that the game has a great mechanic that could be a game of its own: creating your lures. It feels like playing tetris in 3D. You have to fit oddly shaped tiles into a box where every place, the proximity to other tiles and their colors have different effects on the stats of the lure. It’s sooo satisfying to create the perfect lure for the fish you are searching for.
– Real player with 74.2 hrs in game
Read More: Best Fishing RPG Games.
I played a couple fishing focused games so far and this easily became my favourite one.
I enjoyed the story, yes this game has a simple but interesting story so if you are looking for some fishing but like to have a goal to aim for other than just “fishing” you get that. There are also various fishing related side quests and activities scattered across the main lakes. After the main story there are still goals and tasks provided such as challenges and further contracts and tournaments.
So when the story ends your fishing can still continue indefinitely.
– Real player with 39.3 hrs in game
Star Fisher
90s style arcade game.
I need a beer and a row of quarters to go with.
– Real player with 0.7 hrs in game
Read More: Best Fishing Action Games.
Nira
Nira is a pixel based RPG which heavily reminds me of the old Holy Grail on the Atari 800 from back in the 80s.
The price is very generous for the content, hard time, and updates to come.
I purchased this game moment it was released as I could not bare to be without Nira once the beta ended.
I had the opportunity to play this game and help with debugging and suggestions along with many others who helped out as well.
The game is quite simple to learn, and very enjoyable. It’s one of those games you start playing then realize the day flew by.
– Real player with 144.8 hrs in game
Read More: Best Fishing Hunting Games.
I’ve been really enjoying playing Nira, so far, I know it’s early days right now but I find the gameplay engaging and the items satisfying to obtain and use.
It’s very easy to get into; the way that the tools progress leads you nicely through the crafting tree, the combat is simple and rewarding (especially once you have gathered enough resources for projectile weapons), and I enjoy the foraging/farming aspect, it’s nice to see crops that you have gathered, or traded for, grow.
I cannot speak to the multiplayer myself, as I have yet to try it, but I enjoy the single player mode immensely.
– Real player with 28.9 hrs in game
A Fishy RPG
I received this game as a curator from developers to try it out and give an honest opinion about it. Well, this game is boring and pointless. Maybe somebody is gonna like it, I don’t. Also, there is a bug in the game that does not let you quit the game, so I had to restart my computer in order to get rid of it. I uninstalled it, and yet Steam was showing that I’m inside the game, and counting hours played…. And the game itself is, you go around and catch fish. And even though people say that pixelated games are now in, I had my share of playing Commodore 64 in 1980’s, why in gods name would I want to play something as ugly as this game? Even the pixelated games can look good. (Dungeon of the endless for example). This game is plane ugly.
– Real player with 5.4 hrs in game
A small retro style mid 80’s arcade game
The Developer has tried for an approachable classic look, and considering the requested price tag has definitely aimed for a niche market.
Calling the game an RPG is a bit of a stretch but one does have Character Skills to grow and choose between which do affect how your interaction with the world goes down. This primary interaction, is an arcade interface fishing action with the prime directive being to discover more interesting and valuable 8-bit fishies.
– Real player with 1.9 hrs in game
Moondrop Mountain
My wife absolutely loves farm sim games. She plays them until the cows come home. But after spending hundreds of hours in-game, she runs out of content. This game is my love letter to her - an attempt to create a farming game that doesn’t grow stale.
I’ve tried to do that by mashing up the farm sim genre with one of gaming’s old-school genres, the roguelike. Every game will be different, depending on what perks and potions you discover. Choose a different build and learn a different playstyle. Will you be a master miner, excavating for gems in the depths? Will you be a shepherd, keeping watch over your flocks? Perhaps an alchemist, using arcane lore to help plants grow stronger. The mountain trail is full of puzzles to solve and mysteries to discover, and the procedural generation of puzzles means that you’ll never solve the same puzzle twice.
Features:
– A unique plant growth system based on the power of friendship.
– A randomized potion system - potions start off unknown (and potentially dangerous) until they are used.
– Explore the mountain trail, which offers treasure and distractions in equal measure.
– Unlockable perks, potions, seeds, blueprints, recipes, costumes, music, UI skins, house additions, statues, and pets.
– Run-based gameplay - explore a different build each time you play.
– Zero marriage candidates. The main character is based on my wife, and she doesn’t mess around.
Koboo: The Tree Spirit
Recruit a unique combination of Spirit Animals giving you a fresh set of abilities each run and acquire the right upgrades to help you defend against a specific human faction.
Befriend animals, go friendly fishing, take care of plants in the forest to unlock new Spirit Animals and upgrades making every run feel fresh and rewarding you after each run so you don’t have to worry about lost runs.
Koboo can dash to dodge enemy attacks, hit enemies' weak spots for bonus damage, throw sharp leaves during vulnerable moments, and combo aerial attacks to stay in the air longer. Mastering all these skills will make defending the forest a breeze.
Unravels the secrets of the mysterious forest and uncover the warring human factions' plans to industrialize the forest.
Koboo: The Tree Spirit is being made with the help of the community so you can follow its development, be a part of testing the game later during its development and talk to me (Jerome) live on Discord. Thank you to those who have already supported Koboo to help make this game possible! ❤
Lake of Creatures
Lake of Creatures is a fast-paced action fishing roguelike, where you’re on a quest to hunt down a mythical lake monster. Increase your odds against the beast by finding loot, while traversing through randomly generated lakes riddled with hostile creatures. Catching and selling fish is mandatory, since buying more equipment will further improve your chances of success.
FEATURES:
- Randomly Generated Runs
Each time you start a new run, new lakes are generated containing different enemies, items and layouts! No run will be the same.
- Combat Modifying Item Synergies
The items you collect define a run. If you manage to find items that synergize well together, you might become an unstoppable killing machine. Getting overpowered is always fun.
- Exciting Fishing
This game doesn’t portray fishing like in real life, because in this game the fish actually does bite. You don’t have infinite time to wait for the bite though, as the night approaches fast bringing out scary ghosts, who lurk in the bushes.
- Fast-Paced Juicy Combat With Roguelike Elements
Satisfying twin-stick shooter, with classic roguelike features, like permadeath, random world generation and gameplay modifying items.
Ecosystem
I have more hours than my playtime states, as I usually launch this directly when steam is turned off when I go to bed.
I am a long time fan of ecosims and evolution games. This game is very pure to those genres. It has little to no
“gamification” and exists merely for simulation sake. If you are looking for a “game” here outside of watching
fish being really bad at surviving, you will be sorely disappointed. However, if you are already familiar with other games
of this genre, like the Creatures series, this game will absolutely capture you.
– Real player with 50.4 hrs in game
The Disco Slug team seems dedicated to breathing new life into the oldschool Maxis sim genre. First they released Empires of the Undergrowth, the spiritual successor to SimAnt, and with Ecosystem, they seem to be testing the waters (ha!) for a run at SimLife.
First thing’s first: This is an Early Access game. At this stage, it’s not terribly “gamey” at all; the only challenge currently coded into the game is raising your “life points” through the successful propagation of species and strengthening of the ecosystem. There are 8-10 tiers of Life Points through which you can progress. Each tier reached allows you to unlock three new plants, shells, or simple lifeforms (think plankton) to diversify the base of your food chain.
– Real player with 48.9 hrs in game
FATE: The Cursed King
0/10 - Can’t browse the caravan and trade among friends.
No, but really, this was an epic conclusion to the original FATE series that was launched on WildTangent. Back when this was created in 2011, it had Facebook connectivity where you could send characters, items, etc. to all your friends who also connected F:TCK to Facebook. Oh, those days were good.
For any people saying that this is just a knock-off of Torchlight/Torchlight 2, it is because the creator of FATE was ALSO the creator of the Torchlight series. You can think of these games as a predecessor of sorts to the Torchlight series. Both series are amazing, just they both have flaws that one series or another improves on.
– Real player with 152.3 hrs in game
DISCLAIMER: I AM PROBABLY THE BIGGEST FATE NERD OUTTA ALL Y’ALL. GET OUTTA HERE, FATE’S MY TERRITORY M80. I have played all 4 FATE games, so I do know what I am talking about.
Now that I am almost done with the game, I can talk about this game more. So let’s go.
As a long time fan of FATE in general, I have to say this is the best game of them all. Hands down. There are just so many things to do in this game. Not to mention the improvements from the original to where we are now with FATE:TCK. It took me around 5 hours to beat the original FATE, and my character was level 12.
– Real player with 69.6 hrs in game
Tales from The Dancing Moon
Tales from the Dancing Moon is a casual story-driven RPG that has elements of life-simulation, crafting, building and survival. All layered on top of a thread of mystery. Presented with a detailed isometric style, inspired by classic role-playing games.
You wake up to find yourself in a strange world. A local Innkeeper finds you and helps you make your way to the nearby village of Illisor – a ruined place that’s recovering from a recent attack of deadly shadow-beasts.
You spend your time at The Dancing Moon Inn where you assist the citizens in rebuilding their village. During your stay you discover that you weren’t the only stranger passing through this village recently. You begin to unravel the mystery that they left behind.
Will you discover your purpose here? And will you find a way back home?
Character Customisation
Customisation options allow you to become whoever you wish to be in this story.
Story
Discover the lore of Illisor by interacting with NPCs, completing quests, forging relationships and reading notes and books scattered around the town.
Crafting and base-building
Flexible and robust object placement tools allow you build the medieval town you’ve always wanted to build.
Hone your skills
Skills like farming, crafting, fishing, and swordsmanship will help you complete the various tasks given to you in Illisor.
Photo-mode
Show off your town and other stunning photography skills with a free-camera mode that has lens and filter options.